Modded Minecraft Multiplayer Server

All: Please be advised that I've powered down most of the RFTools dimensions (including BloodFarm & DemonVille) that I had left running previously. If you need any of these powered back up, let me know, or feel free to look in the iron chest nearest my RFTools workshop for the stored dimensional tabs.

And Shrike, that is quite the, ahem, ivory tower you've built there.

Yes, yes. And putting the slot in the top for the telescope won't necessarily improve matters.

But the programmable controller is pretty neat. I'll show you what it requires if I catch you online.
It's a drone that can act at long distances and doesn't have an entity with pathfinding associated with it, so no extra lag, and once you get your head around the obtuseness of the programming puzzle stuff, it isn't that bad to set up.

So, for that tower, I first made a sphere at the top, with a thickness of 2. I then made a program to dig out a cylinder to remove the bottom half, and hung around to collect certus (and chase butterflies).

Then another cylinder from the ground up, and... noticed that the dome was now one layer too thick, giving the tower a VERY phallic appearance. So, one final program to circumcise that extra layer, and that was all.

The chest it loads from is by the rest of the pneumatic system, so it's easy to keep the drone supplied.

I think I can put in multiple parameters to get only half- and quarter-circles, too, if I'm smart about the layers. But for now, I think I'll just do some more experiments with the parameters as I begin building the outer structures.

You make a strong case.

(Interesting is that that spam post wasn't here 10 minutes ago but now says it was posted seven hours ago. Is PHP-BB broken such that the post time can be spoofed?

The new update looks pretty cool. New ThC stuff, Immersive engineering gets a huge update, and more stuff for EIO.

Added outer walls. Made some mistakes in my GPS coordinates, ended up with a rather pleasing multiple-height effect. I think I'll slant that a bit.

Server has been updated to version 8a

Awesome. Haven't even looked at the EIO mod supplement, but there's a lot of neat stuff in the Immersive Engineering updates and Thaumcraft.

For example, there's AE fluix (regular & dense) cables you can string up like power lines, which is awesome. Also very industrial looking fluid tanks, which will be pretty cool for storing rocket fuel (even if we don't go back to space). Silos as well, and I believe there's a bigger, more awesome coke oven that's been added. Kind of makes me want to build a power network with lines next time, but there's always the loading issues....

Thaumcraft now has treated wood wands, which are easy to make and can be upgraded pretty simply, as well as an entirely new tab of magical gear, including automated infusion and node destabilization. There's other things, of course, but I don't know what all I need to make/how insane I need to go in order to find out.

While most of this stuff is a bit late in arriving to the world, they'd be much more impressive for a new world. Hope these mods show up next time around, so we can climb up again... I think I'll spend some time monkeying around with IE's multiblocks in this world, see what can be done with them.

And man, pneumaticcraft's coordinate systems are pretty dang awkward when it comes to radii. It's hard to tell where the blocks will actually be placed, if it's inside the specified radius or ON the specified radius.
Protip: If you build using drones/programmable controllers, be sure to have the programmer and controller close to the build site so you can shut it down quickly if needed.

walkerjef33 wrote:

pearl pendant

Huh?

Shrike, when can I catch you online, to discuss all this stuff you've been talking about? You still in the mysterious east?

mastrude wrote:

Huh?

It is a spammer, you might want to remove that link from your post.

I'm still where I am. But My times online are intermittent. And I'm just describing stuff I've found in the immersive engineering and thaumcraft books, but the pneumaticcraft stuff is something I do know about. I'll check in from time to time, sure. Just got a lot of other things to do these days.

Hey there, Unabridged modpack author here.

Just wondering if anyone had any feedback about Unabridged that they would like to share. I'm always open to questions/concerns/ideas.

BBoldt wrote:

Hey there, Unabridged modpack author here.

Just wondering if anyone had any feedback about Unabridged that they would like to share. I'm always open to questions/concerns/ideas.

Welcome! I haven't been playing this world, but it's cool that you stopped by.

BBoldt wrote:

Hey there, Unabridged modpack author here.

Just wondering if anyone had any feedback about Unabridged that they would like to share. I'm always open to questions/concerns/ideas.

I have not been playing much the past couple of months due to some family issues. But, as the server admin I have to say that it feels like it is the most stable pack we have run. I have had to do very little in terms of maintenance. It runs smoothly even with all the heavy automation some of the players have going. It is impressive considering the number of mods in the pack.

Also not pushing updates every other day make my life easier as well. Some of the other packs we tried updated constantly which is tough to keep up with. I like having only 1 or 2 big updates a month.

Thanks for making the pack!

BBoldt wrote:

Hey there, Unabridged modpack author here.

Just wondering if anyone had any feedback about Unabridged that they would like to share. I'm always open to questions/concerns/ideas.

Well, I'm glad to see you taking the time to check out communities using your pack! Love to see that dedication.

Currently, seems like I'm the only one doing much work on the server, as activity always drops off after a few months of trying a new pack, and especially with real world things going on and other big games (cough F4 cough) getting released. I was getting ready for a long trip overseas when we started using unabridged, so I haven't burned out just yet, and I've only got a laptop to work with here, so big games are out.

Unabridged is doing quite a lot right in terms of a selection of complexity and tech/magic mod selection, in my opinion. I haven't even figured out all the different mods yet, and was completely surprised by Zetta industries multi-block batteries, for example.

On that subject, I really do appreciate Immersive engineering. While its utility is limited in an open world pack due to more compact and efficient ways of getting steel and power, the emphasis on multiblock structures in IE (and a number of the other mods) is much appreciated, as it encourages building in smarter ways to accommodate these large structures without making the spaces feel so cramped.

My major "concern" is with galacticcraft. It's still a rather... tangential mod, lacking a lot of reason to go through all the effort of getting to space, especially with the most valuable resource (cheese ore) available from laser drills. No reason to take it out, of course, but I can't really see the use just yet, as it's balanced for other mods from that team (I think).

Not to mention that Galacticcraft silicon seems to be relatively rare in orespawning, which might be something you would want to look at.

Most of my issues with the pack are when there's things like Pneumaticcraft not processing fluids properly, not conflicts between mods that you've not thought of or encountered. So far the pack has been quite stable, except when I do stupid things.

However, you MIGHT want to come check out the server; most of our players have gone into various different packs, and could be good PR material for the pack itself. Arovin's made a beautiful place, Oddrune's made her usual jaw-dropping complexity of stuff combining tech & magic, Crypto's vault for server-wide power distribution and a central storage system is amazing, Merphle's gone all out on Mekanism, ShDragon's made a lovely attempt at the Amish Space program (Using IE instead of Ancient warfare this time around), I'm just... kinda... learning IE and pneumaticcraft as I do a big certus structure... There's a lot of good pictures to be had. I haven't even visited all of our different bases, even with the super-useful portal system Crypto set up.

My only complaint with the modpack is that it doesn't come with a way to stop time so that I can actually play as much of it as I'd like. If you could just fix that I'd give it like an 8 out of 10.

I think the pack lives up to the name you gave it. It really does feel like it has something for everyone and many different ways to play. I was coming from Tekkit, so there were a lot of new mods I had never dealt with before, so the one trouble I had at the beginning was figuring out which paths to go down. What might be interesting (but is entirely not required) would be to have an unabridged library in the spawning area that builds on the tutorials included within the books you start with. It could be cool to show people a bit more of what it is that they can do off the bat. This would potentially be more immersive for discovering new mods than us looking at the list of mods included in the pack. Things like, which materials work for mining different resources could be visualized in the library as well.

Overall, you have done an amazing job of making the mods work together and I am very impressed. Let me know if you want a tour of any of the areas I built.

Arovin wrote:

I have not been playing much the past couple of months due to some family issues. But, as the server admin I have to say that it feels like it is the most stable pack we have run. I have had to do very little in terms of maintenance. It runs smoothly even with all the heavy automation some of the players have going. It is impressive considering the number of mods in the pack.

Also not pushing updates every other day make my life easier as well. Some of the other packs we tried updated constantly which is tough to keep up with. I like having only 1 or 2 big updates a month.

Thanks for making the pack!

Good to hear! Glad everything has been smooth.

The_Shrike wrote:

Well, I'm glad to see you taking the time to check out communities using your pack! Love to see that dedication.

Currently, seems like I'm the only one doing much work on the server, as activity always drops off after a few months of trying a new pack, and especially with real world things going on and other big games (cough F4 cough) getting released. I was getting ready for a long trip overseas when we started using unabridged, so I haven't burned out just yet, and I've only got a laptop to work with here, so big games are out.

Unabridged is doing quite a lot right in terms of a selection of complexity and tech/magic mod selection, in my opinion. I haven't even figured out all the different mods yet, and was completely surprised by Zetta industries multi-block batteries, for example.

On that subject, I really do appreciate Immersive engineering. While its utility is limited in an open world pack due to more compact and efficient ways of getting steel and power, the emphasis on multiblock structures in IE (and a number of the other mods) is much appreciated, as it encourages building in smarter ways to accommodate these large structures without making the spaces feel so cramped.

My major "concern" is with galacticcraft. It's still a rather... tangential mod, lacking a lot of reason to go through all the effort of getting to space, especially with the most valuable resource (cheese ore) available from laser drills. No reason to take it out, of course, but I can't really see the use just yet, as it's balanced for other mods from that team (I think).

Not to mention that Galacticcraft silicon seems to be relatively rare in orespawning, which might be something you would want to look at.

Most of my issues with the pack are when there's things like Pneumaticcraft not processing fluids properly, not conflicts between mods that you've not thought of or encountered. So far the pack has been quite stable, except when I do stupid things.

However, you MIGHT want to come check out the server; most of our players have gone into various different packs, and could be good PR material for the pack itself. Arovin's made a beautiful place, Oddrune's made her usual jaw-dropping complexity of stuff combining tech & magic, Crypto's vault for server-wide power distribution and a central storage system is amazing, Merphle's gone all out on Mekanism, ShDragon's made a lovely attempt at the Amish Space program (Using IE instead of Ancient warfare this time around), I'm just... kinda... learning IE and pneumaticcraft as I do a big certus structure... There's a lot of good pictures to be had. I haven't even visited all of our different bases, even with the super-useful portal system Crypto set up.

Immersive Engineering is great. I've been loving it more and more with every update.

Yes, Galacticraft has its issues. I used to have special ores spawning on the GC dimensions, but nobody really appreciated that and it was implemented kinda hacky. One server I know of were treating those dimensions as mining worlds and resetting them monthly. Not what I intended. As it is now it's mostly a place to challenge yourself to build a space base, and really work with the environment the best you can. Kinda boring but so are most planets in our solar system IRL.

Galacticraft silicon doesn't spawn at all btw, there are alternate recipes where you can refine the other types of silicon into the kind galacticraft uses. If there's one thing I dislike a lot, it's orespam.

IHateDRM wrote:

My only complaint with the modpack is that it doesn't come with a way to stop time so that I can actually play as much of it as I'd like. If you could just fix that I'd give it like an 8 out of 10. ;)

Welcome to the club.

Crypto wrote:

I think the pack lives up to the name you gave it. It really does feel like it has something for everyone and many different ways to play. I was coming from Tekkit, so there were a lot of new mods I had never dealt with before, so the one trouble I had at the beginning was figuring out which paths to go down. What might be interesting (but is entirely not required) would be to have an unabridged library in the spawning area that builds on the tutorials included within the books you start with. It could be cool to show people a bit more of what it is that they can do off the bat. This would potentially be more immersive for discovering new mods than us looking at the list of mods included in the pack. Things like, which materials work for mining different resources could be visualized in the library as well.

Overall, you have done an amazing job of making the mods work together and I am very impressed. Let me know if you want a tour of any of the areas I built.

Thanks! Glad you like it. That "spawn library" is a good idea. I could probably actually pull it off as well, I have a few tricks up my sleeve.

-------

As for visiting this server, I would love to! I could probably snap a few screenshots for the main menu actually. I'll try to get on sometime after thanksgiving.

By the way Arovin, whitelist me when you get the chance.

BBoldt wrote:

Hey there, Unabridged modpack author here.

Just wondering if anyone had any feedback about Unabridged that they would like to share. I'm always open to questions/concerns/ideas.

I've been happy with it. I don't get to play as much as some of the others on the servers but I've been good with what it's got. I was the Botania chick till I showed Crypt how the mod worked. I need to dive into blood magic and thaumcraft more. But most of the mod packs I love are here, the three magics, their integration mods, tinkers construct and iguana tweaks, open blocks, and the gravestones mod that lets me die without loss of stuff. There's one other mod I usually can't live without, it's here too. So I've been a happy camper. Lots of stuff to play with and learn. Been trying to tinker with blue stone stuff to help automate my botania. Hubby is happy as long as we have BC and AE2.

Ryu, there was one Thaumcraft block you were looking for a while back, which I think we found was in a separate add-on mod. I'm trying to remember... was it a water generator?

BBoldt wrote:

By the way Arovin, whitelist me when you get the chance. :P

Added

merphle wrote:

Ryu, there was one Thaumcraft block you were looking for a while back, which I think we found was in a separate add-on mod. I'm trying to remember... was it a water generator?

Everful Urn I believe was what was needed.

The everful urn as Crypt said. That's what I had wanted. I didn't know it wasn't part of the Thaumcraft basic. But it's okay.

I've been playing the Regrowth HQM. I like it a lot better than Agrarian Skies--it's less void, and seems less hostile to the player. It doesn't even seem to grindy to me. I'm playing with unlimited deaths. I recommend it. Direwolf20 is doing a let's play series on it.

Today I learned that cursed earth in a 1 block high room will still spawn spiders! Lots and lots of spiders and an occasional skeleton rider that quickly suffocates in the ceiling. Super handy for a blood magic sacrifice altar since spiders will home in on you without needing line of sight!

mastrude wrote:

I've been playing the Regrowth HQM. I like it a lot better than Agrarian Skies--it's less void, and seems less hostile to the player. It doesn't even seem to grindy to me. I'm playing with unlimited deaths. I recommend it. Direwolf20 is doing a let's play series on it.

I was trying out Regrowth last night. Seems quite fun.

mastrude wrote:

I've been playing the Regrowth HQM. I like it a lot better than Agrarian Skies--it's less void, and seems less hostile to the player. It doesn't even seem to grindy to me. I'm playing with unlimited deaths. I recommend it. Direwolf20 is doing a let's play series on it.

I was trying out Regrowth last night. Seems quite fun.

I'd be fine with another challenge pack but I think if we do that we should set a time limit of about a month. We can extend that if we really like it, but I don't think everyone who plays is really interested in challenge packs so having them go a little shorter on the time scale seems like a good idea.

Crypto wrote:

I was trying out Regrowth last night. Seems quite fun.

It's revived my enjoyment of playing minecraft. I'd infer that the designer wanted people to have fun, not to show how bright he is or to play "gotcha" with people. It seems to set you the goal of restoring a blasted world, which I can get behind, and to do that by following a path through the mods which will be novel to you. It doesn't seem to permit you (so far) to make mistakes you can't reverse. It seems to let you choose your own path, and follow at your own page. It gets frustrating, but not TOO frustrating. It feels like a single, well-designed, well-integrated puzzle. That's good! That's rare!

I walked around your Unabridged server a bit last night. Very cool stuff! I liked your extensive enhanced portals network connecting mostly everything. I especially liked "the vault" and that base that was floating with trees on top and glass floors. Some awesome builders on this server!

Probably going to use some screenshots I took for the Unabridged main menu screen.

Looks like this was a fun server to play on, kinda sucks that it's pretty dead now. I saw a lot of unfinished projects!

3 Months is pretty long in terms of minecraft servers though I guess. Still, one time I ran a server for 6 months just because I progress really slowly. Waaaay back in 1.5.2. In my experience, servers become the most dead when close to a "reset" date.

Hello All,
I decided to finally sign up for the forums.

I am finally taking the time to try and figure out the frame rate issues I have been having.