I've recently gotten hooked on playing Diplomacy online at BackStabber. It's wholly online with various options around timing and communication's restrictions. I usually play Daily and have tended towards Gunboat (No communication allowed) just to learn the mechanics of the game.
If anyone is interested in playing, learning or even just comparing notes around the game, please chime in.
PlayDiplomacy
Backstabbr
Diplomacy Archive - Opening Strategies List
Current GWJ-Only Game Info: 5-Player Game
Game name : 110032. GWJ Diplomacy
Password : igetstabby
Map variant: Standard
Game type: regular
Stats: friends
Draws: Secret Ballot
Orders every 2 days
Retreat every 2 days
Build every 2 days
Don't process deadlines on (GMT+1):
weekends, New Year Jan 01, Christmas Dec 25
Current Open Game Info: 7-Player Game
Game name : 110112. Open Diplomacy
Password : owmyballs
Map variant: Standard
Game type: regular
Stats: friends
Draws: Secret Ballot
Orders every 2 days
Retreat every 2 days
Build every 2 days
Don't process deadlines on (GMT+1):
weekends, New Year Jan 01, Christmas Dec 25
I would play a game of diplomacy, but only with a group of other Goodjers. My normal rule is only with people I know, but in this community, I could comfortably relax that.
I would honestly say that "no communication" would actually teach you less about the game. Diplomacy is communication. Diplomacy without communication is analogous to poker without betting.
Also joining the conversation here because I'm interested in principle but absolutely can't commit to a scheduled turn based game right now. This is why I stopped playing Planets.
Oh heck yes! I love Diplomacy!!! My local game group has a couple of people who won't play it sadly.
I still have my old PlayDiplomacy.com account somewhere. We can play over there really easily.
Set up a board and play through the top 3 openings for each nation, play the moves off against each other, see how they interact and how the board looks at Fall 1901 with various combinations. Take an afternoon. That will set you up perfectly.
I'd be interested. i used to play a bit and it got rather intense. I'll second what maq said about communication, you really aren't playing unless you are talking to people.
Here you go, this used to be my light reading when i was playing^^
I can ask on the Idle Thumbs forums if you like? THere was a little talk a while back about playing a game but there wasn't enough people to make it work.
I'm totally in. I love PBEM Diplomacy. The couple of games that I've played had 2 or 3 day turn cycles, and then 1 day for builds/retreats. Worked really well - enough time to plan nefarious things, but not too drawn out.
EDIT: Communication was unfettered, which I think is appropriate.
When playing with friends or strangers just be ready for the sudden but inevitable betrayal.
I love how the dynamics change in PBEM. In face to face, Germany is one of the harder countries to win with, in PBEM it's one of the easiest.
I've never not played a 7 game. Does it break it somehow?
Back in high school we could rarely get 7 people together to play it so we mostly played with 6. Italy just sits out. 5 is a bit less balanced.
Do you want me to ask on Idle Thumbs? We might get 1 or 2 more.
Hi guys! Sorry I haven't applied to the playdiplo games! Work has really picked up for me until the end of the year and I don't have the time necessary to enjoy a pbforum game.
Have fun!!!
I've signed up for the game, looking forward to playing with y'all.
Diplomats, I've just discovered an absolutely brilliant youtube series covering the Top Board (the final championship match) at the World Diplomacy Championships last year. The series features conversations of the world powers as they transpire. Watching these experts maneuver and negotiate in real-time is incredibly eye-opening.
The series really hits its stride in episode 3 when he adds subtitles to the player conversations. It's a brilliant playthrough that I binged watched hardcore, including the big interview with all the players 6 months after the event.
The first video covers the game setup and has minor winner spoilers:
Feel free to jump in with Spring 1901:
Some of the best gaming memories of my life come from Diplomacy.
I would totally be up for a game if other people were interested. Thinking something along the lines of a 72hr cycle so as not to pressure replies should life get in the way. Thoughts/interest?
I'm interested, since I've never been able to dedicate the time for a full game of Diplomacy. I'm also a bit busy, though, so it depends on when we'd start!
I'm also intrigued. I've heard of, but never played diplomacy. What kind of a time commitment would it be for each 72 hrs?
It would require you writing letters to the other players with whom you are coordinating. I'd say, for every 72 hours, you'll probably spend 1-2 hours reading/writing letters to your opponents. That does not however include the 20 hours you'll spend parsing your opponent's words trying to glean their actual plans and motivations.
Arise thread! It is time for Diplomats with Jobs: Quarantine Edition!
Fellow Gamers with Jobs, come join in on the backstabbing fun! I'll be hosting a new-player friendly game of Diplomacy for the coming weeks. At 48 hours for orders and 24 hours to build and retreat, the game will have a measured pace with plenty of time for correspondence and intrigue!
What is Diplomacy you might be asking? Good question!
Diplomacy is a wargame based heavily on player negotiation that has no random elements. The game is incredibly fun, deceptively deep, and surprisingly stressful.
Set in Europe in the years leading to the Great War, Diplomacy is played by two to seven players, each controlling the armed forces of a major European power (or, with fewer players, multiple powers). Each player aims to move his or her few starting units and defeat those of others to win possession of a majority of strategic cities and provinces marked as "supply centers" on the map; these supply centers allow players who control them to produce more units. Following each round of player negotiations, each player can issue attack and support orders, which are then executed during the movement phase. A player takes control of a province when the number of provinces that are given orders to support the attacking province exceeds the number of provinces given orders to support the defending province.Full game map, instructional video, and Dice Tower review in spoiler:
Spoiler:
Depending on the preference and number of our players, we'll use either Backstabbr or PlayDiplomacy. I am comfortable with both, but for new players in a fun setting, I'm hoping to use Backstabbr. The interface is a bit easier to understand, and the custom sandbox gives you the opportunity to see how different moves will resolve.
Either way, as moderator to the game, I'll be available to answer any questions you may have along the way. With the player's consent, I'll be writing up a yearly or bi-yearly AARs for the forums with the headlines from the front.
Current members interested:
Scottish_Leprechaun
RawkGWJ
bbk1980
Chumpy_McChump
feegle
onewild
Definitely in, thanks for the offer Kronen!
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