Far Cry 5 - Welcome to Montana

Speaking of Far Cry 2, here's a 2009 interview with the narrative designer:

Beyond Far Cry 2: Looking Back, Moving Forward

Weird, what's the Okami wolf doing there?

maverickz wrote:

Weird, what's the Okami wolf doing there?

I would totally play a Far Cry game as the Okami wolf.

I started FarCry 1 and my favorite is 2. I think some sort of meld between some aspects of 3 in the world or world like FC2 would have been amazing. It's funny how much I grew to love the gameplay of FC2 even though it annoyed me at first. It creates so many unique opportunities with the constant respawning enemies and the pretty much you can do anything environment. Seems 3 and 4 held you back or spoon fed you the experience through out as has been mentioned.

FC2 took to me like Dark Souls did. It's not just the take a drink comparison it treated the player different. There was also more moments you needed to interpret the world rather than just take in what you were told. I still remember the first time I had to put a buddy down during a firefight. I tried to replay it so many different ways and couldn't save him.

I guess if I want to wax about FC2 I should move over and resurrect that thread.

Gremlin wrote:
maverickz wrote:

Weird, what's the Okami wolf doing there?

I would totally play a Far Cry game as the Okami wolf.

Soooo, Montana is the dirty south's twin but with legit mountains?

Also, that cover art is completely absurd. I've never been at a family reunion where one of my kin just up and 'ollers, "Hey y'all, you know what Rex needs? Sum cross on his face!" It just doesn't happen. ... uh, props on the rest. 9/10 all the way Actually, sh*t, pretty sure half the men in my family own that same, patterned, suit-jacket that preacherman is wearing in the center...

Ps. to original quote: Oh heck yeah, would totally play a 'Far Cry' as Amaterasu. She could have the weapon-wheel cycle options floating like a little halo around her head. Who's a good wolfy with an AK? Thaaat's right, you are! NO! -shakes head- yoooou are, little floofykins mcmurderpup.

This is probably for the HOT TAKES thread but Blood Dragon is clearly the best Far Cry game.

Hobear wrote:

I guess if I want to wax about FC2 I should move over and resurrect that thread.

No no no, let's keep the FC2 love-in going on here. Podunk and Higgledy and then Podunk again nailed what makes FC2 one of the best video games, period. FC2 trusts you to get on with the world not giving a sh*t about you. You're not the hero, but if you're smart, you'll survive.

FWIW my first FC was Far Cry Instincts on the Xbox, and I really enjoyed the dynamic resourcefulness the game rewarded in tackling each enemy village thingy: throwing stones, rolling barrels, shooting enemies from under the floorboards, etc. My second FC was Far Cry Vengeance on the Wii, and the less said about that the better. FC2 took what I understood to be the core FC experience (tackle the objective however you see fit) and wrapped it in pure mechanical, narrative, and aesthetic awesome.

Nothing I've read about FC3 or FC4 suggested they improved on FC2. Primal's Paleolithic setting interested me, but it still seemed to be Ubi-template. To wit, I didn't have to craft anything to enjoy FC2 and I'm not going to start crafting things now.

I had zero interest in FC5 until Certis suggested the involvement of Clint Hocking. I don't trust Ubisoft to allow the FC money machine to go back to the stripped-down, uncompromising gameplay of FC2, and I don't trust any AAA video game to have the spine or brains to say anything insightful about current sociopolitical events, especially when the subject is their biggest audience. Happy to be surprised though.

Gravey wrote:
Hobear wrote:

I guess if I want to wax about FC2 I should move over and resurrect that thread.

I had zero interest in FC5 until Certis suggested the involvement of Clint Hocking. I don't trust Ubisoft to allow the FC money machine to go back to the stripped-down, uncompromising gameplay of FC2, and I don't trust any AAA video game to have the spine or brains to say anything insightful about current sociopolitical events, especially when the subject is their biggest audience. Happy to be surprised though.

Even if they offered a separate mode that adds in FC2 mechanics. I know in FC3 many people griped the outposts didn't repopulate and so they changed that feature as an in game option. The one thing FC3 did that FC2 didn't, the wildlife was pretty great. You had to be aware of the wildlife around you or they can get you as well. I wish that was in FC2.

Although FC2 didn't have crafting, it did have gun and supply missions which could be debated are just the older way of "Crafting" things. Would have been nice if you got either option in FC2 with the dynamic wildlife. But if I ever replay FC3 and hear "Shoulda used a rubba" one more time...Might have to use the 360 disc as a coaster.

Never a bad time to repost my favorite bit of FC2 writing from Alec Meer at RPS:

This is the thing: you have to go into Far Cry 2 braced for ugliness. Not the graphics, they still look great, and the dirt and ruin and danger of Africa even seems stronger now than it did at the time. I mean ugly in feel. It goes to such efforts here, to be ugly, to make you feel ugly. Kills are unpleasant. People are unpleasant. The situation is unpleasant. You are unpleasant. Every human structure in this place is unpleasant. Every human in this place is unpleasant. Nothing works properly. No-one likes anyone else, not really.

Can't find the link but someone out there played through FC2 and wrote a journal in character about his single life playthrough. Pretty interesting getting into the character of the game. I'll keep looking and post it if I find it.

Hobear wrote:

Can't find the link but someone out there played through FC2 and wrote a journal in character about his single life playthrough. Pretty interesting getting into the character of the game. I'll keep looking and post it if I find it.

Ben Abraham's Permanent Death playthrough. That link is for the tag on his blog, or here's the first post. He also compiled the whole thing in a PDF with a foreword by Hocking!

Gravey wrote:
Hobear wrote:

Can't find the link but someone out there played through FC2 and wrote a journal in character about his single life playthrough. Pretty interesting getting into the character of the game. I'll keep looking and post it if I find it.

Ben Abraham's Permanent Death playthrough. That link is for the tag on his blog, or here's the first post. He also compiled the whole thing in a PDF with a foreword by Hocking!

Thanks, yeah that was a fun read...Fun is relative to the horror of it all really...

Gravey wrote:

I don't trust Ubisoft to allow the FC money machine to go back to the stripped-down, uncompromising gameplay of FC2, and I don't trust any AAA video game to have the spine or brains to say anything insightful about current sociopolitical events, especially when the subject is their biggest audience. Happy to be surprised though.

Pretty much my feelings as well.

Hobear wrote:

Although FC2 didn't have crafting, it did have gun and supply missions which could be debated are just the older way of "Crafting" things.

Those missions unlock things, sure, but it's not the filler collect-10-whatevers-to-make-1-widget menu-diving drudgery of crafting (I don't know exactly how it works in the FC games, but RDR's crafting didn't have me begging for more).

Predators in FC2 seem like a missed opportunity, and I'm torn between wanting them and liking the game the way it is, knowing I can relax when not near roads and rivers.

Gravey wrote:

Predators in FC2 seem like a missed opportunity, and I'm torn between wanting them and liking the game the way it is, knowing I can relax when not near roads and rivers.

I like the passive wildlife. Man is the only predator here.

AcidCat wrote:
Gravey wrote:

Predators in FC2 seem like a missed opportunity, and I'm torn between wanting them and liking the game the way it is, knowing I can relax when not near roads and rivers.

I like the passive wildlife. Man is the only predator here.

I like how all the animals have 1 HP each so if you just graze a zebra with a jeep it will fall over stone dead.

I like the sound of this:

RESISTANCE METER
GAME LEVELING
When you hit hard, the enemy’s gonna hit back harder. Far Cry 5's dynamic AI tracks the effect you’re having in the game, and alters the enemy's strategy against you. Be prepared: The cult will boost their efforts when you become less of a nuisance and more of a threat.

Well the trailer today piqued my interest for sure. Haven't played the series since getting halfway through FC2 a couple years ago, and the setting/characters look pretty interesting to me. Don't know if it'll be a day1perch but it's definitely on my radar now.

Do we get to body slam journalists just like in real life?

Sounds like the resistance system is a Nemesis like system. Looking forward to giving this one a try. Last one I played through was fc3.

I'd like to see or learn about the game play mechanics over all. The game looks amazing but it could still be too similar to FC3 and FC4. I hope they're doing something a bit different. The resistance system sounds like a good start.

Edit: And does anyone find it odd that they're bleeping out profanity in a Far Cry game?

tanstaafl wrote:

Edit: And does anyone find it odd that they're bleeping out profanity in a Far Cry game?

I assume that's just for the mass-market trailers, no? That would certainly be jarring in-game.

Couple of other interesting things...

In a change for the series, you can choose to play as a man or woman and pick your skin color. You’re a junior deputy on the police force, though how you wound up in Hope County is a secret.
You spend the game building a resistance to the milita. While Hay didn’t explain how the game’s recruitment systems work, he did spotlight three characters—a preacher, a bartender and a pilot—
...
The gameplay reel did show some allied characters helping in the fight, but it doesn’t appear to be quite the return of the buddy system in Far Cry 2.

That would have been nice

You can fly planes. And get in dogfights.

And hang gliders? It isn't a Far Cry game without hang glider and zip lines.

And… you can get a dog to help you fight your enemies.

Dogmeat!

NathanialG wrote:

I totally get what they are going for in these videos, but in this one... the moment he fires up that big gun that air plane will fall out of the sky like a rock.

Also, I'm kind of interested in this Far Cry, moreso than I have been for the last four. I like me some Americana.

EDIT: Please please please let the protagonist that you play as be a US Marshal.

Well, I'm 100% interested in the game now given how oddly relevant it is. My knee-jerk reaction to some of the info this morning is that it's so refreshing to see something like this over the past Far Cry games and, say, your average Call of Duty or Battlefield game.

Not sure if it'll stick the landing of where it seems to be going, but I'll sure as heck buy it and play it to find out since they are actually going some place interesting with a AAA video game finally.

Having to see giant pickup trucks blasting along the highway with giant american flags in the back every day just kills me. Some of that imagery in the trailer really hits close to home.

Yeah, I have to say this is looking very promising. Dig the Justified vibe.

Wow, those character videos are WAY better than they have any right being! Great voice acting and cinematics...

So Far Cry 2 is also one of my top 5 games of all time - my question is this: if Clint Hocking is involved with this iteration, why wouldn't they have made that public at this point?

Because I would be really, REALLY excited if he was...

chaosmos wrote:

So Far Cry 2 is also one of my top 5 games of all time - my question is this: if Clint Hocking is involved with this iteration, why wouldn't they have made that public at this point?

Because no one except diehard FC2 and Chaos Theory fans know who CLINT HOCKING is. We're not the ones who've been pumping millions into the Assassin's Cry cash cow the last 10 years.

I would think that Clint would have announced his involvement by now, but who knows. I would certainly be stoked to find out that he'd been working on it.