General VR Catch-All

polypusher wrote:

Looking hard at Raw Data. How intense is it?

It's pretty intense for me. Difficulty is fairly high--I'm still stuck on mission 2. Tons of guys and different kinds of enemies. Lots of ducking behind cover and strategic teleshifting, timing out reloads, or just dropping your gun and punching the hell out of guys who get too close. Really like it a lot.

Trials on Tatooine releasing this Monday for free!

Got RawData, yeah its intense

If anyone wants some co-op hit me up: http://steamcommunity.com/id/polypusher

I just picked up Raw Data tonight. Completed the first mission with the gun wielding guy and had a blast. Then, I tried the sword dude and I don't get it. Swinging the sword is clunky, but throwing it is even harder. Maybe I just need more practice with it. I'm not a big fan of the grip buttons on the side of the controller.

Very intense game and more polished than most Vive games. Worth the price imho.

I'm looking forward to trying out the co-op. I'll friend you up Poly, and if anyone wants to friend me up I'm Propagandalf on steam.

Propagandalf wrote:

I'm looking forward to trying out the co-op. I'll friend you up Poly, and if anyone wants to friend me up I'm Propagandalf on steam.

Like ten people show up with your screen name. Add me: warriorpoet897. I'll be on tomorrow for some coop.

Only one with Triumph though!

I think someone joined my game earlier, but the audio on the mic wasn't very good, then he left. I was enjoying just messing around with the target practice. Competitive target practice would be a fun break from zombie half-robots jumping on your face.

Edit: Also, it's clear I need a couple of VR sweatbands if games like this are what I'm playing for the next few years.

Battle Dome and Raw Data are ridiculously good. They are very different experiences but I end up losing myself in the world of both ducking behind cover and hyper alert to threats.

When do we start a GWJer VR multiplayer night? Raw Data is only 2 player co-op but a Battle Dome or Hover Junkers group would be fun!

polypusher wrote:

...zombie half-robots jumping on your face.

Those things are so annoying.

TrashiDawa wrote:

Battle Dome and Raw Data are ridiculously good. They are very different experiences but I end up losing myself in the world of both ducking behind cover and hyper alert to threats.

When do we start a GWJer VR multiplayer night? Raw Data is only 2 player co-op but a Battle Dome or Hover Junkers group would be fun!

Yeah, that'd be cool. I've only played a little battle dome and my thoughts were it would be much cooler with Goodjers. It didn't seem to have much support to managing and adding friends though, unless they've updated it since then.

I haven't tried hover junkers yet, is it easy to add friends to your team in that game?

I've got Hover Junkers and Raw Data but I'll buy Battle Dome if we get a thing going on. How do we organize it? In bad with getting game nights going.

Anyone tried DolphinVR emulator? I got it up and running following this walk thru:

I tried Metroid Prime and it's really neat, but I quickly got motion sickness.

I've put a bunch of time into Dolphin. Wind Waker works great. Mario Kart in first person is wild.

F*ck UPS. F*uck them in the @ss.

OK, I feel better now.

My long back ordered Rift shipped last month. As I wasn't going to be in town to receive it, I called up my local UPS store to see if they'd hold it for a few weeks until I got back. "Sure, no problem!" I was told. So I went online and redirected my Rift to the store. After I arrived I called the store and reconfirmed that they would hold it for me until I could pick it up today.

Yeah, they didn't. In fact, they returned it back to Occulus last Monday. It arrived in Kentucky this morning.

Occulus doesn't seem to have any phone support (unless you know better?) so I opened a ticket. I've a sinking feeling that my order my get cancelled. Anyone know what the wait time is like now?

Add to that my 980ti going tits-up while I was away AND Best Buy f*cking up my 1080 order - should have arrived last week, now *may* arrive this week - and this has proved to be one excellent day. We won't go into our internet being down or finding a dead battery in my car when we got back, as that would be silly...

This rant brought to you by UPS, Best Buy, and Comcast.

You might need this.

Good news Moggy, their shipping time is three business days now.

merphle wrote:

You might need this.

OK, that actually helped!

Certis wrote:

Good news Moggy, their shipping time is three business days now.

Very good news!

The funny thing is, everyone talked and complained about Oculus having exclusives, but I find many games on Steam being Vive exclusive. A lot of this is probably due to the motion controls, but it's kind of frustrating that there are so many games that sound interesting, but are not supported by the Rift.

Because the Vive games are mostly, if not entirely, using the OpenVR libraries in Unity and Unreal, the games will rather easily port over to Oculus. For most games it will be a relatively easy transition. So the problem is that the Oculus Exclusive games, even if they technically might be easy to transition, will not be allowed to for some time. And I dont think it's been made clear how long that is, but its most likely a year.

BGFH wrote:

The funny thing is, everyone talked and complained about Oculus having exclusives, but I find many games on Steam being Vive exclusive. A lot of this is probably due to the motion controls, but it's kind of frustrating that there are so many games that sound interesting, but are not supported by the Rift.

They're only exclusive in that the Vive has some more robust features (mostly motion controls at the moment, but some intense 360 degree game devs say their games just won't work due to tracking issues on Oculus even with a second camera). But it's different in that it's not Valve buying off exclusives console-style. It's the devs choosing by what kind of game they want to make.

BGFH wrote:

The funny thing is, everyone talked and complained about Oculus having exclusives, but I find many games on Steam being Vive exclusive. A lot of this is probably due to the motion controls, but it's kind of frustrating that there are so many games that sound interesting, but are not supported by the Rift.

Any game built for room scale can't be played on rift.

I looked at the last 3 pages, sorry if this was already answered. The room I plan to use for VR is a 9'x6' room. With a desk I will have 6'x6' of open space. This space is walled in so there is no fudge room. This is slightly higher then the minimum requirements for room scale but it seems that it is recommended to have more. Anyone using the HTC Vive in a similarly sized space that can give me your feedback? I keep bouncing back and forth between the Vive and the Rift but it is all based on the room scale experience.

kazar wrote:

I looked at the last 3 pages, sorry if this was already answered. The room I plan to use for VR is a 9'x6' room. With a desk I will have 6'x6' of open space. This space is walled in so there is no fudge room. This is slightly higher then the minimum requirements for room scale but it seems that it is recommended to have more. Anyone using the HTC Vive in a similarly sized space that can give me your feedback? I keep bouncing back and forth between the Vive and the Rift but it is all based on the room scale experience.

When I first got my vive I was using it my office about 5 ft X 7 ft. It worked fine. However, you could tell in most games that having a bigger space would be better. I then got rid of my guest room and now use that 9X10 ish. So the games certainly work in that area, but it will limit you some. Their are also a few games that require bigger area. However, you will still get the room scale feel.

Yeah you're looking at the bare minimum, and its enough to have plenty of fun, just pay attention to the minimum space requirements when considering a game. Thats about the same area I have and I'm able to play just about anything.

Mostly devs don't have a minimum size but some do, they may put a button you need to interact with inside your wall without any way to move yourself closer, for example. Then you're hosed.

kazar wrote:

I looked at the last 3 pages, sorry if this was already answered. The room I plan to use for VR is a 9'x6' room. With a desk I will have 6'x6' of open space. This space is walled in so there is no fudge room. This is slightly higher then the minimum requirements for room scale but it seems that it is recommended to have more. Anyone using the HTC Vive in a similarly sized space that can give me your feedback? I keep bouncing back and forth between the Vive and the Rift but it is all based on the room scale experience.

My current space is 2x2 meters. It's tight but it works and is still a joyful experience. I think a 3x3 meter space would be the sweet spot.

I recently discovered that Oculus may be charging a little more for some games in their store. I was looking for something interesting to play the other day, and grabbed The Assembly in the Oculus Store, fun game by the way. I later saw the same game not on sale in Steam for $10 cheaper. I looked at a couple other notable games, and found one or two more that were priced higher through Oculus.

Just a heads-up to check even the regular prices on both Steam and Oculus for pricing. I'm not sure why Oculus is charging higher for some games.

I just played some Zero-G VR and found it pretty fun. It's a space game where you fly through rings and try landing inside of a spaceship at the end of each level. It's actually pretty fun, especially for a game where you fly through rings. I usually hate those.

I'm also interested in the non-gaming uses of VR, and was pretty impressed with Apollo 11 VR. Most of it is just watching, but there are a few sections where you get to control something, my favorite of course was walking around on the moon. I actually like the idea of documentaries done in VR, if done well.

BGFH wrote:

I'm not sure why Oculus is charging higher for some games.

I'm not surprised. I actually can't bring myself to spend any money on the Oculus store even though there are some games I want. My Oculus is gathering dust as a result.

Hi all,

I thought you might be interesting in hearing about my VR debacle since The Conference Call is the primary reason I’ve stumbled into this rabbit hole to start with. I was interested in VR, but hadn’t ever tried it. After hearing their lengthy discussions on it, I jumped in, ordered an Oculus Rift, and patiently waited. Even though Shawn canceled his order in lieu of a Vive, I hoped that with the Facebook money behind Oculus, they would have their sh*t together and I’d find more widespread support.

When it finally arrived, I was duly impressed and amazed. For a bit. I quickly noticed that when the image was dark, the top third of the left screen couldn’t achieve true black, but was rather a mottled, dark greenish mess, and it had quite a few bright green stuck pixels. This made for a rather unpleasant experience whenever it was very dark, and there was plenty of that in, say, the Apollo 11 VR Experience. I contacted Oculus support on July 11. They asked for a photo of the problem. Even as a professional photographer, getting anything resembling a useful image of a dark screen through heavy optics is an exercise in futility, but I did my best and actually came up with an image where at least you could see the left side was slightly brighter than the right.

In addition to the hardware issues, the software is a mess. Several times, the Oculus client has been unable to launch because it “can’t reach the Oculus runtime service.” The only way I’ve been able to reliably remedy this was a complete Oculus reinstall (which I’m doing as I write this for the third time). Game support has been a bit woeful compared to the Vive, and I was disappointed that IL-2 Sturmovik won’t ever support it unless they do a DirectX rewrite, which doesn’t seem to be in the cards. (Admittedly, I probably should have done more research.)

It’s now July 23rd. The last I heard from them was on the 18th telling me that they haven’t yet had time to review my case. This is all really unacceptable on every level, especially for a $600 piece of hardware. It looks like Shawn made the correct call and I’ve asked for a refund, assuming they ever actually get to my case. If I do manage to make the switch to the Vive, hopefully Revive can bridge the few gaps, but on the whole, I’d say Shawn got it right, and maybe I can save you some headaches of your own.

Wow! Sorry to hear you are having so much trouble. Knock on wood, but thankfully so far I've had a very smooth Oculus Store experience. In fact, I find things a bit more inconsistent when trying to play some Steam games that support the Rift. Some work fine, and others don't appear properly, or just won't load in the Rift at all. I've purchased some items through Steam, and through Oculus. Part of me wants to use the Oculus store because I've had a smoother experience getting things to just run, but I'm really going to watch both sources before buying a full priced title. I was rather annoyed I paid a $10 premium for the same game on the Oculus Store. I let people here and on Twitter know to watch that in the future.

I really like the Oculus headset, and quite a few of the games and experiences. I'm not concerned about room scale VR now because I don't have the room. I'm fine playing with keyboard and mouse or a controller. I'll likely get the touch controllers when they're available and use them in games that support them in sitting and standing modes.

Oculus really does need to get its sh*t together though and handle their customers well. The botched launch, mixed messaging, and your support experience is frustrating.

All that said, I still really like my Oculus Rift and have had a lot of fun in both games and other types of experiences. I'm sold on VR working very well for some things as a new medium. I really like the interactive tour/documentary stuff. Foo VR should be great when it fully launches, and I look forward to more educational or other experiences in the future. A front row concert seat would be pretty great too.

did anyone catch the Mr. Robot VR thing the other day? Sadly I was at work and couldn't watch it on my Rift, but did catch it via Google Cardboard on my iPhone. It was actually pretty cool, and not a throw away experience. They did a good job with the story flashback to the overall story of the show. I really want them to make it available again, so I can watch it on a better headset. Going back to
Cardboard is a little tough now that I've lived in a clearer version of VR for a while now.

Methedras wrote:

I quickly noticed that when the image was dark, the top third of the left screen couldn’t achieve true black, but was rather a mottled, dark greenish mess, and it had quite a few bright green stuck pixels.

Without actually seeing your screens, what your describing sounds like mura and is normal. The Vive has mura correction but you can still see t if you're looking at it. Stuck pixels are not normal of course. I had four on my Vive but they somehow fixed them with a software update. I know that sounds like science fiction but it's not. If you have the room I'd strongly suggest the Vive over the Rift (I have both).

I think the Mr. Robot thing will be made permanently available next week sometime