Indie Games You Can Play Right Now

Another great one missing from the OP:

Gunpoint

Gremlin wrote:

If you want something similar-ish, Manifold Garden is scheduled for release next year.

Well, that looks super effin cool. I really loved echochrome, and it looks like it's got a lot of that going on too.

Here's the Antichamber thread: https://www.gamerswithjobs.com/node/...

God that game is good.

Gremlin wrote:

Meanwhile, here's another indie game that doesn't have a thread that I could find: Antichamber

It's a puzzle game that uses first-person space as the puzzle. It plays with perspective, perception, impossible shapes, and other mind-bending tricks. The introductory area sets the stage: one of the first puzzles that you'll find can only be solved by walking backwards.

I bought this during the winter sale, looking forward to digging in after the new year.

http://toucharcade.com/2016/12/23/to...

Crashlands is the TouchArcade 2016 GotY, and is currently on mobile store sale. Do not skip this gem!

tuffalobuffalo wrote:

Antichamber is so good. Is that dev working on anything else?

Horses for courses, but Antichamber just felt like being trolled by the developer. I couldn't get on with it at all.

Ronin

A Devolver Digital published game, which 2D side scrolling, Real Time Stealth, Turn Based Combat game.

What you have is a game that looks and plays a little like Gunpoint, but instead of a hacker, you're basically the Bride from the the Kill Bill movies going on a revenge rampage. Until you are spotted by someone, everything happens in real time, if you can kill someone in stealth, things will remain in real time Once you are spotted, time freezes, and you're allowed a certain amount of movement/actions for your turn. After you decided what you're going to do, your actions occur at the same time as the CPU actions, which can range anywhere for shooting, calling in a security breach, aim, reload, dash, etc.

You're not helpless though, since you are a badass ninja, wearing a motorcycle helmet, you have your katana, a grappling hood, and the ability to cling and climb walls and ceilings. In addition to that, if you fulfill the three objects of the level, it will give you a point to spend to unlock more abilities, like throwing your sword, teleporting to your sword, hang/kill people from the ceiling, and other sort of abilities.

Oh, and no life bars, for you and most of the enemies in the game, one hit and they're dead, and conversely, one hit and you're dead as well.

I absolutely loved this game. This is one of the few games that, as soon as I finished the game, I restarted again on the new game + mode, where everything gets ever so slightly harder, but the early levels go by so fast from knowing how the play the game now and having most/all of your abilities unlocked.

The game is complete, the video I choose did it while it was in early access, and it plays the same way. I holy recommend this game if it looks interesting to you.

She Remembered Caterpillars, out today

Played the demo for this at PAX East last year (it was a longer one than what's posted on the Steam page). It's a nifty little color-based "order of operations" puzzle where the objective is to get your colored little dudes to the goals. Little dudes can cross bridges of their color but cannot pass through gates if the color of the gate is their color. But you can merge two dudes together to make a different color which follows the same rules. That's what was shown in the demo at least, there's probably more stuff going on than that later on. Very cool game and pretty chill with a nice art style.

Jonman wrote:
tuffalobuffalo wrote:

Antichamber is so good. Is that dev working on anything else?

Horses for courses, but Antichamber just felt like being trolled by the developer. I couldn't get on with it at all.

I hated Antichamber. I get it, the playing with your expectations thing is great. I really liked being surprised when solutions to puzzles were clever.

But I hated how the game was sort of open and you never knew whether the puzzle you were trying to solve couldn't be solved because you didn't have the right gun for it yet, or if you just didn't know what the solution was. And failure often meant going back to the beginning and having to navigate the maze back to the puzzle to try a new solution. And finally, because of the minimalist design there were actually buttons I didn't even know existed as long as I played the game and only found out about researching outside the game.

I just felt like the game was obtuse and people mistook that a lot for it being clever.

Hidden Folks got a Feb. 15th release date.

Visuals are amazing. Now if the audio in the trailer matches the audio in-game, I'm sold.

ICEY is really good! I'm up to the second boss now. It's got incredibly satisfying action game controls that make you feel bad-ass.

It does the narrator thing like, say, Bastion or The Stanley Parable, in a good way. I've found it very interesting so far and am very curious to see where it leads.

It's also interesting to play an indie game coming out of China! To be honest, I find that crazy. China is one of the most populated countries in the world, and I've never played a video game coming out of that country? I'm assuming it's an indie game. It seems to be from a small team.

I would be really interested in exploring video games from a country perspective. Just pick a random country you are unfamiliar with and check what people in that country have created.

I got through a few more bosses in ICEY. Had I played it last year, it would have made my GOTY list. It's phenomenal. I'm curious how long it is because I don't want the game to end. I've put in 2-3 hours so far.

Double Dragon IV has been released on Steam and PS4.

Poi has just been released on Steam. Poi is a cartoony 3D Platformer heavily inspired by Super Mario 64 and Banjo Kazooie.

Just released this week, Linelight is a minimalistic puzzle game that's very chill and mellow, and I'm really digging it.

MeatMan wrote:

Just released this week, Linelight is a minimalistic puzzle game that's very chill and mellow, and I'm really digging it.

I picked it up Linelight this week and it's been excellent. I can't believe this is the only mention of it I could find in the forums. Here's the RPS review that sold me the game.

It all seemed a little too easy at first: I collected 2/3 of the "stars" and finished 5/6 "worlds" in 3.5 hours of play without really getting stuck, but then...

Spoiler:

I found my first green star. Now I'm at 9/60 green stars, and starting to run into some confounding puzzles. And I can see one purple star, but I can't even get close to it. Linelight may be a head-scratcher after all.

I suspect most people will realize there's more to the game than yellow stars much sooner than I did, but it made a nice moment for me. I was sad about approaching the end of the game already, and now I've got lots more to do.

Aaron D. wrote:

Hidden Folks got a Feb. 15th release date.

Visuals are amazing. Now if the audio in the trailer matches the audio in-game, I'm sold.

Hidden Folks looks like it could be the first PC game I get my 3 year old playing, can anyone confirm it would work as such or is there a difficulty ramp up? Probably wouldnt even be a problem as she'd likely just enjoy clicking around exploring each 'map'. She hasn't gotten the hang of the mouse and clicking yet, but could this be just the ticket for that?

I kinda goofed before realizing there are separate Indie game threads for Play Now vs. Upcoming.

Hidden Folks is due out this coming Tuesday, so no one has played it yet.

But if it's any consolation I did ask the dev if all the human-voice sound effects in the trailer were featured in the game and he confirmed that this was indeed the case.

Seems like an insta-buy based on that point alone. :p

Northgard just released to Early Access on Steam.

Looks very pretty, it's tagged as Strategy, City Builder & 4X which I like the sound of, but still a bit weary of Early Access and next to no reviews yet.

troubleshot wrote:

Northgard just released to Early Access on Steam.

Looks very pretty, it's tagged as Strategy, City Builder & 4X which I like the sound of, but still a bit weary of Early Access and next to no reviews yet.

Got a real Settlers vibe to the trailer.

IMAGE(http://cdn.akamai.steamstatic.com/steam/apps/558420/header.jpg?t=1488211219)

Untold Stories launched on Steam today. Initial buzz looks quite promising.

$8.50 during the first week.

Aaaand bought.

Aaron D. wrote:

Untold Stories launched on Steam today. Initial buzz looks quite promising.

$8.50 during the first week.

Aaaand bought.

Let us know what you think of it. I'm tempted, but the only thing worse than pixel-hunting is keyword hunting. Hope it's as interesting as it looks!

Sooo...Stories Untold.

Yeah, you guys need to get on this on.

Try to avoid as much media/info as you can. It's one of those games where the less you know, the more rewarding the experience will be.

Game is divided into 4 short-stories. I'm half-way through. I believe they're linked, but the first two are so desperately different in setting & tone, I'm curious to see how they come together.

In a word, it's Amazing. Like, wowzers.

There's some incredibly creative stuff going on here. Great sense of personality and style. For a mere "text adventure" it takes you places you wouldn't imagine.

Oh, and it's legit scary. Like, seriously. No joking.

What a wonderful surprise.

IMAGE(http://cdn.akamai.steamstatic.com/steam/apps/404200/header.jpg?t=1489751464)

Wartile launched today in Early Access.

Looks REALLY promising.

IMAGE(http://cdn.akamai.steamstatic.com/steam/apps/587440/header.jpg?t=1491451375)

Galactic Keep launched on Steam this week.

It's quite ace. Great writing and presentation.

The Signal From Tölva is out, in all of its STALKER-esque robotness.

I'm super interested in that. Not going to bite until others have weighed in but it's on the top of my wishlist.

Beholder has been out for about 6 months, but I'm curious if anyone has any thoughts about it.

It's currently on sale for $4.50. It looks like a Stealth, Resource/Time Management, RPG hybrid. This video review made a good sell. Presentation looks pretty arresting to boot. #ISWYDT

I'd like to talk about what happened in What Remains of Edith Finch with whoever else finished the game.

It's well worth the price tag, by the way, even if it is short. The story stays with me long after its conclusion. Besides the mystery of the Finch family, I think a lot about the risk of death as a necessary cost of being alive.

My friends just launched their new game, Tumbleseed, this week. Y'all should check it out if you like the classic Ice Cold Beer arcade game, and super-hard-but-satisfying roguelikes.

It's on Mac, PC, PS4, and Switch.