Modded Minecraft Multiplayer Server

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GWJ - The Pioneers is now running and available for connections.

Server connection: mc.merphle.com
Dynmap: http://mc.merphle.com:8123

We also have chat connectivity between the Minecraft world and our Discord #moddedminecraft channel. Feel free to chat with us there if you're not in the game. Additionally, we have a voice channel set up on Discord, if anyone wants to participate.

If you haven't connected to a GWJ Minecraft world before, please post or PM Merphle your Minecraft name (not email address) so I can get you added to the whitelist.

Older Info:

Spoiler:

Welcome everyone! I am splitting this thread off from the Minecraft Multiplayer: GWJ World thread. If you are looking for our vanilla server please follow that link.

The mod pack we are running is Minecraft Unabridged ver 12. You can find the mod list for it here.

  • To join, use mc.timelesslane.com as the "IP" address.
  • Whitelist access only. If you had access on the vanilla minecraft server you already have access here.
  • Real time map and chat: http://mc.timelesslane.com:8123/#

IMAGE(http://i.imgur.com/IFnvFFW.png)
This pack is available through the ATLauncher. You can download the launcher from:

https://www.atlauncher.com/downloads

Install instructions for Unabridged

Once downloaded run the launcher in its own folder. Go to the Accounts tab on the right side and login with your Minecraft account.

IMAGE(http://i.imgur.com/35c53SG.png)

Once you are logged in go to the packs tab and press the "Add Pack" button in the top left corner and type "unabridged" in the Pack Code window and click save.

IMAGE(http://i.imgur.com/Wgn0w7S.png)

Now you should see the Unabridged Mod pack on your list

IMAGE(http://i.imgur.com/Lxmdlzh.png)

Click "New Instance" and then "Install" A list of mods will come up. Click Select Recommended to get the default optional mods. Then unselect EiraIRC to removed IRC chat. Once selected clink install and it will start downloading the pack.

IMAGE(http://i.imgur.com/AgBNY7M.png)

Once the install is finished you can go to the Instances tab and click Play

IMAGE(http://i.imgur.com/2JBHLXQ.png)


Crypto wrote:

I would like to start a fresh Infinity Evolved Expert Skyblock map on this coming Friday, April 8th starting at 7:30 PM PST. We have a teamspeak server and a web map set up.

I will be recording this map as a YouTube series, and I believe Oddrune will be streaming.

Who else would like to be on this map? Who wants to connect to teamspeak and will be fine being recorded / streamed?

The plan is for this to be a cooperative playthrough, and get to where we can make the creative energy cell, creative tank and creative mana pool. Oddrune has come up with an overall design for the base that a few of us have looked at. It looks like a huge death ray.

Those of you that want to be involved with this server, let's make sure everyone can log in and everything before the official start time next Friday.

The server is using a Whitelist, so please let me know that you want to be whitelisted.

MC Server is: midgard.myrddinsowl.com

Web Map is: midgard.myrddinsowl.com:8123

TeamSpeak 3 Server is: midgard.myrddinsowl.com
TeamSpeak 3 password is: GWJMidgard

You need to use the current feed-the-beast launcher which can be downloaded for PC from here or Mac from here.

The pack is the Infinity Evolved Skyblock pack and the version is 1.0.4

while I admittedly don't play modded nearly as much as vanilla, I really appreciate splitting the threads. Thanks Arovin, and thanks for managing the modded server. ^_^

Just let me know when the launch goes. Does it have gravestones? I'm tired of being my own worst enemy.

Ryuokashi wrote:

Just let me know when the launch goes. Does it have gravestones? I'm tired of being my own worst enemy.

Yes the pack has gravestones. I plan to launch the server sometime after work Friday evening on the 4th.

There are some tough mobs in the pack, but I do not think they are as bad as the mobs from Resonant Rise.

What is the advantage of using a modpack supported by the ATLauncher over the FTB launcher? I'm asking because the FTB modpacks were extremely well supported, with an elaborate Wiki and all. Is there a wiki covering Unabridged? A cursory look didn't reveal one to me.

The ATLauncher wiki and FTB wiki are the same thing. They are both maintained by the same team and all the articles are pulled from the same database.

http://atlwiki.net/ATLauncher_Wiki
http://ftbwiki.org/Feed_The_Beast_Wiki

This mod pack is not in the list on either of them as it is a only semi-public pack. 99% of the mods in the pack are documented on the wiki.

We picked this pack after doing a search for a pack with some specific mods my wife (KittyLeCross) wanted to see on the server (Tropicraft, Twilight forest, Roguelike Dungeons etc.). This pack had most of the ones she had wanted plus everything you would expect to see in a mod pack. I liked it because it has a few mods we have not played with before. This pack should have something for everybody.

You can find a list of all the included mods here:
https://www.modpackindex.com/modpack...

I actually spoke with the Modpack author in IRC to see what the status of this pack was. I wanted to make sure he was not planning on added more world affecting mods before I generated the world for our server. He told me that the only planned updates to the pack are going to be bug fixes and updates to mods already in there. He is not planning to add and new mods that would affect our world.

We had also considered Resonant Rise, Infinity, Daybreak, The Dark Trilogy and KortexKomplete.

Here is a comparison listing of all those packs:
https://www.modpackindex.com/modpack...

We still have a week until launch if we want to discuss other options, but my wife does claim veto power if the chosen pack does not include enough mods that interest her. She mostly likes adventure and exploration type mods over more complicated tech and magic mods. And plants, she loves plants and farming.

OK, that's a sensible, considered answer. I want to make a weak suggestion that we go back to the Direwolf20 pack, since it's the best I've found.

I had worried that this pack was poorly supported, or too bleeding edge. I guess we'll see.

Thanks, Arovin.

I really like the Curse client for ease of use but ATL is ok. I see Thaumcraft in there. Does this enable the long hand research with the research papers or the short hand where you just unlock stuff by combining aspects? Also will there be corruption? Because that can get ugly after awhile, depending on how long you run the server for.

Thaumcraft research is set to normal where most things need the research done, but some can be bought with aspects.

There are corrupted biomes, we have not had a problem with them in the past. As long as someone does not setup their home right next to one or put chunk loaders near them spreading should be minimal. I can always turn spreading off if we think it will be an issue.

Anyone like to work with me on a newcomer center near spawn? It should have a mine, power, a smeltery, etc. I am not planning to try to build beaucoups facilities there as I did a couple of worlds back, but enough for people to have a softer landing. Any ideas?

Some things about Minecraft Unabridged:

- No Mystcraft
- Redpower replaced with new Bluepower mod
- Tinkers' Construct has a more sophisticated version in which tools "level up" and gradually gain room for modifications. This version seems slightly buggy. For example it will produce Bluepower zinc, but doesn't melt it?
- It's difficult initially to mine obsidian. Either you must wait for tools to level up, or use a slightly tricky method of making obsidian in a smeltery.
- No cotton? Seems so; Natura isn't included. There is flax, though.

More to come. These are meant simply as observations, not complaints.

Tips:

- You can survive just fine from four--or even three--gooseberry bushes.

Correct, Mystcraft is replaced with RFTools.

I like blue powers volcano's better :D.

Tinkers construct tools level as you use them. The pack creator tried to balance the power of mining tools between the different mods so you could choose which ever advancement path you wanted without feeling like you only had one good choice for tools.

I think I'm good with the pack, it's got botania and graves. Everything else is a boon.

I would be curious to know -- what were the mods Kitty particularly wanted?

The big 3 I already mentioned where rogue like dungeons, tropicraft and twilight forest.

Other ones that she wanted that are in the pack are: agricraft, ancient trees, aquaculture, chisel 2, forestry, garden stuff, hats, hat stand, plant mega pack, and storage draws.

Ones that where not in the pack that she wanted were: atum, chococraft, factorization, fossils and archeology, morph and the erebus.

I'm kind of against morph. It's just too easy.

I thought it was fun when I took the form of a bird. I'd build max-world-height platforms and glide. Occasionally would take the form of a spider. Fun.

Then I went to the Nether and could become a ghast, and then both a normal and a fire bat, and traveling became too easy. I liked only being able to glide long distances. Still added some challenge. But flying is too much. Or was at the time, anyway.

But, then again, if you don't like it you don't have to use it.

Yeah I'm kinda glad Morph isn't in the pack, it was a little too easy to fly around with it. And it's hard to just not use it once you have it.

Laser swords.....check
Half-life 2 gravity gun....check
Portal gun...check
Black holes...check
Tropical islands...check
All of life's essentials are covered, so count me in.

(I'll probably just head for the tropics and build a resort based around tiki drinks...)

mastrude wrote:

Anyone like to work with me on a newcomer center near spawn? It should have a mine, power, a smeltery, etc. I am not planning to try to build beaucoups facilities there as I did a couple of worlds back, but enough for people to have a softer landing. Any ideas?

Once I get the basics down I might focus on using enhanced portals 3 to make a nexus at your spawn base to connect up anyone's base who wants a portal to and from spawn. Plus maybe portals to the other dimensions as we unlock them.

RooksGambit wrote:

I see Thaumcraft in there. Does this enable the long hand research with the research papers or the short hand where you just unlock stuff by combining aspects?

Do we want to switch to the easy research? I know many of us have done the long research multiple times now and it is just a time sink at this point.

I vote for easy. If this was a new version of Thaumcraft I'd say lets stick to normal, but it's not so easy get's my vote.

I downloaded and installed it over the weekend and it actually runs at a decent 30 frames per second unlike the last mod pack or two.

Norfair wrote:

I downloaded and installed it over the weekend and it actually runs at a decent 30 frames per second unlike the last mod pack or two.

Yeah, it is impressive for the number of mods in the pack.

Also a quick warning for anyone who has not tried the pack out yet. You will start with a book and a bag. Do Not Open the Bag until you have a place to settle. It will fill your inventory with books, gives you pretty much one of every guide book from any mods that has a book.

Arovin wrote:
Norfair wrote:

I downloaded and installed it over the weekend and it actually runs at a decent 30 frames per second unlike the last mod pack or two.

Yeah, it is impressive for the number of mods in the pack.

Also a quick warning for anyone who has not tried the pack out yet. You will start with a book and a bag. Do Not Open the Bag until you have a place to settle. It will fill your inventory with books, gives you pretty much one of every guide book from any mods that has a book.

Oh, so that's what happened. It also gives you a few book shelves to house your books in.

Yes, let's switch to easy. I've done the research 3 times now and I don't feel like doing it again. I keep thinking I'm going to write to the author of Thaumcraft and ask him to add a game-transferable token to the game. He could encode each of the discoveries as primes, and give you a huge key of their product, providing a cut-and-pastable token. I don't care if it's 84 digits long.

"You make a simple plan
It's like a light bulb in your head
And then you make another plan
And you don't do either of them

Useless, it's useless..."

Speaking of time sinks, I am lobbying strongly for Morph. I'm aware some people think it's no fair. To me, it's the time sink argument. It makes it easier to do stuff quickly in the earlier game. At one point I had decided never to play again without it. Folks, if you don't like it, don't do it!

It should be easy to add Morph, since it seems a highly stand-alone mod without lots of interactions. What do you say? Does anyone agree with me? Let's vote on it? Or Arovin, you decide.

I do not want to manually add any extra mods to the pack as it will make it harder for others to install and play. I want to make the install process as easy as possible for anyone wanting to play. Installing a launcher and picking the pack is one thing. Asking everyone to download and manually add mods adds too much potential confusion.

It makes pack updates and troubleshooting problems more difficult. Especially if the mods we manually add get updated and someone wants to start playing and can no longer download the version of the mod we are running on the server.

Uh... you don't suppose we could start early? Or have a "starter team" who would promise to improve spawn for the others?

mastrude wrote:

Uh... you don't suppose we could start early? Or have a "starter team" who would promise to improve spawn for the others?

I'm not working Friday, so am thinking the same thing....

Thanks for the instructions Arovin. Very helpful.

If anyone is having trouble installing, I had to update Java to version 8 update 60 - it wasn't working with an older update of version 8.

And lest we forget, it does have the whole galacticcraft thing going on.
Time for another space program!

So our plan for tomorrow is, when I get home around 6pm EST to turn off and backup the AgS 2 server. I will then copy over the world for the new server and around 7pm when KittyLeCross gets home open the new server up for access.

I will update the thread when the server goes live.

Sorry to those that wanted to start earlier, but we would like to be there and ready to invest time into playing at launch. It also means I will be able to fix things if there are problems at launch, which I would not be able to do if I launch it in the morning and then left for work.

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