Civ VI Competition

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A new thread to declutter the main Civ VI thread.

Welcome!

Every week (or so) I'll post a link here to a save game file along with a victory condition and a deadline. We all play the saved game to completion (win or lose) and post up our victory screens. We keep track of our victories on an online spreadsheet. The idea is to force us all out of our comfort zone, reaching for victories we don't normally do, play maps or Civs we otherwise would pass by, and generally play the game differently. It's also a good place to compare play throughs to see how different an experience we all had.

The tracking spreadsheet is HERE

Game 0 save game HERE - Score victory - Deadline PASSED
Game 1 save game HERE - Domination victory - Deadline Dec 5th morning PST
Game 2 save game HERE - Science victory - Deadline Dec 12th morning PST
Game 3 save game HERE - Culture victory - Deadline Dec 19th morning PST
Game 4 save game HERE - Earliest victory, one city challenge - Deadline Dec 26th morning PST
Game 5 save game HERE - Earliest victory - Deadline Jan 2nd morning PST

Game ideas - please throw ideas out for game setups.

League scoring:

The ranking for a game is determined as follows:

- All victories by specified type ranked by turn accomplished, earliest first - ties further ranked by score
- All other games (non-specified victories or losses) ranked by score after specified victories.

Points are awarded using the 2016 F1 rules.

League Standings after 2 Games

Rank Name Points Games Played Average PPG 1 Shoal07 43 2 21.5 2 Moggy 40 2 20 3 Shadout 26 2 13 4 MeatMan 25 2 12.5 5= Malkroth 12 1 12 5= Zaque 12 1 12 7 ubrakto 10 1 10 8= Propagandalf 8 2 4 8= Dakuna 8 2 4 10 BadKen 7 2 3.5 11= sortimat 4 1 4 11= Edgar_Newt 4 1 4 13 Apollo0507 3 2 1.5

For game ideas, how about choosing a civ, then achieving a victory type that is opposite of their strength. Examples: culture victory with Scythia, domination victory with India, etc.

Agree with Meatman.
Maybe not early on, but later some higher difficulty matches could be fun too.

Finally finished my zerg across the map! I was one turn away from unlocking the uranium resource. I finished wiping out the last civ (England) at around 280 turns and ~1980. I definitely learned a lot this game, like you can't take a city with only ranged infantry (really sucked wasting several turns waiting for me to bring a melee team in to actually take a dead city) and siege towers are awesome (it seems there isn't anything else that replaces it and once it's gone, it's gone?).

Spoiler:

IMAGE(http://i.imgur.com/ZvuJqlR.png)

IMAGE(http://i.imgur.com/BZwCWwC.png)

IMAGE(http://i.imgur.com/sTvNi31.png)

Didn't know you could change the replay graph to cities captured:

Spoiler:

IMAGE(http://i.imgur.com/9EbAGDx.png)

I was not nearly efficient enough in my attacks. Domination win in 1940, turn 241.

Game 2 file is available HERE.

We're going for a science victory and Roosevelt this time.

Here's the setup setting used:

IMAGE(http://i.imgur.com/9eYKyLd.jpg)

Deadline Dec 12th AM PST

I'll award the points from Game 1 tomorrow.

782 points in defeat--couldn't finish it out (or was unwilling to stay up until 3 AM) in time. Can pull the turn number from the save file later.

Spoiler:

IMAGE(http://images.akamai.steamusercontent.com/ugc/97221552657715550/53B9FB5D0E9499DEB12B52BD0EC231DC678441F5/)

Game 1 is closed. I've updated the spreadsheet and OP with the standings.

Good luck, everyone, with Game 2!

Much easier starting area for game 2, that's for sure! This will be my first attempt at a Science victory. I guess it's all about the space race.

I think it's all about not accidentally getting a culture victory.

Who would have thought I would prefer the previous game. There is something wrong with the AI this time! They all declare war (well, two third of them anyway, haven't met everyone). At the same time. Think I might actually die. Though so far one civ decided to stand around a city without attacking it for 10+ turns. It was entirely undefended except for the city walls dealing amazing 10 damage each turn...

I am crushed that you did not include my zero score in the standings.

BadKen wrote:

I am crushed that you did not include my zero score in the standings.

Should have entered it into the spreadsheet

Enter it in and I'll give you credit *this* time.

Entered. Just to be certain, the "score" in the spreadsheet means the end game screen score, right? I think I forgot to post my "victory" screen, too:

IMAGE(http://i.imgur.com/trPDu9cl.jpg)

This is fun. Thanks for putting it altogether.

Ooh, I just noticed "Start Position: Legendary" - very nice.

I had to get my game in, I'll be out of town this weekend.

Spoiler:

Turn 211, score 504
I paid a lot of attention to the right scientists and engineers.

IMAGE(http://images.akamai.steamusercontent.com/ugc/198552544275763658/E653C017EFFA69291C6522B9D917F3C0ED513E1D/)
IMAGE(http://images.akamai.steamusercontent.com/ugc/198552544275763795/6BB3BABB07C8E03E6F2B7371BFC0242AC587065A/)
IMAGE(http://images.akamai.steamusercontent.com/ugc/198552544275763874/8CFC5C530D383451024CEC90807EC265F1B79426/)
IMAGE(http://images.akamai.steamusercontent.com/ugc/198552544275763965/FF98D6AC2043B1DC2930448BDA6B23024B8AC15A/)

Points this time are based on the same as last time? Lowest turn count wins, points for other factors to decide ties?

I finished my Germany game this morning; turn 234. How strict are we being with the deadlines on this? Too late to put data into the spreadsheet?

Spoiler:

IMAGE(http://images.akamai.steamusercontent.com/ugc/177161021980021905/96B3E50C6E54DDD5DEAD5B294D253436811320C2/)
IMAGE(http://images.akamai.steamusercontent.com/ugc/177161021980021779/2444F51EB948B77F0357AF36408F5C54826AE8C5/)

Wow, Shoal! That's going to be a hard turn number to beat.

Dakuna wrote:

Points this time are based on the same as last time? Lowest turn count wins, points for other factors to decide ties?

Yes

Yep, certainly not going to beat Shoal. My game is going terrible.

BadKen wrote:

Ooh, I just noticed "Start Position: Legendary" - very nice. :)

That might explain why the AI is so nasty I guess.

Shadout wrote:

Yep, certainly not going to beat Shoal. My game is going terrible.

BadKen wrote:

Ooh, I just noticed "Start Position: Legendary" - very nice. :)

That might explain why the AI is so nasty I guess.

So far, for me, it's been the Barbarians. Very aggressive. I had to unit up far more than I wanted. I'm still pushing my borders out, so I hope to be past pop-up Barbs soon.

Yeah, barbs have been crazy too. Not sure there is such a thing as 'past pop-up barbs'. Though I assume it depends greatly on city placement.

Barbs have been nuts.

arabia and scythia declaring a joint war against me around turn 100 really slowed me down more than anything.

MeatMan wrote:

Wow, Shoal! That's going to be a hard turn number to beat.

Thanks it was a good run.

Spoiler:

The game did feel more aggressive than usual. The barbs were barbs, and while they were pretty consistent with pressure in the early and mid game, I didn't feel like this was out of normal. The other civs, however, were quite aggressive. The declared war at least 3x throughout the game, and each time they declared in pairs, so they must have been building alliances or something. Going for a science victory I quickly was out-teching them, so their wars were never much more than a nuisance.

While I did get every great person that matters, and that helps a lot, I feel like a careful player who paid attention to district placement and bonuses and expanded more than me might be able to beat it - if they also get all the right great persons. I'm not 100% that greater expansion would improve things much, it's hard to gauge, but science is cumulative and there's no penalty for expansion, except amenities, and that's easy to overcome with a little management. Settlers do eat up production time, so there's that problem, which is probably the biggest trade-off with expansion. There's two GPs that enhance Universities, Nobel and Eisenstein, I think, and two that enhance space part construction - one is 25% and the other 100%. Plus there's some that enhance production, and city states that enhance production. A science victory is a production victory.

All-in-all my game went better than I could expect, but it's always beatable.

sortimat wrote:

Barbs have been nuts.

arabia and scythia declaring a joint war against me around turn 100 really slowed me down more than anything.

I'm pretty sure that happened to me too, same two civs around the same time.

Nearing the end now. 211 doesn't seem as far away as I thought initially (but I have just passed it, so certainly not beating it). Things really speed up toward the end. I'm not getting all the useful Great Persons though, simply because I'm going to finish before that.

I had the Arabia+Scythia war as well. And then later Brazil + Scythia I think it was. With Norway joining in a little later.
Wasted so much time taking Brazils capital, lots of natural defenses around it.
It has turned out to be one of my best cities at least, so not totally wasted.

Turn 232.

Spoiler:

IMAGE(http://www.shadout.dk/games/civ6/civgame2-1.png)
IMAGE(http://www.shadout.dk/games/civ6/civgame2-2.png)
IMAGE(http://www.shadout.dk/games/civ6/civgame2-3.png)

Spoiler:

I think near the end I was generating about 45 sci GP points per turn. I also bought GPs with gold, because I don't do religion - not past getting a desirable pantheon. Religion buying of GPs can be a decent strategy, but I think the holy sites would take too much away from production and other more useful districts to be worth it. In general...

Commercial and Harbors are the top districts, mostly because they provide a good resource (gold and production) and they both give you a trade route. Internal trade routes are king and you should always have the max running. Food and production are more valuable than the gold from international routes.

Industrial is a close second, because production is the most valuable resource in the game.

Science is next, because you need tech.

You should have commercial, science, and industrial in every city. +Harbor if seaside.

Theater districts here - usually not necessary beyond a few unless going for a cultural victory. I didn't build any, but I probably could of used one or two. My culture was pretty pathetic, but I didn't need much more beyond democracy, which I got pretty late.

Entertainment districts are also situational. I built one in this game, with the Coliseum wonder, and I think the wonder hit 4 cities, so that's like +24 amenities. Every city went from barely happy to ecstatic across my empire, and stayed there.

Encampments are ok, and you probably only need one or two. I survived this game with 0, until the end when I was just putting them down to avoid clicking anything but next turn as I built my last stage.

Aqueducts and neighborhoods as needed. If you plant on rivers you can probably skip aqueducts in those cities, especially if you keep your builders building - most improvements provide .5 housing. I think I ended up building them in all cities because of how I happened to tech (hoods were late) and I ran out of things to build.

Holy sites are pretty much a waste unless you have a faith based strategy in mind.

Aerodromes suck because flying units suck.

Spaceports are obviously needed for a science victory, and a waste otherwise. The max you should ever have is 3.

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