EVE Online - Catch All & new meat check-in

Man, took me a solid few hours to fiddle around to try fit out my ships because half the stuff I had isn't available to alpha clones. Also doesn't help I got confused between a Condor and Cormorant so bought the wrong stuff.

Yep I feel ya on that.

I wish they didn't take skills away from alphas who had trained up beforehand, but I understand why they do.

I wish they made it easier to search for which skills you are allowed to use in the market for alphas but that is probably just me being stupid on how to use the market correctly.

One thing I am not completely clear on is if a 90mil so character comes back as an alpha and gets podded does he loose skills because he can't upgrade his clone.

Zaque wrote:

One thing I am not completely clear on is if a 90mil so character comes back as an alpha and gets podded does he loose skills because he can't upgrade his clone.

I'm pretty sure they're removing SP losses when being podded in the upcoming Dec 9th patch. (you'll still lose your implants if you get podded tho)

I don't like the design of it, but I can understand why they'd keep the skill interface mostly the same between Alpha and Omega pilots. They don't have to manage two versions of the same thing, plus they get to point out how much better having an Omega clone is, every time you open the window.

Oh, returning pilots. You've had skill points refunded from now unavailable skills. Make sure to use them!

Tonight was a somewhat less than serious PVP roam in a collection of bright yellow ORE Ventures.

Yes, the mining ships.

So of course it turned out to be one of our more successful ventures, (hah!), which was probably a bit embarrassing for the five Frigates and two Destroyers we sank.

Our first kill was a ~75,000,000ISK Worm who jumped out the first time we tried to bounce him and put in local "Haha. No way I'm going on that killmail."

So it was unfortunate when he didn't see us coming the second time and we snared him and then exploded him.

We lost one ship all night, giving us a final tally of something like 6m ISK in losses and 111m ISK in kills.

But, but, how?

[Venture, Alpha Battle Venture]
Counterbalanced Compact Gyrostabilizer

Medium Azeotropic Restrained Shield Extender
5MN Y-T8 Compact Microwarpdrive
Warp Scrambler II

200mm Light Prototype Automatic Cannon, Republic Fleet Phased Plasma S
200mm Light Prototype Automatic Cannon, Republic Fleet Phased Plasma S
Small Infectious Scoped Energy Neutralizer

Small Core Defense Field Extender I
Small Core Defense Field Extender I
Small Core Defense Field Extender I

-------------------------------------

Then drones to taste.

We also had a logi Venture refilling people's shields. For some reason, a mining barge isn't the best at healing. When one of our kills dropped navy cap rechargers it was like Christmas for him.

Haha, I love it. Reminds me of the good old days of the Battle Badger roams.

Battle Badger wrote:

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Ballistic Control System II

Medium Ancillary Shield Booster, Navy Cap Booster 50
Medium Ancillary Shield Booster, Navy Cap Booster 50
Adaptive Invulnerability Field II
Warp Scrambler II
Stasis Webifier II
Stasis Webifier II

Rocket Launcher II, Scourge Rage Rocket
Heavy Neutron Blaster II, Void M

Medium Anti-EM Screen Reinforcer II
Medium Anti-Thermal Screen Reinforcer II
Medium Hybrid Burst Aerator I

Mr. Bismark, you are an impressive man.

Welp, I've cashed out of the PI game, for now. Sold the last day's product, didn't buy new inputs. I've paid off Fogrob, plus a bit extra to penalize myself for the 8 days late. I just wasn't enjoying all the work I was having to do to keep the PI stuff going. At my point in the game attempting to manage 4, and then 5 P2 -> P4 planets was just way too much. Not only was transport an issue, but I just never had the needed cash reserves. The fact that I could keep up buffers of 3-5+ days of goods meant that I was too affected by the vagaries of a market that was far more volatile than I expected. Many, many days I was forced to day too high, or sell too low, really hurting my profit for that day.

So for now I'm going to go back to general mining and missioning to rebuild the reserves. I'll return to PIing once I'm a bit more prepared for it, and I'm going to phase it back in slowly, start with one planet when I have the ability to get a buffer set up for five days or so. I also think that I need to do a bit more work on spreadsheet calculations. I had been manually updating commodity prices every now and then, but I want to do something a bit more sophisticated.

I can tie into Eve Central's API to get current prices, and then I want to code up my own logic for, based on those prices, whether I should be making my own market orders or immediately fulfilling the existing ones. And I also need to then take that information and use it to occasionally just let certain planets just sit empty for awhile rather than running them for no reason.

Wink_and_the_Gun wrote:

Crush your enemies, see them driven before you, and read the lamentations in Local (or on forum).

I considered trying out the alpha clone freebie, but "just a little heroin" is still a bad amount...

For context, my main was T2 proficient (L4 or L5) in: every frigate/dessie/BC/BS, nearly every weapon system (T1 and T2), all 4 T3 ships to L3/L4, and was just starting to get into carriers. Could even do industrials T1/T2 (no freighter/miner - at least not on the main)

Years of continuous sub, hi-sec, lo-sec, null, WHs, done it all... but man, it does still tug, ever so gently on my mind, to return...

Lo-sec, or wormhole, living are probably tied for my favourite times.

I don't think I want to even go for "just a taste, the first one is free."

Nope.gif

I came here looking to see chatter about EVE and consider if I want to play and it seems to cause insanity because what the living hell does this mean.

So yeah probably on my list to play then.

Eve is deep and wide, but it's pretty much as deep and wide as you want to make it. You can futz around high sec for years without needing to understand most of that. Of course, as you learn more the pull of the deep starts to call...

I've just done the new player stuff, now I'm doing some missions, but I think Frontier War is where I'm heading.

They got me back in with the alpha clones. I hopped in with the plan to just check it out and try my hand at exploring with a brand new toon. Then I bounced up against the alpha clone limits and convinced myself to give it another go.

I'm now an wormhole explorer extraordinaire, traveling the galaxy selling my wares and doing my best to not get killed.

Oh god, I've joined, what have I done? Flying with Brave this time, but feel free to hit me up for activities. I will prob make a highsec alt for station trading and such.

Nice! I was in Brave for a while. Be prepared to buy Atron's in bulk.

I lasted in brave for a day. It seemed cool, but just wasn't the game I wanted to play. I'm enjoying my relaxing level 2 missions and salvaging afterwards. Took another try at low sec exploring, but scanning sites is too frustrating and boring.

If you want a bit of casual PvP, have you thought about putting an alt into Red Vs. Blue?

Faction Warfare may be an option as well.

So, I have downloaded this and am going to try it out for a while. Before I create anything, it looks like I need to do a lot of reading. I don't plan on starting off with PvP, mostly PvE.

Lord help me.

Make sure to get yourself on the GWJ channel - details at the top of this thread.

Thankee!

Right now I am doing some reading to see if there is any difference for the various races and stuff. It looks like if I want to start PvE, there is, but still...lots of reading for me to do.

mudbunny wrote:

Thankee!

Right now I am doing some reading to see if there is any difference for the various races and stuff. It looks like if I want to start PvE, there is, but still...lots of reading for me to do.

Personally, I wouldn't do that reading. And I'm the Interstellar poster-boy for READING ALL THE THINGS. The problem comes when new players get bored of reading and spreadsheets and all the overload.

At this point in the game if you jumped out of the station, and somehow lost all your ships and gear, well, it wouldn't take much to get back to that level.

The races are basically flavor, no real impact. The 4 big political units, ya, find the one that appeals and then just go. Its harder, now, to balance your faction standing so all 4 like (or at least tolerate) you so I wouldn't worry too much. Caldari pairs with Amarr, Gallente with Minmatar (I.e. if one likes you, then you are fine in the partner's space.)

I'm Caldari (corporate uber alles) with a fondness for Minmatar (in rust we trust). Old player, so some of my stats and faction standings are odd indeed.

If you're playing as an Alpha clone you can only fly ships from your own faction and you will be limited to skills that suit those factions and ships. For example Caldari ships have a tendency towards missiles, with some turret ships and a focus on shields for defence.

I agree with Warhound, don't get bogged down in research and reading. The new player experience is pretty good about showing you the way and you're unlikely to get yourself into much trouble in high sec. The worst you can do is do down a sub optimal path and waste a few hours of research time. Once you start getting solid questions, then start doing your own research.

I'd recommend starting a character of each faction (You can use separate accounts from the same email address, you can't train multiple characters on one account as an Alpha, but the game launcher lets you load multiple accounts) and running through the early game with each to get a feel for which you prefer and, maybe more importantly, whose ships look the coolest. The career missions give you a useful amount of isk and a bunch of ships to start with. Once you have a feel for the factions, pick one as your main and do the Sister of Eve missions.

Mudbunny, if you're going to start by focusing on PVE, I strongly suggest going Caldari. Missiles have a flexible damage type allowing you to tune your damage output to suit the target, and their defenses being shield based give you a good, sustainable passive defense that has room for error and a fair amount of forgiveness.

If you decide to shift over to PVP, Caldari hulls are viable, and you may also decide to cross train over to another race.

I'll echo Warhound, as well. There is years and years of background, of varying quality. Unless you're getting involved with the RP community, there isn't much to be gained, unless you like reading setting fiction. This is speaking as an RPer going back to the pre-Trinity days (circa 2008).

Some other advice, and this is pretty unique among online games, is join and use the official forums. Despite the well earned reputation of Eve players in the game, outside of the game they are generally friendly and helpful. It's like everyone who takes part in the community is on a charm offensive to get and keep people playing, because all players benefit from a large player base. They all need targets, suppliers and customers and the more the merrier.

The worst arguments usually happen when someone comes along with their perspective on the 'only right way to play' and they get dumped on by people who consider that off putting to new players.

It also has the most current advice for new players.

Toanstation wrote:

Mudbunny, if you're going to start by focusing on PVE, I strongly suggest going Caldari. Missiles have a flexible damage type allowing you to tune your damage output to suit the target, and their defenses being shield based give you a good, sustainable passive defense that has room for error and a fair amount of forgiveness.

Thanks!!

If you decide to shift over to PVP, Caldari hulls are viable, and you may also decide to cross train over to another race.

I am not sure I will have, in the near or mid-term future, the time to dig into PVP.

I'll echo Warhound, as well. There is years and years of background, of varying quality. Unless you're getting involved with the RP community, there isn't much to be gained, unless you like reading setting fiction. This is speaking as an RPer going back to the pre-Trinity days (circa 2008).

Not so much the RP stuff, but all of the guides and stuff out there. Although the articles on it are fascinating.

MrDeVil909 wrote:

Some other advice, and this is pretty unique among online games, is join and use the official forums. Despite the well earned reputation of Eve players in the game, outside of the game they are generally friendly and helpful. It's like everyone who takes part in the community is on a charm offensive to get and keep people playing, because all players benefit from a large player base. They all need targets, suppliers and customers and the more the merrier.

Thanks. I have signed up and am waiting, somewhat impatiently, for my confirmation email.

Probably the best tip I should have offered (take it with a grain, no, a block of salt) is to join up with a corporation like Eve University. I've been out of the game for years, but Eve-U always had a decent rep. You want articles to read, they have a library of them, and unlike most guides scattered across the net, they probably maintain them decently. You can get tips, guidance, and the all important people to fly with, they got that waiting for you, particularly people like you.

One thing to note: they have rules. They expect you to follow those rules. Follow them, then do the research needed to understand why those rules need to be followed, benefit from their experience and the mistakes of hundreds of new players that came before you. If you like to solo all the time, hot dog, do your own thing, then Eve-U isn't as good a fit.

Eve-U just comes to mind off the top of my head, the only one I worked with at all (I flew a frigate back in the days of the first wardec on Eve-U, one of a stack of expendable ships that mostly didn't get expended). I still have pages of waypoints made during that conflict, probably all useless now. There are other corps that would be a good starter, just need a little research to find them.

Karmafleet is recruiting....

Very pretty video. But I would have a few questions.

Realize I haven't played in a few years. I 'don't got a dog in this fight', I just asking to confirm what I think I remember. I remember being impressed by the early bee-swarms, hordes of small, cheap ships piloted by people with no real clue how to 'play the game the right way'. Instead, they made their own ideas of fun, and eventually became a major power.

Karmafleet is a subsidiary of the Goons, correct?

The Goons had a reputation for scamming and killing new players that wanted to join up, particularly if the new players didn't have a paying membership on the out of game forums, Something Awful (I think that's the name). Overall, the Goons had, at best, an unsavory reputation.

If any of that is wrong, please correct it. If its right, erh, then why should newer players want to join Goons&friends except through ignorance?