This might be helpful. From the dev here
Very helpful, thanks.
Interesting that he chose the towns he did for this image. Some of these seem to be California. I grew up in Lockeford, and my sister still lives in Copperopolis. Neat coincidence out of several thousand cities.
Dude really goes in for personalized, targeted advertising, I guess.
Does anyone have a link to the instructional video you unlock in the game? I forgot what the road colors mean and I can't find that information anywhere....
Does anyone have a link to the instructional video you unlock in the game? I forgot what the road colors mean and I can't find that information anywhere....
If you hit the up arrow in the upper left of the contracts window, it shows all you've completed as well. The one called 'LOGistICAL Stuff' will launch the video again. You might have to hit the 'show me stuff' in red.
I have achieved fiberglass. That is all. (That was my goal for the night, yay!)
I have achieved fiberglass. That is all. (That was my goal for the night, yay!)
Where?!?!?!
I bought a road train a long time ago and haven't moved it yet... man, that thing can't travel on many roads.
This is the 2nd time I've had trouble pausing the game (because I needed to google to see how to do something in game) and then having the game get unresponsive so I can't unpause the game. I have 2.4 hours played - not sure if I am still in the return window or not so I'm hesitant to fire it up to keep that option open.
As far as the game itself... I don't dislike it. It has a certain draw to it but at least this far into it the game is a bit simplistic because it has been obvious what I needed to do. For example, I need to deliver resource X to finish a town, but the town uses it up faster than the industry produces it. So, I know I need to upgrade that industry so I can make faster deliveries. I do so and complete the original town. Does the game become a little less obvious as you progress through the game? I'm not sure just needing to do that with more resources will be enough to make it more interesting.
In this respect it feels similar to the latest Anno 2205. It was always so obvious what the player needs to build, to the point that it wasn't very interesting. Logistical almost seems to have the approach of a clicker game but has the player at least do something more interesting than clicking. As I said, I don't dislike it at this point and there is something satisfying about completing a city, but unless it really requires more thinking to solve the problems as the game progresses I might rather just return it.
What do you think?
PS - My original problem is that I can't seem to deliver an Ute to a city so I can get a dumptruck. I've had an Ute enter the city to make a delivery, but that didn't seem to register as delivering an Ute. Is tehre a way to send it to a city without making a delivery?
PS - My original problem is that I can't seem to deliver an Ute to a city so I can get a dumptruck. I've had an Ute enter the city to make a delivery, but that didn't seem to register as delivering an Ute. Is tehre a way to send it to a city without making a delivery?
The latest tuk-tuk delivery missions I have been doing read that you should send a truck empty. If you send it with goods on it, it probably won't accept it for exchange.
In order to send an empty truck either ... -> cancel load if there's something on there, or deliver the goods the truck has and have it not repeat (uncheck the counter-clockwise arrow), and then click on the truck and drag the truck to the city you want. Don't use goods to deliver the truck. If you do it right the truck will get a symbol next to it that looks like an open cardboard box. It's driving without goods like that...
What do you think?
At first I was concerned that the description read that this was a puzzle game. I thought, I'm going to have to deliver goods in a very specific order or end up running out and not being able to deliver something somewhere else. But quickly, I realized this was just a game about ticking off boxes.
There are trucks that can't go on certain roads, and certain delivery missions that are so massive they will take some work to get right, but at the end of the day nothing is challenging. It's truly a logistical game. Everything is doable, but doing it better is where the challenge lies. Efficiency.
And if you're not into optimization, then it's just kind of zen to deliver some goods and then deliver more goods, and keep progressing. But I agree with you that it's a lot like Anno, only Anno did a lot of this game's core mechanics better, and it's not hard to figure out what to build and where. If that doesn't speak to you, that's cool.
Today's lesson: if you think you have enough coffee stored to supply Sydney, you don't.
Where I'm at with this:
With a full warehouse and an almost full 2nd staging warehouse (feeding the main warehouse), both emptied and Sydney wasn't even halfway supplied. The rate of coffee consumption is pretty insane. My trucks are 100% focused on the coffee supply chain.
This one may be the puzzle you're looking for, if you are into that. Clearly, you need to keep feeding the warehouses, while also transporting into Sydney faster than they can drink it. The distances are long, the terminal roads small (articulated work, nothing bigger). I need to find the balance between supplying the first warehouse, delivering from the first to the second (Liverpool), and delivering from Liverpool to Sydney, without running out of coffee and still moving the Sydney completion bar.
Frahg -
Fiberglass is in Port MacQuarie, north up the coast from Sydney.
Robc - It's alluded to in the quest, but the Ute needs to be a new one, rather than a used one. By classification at purchase, not by whether you've used it. (The tuk-tuk mission is different in nature, and yeah, you send them empty and they get disappeared in the town.)
Frahg, I found the same limited roads issue with a Road Train, and to a lesser extent a B-Double. Semis, well, you *think* they are limited, but once you see a Road Train, you'll know what limited *really* means! I made the mistake of buying when I could afford them, rather than when I needed them, so my Road Train sits idle under a tarp for now. At least it's not costing me upkeep.
I may need to dive back into the Anno games. Is there a "best one"? I remember they had *abusive* copy protection, back in the day, and required you to have an account with the game company and if their validation/authorization servers went down, you couldn't play. Any way to avoid that BS? Which one should I get?
I think all that DRM garbage was removed - hell, Anno 1404 is on GoG these days! And I think 1404 is probably the zenith for the series.
You ever play Factorio?
Robc - It's alluded to in the quest, but the Ute needs to be a new one, rather than a used one. By classification at purchase, not by whether you've used it. (The tuk-tuk mission is different in nature, and yeah, you send them empty and they get disappeared in the town.)
...I may need to dive back into the Anno games. Is there a "best one"? I remember they had *abusive* copy protection, back in the day, and required you to have an account with the game company and if their validation/authorization servers went down, you couldn't play. Any way to avoid that BS? Which one should I get?
Thanks for the quest info. My utes definitely aren't new.
As far as Anno, Iiked Dawn of Discovery the best due to the subject matter. The one after that (2105?) adds some quality of life improvements but I didn't like the under water part and didn't like the futuristic stuff as much. The newest one is the worst of the bunch in my opinion (2205).
That said, I'm not a huge fan of Anno. I think I prefer Settlers 7 for that type of game.
Thanks Frahg for your thoughts on the game and how to send an empty truck!
As far as Anno, Iiked Dawn of Discovery the best due to the subject matter. The one after that (2105?) adds some quality of life improvements but I didn't like the under water part and didn't like the futuristic stuff as much. The newest one is the worst of the bunch in my opinion (2205).
That said, I'm not a huge fan of Anno.
To contrast, I am a huge fan of Anno. Robc is totally correct in that everyone feels that Dawn of Discovery is the pinnacle of the Anno experience. It's also known as Anno 1404 outside of the U.S.
On Anno 2205:
Not unlike Tropico, if you've played that, most of the games up to 1404 were revisions of the same game without any controversial or deep changes, just streamlining. After 1404 they started to make more bold choices. Just like Tropico 5.
That said, I love Anno 2205. The QoL improvements a lot of people feel dumb down the experience but I think they were necessary inclusions. You used to have to keep a crib sheet of you need 4 of these farms, to feed 2 of these producers, to make 1 of this good. I always had a wiki listing all those ratios, which I felt undermined the experience. I wasn't going to "get good" enough not to have it, and I really wasn't able to play solidly without it.
But possibly best of all, Anno 2205 for the first time really executes on the missions and goals gameplay. All the other games have had it, but for the first time it feels integral.
I'm also a huge fan of Settlers, even if The Settlers 7 was a bloated mess of online functionality nobody cared about (still angry I didn't get those UPlay points for playing 7 matches in Empire mode).
Today's lesson: if you think you have enough coffee stored to supply Sydney, you don't.
I'm prepping for this as well. I find if you can't deliver like 30% of a location's needs in a single pass you shouldn't be delivering to that location. It's best if you can deliver over half in a single wave, that way you get into that second tier of consumption that is much more manageable.
Given that Sydney requires 470, that's what... 150-ish. That's 18 dump trucks... I had planned to turn my entire fleet against it, but now that I do that math I'll probably upgrade some more dump trucks to 20t'ers before I start. What kind of fleet did you deploy for this task?
I hate the road color for capacity issue. I can't really tell what kind of roads have what kind of capacity... being that yellow roads have 20 or 40t capacity and orange roads range from 80 to 200... I still haven't figured out the significance of green roads.
EDIT: I thought of a new idea... I'm going to see if I can build a starbucks or two across the street from Sydney.
The frustration of having no source of coffee, and only one remote source of sugar cane...in HAWAII!!!1!1!1
SPOILER! Finished Sydney!
SPOILER! Finished Sydney!
Nice, congrats. I'm not going to check your spoiler just yet.
..and Sydney is complete.
Wow nice!
..and Sydney is complete.
<('-' <) ^( '-' )^ (> '-')>
I think you aren't going to find it until a truck runs through it.
I have about 7 hrs into it now and opened up quite a bit of the area around Sydney to the south and west. I made the mistake of buying the 20t and 40t trucks, which I can't really use effectively (because they require a certain type of road and can't get to most of the cities I'm working with). My advice is to stick with dump trucks until you really need to haul more than 20t of something for a long distance. You cap out at about a dozen trucks, so you have to pick and choose which ones you want. For me, tuk tuks are history, and I only kept 1 ute, for towns that only want a tiny amount of something (fertilizer seems to be a popular item that only requires 1 or 2t to fulfill).
There's really nothing that a ute can do that a 1-ton can't do better. The 1-tons continue to be useful for tiny jobs and upgrading smaller industries well into the game. You could probably replace them with a dumptruck if you really wanted, but you'd end up with a lot of leftover product to dump.
I really wish there was a 2-ton vehicle like a panel truck or something, as that would fill in the existing gaps a lot better.
There's really nothing that a ute can do that a 1-ton can't do better. The 1-tons continue to be useful for tiny jobs and upgrading smaller industries well into the game. You could probably replace them with a dumptruck if you really wanted, but you'd end up with a lot of leftover product to dump.
Once you're dealing with 15 trucks, you don't have time to worry about when you're sending 2t to a city instead of 8t. Since dump trucks are the largest truck that can go on all roads, that's what you should be focused on acquiring.
Granted, if you want the best score you won't over deliver. But score doesn't give you money... honestly, I don't even know where score is reported. In any case, if you do want the best score--I just read that newbie guide posted a little bit back and I learned something I didn't know. You can click the little light on the cargo meter to have the truck only drop off what it needs to.
So here's MY "Oh, huh!" tip of the day... I've discovered that if you hover the mouse over a button or item you will usually get a helpful tool-tip popping up. Discreetly hidden in the lower left corner of the screen with yellow text. Stuff like what will be selected if you click on a particular part of the row in the truck listings.
kazooka wrote:There's really nothing that a ute can do that a 1-ton can't do better. The 1-tons continue to be useful for tiny jobs and upgrading smaller industries well into the game. You could probably replace them with a dumptruck if you really wanted, but you'd end up with a lot of leftover product to dump.
Once you're dealing with 15 trucks, you don't have time to worry about when you're sending 2t to a city instead of 8t. Since dump trucks are the largest truck that can go on all roads, that's what you should be focused on acquiring.
Granted, if you want the best score you won't over deliver. But score doesn't give you money... honestly, I don't even know where score is reported. In any case, if you do want the best score--I just read that newbie guide posted a little bit back and I learned something I didn't know. You can click the little light on the cargo meter to have the truck only drop off what it needs to.
I've tried using that feature, and it never works like I expect it to. Even with it working, the 1 tons would still be useful for supplying the lowest levels of resource chains without worrying about them running out halfway through the job. The game wants you to load up one industry, then proceed up the chain. But I've found that for things like providing most of the heavy industry in Sydney with machinery, it's useful to have a 1 ton running ore to the steel mill. Otherwise you have to rearrange your whole chain once in a while.
Between some unresponsiveness, not allowing me to unpause it, and the basicness of the gameplay I refunded it. Just not my thing. I'll probably put that $7 towards Dirt 4.
Five hours in I realized that is not the transport tycoon game that I was looking for.
A minute after that I made a new supply chain to supply bottles to a brewery and all was right with the world. Honestly once that clicked with me I ended up loving the game.
Wow, can't believe how much I'm enjoying this..
Curious how other people are playing it. I'm still in NSW building it all out. I basically have all of my trucks doing their own separate thing. The more I think about it though, I'm wondering if I should focus on one or two cities and just have all of my trucks working on that. Right now I'm mostly 8t dump trucks and 1t haulers. While I have access to the 40t articulated trucks, I don't have that many places that can actually produce 40t of anything and that truck would just be sitting there. Even if I did that, I would also need support trucks to move inputs into that place as well.
Still have just over a week to decide if I'm going to purhcase California. Also, where the heck do you find Barley? My beerworks is at a standstill..
The supply chain thing clicked for me early and I focused on that vs unlocking more territory or completing places for the first few hours.
Work down the line until you get to the 'free' stuff. Gold, Diamonds, Clay, Iron Ore, Sand, Worms, etc... Harvest those until they can upgrade, then focus on making the things that can upgrade and looks to the next steps.
Now that's biting me a bit. I started looking at the supply chain for textiles and damn. Starting that one fresh is rough! What doesn't help is that my nearest source for cotton twine also consumes cotton and apparently I wasn't cranking that stuff out quick enough to overwhelm it so all three bars had been full at some point... just never at the same time despite devoting several 8 tonners to the task. So now I'm reshuffling to focus on agriculture. Sheep, Wool, Flowers... all while continuing to churn out Asphalt and Concrete to connect more bits of the map.
75 statues collected. 29 industries at 3 stars. Yeah, I'm having fun.
Re: Barley. There seem to be farms both straight North and West of the brewery that supply barley. If you've bumped into the quarantine zone then you've gone too far.
Work down the line until you get to the 'free' stuff. Gold, Diamonds, Clay, Iron Ore, Sand, Worms, etc...
Sandworms... Spice...
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