The Legend of Zelda: Breath of The Wild Catch All

Not more Amiibo!!!! My wallet can't take this.

tuffalobuffalo wrote:

Master Edition. I don't know if it's sold out on Amazon or if preordering hasn't started yet.

IMAGE(https://images-na.ssl-images-amazon.com/images/I/91mAxmVoShL._AC_SL1500_.jpg)

I usually don't go for these types of things, but I must admit this one looks really cool and I want it.

Well, I might have gone for that master edition if I could have bought a preorder, but I'm just going to go with eShop stuff whenever possible. I'll eventually get all the Amiibos and hopefully the soundtrack will be available for purchase elsewhere.

The Switch version looks quite a bit better than the Wii U version to me, so I'll be keeping the Switch preorder I guess. It's a later build on the Switch than on the Wii U they're comparing, but I doubt that is a huge factor.

I was about to post this comparison between the two versions. You beat me to it and with better presentation too. Good work!

I should try that video imbed feature.

How 'bout that. Cool.

I may well be going with the Wii U release. The Switch version does look more crisp and vibrant. I'm hopeful the final build of the Wii U release is a little more polished, if it be possible. It's certainly still impressive, very, and Nintendo always deliver where it matters. So I shouldn't be concerned.

Any information on if the Wii U version features off-TV play?

The problem with these sorts of comparisons is that, due to running different hardware, and in this case most notably different graphics processors, the lighting engine is the biggest difference, and that doesn't seem to reflect too much in things like details and performance. Instead it just makes some things look brighter or other things a different color.

The Switch looks a bit more detailed, but otherwise the differences aren't really huge to me. Of course, I'm not expecting Zelda to look that much better than what's on WiiU as it is.

The Switch version looks sharper, seems to have higher resolution textures, and has an improved draw distance. That said, I still think the Wii U version looks gorgeous.

Switch has a much better draw distance with less fog filter and looks quite a bit better in the dark, but I like the more vibrant colors in the Wii U version when in the lighter areas.

Switch version looks a little better in spots, but I will be perfectly happy playing it on the Wii-U. I'm just glad the game finally has a release date.

garion333 wrote:

Switch has a much better draw distance with less fog filter and looks quite a bit better in the dark, but I like the more vibrant colors in the Wii U version when in the lighter areas.

I thought the Wii-U version looked washed out but strangely enough had better dynamic lighting and environmental effects like the dust blowing off the side of the mountain. Switch certainly killed it in draw distance and textures. It will be interesting to see the comparisons of the final builds.

Loading times - 13 seconds on Switch, 29 on Wii U. Who knows how that affects things like walking into houses and such, where it does the quick fade to black and such, which never gets talked about because it's usually fast enough that most people do not care. I was going to say I assume this only happens once per session, but I recall seeing a loading screen going in and out of the temples.

Well, that's a nice improvement, although I wouldn't be all that concerned if you go with the Wii U version that's pretty normal for an open world game. I am a little surprised because they should be both running from flash memory, though.

Did anyone confirm that they're using the gamepad on Wii U for the map and inventory like was originally planned?

tuffalobuffalo wrote:

Well, that's a nice improvement, although I wouldn't be all that concerned if you go with the Wii U version that's pretty normal for an open world game. I am a little surprised because they should be both running from flash memory, though.

Faster RAM, etc., though, so loading stuff into memory when going in/out of places would have an effect that way, right?

tuffalobuffalo wrote:

I am a little surprised because they should be both running from flash memory, though.

I might be having a brain fart here but WiiU is still discs. Unless they state in the video that the game was digitally installed on the system, though sometimes these systems are built with bottlenecks in place.

garion333 wrote:
tuffalobuffalo wrote:

Well, that's a nice improvement, although I wouldn't be all that concerned if you go with the Wii U version that's pretty normal for an open world game. I am a little surprised because they should be both running from flash memory, though.

Faster RAM, etc., though, so loading stuff into memory when going in/out of places would have an effect that way, right?

I don't know where the bottleneck is, but that guess is as good as any I would have. I would think the actual RAM and the actual flash memory storing the game build in both demos would both be fast enough for a quick load time. There might be a bus type bottleneck where it can't transfer data between the two as quickly on the Wii U. Your guess or that would probably be the reason but it could be something else.

Still, who knows? I never noticed load times improving on disc games vs eShop downloaded games to a USB flash drive on Wii U. Everything somehow may be bottlenecked to the speed of disc loads in games to keep a consistent experience.

ccesarano wrote:
tuffalobuffalo wrote:

I am a little surprised because they should be both running from flash memory, though.

I might be having a brain fart here but WiiU is still discs. Unless they state in the video that the game was digitally installed on the system, though sometimes these systems are built with bottlenecks in place.

I just assumed it was a dev kit of some sort and they have a build loaded into the flash storage. I put that out there as a reason of sorts in my previous post. Could have something to do with it.

The bottleneck on the Wii U is that the flash memory runs through a USB 2 bus. It has always been slow. You only need to wait a minute to play a DK: TF level to know that (Downloaded version obviously).

Here's the trailer with the Japanese language track which I like a lot better.

The game looks very anime so the English voices just take me out of it. I know they won't put the Japanese audio on the NA version which is a bummer. Still, the voice acting should be minimal so I should be able to ignore the movie dub aspects of it like mouth movement not matching up easily enough. The Zelda games always felt really Japanese to me in large part due to the lack of English voice acting. It was nice they could avoid that localization issue for so long.

EvilDead wrote:

The bottleneck on the Wii U is that the flash memory runs through a USB 2 bus. It has always been slow. You only need to wait a minute to play a DK: TF level to know that.

Ah, well there you go. That explains it as far as I'm concerned. I forgot it was USB 2 and not 3.

Edit: I guess that wouldn't explain the internal 32 GB, but maybe that has a transfer bottleneck to a degree too. I would think demo builds would go on a USB connected something or other so it probably explains the comparison video.

I'm pretty sure the internal memory is on the USB 2 bus as well. That is where my Donkey Kong was slowly loading from.

Edit: If loading times are really that much faster than the Wii U it is also good news for ports like MK 8.

tuffalobuffalo wrote:
ccesarano wrote:
tuffalobuffalo wrote:

I am a little surprised because they should be both running from flash memory, though.

I might be having a brain fart here but WiiU is still discs. Unless they state in the video that the game was digitally installed on the system, though sometimes these systems are built with bottlenecks in place.

I just assumed it was a dev kit of some sort and they have a build loaded into the flash storage. I put that out there as a reason of sorts in my previous post. Could have something to do with it.

I'd be shocked if any unit at the different demo stations is playing a disc and most of the footage for timing stuff is clearly coming from demo units.

Aaaaanyway, we're all spitballing either way.

I was never bothered by the loading times of Tropical Freeze, so I guess I'm sweet for Breath of the Wild (Wii U). The frequency of a loading screen irks me infinitely more than the duration. If I see it too often it's a form of torture.

RnRClown wrote:

I was never bothered by the loading times of Tropical Freeze, so I guess I'm sweet for Breath of the Wild (Wii U). The frequency of a loading screen irks me infinitely more than the duration. If I see it too often it's a form of torture.

Did you have TF on disc or on the internal storage? I swear it was 1 1/2 minutes sometimes off internal storage. I can't compare directly because I didn't have duplicate games on disc but all my disc based games loaded way, way, faster. Also the reported <30 seconds for Zelda doesn't sound too bad.

I pre-ordered this weekend for the Wii U. Probably the last game I will play on the system so I hope it is great.

The disc version of this game will have a mandatory 3 GB install to the hard drive. Plan ahead!

ClockworkHouse wrote:

The disc version of this game will have a mandatory 3 GB install to the hard drive. Plan ahead!

Thanks for the heads up, I'll have to check tonight and see how much room I have left. 32GB doesn't seem to go very far. I think all I had on there, aside from Smash and Mario Kart DLC, was DK:Tropical Freeze and the Metroid Prime Collection and it was basically full. Both of those have since been deleted, so hopefully I'm good.

In case you missed it in the finished-a-game thread, I'm in the middle of beefing up my wolf amiibo in Twilight Princess HD after remembering you can have a wolf in Breath of the Wild. Really excited about that feature, and it's the first time I've thought an Amiibo had an interesting function other than looking cool on your desk.

That's really cool. I hope they'll support that on the Switch version too, for those of us who have both a Wii U and Switch.

ahrezmendi wrote:

That's really cool. I hope they'll support that on the Switch version too, for those of us who have both a Wii U and Switch.

I'm banking on it. If it's not there I will have a sad.

The lengths fans will go to is pretty crazy:

A translation and interpretation of the tapestry that comes with the Master Collection Breath of the Wild set.

Wow

EvilDead wrote:

Did you have TF on disc or on the internal storage? I swear it was 1 1/2 minutes sometimes off internal storage.

I have the disc version.