Streamers with jobs

1Dgaf wrote:

I know. I've been in touch with a chap at YT and he wasn't able to sort it out. I can upload normally again in February. It happened because I streamed The Phantom Pain when I got it from the rental place, a couple of days before the official release.

Did Konami make a CID claim against the video? YouTube has no policies against streaming pre-release software, but this can happen if your account gets too many CID takedown claims.

I don't know what CID is, but its from Konami and is listed as a.copyright strike. First one I've had. Other videos of mine about Ground Zeroes have been monetised by them - and other channels were streaming Phantom Pain - yet some auto system flagged this.

CID = ContentID

Strange that they did a copyright strike instead of just a removal or monetization. Sorry to hear about that.

You've got to contest it. I had the same thing happen to me over some stupid music in an X-Wing vs. TIE Fighter video from ages ago.

Veloxi wrote:

You've got to contest it. I had the same thing happen to me over some stupid music in an X-Wing vs. TIE Fighter video from ages ago.

I heard this from someone at work too.

A lot of content owners don't fully understand how to use ContentID, and they will initiate the wrong kinds of strikes by mistake. YouTube is working to do better at educating, but until everyone fully understands how the system works the best course is as Veloxi says.

About to play Rise of the Tomb Raider at www.twitch.tv/hatchetjob

and its crashed the Xbox.

Twitch wont let me stream tomb raider. it starts, then glitches out with a buzzing sound and then reports the game isn't supported. anyone else have this issue?

Rise Tomb Raider at www.twitch.tv/hatchetjob

I found out what was crashing Twitch on the Xbox ONe when I tried to stream Tomb Raider. I was attempting to stream from the title screen, which didn't work. However when I entered the game menu proper and set the streaming options, streaming worked. A bit odd, but here's the playlist

https://www.youtube.com/playlist?lis...

About to play Rise of the Tomb Raider at www.twitch.tv/hatchetjob

Hello Seattle, I'm listening.

Let's Play Rise of the Tomb Raider www.twitch.tv/hatchetjob

Let's Play Rise of the Tomb Raider/www.twitch.tv/hatchetjob

Cross posting from the Demon's Souls & Dark Souls 1&2 threads.

I'm going to be playing the Souls series on Twitch starting Jan 2. I will not be playing Bloodborne even though a lot of people view it as part of the series.

I start with Demon's Souls tomorrow at 10 a.m. Pacific time.

If you would like more info I have my twitch account and twitter linked with my Service Identities.

Why not YouTube Gaming as well? Widen your audience.

Takes a lot of bandwidth to throw out two stable streams. Most people only have enough upload for one at reasonable quality.

There are services like restream.io, but they're not very consistent.

Good point.

I'm dabbling a toe in these waters, and it's been a challenge. I may just endear myself to the next several generations by editing/rewriting what little documentation I've been able to find out there because it sucks hard enough to unbalance the HVAC.

I've started up at http://www.twitch.tv/momgamer

I've been experimenting with one feature at a time, trying to get a handle on how things work together. Tonight's was figuring out how to stream a game and an audio file at the same time. So I was playing Minecraft on my PC to a fan-remix of the Mass Effect trilogy. It was surprisingly fitting.

I don't have enough settled to know when I'm going to get a serious thing going. Probably not until after PAX South. I may try to run some stuff from there, but we'll see.

If anyone has any suggestions about topics or about what to do or to say, I'd greatly appreciate them. Unless anyone would actually be interested in another badly conformed dissertation on branch mining at bedrock-depth, which was all I could really come up with for dialog.

I bought Project CARS on the Steam Sale, and I'm driving around Silverstone in their Formula 1 equivalent car with a Logitech G27 racing wheel. Come watch the disaster!

http://twitch.tv/nsmichael

NSMike wrote:

I bought Project CARS on the Steam Sale, and I'm driving around Silverstone in their Formula 1 equivalent car with a Logitech G27 racing wheel. Come watch the disaster!

http://twitch.tv/nsmichael

I got the notification e-mail that you were playing Project CARS and I popped in for a bit--I was going to ask you what track/car you were playing but figured you were paying more attention to the track. I've been piddling around with it over the weekend and the game is just as good even you don't have that sweet set up you got.

At one point you were talking about having a bit of a competition with your friends--I'm guessing that it is more of a couch thing where you guys all take turns running laps like we did last weekend? I'm just wondering if there'd be any way for me to get in on that when they happen even if I can't be right there. Racing games are nice and all, but the competition makes it a little better for me

I think we could figure something out, Cpt. We haven't planned anything yet, but we'll let you know.

Wanted to take a moment to talk about an alternative to Twitch.tv for anyone who might be interested.

About 10 months ago, I discovered http://beam.pro which was in Beta at the time. They were unadvertised at the time - growing only by word of mouth. But they were working on making a streaming service that was different. Starting with making sure latency between the action in the game, and their chat was as low as possible.

Now, I was never one who was particularly "up in arms" when twitch changed their protocols and delay went up to 20+ seconds. I was still having fun, I was still interacting. They'd fix it eventually. It was fine.

... or so I thought until I got back into an environment where 3 seconds of lag feels like a slow day again. I've had sessions on Beam (usually when playing something I can broadcast at 60fps (more keyframes makes the service less latent apparently) ) where the latency seems closer to one second.

Two weeks ago - beam.pro went into full launch. And they've had a few surprises they've been working on. Including the beta release of software to allow for fully interactive streams. Combining a test broadcasting protocol they're calling "FTL" - that boasts latency of 250ms, and tools to let the audience truly interact with the game being shown in real time.

For example, they have a game of agar.io that (being beta doesn't always work) YOU, the audience member can steer and even spend "sparks" (that you earn for watching or broadcasting a stream) to split your Agario. You can check that out at http://beam.pro/agario .

The community on Beam has been nothing short of fantastic - and now that they're in full launch mode word seems to be getting out and more channels and more audience members are trickling in constantly.

I would highly recommend checking it out if you're streaming - or just a fan of streams.

I was using Restream to multi-cast to both Twitch and Beam for a couple months, but I've made Beam my exclusive "home" for the last 6 months, and I don't think I could ever go back to twitch.

Should you want to check it out, I could recommend a few channels for people. Or I'll be firing up my own stream tonight around 9:30pm Eastern, if some fellow goodjers wanted a GWJ-friendly channel to start with.

Really worth giving it a shot, and I'd be happy to answer any questions you might have about the service.

So those of you that are running streams, how much upload speeds do you all have?

b12n11w00t wrote:

So those of you that are running streams, how much upload speeds do you all have?

My upload is around 10MB, I think - so I've got plenty of room for a 3,500kbps stream - though I usually keep it closer to 3200.

I'm around 10MB up as well, and I have my bitrate set to 2500.

3500 is the general max recommended bitrate for Twitch's ingest servers anyway. Some streamers will push higher to 4500 or so, but get over 5,000 and you start to attract negative attention from twitch moderators. People have been banned for continuing to keep it that high after being warned.

The downside to higher bitrates as an unpartnered streamer is just that you limit your audience to only people who have internet good enough to watch it at whatever speed you're sending it.

Thin_J wrote:

The downside to higher bitrates as an unpartnered streamer is just that you limit your audience to only people who have internet good enough to watch it at whatever speed you're sending it.

A benefit to Beam I forgot to mention - transcoding for all streamers. Audience can watch at your source resolution, or at 480.

That's a problem for me I suppose. My internet company is the only one in the area, so they have a nice little monopoly. Despite paying $100 for internet I'm getting 50 down(which I like) but only 2 up.