Doom Catch-All of Doom

Redboxed this and made it through the campaign last night. Now THAT, was some serious fun. Loved every second of it. No desire for MP/custom maps, however. Might give it another look down the road when we're sure to have some inevitable Bethesda single-player DLC. Great game.

I'm impressed by how some of you are shotgunning the campaign on a rental. I'm still maybe halfway through and I've spread out my play over the last week. I think I do get a bit obsessive when it comes to scouring the area for secrets, nevermind that I've been missing half of them so far!

The Rune Trials are the best/worst thing so far. They quickly become quite challenging and aggravating but each time I keep plugging away until I beat them.

I also put some time into the MP. Nothing serious, maybe hit Level 7 or 8 this afternoon. It's growing on me. I don't find it nearly as offensive as I did during the beta. It IS quite fun playing marine dress-up and that's helped a lot by how rapidly things unlock with each level gain.

I wanna make sure I finish this before Mirror's Edge Catalyst comes out, so can someone who has finished it tell me how far I am along? I'm at the

Spoiler:

destroyed Argent Facility.

Halfway-ish.

I'm crazy. All I want to do is jump back into MP tonight to run around like a madman and unlock more armour pieces.

Hopped into some TDM again last night and despite everything I am enjoying this mess of a multiplayer mode. Amazingly I have yet to grab a demon rune this whole time. Some day... And crazily enough, this is something I look forward to playing now. The bizarre insta-melt deaths can be annoying but I also think there's just display lag or awareness issues on my end. I've started to really pac-man those armor pickups to ensure I can last at least one 1v1 firefight.

Just unlocked the Combat Shotgun last night. I haven't settled on a best loadout out but I did have some better success pairing up the Burst Rifle and Super Shotgun. Now that I've got the combat shotty and it has the grenade attachment, I'll probably drop the super and see how that goes.

I keep hearing how wonderful the Hellshot is but I find it completely miserable. No stopping power whatsoever.

EDIT: Riiight, I also wanted to try the exploitative combo of Combat Shotgun + Super Shotgun and constantly swapping between the two to bypass the latter's slow reload time.

Dumb question, but what do the two icons directly below the word "exploration", to the left of the "secrets" counter, on the map represent?

Seems as though they work like an overall map progress indicator, but if so why are there two icons?

BTW: My new GTX1080 just destroys this game. Constant 60 fps on ultra settings with max AA. Only problem is now I'm thinking I should upgrade to a new monitor with a > 60hz refresh rate...

I hope that Doom's save files are synced with the cloud, because I just got a new PC with a gtx970 .

Looking forward to cranking the game a bit after turning everything down to minimum and shrinking the resolution...

doubtingthomas396 wrote:

I hope that Doom's save files are synced with the cloud, because I just got a new PC with a gtx970 .

Looking forward to cranking the game a bit after turning everything down to minimum and shrinking the resolution...

They are indeed pushed to the cloud.

Serengeti wrote:

BTW: My new GTX1080 just destroys this game. Constant 60 fps on ultra settings with max AA. Only problem is now I'm thinking I should upgrade to a new monitor with a > 60hz refresh rate...

4K, do it!

Serengeti wrote:

Dumb question, but what do the two icons directly below the word "exploration", to the left of the "secrets" counter, on the map represent?

Seems as though they work like an overall map progress indicator, but if so why are there two icons?

Those icons are the weapon upgrade tokens. There are minor secret areas (which contain extra health, ammo and armour pick-ups, maybe even a new weapon that you'd normally get later on) in the levels that aren't called out in the UI as bonafide Secret Areas but finding them counts towards your Exploration score. Fill up the rings that surround each token and you'll be rewarded with the token.

Serengeti wrote:

BTW: My new GTX1080 just destroys this game. Constant 60 fps on ultra settings with max AA. Only problem is now I'm thinking I should upgrade to a new monitor with a > 60hz refresh rate...

Ballin'!!

So after about 15 hours of screwing around, I finally finished the single player campaign. What a fun ride, and the credits were entertaining too. Very, very nice effort on the SP, and I hope we'll see some more in the future. Now to switch my efforts to a crunchy RPG.

Maclintok wrote:

Those icons are the weapon upgrade tokens. There are minor secret areas (which contain extra health, ammo and armour pick-ups, maybe even a new weapon that you'd normally get later on) in the levels that aren't called out in the UI as bonafide Secret Areas but finding them counts towards your Exploration score. Fill up the rings that surround each token and you'll be rewarded with the token.

Awesome, thanks!

Don't know if this still applies after the 1.03 patch but at least in v1.02 you can run and jump and mash the pick up button (R3 on PS4) to grab on to one of the moving weapon upgrade drones. You'll clip through it and move with it but that way you don't have to try and figure out where it went and generally get a free secret out of the deal and a weapon mod.

Confirmed: the double-shotty loadout in mutliplayer is pretty sweet. I can see myself having more consistent If I can start getting the rhythm down. I need to check again if I can get a control scheme that allows me to bumper jump and have weapon swap on R1.

My goodness, it's quite the soundtrack and this usually isn't my cup of tea. There's a playlist with time markers included. I particularly like the track "Olivia Pierce".

I just wrapped up my Nightmare playthrough. Didn't 100% it but I did with the first Ultra-Violence so I'm okay calling it done.

Maclintok wrote:

My goodness, it's quite the soundtrack and this usually isn't my cup of tea. There's a playlist with time markers included. I particularly like the track "Olivia Pierce".

Mick Gordon is the #1 reason I love this game among many great reasons. He threw in this little easter egg, too (soundtrack in a spectrogram):

IMAGE(https://pbs.twimg.com/media/Cjl2mXQXAAABi64.jpg:large)

silentsod wrote:

I just wrapped up my Nightmare playthrough. Didn't 100% it but I did with the first Ultra-Violence so I'm okay calling it done.

Congrats, silentsod! That's quite the achievement. I'm still plugging away on Hurt Me Plenty and I have died far more often than I care to admit.

I have a question: do they treat Nightmare as a New Game+? Did you get to keep any of the Runes, stat upgrades or weapon upgrades? My guess is no but since the Nightmare difficulties are only unlocked by completing a lower tier I figured they might try to carry over something.

I plan to replay on Nightmare regardless.

Maclintok wrote:
silentsod wrote:

I just wrapped up my Nightmare playthrough. Didn't 100% it but I did with the first Ultra-Violence so I'm okay calling it done.

Congrats, silentsod! That's quite the achievement. I'm still plugging away on Hurt Me Plenty and I have died far more often than I care to admit.

I have a question: do they treat Nightmare as a New Game+? Did you get to keep any of the Runes, stat upgrades or weapon upgrades? My guess is no but since the Nightmare difficulties are only unlocked by completing a lower tier I figured they might try to carry over something.

I plan to replay on Nightmare regardless. :)

To answer your questions - you are correct in your assumption about the unlocks not carrying over. The collectibles I think do show up as unlocked (IIRC) but none of the gameplay parts do. The good news is this makes the combat interesting again as you're not completely OP, the bad news is that the beginning of the game is a little rough as any old enemy swiping at you can ding you for half your health.

Not enough people are playing the best single-player FPS campaign in a long, long time.

The game is fun and all but the first person platforming session in the argent tower almost soured me on the whole package.

I found the double jumping and platforming to generally be forgiving unless you were striking off the beaten path. Note, I think Super Meat Boy is really great; played through Ori and the Blind Forest, Fly'n, and a number of other difficult platformers

I ended up on the far pipe where there were no platforms (I thought maybe there would be a secret... right across from the other secret) from the initial jumping on point and was able to jump my way around the support beams to get to where I could reach a platform with no problem.

*shrug* Much like the Tomb Raider reboot they clearly mark your path for you so between it being forgiving in terms of distance and that I have to say the platforming was pretty good!

I agree. First person platforming has a well deserved bad reputation, but I thought it was fine in Doom.

This is next up to play! So glad to hear about all the fun you are all having!

Love the commitment from the iD on this to improve multiplayer!

http://www.polygon.com/2016/6/10/119...

whispa wrote:

Love the commitment from the iD on this to improve multiplayer!

http://www.polygon.com/2016/6/10/119...

Nice! Real nice! It would also be great to see a single-player DLC drop in the next 6 months but yeah I'm excited to read id isn't going to let the MP mode die on the vine.

I have nothing really to add to this thread except that this game is f'king awesome. Never would have purchased it for myself but my buddy with whom I gameshare got it last weekend.

I've been plugging away about an hour or two a night at it and I still don't think I'm all that far in. I think I'm still on Argent Tower. But it's a fun game to just pick up and put down at will, I don't feel the need to wait for story breaks (Doomguy listens to talking, then blows sh*t up). I even play little chunks in the morning before I go to work, a combat encounter or two.

I'd like to try the multiplayer here eventually. I've heard it's hot garbage from the "game media" but if it's anything like the single player in terms of movement and mechanics then I think it should at least be decent.

I agree, Evo. It's the perfect pick up and play game. Personally, it's a little draining to play more than an hour at a time. Back when there was a regular cadence of finding gore nests, those acted as really nice waypoint markers.

I encountered the second boss fight yesterday and quit in frustration. The first boss was a cakewalk but this guy is exponentially more tedious. I've progressed to his "second stage" and with the amount left on his health bar I have no doubt there is at least 2 more stages to go with probably a standard "surprise! you thought I was dead but I'm not!" final stage.

Yea, those boss fights were really, really tough. Speaks volumes for a game when I'm having so much fun I happily endure getting gibbed for quite a while just to figure out the right strategy.