Dead Cells Catch-All

Chimalli wrote:

Also the skeletons in the graveyard are really annoying.

Hey, hey... the Dark Souls thread is -----> that way.

Dyni wrote:
Vargen wrote:

Is it just me, or is the timing on the shields just plain weird? I'm pretty good at the rolling dodge, but I can't parry for crap.

Not for me. I find the timing just as straightforward and easy to use as dodging.

I like to use them in tandem because they both have their own mini cool downs. I've gotten out of some real tough situations by alternating my dodging and blocking effectively.

I've fooled with the shield some more, and I think I've worked out my problem: if I hit the button as an immediate response to a telegraphed attack then the block will be over before the attack actually comes out. If I try to wait a moment to hit the button I tend to be too late.

I like the idea of what they're going for with the shields, but I think I'll just stick with throwing knives from mid-air.

I did get to play around with a nice Assassin's Dagger and the skill that teleports you behind the nearest enemy. That was good fun.

Vargen wrote:

I did get to play around with a nice Assassin's Dagger and the skill that teleports you behind the nearest enemy. That was good fun.

This combo is great fun. It's also really gotten me into trouble and killed a time or two or three

It was the main combo I used the first time I beat the black bridge boss though.

This is a lot of fun. I spent a good 3-4 hrs tonight just running and running and running. The turrets and other placement style traps are monstrously powerful, if you can get behind cover. I made to a boss guy thing (had a named intro sequence dealy) in one zone, but he handed me my butt. There are still at least 3 zones i've not even been in yet (saw the entrances, but went somewhere else).

Now I'm torn. Do I keep playing, or wait a few months and come back to see how it changes? Honestly, I doubt I can stop myself before exhausting the currently available content. It's just totally my jam.

So if you like to grind wait for later. If not play now because you keep all of the upgrades but I have noticed some costs went up by a considerable amount last patch.

Chimalli wrote:

So if you like to grind wait for later. If not play now because you keep all of the upgrades but I have noticed some costs went up by a considerable amount last patch.

I couldn't stop myself. This game represents what is my almost ideal gameplay loop. Dropping upgrade currency on death is a little irritating, but understandable. I'd still like to see some additional permanent character building boosts / perks, rather than just item dmg percentages. It'd be interesting to have some kind of additional slot (ring?) that could deliver a single stat boost, or maybe increased crit chance, increased drop rates.. etc.

More food dropped.
Maybe a skill that could exchange cells for health?
Character perk that exposes secrets?
Lifesteal on weapons (percentage base would likely be overpowered, given the dmg ranges of weapons and skills... but maybe make it a fixed number?)

There are some lifesteal-like and healing effects that can be rolled. I like that they have been careful not to make them too powerful, so you're not basing every Strength run around whether or not you rolled such an item.

Speaking of which, it's best to focus a single stat (Strength or Skill). You will have a much easier time of it if you devote all the "your choice" points to one or the other (maybe take a couple of points in health while you're learning, so you can figure out enemy attack patterns a bit more safely. The key is not to try to balance out Strength/Skill).

A single point in a stat makes a very big difference to your damage. And a 3/9/1 character is wildly more powerful than a 3/6/4 character.

Yeah, i've seen that as well. My most successful runs have all been skill based, mag grenade + regular / fire / cluster. Or turrets.

The fact that the magnetic grenade hits through walls (when nothing else does), is kind of insane.

I imagine that mag grenade is either going to lose it's damage or stop going through walls.

Vector wrote:

I imagine that mag grenade is either going to lose it's damage or stop going through walls.

Yeah, though even with skill upgrades, it's very weak. If you rely on it, you probably won't have much luck with the bridge boss.

In other news, fans are fans. I posted some thoughts / ruminations in the Suggestions / Ideas subforum, and some rando user posted a response that carried a serious "how can you be so stupid?!" tone. Standard ideas about dumbing down games, makin em for filthy casual types. Cast aspersions on my ability to play the game, and the fact that I couldn't possibly understand how great it is, since I wanted things that would make it so easy no one would bother playing.

It's been so long since I'd bothered to look at other forums, I was not prepared! I had forgotten the rules!

Anyhow, 30 hrs in. More things to find. Still haven't quite beaten the current content.

Yeah.. the GitGuds dont understand that for these game to have legs they need to have a few OP items thrown into the mix that can carry the noobs to most of the content.

The neat thing here is, there are already plenty of fire-and-safely-wait Skill items in the game, so you're totally good to just play a turret/grinder build and progress slowly. You're kinda hosed for the very last boss, but other than that you're pretty much golden to finish the content with one of these builds. They're not the most fun builds for exciting combat, but they allow anyone to make progress.

Sadly, I fall somewhere in the middle. I'm not a neophyte to the genre, but I'm also not someone that gets a LOT better with practice.

The random nature of available upgrades does force players to try to best build out with what's showing up in the game, so while slow and steady skill builds can allow for progress, there are still some hard stops in there for players with insufficient resources. Tough to kill the bridge boss if you can't absorb dmg or dodge reliably. Grenades will make short work of him, IF you've gotten skill upgrades and/or high tiered items. Same with Str and fast hitting or heavy hitting weapons.

The dmg reduction amulets are nice too, but don't always show.

Picked this up in the sale. I'm digging it so far, but my frame rate seems to be running between 30-45, which seems hilariously low for a game like this. Any ideas what's killing the frame rate?

EDIT: Figured it out. Turns out enabling vsync will murder your frame rate. I turned it off, and suddenly I'm getting 160 fps.

Picked this up starting the sale... pretty great starting 7-9hrs... getting the hang of it... just got to the bridge and the boss murdered me in a sec.... I thought i was well prepared(fire and ice granedes, 4 upgrades on the hability, 240 life, one flask), and could not get him to half of his life..... pretty good run....
dont know if I should wait to be finished, or continue having fun, with the risk of not playing the game when it is finished(1 year more?).

I've stopped playing, there was two content patches in a pretty short time so i'm gonna sit on it till it is fully released. so good though!

I stopped for a week and jumped in at the latest patch. I'll probably use that as the blueprint going forward.

The latest patch made things a lot harder for me. It's mostly they adjusted the economy so shops are very expensive after the first area. For a while was able to reliably get to the first boss and defeat it but now I've only been able to on two attempts.

Having a blast so far. Nice difficulty and game play. I have my preferred setup of firebrands, a good fast sword, and some grenades. Don't always get them though. Had a fun fast button mash round with daggers and firebrand!

Okay, I'm kind of at the same point with this game was I was with Rogue Legacy. I can pretty regularly get to the elite archer guy, but I can't even put a dent in him. He fires too fast for me to do anything other than jump over the arrows, and I can't seem to get him to stop firing even when I do manage to make it up to him to whack at him. I managed to get there with a gold shield, and I could block arrows if my timing was consistently good (it wasn't), but then I get hit by the minion guys.

So I get to him, get killed, and drop all the stuff I had on me. I never pick up enough cells in the first two segments to make any significant progress toward permanent unlocks, so I'm always starting with the basic bow, and have to rely on whatever spawns randomly. So my runs just feel like they're a consistent waste of time. Am I missing something, or do I just have to git gud until I can kill this stupid archer?

Chaz wrote:

Okay, I'm kind of at the same point with this game was I was with Rogue Legacy. I can pretty regularly get to the elite archer guy, but I can't even put a dent in him. He fires too fast for me to do anything other than jump over the arrows, and I can't seem to get him to stop firing even when I do manage to make it up to him to whack at him. I managed to get there with a gold shield, and I could block arrows if my timing was consistently good (it wasn't), but then I get hit by the minion guys.

So I get to him, get killed, and drop all the stuff I had on me. I never pick up enough cells in the first two segments to make any significant progress toward permanent unlocks, so I'm always starting with the basic bow, and have to rely on whatever spawns randomly. So my runs just feel like they're a consistent waste of time. Am I missing something, or do I just have to git gud until I can kill this stupid archer?

If you're having trouble with melee, I highly recommend stacking skill points, and looking for runs where you get grenades. If you have fire grenades / mag grenades, those can be good too. If the elite doesn't have line of sight to you (and/or hasn't seen you), it usually can't teleport to you in phase 2. The mag grenade can kill things through the floor.

However, even without those, the regular grenade recharges fast, and can pack a LOT of damage into a single hit. If you get lucky and get one with a nice secondary like 'viscera of slain enemies does X dmg' or 'slain enemies leave a toxic cloud / burn / freeze other enemies', etc.. you can kill minions and make more damage on the elite archer.

Also, even at a rate of 8-10 cells picked up in the Prisoner's Cells, you will be able to unlock a lot of the basic stuff you find (25-60 per). The higher tiers of healing potion and dead man's purse are prohibitive without deeper runs, but still doable.

Stacking points? I've only seen points that you pick up in the levels, and those don't seem to stick around between runs. I also never seem to get more than a handful of cells in the early sections, then a bunch in the section where the elite kills me. I'm slowly working toward whatever thing it is that gives you a bow.

I might just have lousy luck with loot, because I never seem to have grenades.

Chaz wrote:

Okay, I'm kind of at the same point with this game was I was with Rogue Legacy. I can pretty regularly get to the elite archer guy, but I can't even put a dent in him. He fires too fast for me to do anything other than jump over the arrows, and I can't seem to get him to stop firing even when I do manage to make it up to him to whack at him. I managed to get there with a gold shield, and I could block arrows if my timing was consistently good (it wasn't), but then I get hit by the minion guys.

So I get to him, get killed, and drop all the stuff I had on me. I never pick up enough cells in the first two segments to make any significant progress toward permanent unlocks, so I'm always starting with the basic bow, and have to rely on whatever spawns randomly. So my runs just feel like they're a consistent waste of time. Am I missing something, or do I just have to git gud until I can kill this stupid archer?

I had the same issue with the Elite Archer. I finally had a round where I had the fire brand with a bomb. Also a sword with a bomb attack. Helps if you can get an ice grenade, flashbang, or regular grenade. If you have a bleeding damage weapon like throwing knives or blood sword that helps too. Good luck. It will take a couple of good runs of collecting items to see what works.

It's been a while since I fought him, but I think I just rolled through the arrows

I don't think there's a guaranteed elite archer at any point? Anyway, I do find those the most annoying of the elite enemies as well, but you can just roll through the arrows, get one hit in, roll again, etc.

There is an elite Archer that drops the power up that enables Vine Climbing. I found the Bow weapon largely useless. Grenade and Turrets are my go to as are the Electric Whip and Throwing Knives (unless they all got nerfed). I got bored eventually as the levels are not that random really and after a while its basically almost the exact same game over and over.

Ahh, right, I had almost forgotten that you didn't have the runes from the start.

TheGameguru wrote:

There is an elite Archer that drops the power up that enables Vine Climbing. I found the Bow weapon largely useless. Grenade and Turrets are my go to as are the Electric Whip and Throwing Knives (unless they all got nerfed). I got bored eventually as the levels are not that random really and after a while its basically almost the exact same game over and over.

When did you last play? The last update was supposed to fix this and I definitely noticed a big difference in level structure afterwards. I also purposefully choose different paths every time.

As for the archer, roll through its arrows instead of trying to jump over them. You can basically roll back and forth while spamming any attack skills you have. Once it's taken care of you never have to do that fight again.

TheGameguru wrote:

Grenade and Turrets are my go to as are the Electric Whip and Throwing Knives (unless they all got nerfed).

Am I missing something with the whip? It's one of the few weapons I have determined to be basically useless and never bother picking up anymore. It seems to do way less damage than anything else in the game...

nako wrote:
TheGameguru wrote:

Grenade and Turrets are my go to as are the Electric Whip and Throwing Knives (unless they all got nerfed).

Am I missing something with the whip? It's one of the few weapons I have determined to be basically useless and never bother picking up anymore. It seems to do way less damage than anything else in the game...

With the whip, you need to make sure you are hitting enemies with the tip as it does more damage. It also has a really quick attack rate, so that is why I like it.

I however, am going to take break from this for a bit. I'm kinda in the same rinse repeat mode, and while I still love the content, and the gameplay, I'm going to step away until the next version and then jump back it.