Fortnite

Got it for PC, EPIC name is whispa

So these are probably silly questions but like I said, I somehow only found out about this game last week...

Is the stuff you build persistent? I mean, is it still there when you quit the game and come back? My impression is you have one main fort/settlement that's persistent and then other stuff you build as needed to complete missions. Is that right?

What is the "endgame" or incentive to keep playing once you have a pimped out impregnable home fortress?

Middcore wrote:

So these are probably silly questions but like I said, I somehow only found out about this game last week...

Is the stuff you build persistent? I mean, is it still there when you quit the game and come back? My impression is you have one main fort/settlement that's persistent and then other stuff you build as needed to complete missions. Is that right?

What is the "endgame" or incentive to keep playing once you have a pimped out impregnable home fortress?

There are two basic modes:

  • Missions. These are generated from modular pieces and while you'll get used to the components over time, they can combine into some interesting levels. Any structures, including traps and forts, you build are ephemeral and are gone when the mission's over. A lot of the quests are completed by doing various things in missions.
  • Outposts. Each player has their own outpost, one per neighborhood. All building done, and damage taken to structures, persists. Each is defended up to 10 times, each time introducing some new element to the mechanics. Sometimes this is the way creatures are introduced. Sometimes the new element is an amplifier that must be defended that is some distance from the central base. This presents an interesting set of strategic possibilities, as what you built in prior defensive waves persists to provide defense for subsequent waves. That could mean that a structure you designed for one challenge doesn't lend itself to another.

The Outpost environments change from neighborhood to neighborhood, too. The Stonewood Outpost is hilly but relatively straightforward geographically. The Plankerton Outpost, though, looks pretty sick. I haven't been to it since it was redesigned, but having seen it, I can't wait.

There are currently four neighborhoods. In order of difficulty:

  • Stonewood
  • Plankerton
  • Canny Valley
  • Twine Peaks

I haven't been out of Stonewood in recent versions of the game, for--as you say--reasons, but if prior experience and contemporary chatter are any indication, they are bonkers as hell. In...in a good way. Probably!

Does that help, or even make sense?

Watching Certis and Rabbit streaming makes me think of a few things to share. I babble a lot about this game so I'll keep it to one important thing.

Heroes, survivors, defenders, and schematics have both levels and star ratings. When you level any of them to a multiple of 10, you can't level anymore until you evolve them. Levelling takes the appropriate class of XP for the thing, e.g., hero XP for heroes, schematic XP for schematics, etc.

Be warned! For schematics, whether for weapons or traps, evolving to a higher star rating means the required crafting ingredients change. I can tell you from experience that it sucks to evolve your favorite weapon and find that you no longer have the materials necessary to craft it. Not that is until you move into some higher-threat areas. And some of the materials required for the higher-star-rating schematics is not only to be found in higher-threat areas, but can be increasingly rare. There's a point where it gets tense keeping your weapons available.

RIP, Longarm Enforcer.

If you don't have the time to complete the tutorial, don't start it. It will keep forcing you back into it until you ctrl+alt+del out of it.

I'm Yoyoson in the Epic thingy.

Got on last night and played solo for about 2 hours. Fortunately, between muraii's evangelism and some videos linked on FB, I knew to do some farming during the tutorial so I came into the game proper with some decent materials. The game itself is fun and pretty straightforward, but MAN does the UI in the menus have some significant work to do. Given that I understood the basic concepts regarding heroes, squad, defenders, etc, as well as levelling vs evolution, there are still so many things that are not abundantly clear. Does a weapon's power rating limit what weapons you can use? (It doesn't, higher is usually better) What are the three boxes on my weapons and what do they mean to me? Do I have a quick-glance view of my weapon's durability, or is it just going to disappear at an inopportune moment? Why can't I look at my inventory while in the "homebase" screen... I have to actually load a mission (where there may be a countdown in effect)?

muraii... halp!

Abu5217 wrote:

Got on last night and played solo for about 2 hours. Fortunately, between muraii's evangelism and some videos linked on FB, I knew to do some farming during the tutorial so I came into the game proper with some decent materials. The game itself is fun and pretty straightforward, but MAN does the UI in the menus have some significant work to do. Given that I understood the basic concepts regarding heroes, squad, defenders, etc, as well as levelling vs evolution, there are still so many things that are not abundantly clear. Does a weapon's power rating limit what weapons you can use? (It doesn't, higher is usually better) What are the three boxes on my weapons and what do they mean to me? Do I have a quick-glance view of my weapon's durability, or is it just going to disappear at an inopportune moment? Why can't I look at my inventory while in the "homebase" screen... I have to actually load a mission (where there may be a countdown in effect)?

muraii... halp!

  • Does a weapon's power rating limit what weapons you can use? (It doesn't, higher is usually better)

    Nope. You can use L40 Legendaries in your first mission if you could somehow get hold of them.

  • What are the three boxes on my weapons and what do they mean to me?

    That's the position on the main toolbar where the weapon is slotted, not counting your pickaxe which you can't drop or move.

  • Do I have a quick-glance view of my weapon's durability, or is it just going to disappear at an inopportune moment?

    There is a two-tone bar on the right side of your weapon. The colored bar represents functional capacity; when it expires the weapon will jam or have lower damage. The white bar is durability, and when it's gone, the weapon breaks. It's usually a good idea to (a) have backups ready and (b) recycle weapons before they break. You get some materials back that way.

  • Why can't I look at my inventory while in the "homebase" screen... I have to actually load a mission (where there may be a countdown in effect)?

    Yeah, I don't like this, either. It'd be cool to see backpack or Outpost inventory from the home base, but you can't. If I just want to craft and recycle stuff or whatever, I go to my Outpost where there's no time gate.

Cracked and picked this up on ps4. Downloading now. Will probably be playing tonight after 9pm est. psn name IUMogg

As soon as I get some spare bandwidth (literal network bandwidth) I'ma grab it on PS4, too. Name there is "erectlocution".

TIL the "Patrol Ward" trap prevents random husk patrols from spawning within its range.

Also, since weapons aren't repairable, recycle them right before they're about to break. You get the same salvage no matter what its condition.

Abu5217 wrote:

Got on last night and played solo for about 2 hours. Fortunately, between muraii's evangelism and some videos linked on FB, I knew to do some farming during the tutorial so I came into the game proper with some decent materials. The game itself is fun and pretty straightforward, but MAN does the UI in the menus have some significant work to do. Given that I understood the basic concepts regarding heroes, squad, defenders, etc, as well as levelling vs evolution, there are still so many things that are not abundantly clear. Does a weapon's power rating limit what weapons you can use? (It doesn't, higher is usually better) What are the three boxes on my weapons and what do they mean to me? Do I have a quick-glance view of my weapon's durability, or is it just going to disappear at an inopportune moment? Why can't I look at my inventory while in the "homebase" screen... I have to actually load a mission (where there may be a countdown in effect)?

muraii... halp!

This may seem like a dumb question, but Playerunknowns Battlegrounds uses the term "solo" to refer to playing "alone" with 99 people, so I'll ask anyway: when you say solo, do you mean single player, or you plus three pubbies that you're just not talking to?

I ask because the trailers seem to lean heavily on the "team up" motif, and I want to know if the game is actually viable for single-player. Do the levels require multiple classes to beat, or can you just pick your character and use those abilities to win?

I'm looking at a cart with the plain, vanilla $40 version, but since it's not on Steam I won't be able to return it if true single-player isn't possible, and google is proving useless because it's apparently a ridiculous thing to want to play games alone anymore.

doubtingthomas396 wrote:

This may seem like a dumb question, but Playerunknowns Battlegrounds uses the term "solo" to refer to playing "alone" with 99 people, so I'll ask anyway: when you say solo, do you mean single player, or you plus three pubbies that you're just not talking to?

Nah, it took me a little while to figure it out. The menu is also the party creation panel. There are three settings. The default is public, meaning when you start a mission, anyone can join in. You can also set it to Friends (with a checkbox option to allow Friends of Friends), or Private.

There's also an party-finder to search for and join groups already in progress.

You can also send invites to people. You can do this any time: while you're in the menu screen, or in a mission. They can accept at any time. When the leader starts a mission, or if you're invited while they're in a mission, you get a 2-minute launch timer. You can spend some of that time prepping, or just hit "Launch" to join right away. It's pretty much asynchronous.

doubtingthomas396 wrote:

This may seem like a dumb question, but Playerunknowns Battlegrounds uses the term "solo" to refer to playing "alone" with 99 people, so I'll ask anyway: when you say solo, do you mean single player, or you plus three pubbies that you're just not talking to?

Yes, you can play it completely solo, and there is a system of placing AI defenders around your forts specifically to make solo play possible. It's a little more tedious to play that way since you have to personally equip all the defenders with weapons and ammo, but it's absolutely viable.

I'm thinking of getting this on Xbox. Who's with me?

**crickets chirping**

RawkGWJ wrote:

I'm thinking of getting this on Xbox. Who's with me?

**crickets chirping**

Abu has it on xbox, I believe

Yep.

Since it's linked to your Epic account, does your character and progress transfer between platforms?

Yes on PS4/PC. Xbox users are on an island.

I'm finally in, SpyNavy. Hit me up. Love what I've played so far.

I was working through the tutorial and started the first mission where you build a fort around your shield and place traps. It recommends crafting ammo. How do you tell what type of ammo a gun uses? I can guess that handguns use small ammo and so on, but does it show you in a menu? When I look at my guns stats it doesn't say.

IUMogg wrote:

I was working through the tutorial and started the first mission where you build a fort around your shield and place traps. It recommends crafting ammo. How do you tell what type of ammo a gun uses? I can guess that handguns use small ammo and so on, but does it show you in a menu? When I look at my guns stats it doesn't say.

This doesn't really answer the question you asked but you can craft ammo for a gun by equipping it and holding down the reload button. So you don't have to explicitly know.

The longer way is to hit "I" to open your inventory, go to the crafting menu that looks like bullets (I'm not being sarcastic), and select an ammo type. Hit "C".

Fair warning: I have read in the Fortnite Discord of people losing some of their Outpost buildings even after a successful defense. Someone I played with last night had to rebuild.

I have not had that issue, but a friend gave me some Legendary weapons in my Outpost last night and they're missing. So, be observant, and report stuff to Epic Support. The easiest way to do that is to hit ESC and click "Feedback".

Is there any upgrade path from the Standard Edition to the Deluxe Edition? Or are you locked in to one version once you purchase?

Is there any benefit to getting a higher tier edition or just stick with Standard?

staygold wrote:

Is there any upgrade path from the Standard Edition to the Deluxe Edition? Or are you locked in to one version once you purchase?

Is there any benefit to getting a higher tier edition or just stick with Standard?

From the Epic website "Yes, Founder’s Pack upgrades will be available at an adjusted price for players who have already purchased a lower tier. Upgrade options will only be available through the in-game store."

I think the benefit is just the items, characters, boosts that you get

I made this to help my friends get up to speed with the meta-game. Hopefully you guys will find it useful too:

If you have questions or find any problems with the video, let me know.

staygold wrote:

Is there any upgrade path from the Standard Edition to the Deluxe Edition? Or are you locked in to one version once you purchase?

Is there any benefit to getting a higher tier edition or just stick with Standard?

Yes. The upgrade options are in the In Game Store. Pay the difference from whatever you paid to get any of them.

You will get a bunch of loot pinatas, XP and other goodies, but nothing exclusive (that I can recall). The top two options give you one (two for the top tier) codes to give the standard version to friends. I would recommend snagging the base version then upgrading if you like it and want to share.

Note that Xbox game sharing IS supported, so anyone can play on the Home Xbox of the person who bought the game.

May not be on tonight. My network performance is trash today. An alpha acquaintance invited me into their Plankerton Outpost Defense 2 and I struggled to die only once. Much glide. So confuse.

Thanks for the answers all! Definitely going to hop in at the Standard Edition just as soon as I finish my research paper...

so i'm having trouble understanding the pathing logic the mobs use in this game. at first my orcs must die instinct kicked in and i was making complicated paths and trap combos, assuming they'd follow the unblocked path etc. i had seen similar things in the promo videos epic put out so i thought that was the intent (see path trap), but that didn't work at all. If you make a complicated path they just attack the walls and it all falls apart.

it seemed like the best thing was to make short kill boxes that are in straight in line between the spawn point and objective. I did that for a bit and it worked pretty well.

last few i've done (at a higher power level than before) that doesn't seem to work anymore, part way through half the mobs will avoid the straight path and start taking out walls on the side to get through.

i couldn't find anything online about it, thought maybe it's something that was discussed during alpha? Are they supposed to follow the open path? Are they doing some calculation about the length of time to objective running vs breaking down walls? are they "learning" where the kill box is and then avoiding it? or is it supposed to just be kind of random and not necessarily make sense?