A Tale in the Desert was sold off to one of the original players. He also wrote the Linux and Mac client ports, and at one point in time was working on his own MMO using the ATITD server and client code as a basis. Tale 6 was 'beaten', (ie, all of the monuments were built) though it took 4.5 years to happen. (The original intent was for a Telling to last 6 months to a year).
Anyway, a new telling is on the way, with preorders making into the world today at noon, with the general launch occurring tomorrow.
Wow... thanks for sharing that. Believe it or not, I was checking out ATITD website a few months ago, wondering what they are up to these days.
Great to know that this pioneering game still has some legs.
Is anybody else getting into this? I loaded it up and am having surprising amount of fun with it. It's still an acquired taste of a slog, but it does feel somewhat satisfying and it does scratch the itch it was designed to do.
I've been so tempted to check this out, but I really get turned off by the idea of all the politics that may be involved. I really enjoy crafting, and don't mind a grind, as long as there's noticeable progress being displayed.
My compound is in northern Seven Lakes. Not too far from a "helper" guild that has a bunch of public buildings. I'm not ashamed to admit that I have used their stuff.
But it would be awesome if we had a guild.
I've been so tempted to check this out, but I really get turned off by the idea of all the politics that may be involved. I really enjoy crafting, and don't mind a grind, as long as there's noticeable progress being displayed.
I ignore the politics. Well, except for the actual politics (i.e., voting for demipharaoh). There is noticeable progress, because you get to learn stuff, and make more and better stuff, etc.
I played this game briefly a LONG time ago and enjoyed it. Lately I've been looking for a modern crafting-centric MMO that still had the traditional quest/adventure paths, but the best I could find was Wurm Online. The graphics and controls felt terrible with Wurm, I turned it off after 5 minutes.
So, I downloaded ATITD again for the 24hr trial. We'll see how it feels. Currently on Newbie Island
edit: arrived in northern Seven Lakes
So, absurddoctor and sometimesdee started 'Gyptians With Jobs guild in 7 Lakes, where I finally joined up with them. If more people would like to come and join us, that can be easily arranged.
Sweet, what are the coords for you guys?
I'm still getting some Principles finished and thinking about starting Body tests once I figure them out - let me know if there's anything I can contribute to the camp/guild
Thanks, that's super helpful.
So, to put some closure on this, concerning my enjoyment. I ran through the start island, figured everything out there, then ventured to the River Plains. I walked around for about an hour, and after my experience in the tutorial, knew that I would have a good time with this game. Alas, it is something I just don't have time for, with school going on. If I make a venture back I'll definitely hit you guys up for a place to stay and work, but for now I'm not going to commit the time.
I've spent a lot of time in ATITD in previous tellings, and while I'm glad to hear they've made it to another one I'm just not prepared to make the time investment that it takes to participate in the more advanced areas of the game.
One thing I've always wished for ATITD was that they'd change up the game in some fundamental way. I've lost my taste for the whole School/University "Quest" theme of unlocking advancements, where either the super grindy guilds would do everything, or a region would remain a barren hellscape until one did. The interpersonal conflicts over the Demi-Pharoah voting and Obelisk construction became predictable and frustrating, especially since these would eventually become roadblocks to anyone who wanted to progress up the ranks further than "Subsistence Farmer". Don't get me started on camel poop.
My thought would be to keep many of the basic mechanics but put it on another planet, like Mars. Borrowing themes with the Matt Damon movie, you can work your way up from being a semi-stranded colonist building a shelter, to figuring out how to grow crops, to finally moving into the more fantastic, discovering alien artifacts, while keeping the community experience of working together to find a way home. It doesn't have to be sci-fi as all heck, but ATITD has always played fast and loose with science and history, so bending the rules a bit for the sake of the game seems to be ok.
A Tale on Red Planet... I love it!
A Tale on Red Planet... I love it!
Stories Told On Red Mars - "STORM"
Even the Acronym works better
Wow, I can't believe this is still a thing. I might jump in at the end to check it out, but I think the game really needs an overhaul before it'll be something I'd pay for again.
For example, I'd probably play the hell of it out on my iPad.
It can’t be three years; Mini Absurd is only two years old!
I still have "fond" memories of mass producing charcoal in those finicky ovens. I got good enough at it to do two at once at one point. I might check it out again for funsies, it really is a unique game.
Need to harvest endless rows of Flax intensifies...
I jumped in for a few minutes last night, long enough to get off Newbie Isle. Yep, it's the same exact game that I remember playing 10 years ago, right up to the randomly starting & stopping music, getting stuck in ankle-deep water with an endless "Water is too deep!" dialog, and oddly mismatched UI elements (Why does "You harvested 1 Flax fly away?)
Where's a good place to go to find actual humans?
Is there going to be a server wipe after the beta concludes?
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