Fire Emblem Catch All

steinkrug wrote:
ahrezmendi wrote:

But... The reason this thread was made was because we had too many separate FE threads.

Indeed... I think most of the conversation about FEH was here as well, with a smattering in the Nintendo Mobile thread.

Yes please. This is the thread. We need no more now. Maybe when the next console version releases.

Tyops wrote:
ahrezmendi wrote:

I don't think you'll get much extra from promoting through the ranks other than SP. The game says the stats reset to "base values for that rating" which tells me that they intend for all heroes at a given rank to have about the same stats. That extra SP could help a lot though, abilities are really strong.

it would still be unsurprising if the *final* dream team involved a group of heroes you had to level up to 5* from 3*. Hard to say. The last fire emblem game I played was whichever one was on the Game Cube.

The in game help directly refutes this. When you promote you lose any combining bonuses. Another reason rerolling is worth it.

This isn't Disgaea. You don't have to grind to 9999 to reincarnate.

Tyops wrote:
ahrezmendi wrote:

My main team is all 5* characters...

How? Luck? Grinding? Spent some money and got lucky?

All of the above. I rerolled for an entire day (not exaggerating), then lucked into a 5* Kagero, and then bought some orbs and got a 5* Roy.

And I still can't hang with the teams at Intermediate in the arena.

Stele wrote:

The in game help directly refutes this. When you promote you lose any combining bonuses. Another reason rerolling is worth it.

This isn't Disgaea. You don't have to grind to 9999 to reincarnate.

Good to know I guess. My assumption is that some of the characters might have skills, or base stat lines that might be more attractive after they've been promoted to 5* than what the current 5* characters have.

But that's me just not understanding what the *s mean. Is it just more skill slots? Doesnt 5* also mean an improved stat line?

Higher ratings gives 2 things. First, more abilities become available, primarily stronger weapons. For example, Roy has a silver sword at rank 4, and the blinding blade at 5. You can view the full skill list on the hero page (tap plus by their picture, then tap skill list on the bottom right).

Second, the base stats are higher. It seems to me that rank 5 heroes also grow better, but I can't confirm that.

The real value is the abilities. The rank 5 weapon skills all come with extra bonuses. Most map to what they do in the core game. Some characters get their top weapon earlier than 5 (eg Cherche gets Hammer at rank 3).

RoughneckGeek wrote:
Tyops wrote:
Stele wrote:

The in game help directly refutes this. When you promote you lose any combining bonuses. Another reason rerolling is worth it.

This isn't Disgaea. You don't have to grind to 9999 to reincarnate.

Good to know I guess. My assumption is that some of the characters might have skills, or base stat lines that might be more attractive after they've been promoted to 5* than what the current 5* characters have.

But that's me just not understanding what the *s mean. Is it just more skill slots? Doesnt 5* also mean an improved stat line?

Certain skills or upgrades are only available at higher star ratings. And yes, stats are improved as you go up in star rank. Promoting to a new star rank though resets the character to level 1. There's no difference between a 1* Roy that's been promoted to 5* and a 5* Roy that was just pulled from a random summon.

With one caveat - not all Roys pulled are equal in stat growth, so the theoretical peak strength of any hero is indeterminate due to RNG.

That's true of all characters. It's part of why I think the PvP in this game is doomed. The top players are going to be the ones who lucked into the best level up growths.

That said, if you merge two heroes of the same rating, then you get both SP and a stat boost. So you can make up for bad levels, it just takes time.

RoughneckGeek wrote:

Certain skills or upgrades are only available at higher star ratings. And yes, stats are improved as you go up in star rank. Promoting to a new star rank though resets the character to level 1. There's no difference between a 1* Roy that's been promoted to 5* and a 5* Roy that was just pulled from a random summon.

Thanks.

The situation I'm envisioning is more like comparing a 5* Roy's base stats to a 5* (random dude).

Still no 5*s but... 4th 20 orb summon's the charm apparently.

IMAGE(https://lh3.googleusercontent.com/keQ-ycNe3IoFbIakBDltDFGFjzh-XuAH-d0Z3zV2NcgEvGlW0QiaZuA-CyXCgDoRgzyb0RU2UKMTjJ4lONClAN8q2pJPEjWNNdZqgKvpzCWai-us39WvpFZj_trgegCxxWlsKh3zHzHBWfQIfvIkGFb-jZrODHsKbgpsLxkfIFOU85nsg9EG1B9bFubcLSg7I__al-8BwYtF2yPbfHx5IeY6FUcCjCtt6bOBLO1NbOQWwaHR9fbjtgsjPwmnk1CYZewVvPfunO2BsFjOtj4_CGmeL9M0nZul9e5Ly5WvnUpalpjWIqkf6T7Tj81jBfru7jWMkoTgZSKy9m_VpMKrYUSuSXujvOQA3RCTDipIcorO987Rr1e8ZBNa2VZS3bQhjqaonFH6DtzUrzGmeYKZesFPCxqIApz-g0ME6YiO4_2acXUWMt1T5X-Iw8fPeyEDMEHkLb2yzwmXqHcY083a-JukaFd2f8Y7cwQTgWxs26i6Iq-iQ2qgKIcHMC9GBS5PjsMcH6GFI87YEaffVzm83MXgwdJXQXp4YDz045bjKqlN1bNcz4IgzpdM80Y59yCTEnPqspUySvzfvrfGKXErEOw8t_fCQuBtB3-bX22iC5De7nOC-zF9=w535-h950-no)

My second team is all 4*s and approaching level 10.

How are people rerolling 5 characters at the start?

DSGamer wrote:

How are people rerolling 5 characters at the start?

You get enough free orbs to do a reroll fairly quickly (I'm told), people are deleting the game, starting over, and repeating this process until a 5* is handed down from on high from their initial pull.

I ran with my sh*tty roll and saved orbs and my team is looking ok finally. You can go either way.

That's a pretty good draw. Lon'qu is strong, and Cherche is a fantastic counter to any armored unit.

Yeah it involves deleting app, reinstall, fighting 3 battles on auto resolve (implicit is around 450MB downloads) and pulling until you get exhausted of patience.

Deleting the app isnt necessary on android. Just need to clear data.

RoughneckGeek wrote:
DSGamer wrote:

How are people rerolling 5 characters at the start?

Delete data, delete the app, reinstall. The game gives you 15 orbs, plus the few extras it gives you for the daily rewards for launch... it takes 2-3 more battles you can auto-battle through to get to 20 and summon a set of 5.

On Android you can just clear app data from settings>apps. Don't have to uninstall app or go to Google play again.

But still have to download the 400mb again.

This morning I travelled far and wide from my office* in search of the mystical 3DS XL.

*Actually it was about an hour of walking between 3 EB stores

I managed to find one pre-owned model this morning that showed less wear and tear than I expected, so I purchased it with Birthright. It turned out the EB store employee also plays FEH and was happy to give me the amiibo version for the same price as the base game! End result - Marth is staring at me from my office desk as if it will help improve my keyboard warrior skills.

IGN tips article had something very interesting in it that I didn't know.

MERGING HEROES REDUCES INCREASE POTENTIAL COST

If you have duplicate characters, you can merge them in the Allies => Advanced Growth => Merge Allies menu. Merging Heroes not only increases their level and stats, it reduces the cost of Increasing Potential (increasing rank) in the future.

Keep in mind, however, that the Heroes being merged must be the same rank or else it will not reduce the cost of Increasing Potential!

Ok here is my current team by start and by rating?.... My current go to team at the top is the best balance I have found although there are perhaps other higher level combinations as it would have me lopsided via colors or something.

Any suggestions on group changes?
IMAGE(http://i.imgur.com/CaAX82U.png)
IMAGE(http://i.imgur.com/d4qjWRF.png)

I don't really know what I am doing still.

Probably want one of those 4* red fighters instead of the 3* dragon.

I'd probably use one of the 4* blue fighters too and just be unbalanced until you finally get a 4* green.

I would keep your Henry or Tharja leveled, so you can swap them in against green knights. When you get to Hard maps, Lyn on her own will struggle against them.

More than that though, I strongly suggest putting your Ninja or Lissa in for Tiki. Ninja are incredibly good at taking out any infantry unit, I rely heavily on mine to take out key healers or casters. They also reduce enemy Def, so you can use them to make it possible to kill an otherwise unkillable enemy.

Lissa is generally a good healer, and her 2nd special skill increases ally damage by 7 for a turn. Check if you have access to that first though, it might be rank 2 only.

EDIT: I also suggest making Sharena your focus for ranking up. Her skill set is incredible, and she can already buff an ally. Gwendolyn isn't bad, but I think Sharena is better.

So I have been avoiding using the 2*'s and lower as I figured I would end up getting rid of them. That includes Lissa, the ninja, and Sharena. Are their skill sets that much better that I should take the time to level them?

I'll start leveling another blue fighter and red mage.

I don't know the feather counts for leveling 2* to 3*. Maybe it's worth it?

Lissa is great. But I had her at 4* back before I rerolled. The lower one is definitely missing some skills

Definitely. The cost to get a character up to rank 4 is not that high, and when you promote they keep all their skills.

At a minimum you should look at their skill set, and determine if they fit your style. If they do, then you can guarantee yourself a strong version of them by promoting the rank 1 or 2 versions you have. Don't trust summons to give you a rank 4 or 5.

Regarding the units, Matthew is a very good Ninja. He gets attacks which sap def/res and buff his def/res, he buffs team speed (!!!) and he deals guaranteed bonus damage. His support is OK, swaps health with another unit, which could be useful in a pinch. He also gets most of his strength at rank 4, which is nice. The others I already gave my thoughts on.

The feather costs go up 10x for each rank. 2 to 3 is 200, 3 to 4 is 2000, and 5 is 20k. So you can get enough feathers from 2 weeks of PvP to go from 2 to 4.

I need hard numbers on promotion costs. Reddit? Spreadsheet?

Don't I have to get them to level 20 multiple times? 2-3-4? That just seems like a lot, but I have already done multiple summons so I doubt I will get much more for awhile. (Although if I am still playing after a week I will probably drop some cash to support the game.)

manta173 wrote:

Don't I have to get them to level 20 multiple times? 2-3-4? That just seems like a lot, but I have already done multiple summons so I doubt I will get much more for awhile. (Although if I am still playing after a week I will probably drop some cash to support the game.)

Yes, but once you have the fully upgraded Castle getting to 20 isn't too bad. If you finish all of the Hard difficulty February quests you also get a ton of universal gems, and can jump someone instantly to 20 (that's what I did for Sharena).

I don't regret giving them some money, the game is good and I want to see Nintendo spread their games to more systems. That said, if you play through Normal/Hard/Lunatic difficulties you'll wind up with quite a lot of orbs, so summons are definitely in your future. Don't feel like you have to drop cash, these games are about long term reward, and instant gratification rarely works out in them (as I learned the oh-so-hard way in Marvel Puzzle Quest).

I don't think I need to mention what it takes to be at the upper end of these games.

Stele wrote:

I need hard numbers on promotion costs. Reddit? Spreadsheet?

Feather costs/rewards

1. unlocking potential
1 star units cost 5 badges and 20 feathers
2 star units cost 10 badges and 200 feathers
3 star units cost 20 badges and 2000 feathers
4 star units cost 20 great badges and 20000 f.

2.selling units/merged units (rewards double for same star merged units)
1 star units give 5 feathers and 10 if merged
2 star units give 10 feathers and 20 if merged
3 star units give 150 feathers and 300 if merged
4 star units give 300 feathers and 600 if merged
5 star units give 1000 f. (and guessing again 2000 f.)

And the discount on promotion is equal to the feathers you would have gotten from sending the lost unit home. Personally I'm not going to bother merging until units are at least 4*.

There's quite a bit of outcry about the 20k feather cost for 5* promotion. If they keep running twitter/whatever campaigns it won't be so bad, but there just aren't enough ways to get feathers in the game right now to make that in any way a reasonable cost.

Bfgp wrote:

This morning I travelled far and wide from my office* in search of the mystical 3DS XL.

*Actually it was about an hour of walking between 3 EB stores

I managed to find one pre-owned model this morning that showed less wear and tear than I expected, so I purchased it with Birthright. It turned out the EB store employee also plays FEH and was happy to give me the amiibo version for the same price as the base game! End result - Marth is staring at me from my office desk as if it will help improve my keyboard warrior skills.

Good on you! All this rerolling turned me right off the game, can't be bothered. So instead while late last night sitting in a boring call I restarted Awakenings since I had absolutely no idea what had happened on my previous session a year ago.

Started on normal, no more of that bullsh*t spawn enemies behind the mages and healers and kill them dead before you can move a muscle. Great game otherwise, just had time to recruit Donnel.