LOGistICAL - Sublime Logistical Strategy Puzzling

Use the Skip option in the ... menu to send a partially loaded truck out to its destination. Yay!

Indeed!

D-Man777 wrote:

SKIP, which tells the truck to go with the load it has, and not wait for it to fill (in case the source location is dry of that cargo). EDIT: Forgot to mention that this turns off repeat, so the truck will stop once it delivers its partial load. Just click it back on to continue the repeat of the delivery.

One thing I just found out that is kind of a gotcha. If you fix a road that makes a trip more efficient, you have to reassign trucks that will use it. Trucks continue on their initial route forever, even if a more efficient path opens up.

If anyone finds out how to build industries and storehouses, let me know.

Edit - Finally got my first level 3 industry, a steel mill. Now I can build other steel mills in other towns, provided I abide by government environmental regulations, and have more than 5000 people in the town. I can build up to four industries in a town, if the size will support it. Wheeee!

I'm up over 50 towns colorized, and just bought my first reticulated lorry. Starting to make concrete so I can do some of the darn bridges, and it's clear that I need to use the storage areas to stage goods. So I'm upgrading those too...

Hah, that's awesome robear. How many hours in are you, so far?

I saw the tip boxes mention a game speed button but for the life of me I can't see it.

12 hours. I had today off.

Hockosi wrote:

I saw the tip boxes mention a game speed button but for the life of me I can't see it.

I believe you unlock that feature later (I've not yet done so my own self). Also, apparently different countries/states have different speeds available.

Robear wrote:

12 hours. I had today off. :-)

Noooooiiiice.

Veloxi wrote:
Hockosi wrote:

I saw the tip boxes mention a game speed button but for the life of me I can't see it.

I believe you unlock that feature later (I've not yet done so my own self). Also, apparently different countries/states have different speeds available.

I got a mission that unlocks 2x speed. I haven't completed it yet.

I was just looking at my achievements to determine how many towns I had completed... and I realized there's 8356 achievements. Oh my god.

I am a little worried about how expensive this game is... Germany launched this week for $9. I bought Hawaii, California and the base game for $17. But already there's that much in DLC I don't own, and there's SO much more territory on the planet clearly still locked and intended to be developed. It doesn't feel worth it to me...

I guess the game does feel worth $30 to me (what's available now), though at that price I'd expect a much better UI... but $60? $90? I dunno... I don't see myself investing much beyond the initial at these prices.

Think of it less as DLC and more as episodic content. When you finish Australia, will you be ready for Hawaii or Germany or whatever? I'm not sure I am going to make it to the end of Australia even, just because there is so much to do and I don't have infinite time.

But, if I do, dropping ~$10 on the next country or state or whatever seems reasonable. Who needs all the content this game might churn out, anyway?

tboon wrote:

Think of it less as DLC and more as episodic content. When you finish Australia, will you be ready for Hawaii or Germany or whatever? I'm not sure I am going to make it to the end of Australia even, just because there is so much to do and I don't have infinite time.

But, if I do, dropping ~$10 on the next country or state or whatever seems reasonable. Who needs all the content this game might churn out, anyway?

Yeah, this is how I'm looking at it. You don't NEED the DLC, but it'll be there if you want or plan to move on from Australia.

I am hopelessly addicted to Factorio, and this sounds similar. Is it similar?

Yoyoson wrote:

I am hopelessly addicted to Factorio, and this sounds similar. Is it similar?

That's actually a really good comparison.... the whole game is about moving (insert goods type here) from one city that makes it to another city that needs it, often so you can produce another good to move to another city.

It's very much like Factorio, though Factorio has a stronger campaign vibe. There are aspects where you level up an industry in order to supply goods to areas faster, but often you do things to complete them and never think about them again. It's not like Factorio where what you build is your structure, a lot of the game is building stuff to take it off your plate and never look at it again.

I think leveling up the towns and industries and such contributes to the region level?

I have been offered two new areas to play in - The Netherlands, and Germany. Each has a minimal description that indicates they are scenarios. The German one involves a toxic chemical situation that requires a quarantine, if I read it correctly. So stuff opens up as you play.

Me being me, I bought the rest of the current DLC at the intro discount.

The game is getting more mellow as the frantic upgrading and production of the first set of towns is complete.

Robear wrote:

So stuff opens up as you play.

I'm pleasantly surprised at the slow trickle of features over time. I played for a few hours and was starting to think, well this is the game, not bad... but then they offered me larger trucks, and time acceleration, and the ability to paint your trucks... and I keep peeling back layers of the onion and wondering if now *this* is the game.

I've got a message for you Point Piper, and I can give it to you on one finger.

IMAGE(https://steamuserimages-a.akamaihd.net/ugc/851592766467960422/641626ACB5F09172294681C20B04F5F8013C4BD6/)

Yeah, but if you have 3 or 4 utes you can knock that off after you get... well, boats and bananas and cake and milk and grapes and... coffee... Where TF is coffee in Australia?! What kind of maniacs depend on local coffee supplies?!

Yeah, I'm nowhere near ready to do that one.

I'm still just poking along. I got 3 one tonners, 2 utes, 3 tuk-tuks and a dump truck. I'm close to affording a second dump trump. I'm just shy of 50 towns I think.

Are you even spending money, Hockosi? How do you only have 9 vehicles and still have tuk-tuks at 50 towns? I'm flabbergasted... It would have taken me *forever* to do 50 if I didn't have mostly dump trucks, and I just got my first semi... Are you upgrading industries too? That makes money too, I think.

I've been running 3 one tons, 1 semi, and the rest are mid- to high-end dump trucks. I tend to use the one tons to swarm towns that need up to 3 or 5 of a set of items, or to trickle in resources to a factory that's got the efficiency boosts. When I decide on a major push somewhere, I set up a few dumpers to bring resources to a depot, and then ship it out and distribute the outputs I need with the remaining ones. I still feel like I could use 30 trucks if I was allowed.

I probably won't need more than 2 semis until I open up more high-end roads.

I spend my money, I just got my 2nd dump truck and I'm fixing a road south that will give me the ability to grab concrete. I use the tuk-tuks to carry worms and fertilizer and things.

What have I done?
So... bonus points: This game seems to have no problem running day and night. This means that I can remote into my home rig when I get a few minutes to tweak routes. Yay!
I'm having a hard time trying to not do all the things. In a good way.
Managing chaos.

Right now I've got a tuk-tuk hauling plastic.
A Ute hauling oil.
Another Ute hauling Diesel.
A Dump Truck hauling concrete.
A One Tonner hauling limestone.
Another One Tonner hauling Dynamite (actually they just finished upgrading an industry, so it's time to find another project for them)
A Dump Truck hauling Sand.
A One Tonner hauling Machinery.
And my last One Tonner hauling Steel.

They've been buzzing along for a while now, and I can't remember what it was all aiming towards...

Rezzy wrote:

What have I done?
So... bonus points: This game seems to have no problem running day and night. This means that I can remote into my home rig when I get a few minutes to tweak routes. Yay!
I'm having a hard time trying to not do all the things. In a good way.
Managing chaos.

Right now I've got a tuk-tuk hauling plastic.
A Ute hauling oil.
Another Ute hauling Diesel.
A Dump Truck hauling concrete.
A One Tonner hauling limestone.
Another One Tonner hauling Dynamite (actually they just finished upgrading an industry, so it's time to find another project for them)
A Dump Truck hauling Sand.
A One Tonner hauling Machinery.
And my last One Tonner hauling Steel.

They've been buzzing along for a while now, and I can't remember what it was all aiming towards...

I regret that I only have one like to give for this post.

Encountering a weird bug maybe?
A Dump Truck half-full of clay is sitting in a city and telling me that Industry Supply is Full, while another Dump Truck is patiently waiting for bricks that aren't being made because "Industry Supply" is at 0.1 of 40 and not actually full.
I also have a road repair mission that is asking me to take gravel to a town where all the roads are already repaired.

The first dump truck has an old status. Hit its power button and it will unload the remaining amount and unscrew you. (Trucks with excess stuff will wait to drop it off unless you hit Skip (I think) or cancel and send it elsewhere, and they turn off to do that, meaning they don't get updates as the stock is drawn down.)

That road repair mission IS a bug, as far as I can tell. I did it before the mission fired and I can't complete it either.

I would not leave the game on overnight, since it should not take long to fill up the industries you're supplying, but as the game runs, the people in towns are burning any supplies you've sent them towards leveling up the town. It's not a clicker game.

Unless I'm missing something? Which is quite possible...

Robear wrote:

It's not a clicker game. :-)

(Funny, since this is supplanting Clicker Heroes for me at the moment.)
Ah, see if you supply a town with a good they are consuming, and you find the sweet-spot of never quite satisfying that need, you get to keep cashing in those delivery fees while the producing industry keeps working towards the next upgrade.
Nickels and dimes my man. It's all about those nickels and dimes. My problem is that I find it harder to justify 'starting' a game, than sitting down and immediately being able to resume where I left off or 'check in' while I'm actually supposed to be doing something else.
Some kind of psychological hurdle that leaving it running bypasses quite neatly for the moment. Plus, having a lone Tuk-Tuk complete the Sydney Bridge has a kind of sick satisfaction that tickles my brain.

Yeah, but that only works if you are not spreading your efforts across five or six things simultaneously. Different ways to play, I guess.

Rezzy wrote:

Plus, having a lone Tuk-Tuk complete the Sydney Bridge has a kind of sick satisfaction that tickles my brain.

That's 400 trips... how many days would that take?

I'm pretty sure the more a car drives the more expensive it gets to operate. If you look under the odometer on the speedometer it shows it's profit and cost levels. The higher the mileage, the more it takes to run.

I'm not sure how much a tuk tuk would cost to run after completing the Sydney Bridge. I'd never sell it though, it'd be a badge of honor.

Okay, gave in to temptation and rewarded myself for the upcoming end of financial year.

This game is definitely developed by Aussies. The description of the used cars, the Contract text, the vehicles...yep, it's close to home (literally you finish the tutorial and start in Sydney). I got a little traumatised when I had all these utes (we call utility trucks utes) and tuk tuks (actually we dont have tuk tuks) flooding the screen - so much traffic! I felt guilty watching the uses hoon about at 120 km/h on roads I've driven at a snail's pace in real life.

Also, anyone who can finish Australia let alone the rest of the world is a madman/madwoman.