Ghost Recon: Wildlands - Catch All

Everything I've seen of this game makes me want to go play ARMA III.

I received a survey last night for feedback on the Beta. I was brutally honest in both positives and negatives. I said it was fun, but not as fun as it could/ should be. It lacked a lot of mechanics, physics, longevity, and soul just in more words.

TrashiDawa wrote:

Everything I've seen of this game makes me want to go play ARMA III.

Do we have an active Arma 3 group? Been meaning to get that game but not without an active community to join.

Dakhath wrote:
TrashiDawa wrote:

Everything I've seen of this game makes me want to go play ARMA III.

Do we have an active Arma 3 group? Been meaning to get that game but not without an active community to join.

I know Prederick wants to get playing, and I told him I'd play with him, but have failed to follow through with actually scheduling something.

So if you want to jump into ARMA 3, that makes 3 of us ready to go.

Apologies for derailing the discussion a little. Let's take it over to the ARMA thread.

FYI

The Open Beta is coming 02.23.17 – 02.27.17

I will be participating as much as possible.

Naterstein wrote:

FYI

The Open Beta is coming 02.23.17 – 02.27.17

I will be participating as much as possible.

Hopefully I can play it without unplugging all of my USB flight stuff.

Since some of you have played the closed beta, let me ask: Am I crazy if I'm getting somewhat of a Mercenaries (open world action game with high-value targets) vibe from Wildlands? Mercenaries 2 was also set in Latin America.

Fedaykin98 wrote:

Since some of you have played the closed beta, let me ask: Am I crazy if I'm getting somewhat of a Mercenaries (open world action game with high-value targets) vibe from Wildlands? Mercenaries 2 was also set in Latin America.

Definitely not crazy.

Balthezor wrote:
Fedaykin98 wrote:

Since some of you have played the closed beta, let me ask: Am I crazy if I'm getting somewhat of a Mercenaries (open world action game with high-value targets) vibe from Wildlands? Mercenaries 2 was also set in Latin America.

Definitely not crazy.

Yeah it's not as over the top, but there are a lot of things there that are similar.

Yeah, the graphics are about as good as Mercenaries 2, too.

Get out of here!

The open beta has started.

Quick tip: You only get one sync shot to start with. An early upgrade to get is a second sync shot (it's under SQUAD.) You'll have the resources (presuming you tagged them) after the first mission.

I'm really curious how the sales will be for this in March. With Horizon and Zelda in the same span of a week, I'm sure it doesn't help.

I'm not getting this on day one anymore, will probably wait for a sale.

Balthezor wrote:

I'm really curious how the sales will be for this in March. With Horizon and Zelda in the same span of a week, I'm sure it doesn't help.

I'm not getting this on day one anymore, will probably wait for a sale.

Population for this and those games probably have a very small cross section.

I am liking what I am seeing so far. Only played for about an hour but it's really fun. I will probably preorder this once the beta is over.

Oh and yeah, driving sucks, at least on K&M - controls are way too sensitive.

Hedinn wrote:

Oh and yeah, driving sucks, at least on K&M - controls are way too sensitive.

They have a sensitivity slider for vehicles. I had to turn mine down to 15 from 50.

I hate to say it but, meh.

Parts of it look real nice, but I want my old Ghost Recon.
For the record, I hate open world games.

I liked the closed beta and I love the improvements they've added since then, really looking forward to the full game.

Game is still completely non-functional with my HOTAS and rudder pedals plugged in. I didn't make it past the gamma setting screen.

Not that I expected much different after the closed beta, but geez. What crap.

I can see the potential. I love the setting and there are some great ideas here but this build is in no shape for release and thy don't have much time to fix.

I'm rolling with 980tis in SLI and I'm bouncing from 5 to 60 fps with all kinds of texture glitches.

Besides the technical issues, the story - at least in the early going of the beta - is completely tone deaf and the voice acting is flat, even for a video game. I usually have a very high tolerance for such things but GR Wildlands turns the Division into the Wire in comparison.

Also, wtf is up with the helicopter controls? Note to Ubi Paris - this is a solved problem, copy Battlefield or ARMA if you must!

TrashiDawa wrote:

Everything I've seen of this game makes me want to go play ARMA III.

....

Besides the technical issues, the story - at least in the early going of the beta - is completely tone deaf and the voice acting is flat, even for a video game. I usually have a very high tolerance for such things but GR Wildlands turns the Division into the Wire in comparison.

Yeah, that was pretty much the exact same thoughts I had, but I am a crotchety joy-killer who still longs for the days of the early Ghost Recon/Rainbow Six games. But plot wise? Oh God yeah, based on my 45-minute experience, a ArmA III Invade & Annex game on a public server would have an equally deep, well-written plot. Which, in the age of Sicario and Narcos, is just so disappointing, because there's so much to work with there to create a interesting, complex, compelling story.

TrashiDawa wrote:

Also, wtf is up with the helicopter controls? Note to Ubi Paris - this is a solved problem, copy Battlefield or ARMA if you must!

?? I have 0 problems flying the helicopter.

TrashiDawa wrote:

Also, wtf is up with the helicopter controls? Note to Ubi Paris - this is a solved problem, copy Battlefield or ARMA if you must!

The car and heli controls are really bad and the physics are just completely wacky but not in a fun way. Hell, they could have even copied Far Cry. If your going open world its hard to get emergent crazy gameplay when your car is bungie corded to the ground. Also, the motorbike physics seem to be on par with Excitebike. And leaving a motorbike on the road causes a 30 car long traffic jam because the AI is non-existent.

Even with the above complaints I still had a bit of fun in co-op. Not sure I would spend close to full price on this unless I heard it was different in the final build. With a few patches it does have a ton of potential though.

ranalin wrote:
TrashiDawa wrote:

Also, wtf is up with the helicopter controls? Note to Ubi Paris - this is a solved problem, copy Battlefield or ARMA if you must!

?? I have 0 problems flying the helicopter.

It's not that it is hard, it's that the controls are bad and have been done much better in other games. Also, as I noted above, the physics are awful.

EvilDead wrote:
ranalin wrote:
TrashiDawa wrote:

Also, wtf is up with the helicopter controls? Note to Ubi Paris - this is a solved problem, copy Battlefield or ARMA if you must!

?? I have 0 problems flying the helicopter.

It's not that it is hard, it's that the controls are bad and have been done much better in other games. Also, as I noted above, the physics are awful.

I find it easier to control than BF and i have 100 of hours in flying helis in that game.

The driving was extremely annoying until i turned down the sensitivity.

Again, its not that it's hard. It's dumbed down and not in a good or fun way. I would rather have more complicated controls and physics that make it feel like I'm flying rather than driving a hovercar.

Prederick wrote:

But plot wise? Oh God yeah, based on my 45-minute experience, a ArmA III Invade & Annex game on a public server would have an equally deep, well-written plot. Which, in the age of Sicario and Narcos, is just so disappointing, because there's so much to work with there to create a interesting, complex, compelling story.

Hehe, seriously? I think you will have to wait a long long time before you see an interesting, complex and compelling story on par with Sicario and Narcos in an open world shooter game. Talk about expectations. Seriously, I am shaking my head right now.

My only concern about this game (I have no technical issues on both computers, it controls fine for me and I didn't expect The Witcher 3 in Bolivia) is that the game world, at least in this first province, feels kind of static. There are these enemy camps sitting there waiting for you to clean them one by one and nothing seems to be happening on its own, without you initiating it. There are some cartel, Unidad and rebel patrols going on and sometimes they start something interesting, I've also seen some mysterious explosions in the jungles far away but I don't get the feeling that there is a struggle going on involving thousands of people in an entire country. Cartel dudes are just sitting there chilling out - there are traces of atrocities everywhere but it feels like it's all in the past and every one is on vacation right now.

It's a pretty standard complaint against an open world shooter and one that might get answered when we move to other provinces but that's what I feel like now. It feels like a theme park.

So my main question is do other provinces feel different? Because I am having fun in the first one and playing with new skills and equipment is cool but I don't think it will be interesting to do the exact same thing in the exact same framework in 20 or so other provinces.

I've skipped a bunch of open world games lately (2 Far Cry games, 2 or 3 Assassin Creed games), so I am not fed up with open world mechanics at the moment but I wish the world felt more alive.

EvilDead wrote:

Again, its not that it's hard. It's dumbed down and not in a good or fun way. I would rather have more complicated controls and physics that make it feel like I'm flying rather than driving a hovercar.

Not sure what else you'd want control wise, unless you go the ARMA route, or how that lack of complexity makes it bad. I do agree about the physics. Unless you're looking at the mini map for reference it's hard to tell how fast your going or moving at all in some places.

ranalin wrote:
EvilDead wrote:

Again, its not that it's hard. It's dumbed down and not in a good or fun way. I would rather have more complicated controls and physics that make it feel like I'm flying rather than driving a hovercar.

Not sure what else you'd want control wise, unless you go the ARMA route, or how that lack of complexity makes it bad. I do agree about the physics. Unless you're looking at the mini map for reference it's hard to tell how fast your going or moving at all in some places.

Using a controller:

Besides the feeling of driving a hovercar which is due to the lack of complexity and physics,
I don't want controls to switch depending on whether I'm taking off or in flight (hover mode or flight mode).