Fallout 4 Catch-All 2.0

Hah. I haven't logged in to the forum in a few days, and went to the Fallout 4 Catch-All thread. I was amazed that there were only like 20 new posts since Monday. Then I found this

Adhesive farming...didn't even have time to think about that. Will look up how to go about it.
Also fought the Super Mutants yesterday, without the armor. Was quite interesting. Some mutants are outright devastating if you don't deal with them quickly.

I commented on Rave's that he looked like Raynor:
IMAGE(http://images.akamai.steamusercontent.com/ugc/650002890412307299/7941D9EFD35044213E1080A60F39093CA5D51EBA/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:576&composite-to=*,*|1024:576&background-color=black)

IMAGE(https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fwww.itusozluk.com%2Fimage%2Fjim-raynor_147624.jpg&f=1)
I guess the beard is a bit different. Close enough for me

troubleshot wrote:

I'm officially 24 hours + in game. I've explored about 70% of the starting quadrant of the map and my enjoyment is only increasing. I've only just had my first Super Mutant encounter and it's the best combat experience so far.
I've found a better balance of exploring and base/gear management. I've pretty much only spent time and resources on Sanctuary, it's my primary base (never bothered with the gas station) storing multiple sets of Power Armor there along with tonnes of gear, my settlers are pretty decked out and my adhesive farming station is pumping, definitely a must for weapon crafting. Might set to securing the other outposts atleast a little bit, soon. Given I've upped my charisma recently and grabbed the network settlements perk that should be a lot easier.
I'm going to spend 70+ hours in this game easy and I can't wait.

Interesetingly, some of the toughest fights didn't turn up much loot but felt more rewarding for the challenge and exploration alone, not sure if others are finding this or not?

This is almost exactly how I'm playing the game as well, and seriously enjoying it this way.

dRailer wrote:
troubleshot wrote:

I'm officially 24 hours + in game. I've explored about 70% of the starting quadrant of the map and my enjoyment is only increasing. I've only just had my first Super Mutant encounter and it's the best combat experience so far.
I've found a better balance of exploring and base/gear management. I've pretty much only spent time and resources on Sanctuary, it's my primary base (never bothered with the gas station) storing multiple sets of Power Armor there along with tonnes of gear, my settlers are pretty decked out and my adhesive farming station is pumping, definitely a must for weapon crafting. Might set to securing the other outposts atleast a little bit, soon. Given I've upped my charisma recently and grabbed the network settlements perk that should be a lot easier.
I'm going to spend 70+ hours in this game easy and I can't wait.

Interesetingly, some of the toughest fights didn't turn up much loot but felt more rewarding for the challenge and exploration alone, not sure if others are finding this or not?

This is almost exactly how I'm playing the game as well, and seriously enjoying it this way.

I have heard it is worth setting up two bases just to get caravans working back and forth.

Hyetal wrote:
PWAlessi wrote:
RnRClown wrote:

I cannot seem to find an option to remove all 'tag for search' flags. Is there an 'uncheck all' option, or do we need to make a mental note of each to uncheck manually?

I'm having the same issue. Once I build the thing that I want...I can't turn the tags off.

Under the Junk section in your inventory is an option for 'Component View', and you can tag and untag stuff there. You'll have to withdraw all items from your Workshop if you've stored them.

Cool, thanks!!

Mild extremely early plot (I'm less than four hours in) spoiler with useful settlement tip...

Spoiler:

FIrst two major Fallout sessions - MAKING A CHARACTER! ESCAPING THE VAULT! POWER ARMOR! EPIC BATTLE WITH A DEATHCLAW!

Third Fallout session - Trying to figure out how to craft a specific chair for Mama Mia.... (FINE. I'll call her Mama Murphy.)

This one stumped me the longest, as making her any old chair did nothing. You shouldn't go into the "chair" menu, in fact you should scroll right and go into the "special" menu, which I suppose is going to be for some plot specific crafting items.

I'm so addicted. I've got live D&D tonight and there's still part of me like "But... FALLOUT! You have Fallout!"

Saw another great one.

IMAGE(http://i.imgur.com/s5OdIrm.jpg)

Nice. That's pretty good.

juv3nal wrote:
karmajay wrote:

Do you have to do all the base building in the game?

Considering there is basically infinity base building in the game, I'm gonna say no.

unrelated, you can make dogmeat wear things which I didn't know until someone told me.

IMAGE(https://pbs.twimg.com/media/CTkl_NQVEAAR9up.jpg)

DOGGLES!

I'll grab a picture tonight, but yeah, my dog is wearing a skull bandana with his goggles, ready to f*** up some raiders and feral ghouls.

Side note, if you also try to use Dogmeat as a packmule... hitting take all will take those right back off him EVERY TIME. Why can't I lock items to you puppy?

I'm confused about the reception of this game (which I don't have). People here seem to be liking it without too many complaints. At the QuarterToThree forums, where as a whole people generally aren't that negative, the mood went from, 'this is a good game, having lots of fun', to 'this game has no lore or personality, world design seems to be done without any reason or thought, every NPC is bland'. That isn't to say that most people aren't having some fun with it, but that it pales compared to the world design of Skyrim. There doesn't seem to be any conversation skill checks. Basically that it is just a bland post apocalyptic world with improved shooting over prior Fallouts.

Outlandish wrote:

And a word of warning, I had my power armor stored at the Sanctuary power armor crafting station. Sanctuary came under attack, one of the residents put it on and now I can't access it. I talk to the guy and my character says "I need you to get out of your power armor" but he doesn't do it. If I find another set of armor I'm going to store it somewhere with no people and hope that means it won't get raided. Fortunately I'm playing sneaky sniper and don't really care about the power armor, I just hope nothing comes up that requires me to have it.

Yeah, that's a bug a lot of people are reporting.

So, here's the thing: you ALWAYS want to be in the habit of pulling your fusion core when you get out of the armor anyway, because friendlies aren't the only ones who might decide to commandeer it. If you get out during combat, apparently enemies will sometimes try to steal it as well, and that is NOT something you want to happen.

I haven't made it nearly far enough to make any final judgements. I love what I've seen so far though.

robc wrote:

I'm confused about the reception of this game (which I don't have). People here seem to be liking it without too many complaints. At the QuarterToThree forums, where as a whole people generally aren't that negative, the mood went from, 'this is a good game, having lots of fun', to 'this game has no lore or personality, world design seems to be done without any reason or thought, every NPC is bland'. That isn't to say that most people aren't having some fun with it, but that it pales compared to the world design of Skyrim. There doesn't seem to be any conversation skill checks. Basically that it is just a bland post apocalyptic world with improved shooting over prior Fallouts.

First bold: Ummmm... I guess folks could say that if they wanted to. But, I suspect they're not interacting with things very much then... or are missing some hooks. I was clearing a run down Corvega factory of bandits for some settlers and noticed an alert from my Pip-boy. I chased that down after finishing with the bandits (that is a LOT of bandits for raiding like 3 or 4 person settlements)... which led to a really interesting quest. I finished that quest, got some lore about what's been happening in the commonwealth and other wastelands... then, popped back outside to find an eyebot that quite literally made me laugh outloud at 1:30AM.

I'll admit, my first night was kind of boring, but that was mostly me poking around with my settlement a LOT. Last night, I decided I wouldn't worry about that and just started wandering out for my quests and things accelerated and escalated quickly.

Second bold: There are lots of them! My problem is I can't pass any of them. I need to work on my Charisma and Speech perks.

robc wrote:

I'm confused about the reception of this game (which I don't have). People here seem to be liking it without too many complaints. At the QuarterToThree forums, where as a whole people generally aren't that negative, the mood went from, 'this is a good game, having lots of fun', to 'this game has no lore or personality, world design seems to be done without any reason or thought, every NPC is bland'. That isn't to say that most people aren't having some fun with it, but that it pales compared to the world design of Skyrim. There doesn't seem to be any conversation skill checks. Basically that it is just a bland post apocalyptic world with improved shooting over prior Fallouts.

Eh, I can see it.

I'm not completely without annoyance but trying to give it a chance because what I've seen is amazing and I like most of the changes.

However, as vague as some of the old FO3 quests could be, they are downright descriptive compared to how FO4 handles quests. Some of them are straightforward but there is one where you have to clear out some Raiders and I have been to that same location 4 times trying to find all of them. It is a hellish early mission that should probably be skipped as it is taking tons of resources to get through.

I'm also not loving the combat changes. VATs is actually pretty awesome and the lack of pause puts more pressure on the player, but it's as cumbersome as ever but with even less precision. In FO3 or FONV, if I had my crosshairs on a baddie and was aiming, I would reasonably hit what I was aiming at most of the time even when my gun skills were at 30%. Now? I have no idea what it takes as I will be lined up and almost point blank and the enemy is taking no damage.

Also, low level enemies are bullet sponges. Please don't be that game. It's taking way too many shots just to kill radroaches and bloatflies.

Overall, for all the complaints about combat in FO3, I think FO4 made it worse.

Last, but really not least, the older games did a reasonably good job of explaining the game world and what you had to do as you went along. Typically it would prompt instructions the first time you lockpick or explain fast travel or whatever. They've made some major changes but give no help as to what that means. I'm not against discovery and figuring things out, but I feel like there is no method to their madness. There seems to be just a general lack of explanation as to what you should be doing.

Are raiders using chems in battle? General question. It would be great if they did (I'm fairly sure they wouldn't aside from stims in past games)

marcelp wrote:

Are raiders using chems in battle? General question. It would be great if they did (I'm fairly sure they wouldn't aside from stims in past games)

Yes?
IMAGE(http://media.giphy.com/media/a8WabM0D4Nbck/giphy.gif)

Question about base building...
I have my generators outside, so they can power the recruitment tower, etc...
How do I connect it to the switch inside my homes?

I know that I can connect the exterior generator to a coupling on the exterior wall of the house to power nearby interior lights & electronics, but what about lights in a different part of the house? Do I need to run couplings and wires all along the exterior of my house?

In regards to complaints, my biggest complaint is aesthetic. It's been 200 years since the bombs were dropped, right? Why has no one cleaned out all the pre-war skeletons? I went to a diner that some lady was using as a trading post, and she had taken the time to get the neon sign working again, but hadn't bothered to remove the skeletons sitting in the diner booths!

Taharka wrote:

Question about base building...
I have my generators outside, so they can power the recruitment tower, etc...
How do I connect it to the switch inside my homes?

I know that I can connect the exterior generator to a coupling on the exterior wall of the house to power nearby interior lights & electronics, but what about lights in a different part of the house? Do I need to run couplings and wires all along the exterior of my house?

In regards to complaints, my biggest complaint is aesthetic. It's been 200 years since the bombs were dropped, right? Why has no one cleaned out all the pre-war skeletons? I went to a diner that some lady was using as a trading post, and she had taken the time to get the neon sign working again, but hadn't bothered to remove the skeletons sitting in the diner booths!

I mean, Aurini has skulls all over his damn house. Maybe she's just metal.

Maybe it's a cultural thing? Like, a weird "respect for the dead" kind of deal?

Don't get me wrong, I'm also weirded out by it.

As for Power Armor - there's a two major pieces, plus the fusion core. First, is a "frame". Second, is the various armor pieces (head, torso, arms, legs). You can take a frame that is missing armor and run around with it, so long as you have a fusion core to power it up.

robc wrote:

At the QuarterToThree forums, where as a whole people generally aren't that negative, the mood went from, 'this is a good game, having lots of fun', to 'this game has no lore or personality, world design seems to be done without any reason or thought, every NPC is bland'.

Are we talking about the same QT3? I find that forum to be incredibly negative and curmudgeon-y, especially with major releases. They're good folks, I just wish they'd stop yelling at the kids to get off the lawn so much.

I find the game to be very similar to Fallout 3, which I think is a good thing. The plot is a little thin and there is a distinct lack of explanation about certain things, but that's what I've come to expect from Bethesda games. Is that a valid justification? Probably not, but it means I can still enjoy the heck out of the game and the positive aspects of it.

I know that I can connect the exterior generator to a coupling on the exterior wall of the house to power nearby interior lights & electronics, but what about lights in a different part of the house? Do I need to run couplings and wires all along the exterior of my house?

Interesting question -- I suspect that power runs to any continuously connected wall, but it's worth testing.

Relatedly, here's a super useful tip for running power around your settlements -- a cheaper and more useful way of building a pylon for running wires long distance.

--

And not related at all, but someone did a LOT of testing and math on how the XP bonuses from intelligence and the Idiot Savant perk work.

Short version: each point of int is about a 3% bonus per point. Level 1 and 2 of Idiot savant give at the very least something in the neighborhood of a 6% boost per point you invest, even at very high levels of int, and much more with low levels. So if you are leveling up and are considering putting a point into int JUST for the XP boost (i.e., you aren't also trying to reach another perk in the int tree) that point would be a much better investment if it was put into Idiot Savant regardless of your current int, and especially if your int is 5 or less.

I lost Dogmeat. After doing a mission where I was following him he went missing. Will he go back to Sanctuary? Or will I have to use the console to get him back?

Also how do you view the front of your character?

zeroKFE wrote:
I know that I can connect the exterior generator to a coupling on the exterior wall of the house to power nearby interior lights & electronics, but what about lights in a different part of the house? Do I need to run couplings and wires all along the exterior of my house?

Interesting question -- I suspect that power runs to any continuously connected wall, but it's worth testing.

Relatedly, here's a super useful tip for running power around your settlements -- a cheaper and more useful way of building a pylon for running wires long distance.

Sadly, there's a radius around which any power supply or coupling (including generators, switches, and couplings), will magically power certain electric devices without needing to run wires, but it's not continuous along connected walls.

I can't find a way to run a wire from exterior generators to interior devices (like a switch), and given the radius thing, my only solution would be to place the switch on the outside of the house, then run exterior wires to couplings all along the exterior walls...
Not exactly convenient if I want to turn lights on or off, but that's more for role playing, I guess.

Baron Of Hell wrote:

I lost Dogmeat. After doing a mission where I was following him he went missing. Will he go back to Sanctuary? Or will I have to use the console to get him back?

Also how do you view the front of your character?

Dogmeat always popped up for me when I went a distance away. Maybe a loading transition will help.

If you're on the PC, you can scroll wheel out or press v to get the 3rd person view of your character. If you want to view the front, holster any weapons you have drawn by holding down the r key, then you can hold either the left or right mouse button (don't remember which), and swing the camera around.

No idea how to do any of that on console.

Baron Of Hell wrote:

Also how do you view the front of your character?

Holster your weapon (hold square on PS4) and you can rotate the camera around.

Level 20 and having an absolute blast with this game.

And 3rd person on consoles is as easy as pressing the pad.

robc wrote:

I'm confused about the reception of this game (which I don't have). People here seem to be liking it without too many complaints. At the QuarterToThree forums, where as a whole people generally aren't that negative, the mood went from, 'this is a good game, having lots of fun', to 'this game has no lore or personality, world design seems to be done without any reason or thought, every NPC is bland'. That isn't to say that most people aren't having some fun with it, but that it pales compared to the world design of Skyrim. There doesn't seem to be any conversation skill checks. Basically that it is just a bland post apocalyptic world with improved shooting over prior Fallouts.

I think Bethesda RPGs always end up being divisive and this is (based on my very limited time with it), perhaps, the most very Bethesda of Bethesda RPGs. You're going to find a lot of people for whom that means great things and a lot that would say that derisively. Lots of awesomely imagined vistas and wonderful freedom to explore and experience the world; not a lot of coherency (IMO) and some pretty clunky systems (hacking, anyone?). I think it just depends where your deal-breakers for suspension of disbelief are.

For me, so far, it's straddling the line of good enough. A year ago it might've been safely on the right side of that line, mostly because I have such a long history and love for Fallout (going back to Wasteland), but in my mind Witcher 3 changed the playing field for what a AAA open world RPG can be. Bethesda has a ways to go to reach that, as they continually do things with their RPG systems and storytelling that make me want to throw heavy things. (I say the latter generally, as I'm not nearly deep enough in F4 to feel like I've got a firm grip on it.)

TheHarpoMarxist wrote:

And 3rd person on consoles is as easy as pressing the pad.

And you can hold down on the PS4 touch pad (after getting into the 3rd person view) and use the right thumbstick to swivel the camera around to look at the front of the character.