Wildstar: Catch All

Rumor has it game stores in Australia are taking WildStar off their shelves, though to be fair game boxes down there are actually filled with huge, venomous spiders, as they are things, and in Australia all things are filled with huge, venomous spiders. Some people say this is the first step toward going F2P, which, yeah, we all knew this was coming. I'm kind of surprised it's taken this long. There's a lot that I love about WildStar but most of it takes so much time and effort and grinding to expose that I usually find myself opting for something with a little more of the instant gratification.

LobsterMobster wrote:

Rumor has it game stores in Australia are taking WildStar off their shelves, though to be fair game boxes down there are actually filled with huge, venomous spiders, as they are things, and in Australia all things are filled with huge, venomous spiders. Some people say this is the first step toward going F2P, which, yeah, we all knew this was coming. I'm kind of surprised it's taken this long. There's a lot that I love about WildStar but most of it takes so much time and effort and grinding to expose that I usually find myself opting for something with a little more of the instant gratification.

Yeah, I really miss the combat of WildStar (or the healing) when playing FFXIV, but the ridiculous levels of grind, the PUG unfriendliness, and the bizarre crafting system where crafting top tier recipes at levels that would be GOOD for raiding require you already have raiding gear to break down for cores (which aren't even guaranteed when you do that)... that not so much.

I struggle with FFXIV because the combat is pretty uninteresting to me. It's fine, pretty good actually, but Wildstar has just such a damn fine combat model. Just thinking about it makes me want to re-sub, but then I'll get stuck grinding over and over again and ....... I'm about to turn 35 and have a kid, grinding forever isn't in the cards. Bye bye $15.

Cripes. I can't say anything but the same things over and over again about this game. I think I've been saying the same exact thing for the past year, including that I'm saying what I'm saying over and over again.

garion333 wrote:

I struggle with FFXIV because the combat is pretty uninteresting to me. It's fine, pretty good actually, but Wildstar has just such a damn fine combat model. Just thinking about it makes me want to re-sub, but then I'll get stuck grinding over and over again and ....... I'm about to turn 35 and have a kid, grinding forever isn't in the cards. Bye bye $15.

Cripes. I can't say anything but the same things over and over again about this game. I think I've been saying the same exact thing for the past year, including that I'm saying what I'm saying over and over again.

I would say that FFXIV's combat really gets better as you get higher and there is a nice scale of progression there as more abilities and options open up while at the same time, bosses start getting more interesting abilities... but even then, I would agree that WildStar's was better, especially healing.

I like making furniture. :C

LobsterMobster wrote:

I like making furniture. :C

Then you should join us in FFXIV and be a Carpenter.

Demosthenes wrote:
LobsterMobster wrote:

I like making furniture. :C

Then you should join us in FFXIV and be a Carpenter. :D

Never!

LobsterMobster wrote:

Rumor has it game stores in Australia are taking WildStar off their shelves, though to be fair game boxes down there are actually filled with huge, venomous spiders, as they are things, and in Australia all things are filled with huge, venomous spiders. Some people say this is the first step toward going F2P, which, yeah, we all knew this was coming. I'm kind of surprised it's taken this long. There's a lot that I love about WildStar but most of it takes so much time and effort and grinding to expose that I usually find myself opting for something with a little more of the instant gratification.

Looks like it was for a game box promotion: http://www.wildstar-online.com/en/ne...

You can get mystery items in the game boxes. It appears that you can buy the boxed copies and use the 30 days of time in there if you already own the game.

*shrug*

...I want a snarfelynx...

So basically trying to get folks who already bought the game to buy it again? This seems... bizarre.

That was my thoughts exactly. Guess it'll boost sales numbers?

Going F2P and in a big way: You can play everything for free.

If you want to pay for a subscription you get things like XP boost, extrea character slots, etc.

Not sure why anyone would spend money now, but hey, a true F2P game. Nice.

garion333 wrote:

Going F2P and in a big way: You can play everything for free.

If you want to pay for a subscription you get things like XP boost, extrea character slots, etc.

Not sure why anyone would spend money now, but hey, a true F2P game. Nice.

I'd be curious to see if the community shifts at all with the move to F2P... honestly, by the time I left, it was so stupidly toxic in terms of instances and such that you just could not get me to go back to that after playing FFXIV and seeing a more positive, inclusive, and helpful community.

I would have preferred B2P, in my experience most F2P are too restrictive but I will pop back in when it transitions to see how it plays

I have been thinking about going back, there are a ton of youtube videos out there talking about how much better it is now.

IMAGE(http://cache.krop.com/dhuvaldesigns-52cf61571600121.jpg)

IMAGE(http://www.logowik.com/uploads/images/999_fritolay.jpg)

That took me a second, but now I can't stop laughing.

Demosthenes wrote:
garion333 wrote:

Going F2P and in a big way: You can play everything for free.

If you want to pay for a subscription you get things like XP boost, extrea character slots, etc.

Not sure why anyone would spend money now, but hey, a true F2P game. Nice.

I'd be curious to see if the community shifts at all with the move to F2P... honestly, by the time I left, it was so stupidly toxic in terms of instances and such that you just could not get me to go back to that after playing FFXIV and seeing a more positive, inclusive, and helpful community.

Which is scary considering that one isnt that great either

ranalin wrote:
Demosthenes wrote:
garion333 wrote:

Going F2P and in a big way: You can play everything for free.

If you want to pay for a subscription you get things like XP boost, extrea character slots, etc.

Not sure why anyone would spend money now, but hey, a true F2P game. Nice.

I'd be curious to see if the community shifts at all with the move to F2P... honestly, by the time I left, it was so stupidly toxic in terms of instances and such that you just could not get me to go back to that after playing FFXIV and seeing a more positive, inclusive, and helpful community.

Which is scary considering that one isnt that great either

I've had like 3 bad experiences with 3 classes at 50.

But WildStar just seemed to be designed to be toxic. Tagging epic loot to gold for instance performance meant everyone would drop at the first sign of trouble. So learning by running was pretty much out. Players always made sure to let you know exactly how you failed too before leaving. At the same time, recommendations for play (as a mecic to heal, I needed DPS to stack up because I only had medium and close range heals for direct healing) were met with derision. It was baaaaaaad.

Meanwhile, in FFXIV I've got 2 Linkshells dedicated to helping newbies through story, instances, and general advice.

I loved WildStar's story, world, design, visuals and combat so much, but without a change in the playerbase (and hopefully some crafting changes), I'd never go back.

Demosthenes wrote:
ranalin wrote:
Demosthenes wrote:
garion333 wrote:

Going F2P and in a big way: You can play everything for free.

If you want to pay for a subscription you get things like XP boost, extrea character slots, etc.

Not sure why anyone would spend money now, but hey, a true F2P game. Nice.

I'd be curious to see if the community shifts at all with the move to F2P... honestly, by the time I left, it was so stupidly toxic in terms of instances and such that you just could not get me to go back to that after playing FFXIV and seeing a more positive, inclusive, and helpful community.

Which is scary considering that one isnt that great either

I've had like 3 bad experiences with 3 classes at 50.

But WildStar just seemed to be designed to be toxic. Tagging epic loot to gold for instance performance meant everyone would drop at the first sign of trouble. So learning by running was pretty much out. Players always made sure to let you know exactly how you failed too before leaving. At the same time, recommendations for play (as a mecic to heal, I needed DPS to stack up because I only had medium and close range heals for direct healing) were met with derision. It was baaaaaaad.

Meanwhile, in FFXIV I've got 2 Linkshells dedicated to helping newbies through story, instances, and general advice.

I loved WildStar's story, world, design, visuals and combat so much, but without a change in the playerbase (and hopefully some crafting changes), I'd never go back.

I had just as bad a problem running dungeons in XIV. Just a personal thing with mechanics i guess, because honnestly the dungeons for WildStar were the most fun i've had in a MMO in many years. There were guilds like above as well. I was in one... I'm sure there were others.

I am pretty sure it is b2p also. You get pretty decent benefits for the box purchase (w/o sub required) as compared to purely f2p.
(namely 12 character slots instead of 2 and 5 bank tabs/slots instead of 2)

Wildstar is on the Humble Bundle. For ~$6 you get the game and 30 days game time plus a whole host of other games. (that a lot of you probably have: Payday 2, Warframe/World of Tanks items, AoE HD, Medieval Total War 2, and a lot more)

It is believed it is for new accounts but it is unclear whether this is actually so. (there are cached pages supporting both)

Okay, I am going to go out and say it: The reason nobody is playing Wildstar is because once the "oh a new mmo" wears off, it is not a fun game.
That isn't to say that it doesn't do good things...
It has quality art direction. Aspects of the combat are unique and well "integrated" (I really struggled to find a word here)
But I recently revisited Wildstar after the $6 humble bundle sale, quickly became bored with it and could not muster much zeal to go home and play more after about 3 hours trying out the 3 classes that I remember enjoying in beta.
It just feels like the life has been sucked out of it. And the only thing I can latch onto is the pacing or the conflict within pacing. Everything seems like sluggish hyperactivity. The animations are well done but the contrast arises when the busy stylized animation is near manic but the character walks/jogs at a crawl pace.
This is further exacerbated by the sprinting which accelerates to meth speeds, 5 seconds at a time.
The same goes for combat. Monsters scramble feverishly into melee range but all of your attacks either have 2 second cast times, 2 second cooldowns or do damage across a few seconds. So the action combat becomes dancing in lumpy circles while you wait to do damage.
Looking back I find GW2's combat to be far superior yet I recall being very into a few Wildstar classes. Unfortunately the luster has now really worn off. And it seems that follows the path Wildstar took at launch, with a steep population decline even more quickly than other recent mmo launches.

I actually prefer the combat in Wildstar to GW2, but they're both pretty much my favorite combat systems in MMOs.

The telegraphs and ground targeting are much more interesting and better implemented in Wildstar but I have more fun in GW2.
I guess I am really spoiled by Diablo 3...?

I've said it before... this game has some of the best themepark MMO beats i've played since early WoW. Definitely the most fun in a dungeon i've had in many years!

The end game implementation just killed it for me. There was no reason to play again one you hit max level.

I'm planning to hit WildStar again when it goes F2P because my friends and I think/hope/feel that when its something we can dip in and out of without a monthly fee to push us to play, it'll be interesting again.

Whether or not that pans out remains to be seen.

Cosmic Rewards explained: http://www.wildstar-online.com/en/ne...

Ugh, now I have the itch to play again. Every time I read about Wildstar I want to boot it up again, but perhaps it's best in the rearview mirror where I can wax philosophical about it with rose tinted glasses.

I wanted to get excited about this game, but couldn't get into the visual aesthetic. Now that it's going f2p I have a little more interest in maybe checking it out, but it sounds like people were less than enthusiastic about the overall gameplay.

Huntin4Games wrote:

I wanted to get excited about this game, but couldn't get into the visual aesthetic. Now that it's going f2p I have a little more interest in maybe checking it out, but it sounds like people were less than enthusiastic about the overall gameplay.

I actually LOVED the gameplay as a Medic Healer. It was a lot of fun. My problems were the community, the progression gates, the community that made those progression gates hellish at best, and the crafting progression system that basically ended up being a big bunch of gates that required un-gatherable materials (a daily quest that was literally, walk to this person, walk back, get 1, maybe 4 for recipes that required at least 6 of the item) and required crafting high end gear your spec wouldn't use to get the items you wanted... along with a crafting system reliant on "power cores" where the only way to craft gear to prep for high end stuff was to have run the high end stuff enough that gear was being disassembled, and then HOPE for the RNG of a good core to come from that disassembly. Honestly, if this had like WoW crafting and FFXIV's player base with a less toxic community (finishing high end instances was impossible because people would drop at the first sign that the Gold rank wasn't going to be achieved), I'd love to go back. The amount of personality, customization, and such in this game was stellar on top of some ridiculous fun gameplay (at least from my time as Medic Healer, Stalker Tank, and Warrior DPS).