I played a rush game a couple nights ago. We rolled through the first six points easily, before the enemy team got a tank and a sentry kit at the last two points. My squad managed to plant the far point first by sneaking/rushing the back. When the timer was almost up, the sentry elite rushed the building and literally cleared out everybody in our squad. (We were watching different entrance points so we couldn't focus fire on him, and since he looks just like a heavy, we didn't really know what was happening until it was too late).
After a couple more failed attempts to take over the building by my squad, I switched to gas grenades for the first time ever and lobbed a pair of them into the building's two floor. I killed 3 people including the sentry. I don't know that I've ever felt less satisfied with a 3-kill streak in my gaming career. The sentry has literally no defense against gas other than to get out of it, but even though elite classes are cheap, the kills still felt cheap. Yuck. (By the way, our tickets had been whittled down to the point that we still lost on the last point while attempting to arm the last spot. 5 more tickets and we would have had it.
Edit: Oh, and yes. I'm the only person that I play with that plays scout/recon the way I do. I don't play competitively (and am likely not good enough to do so), so it's just what I do for my own enjoyment, so I'm aware I'm a snowflake. Hah!
Edit: Oh, and yes. I'm the only person that I play with that plays scout/recon the way I do. I don't play competitively (and am likely not good enough to do so), so it's just what I do for my own enjoyment, so I'm aware I'm a snowflake. Hah!
Not quite young one... not quite...
Localgod54 wrote:Edit: Oh, and yes. I'm the only person that I play with that plays scout/recon the way I do. I don't play competitively (and am likely not good enough to do so), so it's just what I do for my own enjoyment, so I'm aware I'm a snowflake. Hah!
Not quite young one... not quite... :P
Oh good! Then I'll spawn support. Gotta keep your flares/pokeballs up!
That said if the competitive scene comes back you should give it a go. As far as I am aware there IS a scene on consoles, at least there was for BF3 and BF4. And competitive does generally offer different tiers. it's a lot more accessible than you might think.
It's more scheduling and commitment that keeps me from competitive gaming in general. I like playing games until I "have to" play games, and then I hate it.
Any tips for improving aim on Xbox One? I tried changing sensitivity and is a bit better, but still miss a lot of shots. Maybe some tips or guide on how to improve aim (from a PC to Xbox One transition je)?
Is it weird that I actually got sucked back into BF4 so much that I haven't purchased BF1 post-trial? I forgot how fun that game was.
Waiting for a friend to join me for a play session on Saturday, I whiled away a few minutes in the options screen. One of the settings that I changed was the colour of the crosshairs when I scored headshots. I subsequently discovered - to my surprise - that headshots weren't aren't an automatic kill. Using the BAR in the Support class, a headshot isn't an immediate kill at short- to medium range.
I was a little disappointed by this, as I discovered that I was getting more headshots than I expected, but wasn't receiving the traditional 'reward'.
Once again, I am left bemused by Dice's weapon-balancing decisions. 30-06 is a pretty hefty calibre, no?
Waiting for a friend to join me for a play session on Saturday, I whiled away a few minutes in the options screen. One of the settings that I changed was the colour of the crosshairs when I scored headshots. I subsequently discovered - to my surprise - that headshots weren't aren't an automatic kill. Using the BAR in the Support class, a headshot isn't an immediate kill at short- to medium range.
I was a little disappointed by this, as I discovered that I was getting more headshots than I expected, but wasn't receiving the traditional 'reward'.
Once again, I am left bemused by Dice's weapon-balancing decisions. 30-06 is a pretty hefty calibre, no?
This has been standard for BF games since the beginning. Only marksman rifles have a chance to do 100% damage to the head within a certain range.
It's why hardcore servers are so popular.
I'm still fairly new to Battlefield (I dabbled with Bad Company 2's multiplayer, and played a reasonable about of BF4), so 'thank you' for that info, Ranalin.
I just find some of the weapon-balancing choices strange. My bête noire is probably comparative the weakness of vehicle-based heavy machine guns. However, the fact that a light machine gun doesn't do 100% headshot damage is now a pretty close second for me.
setrio wrote:Any tips for improving aim on Xbox One? I tried changing sensitivity and is a bit better, but still miss a lot of shots. Maybe some tips or guide on how to improve aim (from a PC to Xbox One transition je)?
Come back to PC. >:P
I can't ($$$ constraint) but I miss PC so much....
Probably too general a tip to take much away from, but muscle memory. Trust in the power of muscle memory and just keep trying to get into the right habits, and also try to refine your non-aiming based approaches as much as possible as well, so you're not nearly as reliant on being successful with aim.
Thanks!
I'm still fairly new to Battlefield (I dabbled with Bad Company 2's multiplayer, and played a reasonable about of BF4), so 'thank you' for that info, Ranalin.
I just find some of the weapon-balancing choices strange. My bête noire is probably comparative the weakness of vehicle-based heavy machine guns. However, the fact that a light machine gun doesn't do 100% headshot damage is now a pretty close second for me.
It's still my biggest complaint for any shooter i play that does this.
I'm still a fan of the old school style of headshot=dead varieties.
Actually, there is one more thing that's annoying me about BF1: the fact that there is no indicator for a weapon's fire mode. I have died countless times because I couldn't remember whether I was in single fire mode or not. Got a bead on someone at close range? Guaranteed that I'm in single shot mode, and unable to secure the quick kill. Got a free long range shot? Guaranteed that I'm in burst fire mode, and that most of my shots soar over the target's head.
Actually, there is one more thing that's annoying me about BF1: the fact that there is no indicator for a weapon's fire mode. I have died countless times because I couldn't remember whether I was in single fire mode or not. Got a bead on someone at close range? Guaranteed that I'm in single shot mode, and unable to secure the quick kill. Got a free long range shot? Guaranteed that I'm in burst fire mode, and that most of my shots soar over the target's head.
It's there... Small but it's there. A single bullet will show single shot and 3 bullets for burst.
Any tips for improving aim on Xbox One? I tried changing sensitivity and is a bit better, but still miss a lot of shots. Maybe some tips or guide on how to improve aim (from a PC to Xbox One transition je)?
Use your movement to assist with your aim as much as you can. If you watch really good console players you can tell they are always aiming as much with their "legs" as they are with their "arms". Also work towards smaller flicks / movement of the thumb sticks. New console shooter players always seem to overcompensate with aim. It's easier to recover your follow up shots from an initial under-aim than a over-aim (if that makes any sense).
setrio wrote:Any tips for improving aim on Xbox One? I tried changing sensitivity and is a bit better, but still miss a lot of shots. Maybe some tips or guide on how to improve aim (from a PC to Xbox One transition je)?
Use your movement to assist with your aim as much as you can. If you watch really good console players you can tell they are always aiming as much with their "legs" as they are with their "arms". Also work towards smaller flicks / movement of the thumb sticks. New console shooter players always seem to overcompensate with aim. It's easier to recover your follow up shots from an initial under-aim than a over-aim (if that makes any sense).
Turning on Uniform Soldier Aiming may also help. If I'm not mistaken it makes aiming any weapon from the hip or down iron sights exactly the same in terms of how stick input affects cross hair movement. It helped me. Here's an explanation .
Oh neat. I will have to try that out.
I dislike universal soldier aiming.
Having the zoomed in speed slower allows you to spin fast, when not ads, but still make fine adjustments while zoomed in.
Of course, a mouse will always be faster than any stick movements, but I find the default method superior. You can adjust how much difference there is in the options.
Sounds like we're on the same page regarding that, Pikey, which is interesting considering I mostly go the console route these days and you're pretty strictly PC. (To be fair, though, I started out playing fps's on pc and loved Counter-Strike in the CS ~1.3/1.4 era - so maybe our pedigrees aren't so different in that regard).
As and aside, sort of tangentially related to this conversation, I've been having some issues with aim since tweaking my settings, and may just reset them all to default and start again. I do use a headshot indicator. Bright green for headshots, red for kills.
As a console player, I felt uniform soldier aiming helped me due to the fact that I typically use strafing movements to fine tune my aim and this mechanic made transitions between hip firing and down sights more seamless. I feel it also helped better establish muscle memory for aiming down sights, as well.
I think they do still have the opacity customization options for the icons. I didn't check to see if they had the zoomed transparency options. Those were nice too. If I am ads, I don't need to see a big blue blob obscuring the screen telling me where the Duff point is. K thanks.
Some info on the first DLC coming out that includes the French!
That new Frontlines mode looks really fun!
I'm not sure that the new DLC represents good value for money... for me. I didn't spring for the Season Pass, so I'm being quoted £39.99 on PSN for it. That's too much for four new maps, one new class and an additional hybrid game mode. It costs almost as much as a game, but offers nowhere near as much content.
An additional single player mission (or two), and I'd be tempted. However, I can't justify that much.
How do other GwJers feel?
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