Elite Dangerous Catch-All

That's interesting. When you fire the shield cells do they all fire simultaneously (the active ones at least)? I don't really assign shield cells to a fire group, opting to just use a mapped button.

The heat sink for me would be because I run turreted beams instead of your pulse. If its a particularly long fight, my heat will easily crack over 100% and I take component damage. Maybe to save power (and heat) I will downgrade to bursts or pulses. I just like cooking bad guys with the beams.

That's interesting. When you fire the shield cells do they all fire simultaneously (the active ones at least)? I don't really assign shield cells to a fire group, opting to just use a mapped button.

Yeah, the shield cell button activates all banks that are currently powered on at once. Assigning cells (or chaff, or heat sinks) to weapon groups is for chumps.

The heat sink for me would be because I run turreted beams instead of your pulse. If its a particularly long fight, my heat will easily crack over 100% and I take component damage. Maybe to save power (and heat) I will downgrade to bursts or pulses. I just like cooking bad guys with the beams.

Yeah, I love beams too, but in many scenarios they are a bit hard for me to justify. Very much looking forward to how things might change there in upcoming updates (what with loot and additional module customization and all that).

But yeah, that makes for a tough call I suppose. Still, if I'm optimizing for PvE at least in the current state of things, I'm probably going to favor increased shielding paired with lower burst, higher sustained damage weaponry -- but that's just my personal preference.

I'll play with some options tonight. Tombaugh seems to have everything I need to outfit my Python. I'll spend the early part of the week promoting the glory of Veloxi's Vixens in Orcus and surrounding systems, then move on to my PP grind later on.

As a heads-up for those CG chasers. The pirate hunt in Kaushpoos finished in less than a day!

I was fortunate to be able to cash in. I headed back there from Robigos to collect my 3 mil for the 8 tons of metal I had dropped off earlier and signed up. I headed out to the HazRes and was able to bag enough bad guys to put me in the top 40%. That netted me a nice 7 mil this morning.

So Frontier have re-upped the CG. Same place; same goal; much higher tiers! Went out twice this morning, bagged around 500K in bounties, which put me back in the top 40% again. It's not even half way to the first tier yet, we don't know what the bonus will be. I'm guessing that the 1st tier will unlock later today.

I hope to be out there later tonight.

Anyone know where I can get a nice gimballed large multi-cannon near Kaushpoos?

Anyone know where I can get a nice gimballed large multi-cannon near Kaushpoos?

If you mean size 3, I have bad news: they multi cannons only come in size 1 and 2.

Here's a web based tool for finding ships and outfitting options, though:

https://eddb.io/station

zeroKFE wrote:
The heat sink for me would be because I run turreted beams instead of your pulse. If its a particularly long fight, my heat will easily crack over 100% and I take component damage. Maybe to save power (and heat) I will downgrade to bursts or pulses. I just like cooking bad guys with the beams.

Yeah, I love beams too, but in many scenarios they are a bit hard for me to justify. Very much looking forward to how things might change there in upcoming updates (what with loot and additional module customization and all that).

But yeah, that makes for a tough call I suppose. Still, if I'm optimizing for PvE at least in the current state of things, I'm probably going to favor increased shielding paired with lower burst, higher sustained damage weaponry -- but that's just my personal preference.

I'm a fan of the beams as well. Power constraints don't usually like two of them, so I've been going "mixed". A gimballed beam matched with a gimballed multi-cannon. The cannon really chews through the hull once the shield goes down. Never had an issue with running out of ammo - I'm usually ready to go back in around the time I start to get low.

Moggy wrote:

As a heads-up for those CG chasers. The pirate hunt in Kaushpoos finished in less than a day!

I was fortunate to be able to cash in. I headed back there from Robigos to collect my 3 mil for the 8 tons of metal I had dropped off earlier and signed up. I headed out to the HazRes and was able to bag enough bad guys to put me in the top 40%. That netted me a nice 7 mil this morning.

So Frontier have re-upped the CG. Same place; same goal; much higher tiers! Went out twice this morning, bagged around 500K in bounties, which put me back in the top 40% again. It's not even half way to the first tier yet, we don't know what the bonus will be. I'm guessing that the 1st tier will unlock later today.

I hope to be out there later tonight.

Anyone know where I can get a nice gimballed large multi-cannon near Kaushpoos? :-)

Is the hazardous RES in Kaushpoos? I keep telling myself to get out there and I keep not doing it.

I was doing a bad thing for the VV's last night... They sent me on a mission to murder innocent traders in the neighboring Bhodha system. So I racked up a decent bounty over there But when I returned to Oort Station (where I got the mission), the Vixens wanted me to go back and murder even more traders! Veloxi's Vixens are f*cking evil! I like it!

So when we get settlements, will we build a Veloxi's Vixen's settlement somewhere?

Carlbear95 wrote:

Is the hazardous RES in Kaushpoos? I keep telling myself to get out there and I keep not doing it.

There are two of them, plus some regular and even a low intensity.

I've worked out that it takes ~ 1 minute per jump and it ends up being quicker to take the "economical" route. More jumps but far fewer refueling stops needed. Even with a decent sized fuel scoop, it can take a while to fill up.

Taharka wrote:

So when we get settlements, will we build a Veloxi's Vixen's settlement somewhere?

I don't get the feeling settlements are going to work like that. From what I've heard in the live streams, they're going to be more like objectives that you interact with [similar to other missions], rather than permanent bases you can inhabit.

ButtonMasher wrote:
Taharka wrote:

So when we get settlements, will we build a Veloxi's Vixen's settlement somewhere?

I don't get the feeling settlements are going to work like that. From what I've heard in the live streams, they're going to be more like objectives that you interact with [similar to other missions], rather than permanent bases you can inhabit.

This. As much as I would like it, I'm not really getting the impression that Frontier wants us building player communities beyond our factions. Which I'm kind of okay with, because it prevents garbage like what happened to EvE from happening.

Spent 45 min in the pirates strike back CG, got 1.5 mil in bounties, and in top 40%. Community Goals are where it's at!! Frontier is really starting to fill in the fun.

Moggy and I tried "wing mining" in 38 Lyncis with mediocre success. You do get trade bonuses when you cash in your mining profits but it really is the same as the bonuses as if you were in a wing of traders. I was hoping for more.
Also if you're in a calm mining zone the protection aspect of a wing is very minor. It did help at least once though!

Yep. lorezolio pulled my fat out of the fire when I was jumped by a lowly Cobra. A Mark 6 with 2 mining lasers doesn't put up much of a fight.

The profits from mining a pristine metallic are pretty good. One trip I cashed in 20 tons of painite!

zeroKFE wrote:

Assigning cells (or chaff, or heat sinks) to weapon groups is for chumps. :P

Though assigning cells to a trigger does make it much easier to keep track of how many recharges you have left. I do not understand why chaff gets an always-on ammo display but shield cells don't.

Quick question, I got a Hauler and jumped my way out to Orcus so I could join the GWJ folks, I took a mission to mine some "Painite" from Veloxi... how does one go about doing that? When I tried mining from the asteroids near the star I got different ores and metals, but no Painite, is it a random chance from mining an asteroid or do I have to go somewhere special?

mguenther wrote:

When I tried mining from the asteroids near the star I got different ores and metals, but no Painite, is it a random chance from mining an asteroid or do I have to go somewhere special?

The quick answer is yes it is a bit random BUT you can maximize your chances by doing your digging in a "pristine metallic" ring around a gas giant.

Gas giant rings just have many more asteroids than the spots you were in, thus increasing your chances.

I'll explain what "pristine metallic" means (not long ago this part confused me and I needed someone to spell it out):
When you look at the local system map and click on a gas giant that has rings or click on an asteroid belt, look for the ring types near the bottom: icy, rocky, metal rich, metallic. Then look at the "Reserves" label just above that: depleted, low, common, major, pristine. If you find one with the combo of metallic and pristine then you stand great chance to get your Painite.

lorenzolio wrote:

The quick answer is yes it is a bit random BUT you can maximize your chances by doing your digging in a "pristine metallic" ring around a gas giant.

Gas giant rings just have many more asteroids than the spots you were in, thus increasing your chances.

I'll explain what "pristine metallic" means (not long ago this part confused me and I needed someone to spell it out):
When you look at the local system map and click on a gas giant that has rings or click on an asteroid belt, look for the ring types near the bottom: icy, rocky, metal rich, metallic. Then look at the "Reserves" label just above that: depleted, low, common, major, pristine. If you find one with the combo of metallic and pristine then you stand great chance to get your Painite.

Thanks! Any idea if there are any systems near Orcus that have pristine metallic rings? Is there a tool to search this or do I just need to click on nearby systems and search manually?

mguenther wrote:

Thanks! Any idea if there are any systems near Orcus that have pristine metallic rings? Is there a tool to search this or do I just need to click on nearby systems and search manually?

Huge list here:

https://forums.frontier.co.uk/showth...

Been bounty hunting out at Kaushpoos this weekend. Man the enemy AI seems a bit.. off. Getting behind someone and they often just stop on the spot and spin around. Move laterally and start shooting them from the side a bit and they decide to take off.

Also seem to be firing an also lot of hull limpets at me when I'm on full shields. But I get a missile warning.

Grrr, I lost a new Asp in a manner that I feel was "shenanigans."

I had just bought and outfitted a new Asp and I was on my first hauling mission (one of the more profitable legal ones for about 180k or so). Anyway, at some point I got interdicted. I fought it for a good long while but could never quite shake the guy, so finally I said, no biggie, I'll just submit, then boost, then high-wake to a different system so I'm not mass-locked. Well, after submitting to interdiction, the game fails to acknowledge that I did so (in other words acts like the pirate won the struggle), which damages my FSD, makes the cooldown extra long etc. and basically I was done for and got blown up. This was against an NPC pirate.

Luckily I had plenty of money to cover the insurance rebuy with a lot left over, but still over 400k poorer as a result.

Has anyone else had that happen, where the game fails to acknowledge submission to interdiction?

I've had that happen before. I'm not sure yet if it's a bug or if it only happens when you're about to be interdicted anyway. I have a suspicion that if you submit when your blue escape bar is drained or almost drained that it treats it as a hostile interdiction failure. But I haven't had the time to check that, and even if that is the case it probably needs some additional feedback to make it clear to the player what is going on.

They've been pretty good at responding to little interface things like that if you want to go file an official bug report. Just from the ones I've reported, they renamed the game menu to make it clearer that it doesn't pause the game, and they added some additional effects to make the transition when dropping out of hypercruise clearer. (I wasn't the only one who mentioned that one, but they were explicitly asking for feedback on that during beta after several people complained.) For cosmetic stuff it takes them a bit, but they do seem to take the reports seriously. And of course if it is a bug, you should probably report it anyway.

I've been meaning to report the slight delay between the time that the ship's computer announces that the landing gear is deployed and the slightly later point when it is actually finished deploying, but using a docking computer on my trade runs means I haven't been paying attention and they might have fixed that already.

I've had that happen from time to time, but I feel like it's been at times where I wasn't following the interdiction tunnel, if you know what I mean, so I assumed the longer cooldown was due to it being a like a emergency drop because of the odd angle or something.

It very well could be a bug, though -- report it, and if it is they might reimburse you for the cost of the death.

Gremlin wrote:

I've had that happen before. I'm not sure yet if it's a bug or if it only happens when you're about to be interdicted anyway. I have a suspicion that if you submit when your blue escape bar is drained or almost drained that it treats it as a hostile interdiction failure. But I haven't had the time to check that, and even if that is the case it probably needs some additional feedback to make it clear to the player what is going on.

I have had this happen a number of times, but it is always when I start out trying to fight the interdiction, then decide to submit. I figured it was because I had waited too long to submit, so it was my own fault.

Interdictions have become more difficult lately (on both sides), too. I've been seeing more of them, since I decided to try out PP for a while.

How to know that it is time to leave the game for a while:

* I am docked and have one more jump to make before I stop for now
* Check BB - there is a simple delivery mission for a station on the way
* Check the System Map to make sure the station is easy to reach? NOPE not me.
* Buy some other stuff to take to the intermediate station
* Jump to new system, station is 14K LS away
* Spend a few minutes to get to station, then go to Commodity Market instead of BB
* Accidentally sell the cargo for my mission
* Abandon mission because NFW am I coming back here again

Well that sucks, Hrdina, hope you're not gone too long. Are you playing in Mobius? I think I saw your handle (assuming it's the same in Elite Dangerous) pop up in Neville Horizons station a few nights ago. I'm Queebatron there BTW, don't know if we're in-game friends. If not I'll send you a friend req.

So last night in my new Asp (or rather my second new one, see above) I went and mined at a high intensity resource site. I had one pirate in a Sidewinder attack me but I went ahead and made short work of him. I find it helps to get a good number of clicks away from the midpoint of the zone in order to avoid pirate attention. Gotta say, mining is now way easier than before (especially in low light conditions) now that we have prospector and collector drones--I'm really liking it. I managed to mine 18 tons of palladium (which, crazily, put me in the top 66% of contributors to the new Kaushpoos CG with my first haul) as well as a bunch of osmium, gold and silver, plus platinum that I needed for a mission. Reasonably lucrative trip all told, although on the way back to the local station (Jahn Hub I think) I got interdicted again (but just submitted right away), and boosted/EMP/chaffed my way out of it. I'm going to try to mine some more today as well once I've got some other IRL stuff done.

Not sure if anyone is doing the CG bounty hunting going on right now but it seems like a high turnout. I had to get up to 13 million bounties turned in to squeak into the top 5% and I'm sure I'll be passed by the next time I'm on tomorrow. Fun to do these though.

I also managed to get myself wanted in the system by not paying attention so there's a little added risk that gets the adrenaline pumping while docking.

What advice would you give to someone just starting out? Is the Xbox One version okay or is the PC the only way to go? I love the idea of Elite, but it looks more complicated than EVE Online!

Papageno wrote:

Well that sucks, Hrdina, hope you're not gone too long. Are you playing in Mobius? I think I saw your handle (assuming it's the same in Elite Dangerous) pop up in Neville Horizons station a few nights ago. I'm Queebatron there BTW, don't know if we're in-game friends. If not I'll send you a friend req.

No, I won't be gone too long. I only meant to step away from that session before I did anything even more stupid.

I don't see you on my list, so I've sent you an invite.

Yes, I usually play in Mobius, and sometimes play in the Veloxi group. Were you one of the people I saw at Neville? When I went there, I saw at least nine other commanders there with me, so I sent a local "Hello" out.