Doom Catch-All of Doom

garion333 wrote:

Move to the US. Save $20. Problem solved.

You're welcome.

I would but I'm afraid your future President will build a wall preventing me from visiting my family.

Vector wrote:

I would but I'm afraid your future President will build a wall preventing me from visiting my family.

If he becomes President, you all are the ones that are gonna need to build a wall.

*Legion* wrote:
Vector wrote:

I would but I'm afraid your future President will build a wall preventing me from visiting my family.

If he becomes President, you all are the ones that are gonna need to build a wall.

classic!

*Legion* wrote:
Vector wrote:

I would but I'm afraid your future President will build a wall preventing me from visiting my family.

If he becomes President, you all are the ones that are gonna need to build a wall.

Yeah...going to...not currently building...going to...

This thread took a slight turn, heh. That Hell portal doesn't seem like such a bad situation anymore. Chin up, Doom Marine!

Podunk wrote:
Coldstream wrote:

29.97 fps?! Luxury! In my day we had to wait for the screen to redraw one line at a time, all the while hoping that the video driver wouldn't wobble and fall out of high memory!

Video driver?! Back in my day no one had a dedicated GPU and the game audio was splatty garbage emitting from a tiny PC speaker but that one rich guy in our dorm had a Sound Blaster and the shotgun sound and General MIDI Pantera rip-offs sounded sooooooo smooth

Ahh the good old days of DOS=HIGH and EMM386. I used to know a guy that owned a DJ business and had a massive board he used for mixing. We went over to his house one time when he had the original Doom running through it and the sound was amazing. The gun blasts would shake his little one bedroom efficiency, not to mention drive his neighbors nuts. and The music sounded like he had a live metal band playing.

I find myself wanting longer and longer combat sequences in the game. They're just so damn good! I'm disappointed when combat ends, even if the traversal/exploration is enjoyable the fights have such rhythm and challenge.

I can't get over how much I'm loving this campaign. Run and Gun polished and boiled down to golden, gory deliciousness. Much better than I thought it would be.

I bought this for my brother and I. I had totally forgot there was no campaign co-op. Much sadness. Hopefully I can find a way to install a SnapMap mod with the levels redone in it for co-op simulation (or better yet, the original levels remade).

I also regret getting it for the Xbox. It's too fast for me to line up a shot with amateur controller skills. I am doing better at melee'ing everything rather than trying to shoot it. Xbox needs to come out with a keyboard and mouse driver soon. The Master Race that uses consoles to connect with distant family needs them.

My poor 10k DPI FPS mouse is in the corner crying as I keep shooting demons in the crotch because I cannot target their other heads.

Wasn't interested in this, then heard all the raving across the two Giant Bomb podcasts and got interested. My buddy works for one of Bethesda's studios, so hooked me up with a dirt cheap copy yesterday. After E1M1, I'm convinced. This is pretty damn awesome.

It does make my video card creak a bit, which, thinking about it, is very Doom anyway. I hang out around 40fps on High settings at 1080p, which is totally playable, but this is the first game that's really making me eye those 1070s.

Fun side benefit: also realized that buddy can hook me up with a dirt cheap copy of Dishonored 2 in the fall. Woo!

GoldenDog wrote:

I also regret getting it for the Xbox. It's too fast for me to line up a shot with amateur controller skills. I am doing better at melee'ing everything rather than trying to shoot it. Xbox needs to come out with a keyboard and mouse driver soon. The Master Race that uses consoles to connect with distant family needs them.

I have it for PS4. I found turning down the horizontal camera speed has helped my aim a lot

I just wrapped up my playthrough on Ultra-Violence and yeah, that was a killer SP campaign.

This and Wolfenstein: The New Order have been shining examples of old school gameplay brought forward into the modern age. They were also both far beyond the expectations I had for them in terms of moment to moment action.

silentsod wrote:

I find myself wanting longer and longer combat sequences in the game. They're just so damn good! I'm disappointed when combat ends, even if the traversal/exploration is enjoyable the fights have such rhythm and challenge.

There are some SnapMap examples that have longer combat with chained spawners (the AI can only handle about twelve active monsters at a time) and I think that the single-player times it pretty well for me. That combat is exhausting. It's absolutely amazing and I love it, but at the end, when the music fades out, I find myself taking a deep breath because I probably wasn't doing much of that for the last two or three minutes. I think I'd burn out if encounters stretched too much longer.

Ed Ropple wrote:
silentsod wrote:

I find myself wanting longer and longer combat sequences in the game. They're just so damn good! I'm disappointed when combat ends, even if the traversal/exploration is enjoyable the fights have such rhythm and challenge.

There are some SnapMap examples that have longer combat with chained spawners (the AI can only handle about twelve active monsters at a time) and I think that the single-player times it pretty well for me. That combat is exhausting. It's absolutely amazing and I love it, but at the end, when the music fades out, I find myself taking a deep breath because I probably wasn't doing much of that for the last two or three minutes. I think I'd burn out if encounters stretched too much longer.

I happen to be the sort of person who becomes increasingly engaged and amped (this is a very different experience to, say, clutching out a 1vX in CS:GO) and aggressive the longer the fight is going on as the challenge continually ramps. So, for me, I don't want a break, I want nonstop action.

So after putting about 9 hours into the game over the weekend (and having a blast doing it), I've discovered that I'm only a little more than halfway done on the levels (Advanced Research Complex, currently). Clearly I spend way too much time dicking around trying to find the secret stuff, and not enough time gibbing demons. I'm definitely happy with the experience, though I have little to no intention of touching the MP.

Got home a few hours ago from my week vacation in Florida. So much good has been said about the single player that one of the first things I did when I sat down at my computer was buy this game (using a 20%off code at Green Man Gaming). Hopefully I'm still up when this finishes downloading in a couple hours.

EDIT: Game installed. E1M1 done. Mmmmmmm... soooo good.

Also getting this as soon as I come home from long weekend vacay. The pile can wait a bit longer!

Coldstream wrote:

Clearly I spend way too much time dicking around trying to find the secret stuff, and not enough time gibbing demons.

Around there I stopped really looking hard for secrets, and while this game is great I kind of regret not taking my time more--the grind of constant, pretty samey fights is getting to me and I've put the game down for a little while. With the entire bestiary revealed, I'm getting to the point where fights are just about what order enemies spawn in and what the arena looks like, and those aren't quite enough; when you have three mancubi rolling at you in every encounter, you just know what to do (and the answer is "gauss cannon, siege mode" or "chaingun, mobile turret") to a degree that makes it a lot less engrossing to me.

Also, the Hell levels are pretty boring--way, way too much brown. I wish they'd gone to Earth instead and done up a DOOM II.

I'm a bit upset that I missed the super shotgun if I missed it initially is there a way to get it later.

Every weapon shows up a bunch of times.

What difficulty level do you all prefer? Normal? Ultra Violence?

Ultra-Violence requires actual planning in terms of movement/positioning, ammo, and weapon usage; as well as picking up power ups at the appropriate point in time.

Edit: If you are going back for collectibles/achievements the upgrades and runes that are applied (you keep them) make prior levels utter cakewalks on UV. Doesn't keep me from regularly leaping into the abyss and dying that way, of course.

Yeah I started on ultra violence and promptly switched to Hurt me Plenty soon after the title card. The respawn load times are not insignificant in the PS4. A good motivator to stay alive but I knew I was going to die often enough to get irritated by this.

Playing this with the 5.1 headphones blew my socks off. The sound design and production is outstanding.

Maclintok wrote:

The sound design and production is outstanding.

This. Every time I think about playing I know I need to get my headphones and turn the lights out. It's a perfect game to play a small segment, get a check point, then take a break or continue on.

Just finished the foundry and don't know that I've had such a thrilling, heart racing experience in any game for a while. Being down to 1 health with almost no ammo and two of the giant guys (hell knights) chasing you only to glory kill the first and then chainsaw the second with the last of your fuel, all with the raging soundtrack in the background/foreground, perfection. Had me fist bumping little funkoguy marine myself!

I'm stuck in the Foundry right now, lol. There are locked doors everywhere and it feels like I've retraced my steps about a dozen times now. I even found one little secret...

Spoiler:

Original Doom map!

...thinking that would open up a path to real progress, but no. I've taken out half of the Hell nests. I just haven't found any more key cards.

There is a ledge that looks like it could be accessible from atop a crate but I can't seem to grab a hold of it no matter how many times I try the jump. That is literally the only plausible route I've spotted at this point.

I will have to sleep on this and return tomorrow night. If I'm still wandering around like a headless chicken then.. sigh... I may need to implore you all for some straight up spoilers.

I was stuck at the same place for a short while, I believe. What I missed was:

Spoiler:

Right near where you start the level, at the point where you enter the huge main foundry room, there's another way in the other direction (in the room with the weapon-upgrade drone) that took me way too long to find. At the end of it was the keycard I was missing.

I need to try playing this with my 7.1 headphones on. I don't know why I haven't yet. I also find myself not playing unless I know I have the hour free that I'll need to clear the next level. Stopping in the middle feels wrong to me.

nako wrote:

I was stuck at the same place for a short while, I believe. What I missed was:

Spoiler:

Right near where you start the level, at the point where you enter the huge main foundry room, there's another way in the other direction (in the room with the weapon-upgrade drone) that took me way too long to find. At the end of it was the keycard I was missing.

Thanks! I think I know what room you're talking about:

Spoiler:

Got the dead guy's arm and opened access to one of the monster nests. Seemed like a dead end area after that so I went back out to explore the giant foundry room. I'm very doubtful I missed a keycard but I will return there tonight!

Jeebus am I blind sometimes. The yellow keycard was hanging off that corpse the whole time. For some reason I thought I had pillaged that one already.

360gameTV has a really good series of videos on YouTube that show all of the secrets, keycards, etc. in roughly chronological order. If you get stuck, I recommend taking a peek (they're well-labeled so you don't have to spoil stuff you haven't seen), because this game thrives on pacing and getting stuck on something like that--I got stuck on the same exact one--is a real drag.