Cities: Skylines from Colossal Order

davet010 wrote:
omni wrote:

davet010: You probably know this, but first launch for me didn't use the NVidia card, it was using the on-chip Intel GPU (it actually still played, albeit laggy). I had to go into the Nvidia Control Panel and add it to the list for programs which use the full Nvidia card.

Actually, that was completely news to me - never come across that before. Managed to change the setting, but not had chance to restart the game.

Thanks for that, omni.

Usually games are auto-detected, but brand new games sometimes aren't in the 'auto-detect list' until a new version of the Nvidia software comes out. It should help your performance, as the GPU should be more than capable compared to some reports on reddit etc of what works.

If anyone not on #TeamChump is like me and now scrambling to get pre-order pricing on this game, it looks like Green Man Gaming's pre-order pricing is still active. I was just able to take advantage of it.

PC Gamer did a fun article about a family in City: Skylines--a city with only one house. Fun little read.

Welp, spent four hours just building up my first successful town this evening. I'm hooked.

I think I got the most joy out of zooming in and gliding over the busiest street in my high density residential neighborhood, and watching my subway trains going around town.

Then you'll love the upcoming first person camera mod

Started my first game last night at 10.15pm, and had a good 2 hours of play.
Killed my first city because I didn't put any power to the water and sewage plants.
Second city grew nicely into my second tile. Comfy and calm progress so far. No high rises as yet. Unlocked the second tier emergency units and a few nice special buildings.
Will probably start over again tonight, with a solid 6-8hr session as it's one of those "I'll know better next time" games.
Having fun so far, but I think that the tweeting is going to annoy me, as the repetition showed after only an hour. "flying car...!"

So, this happened.
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My treasury is at -$340K. In 1 years time.

The game pops up bankruptcy warnings, but doesn't actually end the game. A couple of people move out, then a bunch move back, and out, and back. On balance, I'm losing citizens -- I lost about half of my population in the 1 year I've been running a deficit.

What brought my city from profitability to financial ruin? One additional incinerator. That's pretty insane.

From my 45 minutes or whatever the other night I concluded right quick that utilities and whatnot are a HUGE drain on cash and I didn't entirely like it. Probably will mod it to be a little less difficult (bigger range on Fire and Police too). I like building cities, not balancing budgets as much. And having to plop police departments directly in the midst of residential areas is silly to me.

Any idea why the incinerator caused that to happen?? I've not unlocked it yet, but would like to avoid that issue

omni wrote:

Any idea why the incinerator caused that to happen?? I've not unlocked it yet, but would like to avoid that issue :P

It burned up all his cash?

I'll be here all week.

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garion333 wrote:
omni wrote:

Any idea why the incinerator caused that to happen?? I've not unlocked it yet, but would like to avoid that issue :P

It burned up all his cash?

I'll be here all week.

*facepalm

I played for an hour this morning and I'm having problems adjusting to this system. I have always liked building out my zones then building roads around them. This is the opposite which creates a more realistic experience but my cities are a little unwieldy. I'm going to decompress and try again.

The Chirpy thing doesn't bother me at all...

The actual Chirpy thing doesn't really bother me, but the repetitive messages will. I mostly ignore it and pay more attention to the floating bubbles on the cityscape.

I've actually been quite successful in not adhering to previous games' grid like cities, and am just laying roads without a whole lot of aesthetics planning, just traffic thoughts. It's making things look more like a city built over time, rather than one that was planned from the beginning, which I do like.

omni wrote:

Any idea why the incinerator caused that to happen?? I've not unlocked it yet, but would like to avoid that issue :P

The damn politicians refinanced the incinerator to line their pockets and the pockets of their cronies. Hi, Harrisburg, PA!

omni wrote:

Any idea why the incinerator caused that to happen?? I've not unlocked it yet, but would like to avoid that issue :P

Just maintenance costs I think. It was about my 4th for the city (plus 3 landfills). Landfills seem to fill up pretty quickly, so eventually you have to use incinerators, but they don't process a whole lot. Trying to empty the landfills out probably added to my garbage burden too. Once people start complaining about garbage pickup though, given the choice between landfills and incinerators, I felt like incinerator is the better option since it doesn't fill up and become useless.

DonD wrote:
omni wrote:

Any idea why the incinerator caused that to happen?? I've not unlocked it yet, but would like to avoid that issue :P

Just maintenance costs I think. It was about my 4th for the city (plus 3 landfills). Landfills seem to fill up pretty quickly, so eventually you have to use incinerators, but they don't process a whole lot. Trying to empty the landfills out probably added to my garbage burden too. Once people start complaining about garbage pickup though, given the choice between landfills and incinerators, I felt like incinerator is the better option since it doesn't fill up and become useless.

I'm not a fan of this in games. No town with 5,000 people needs that many landfills.

DonD wrote:

What brought my city from profitability to financial ruin? One additional incinerator. That's pretty insane.

Are you certain you didn't institute a policy that tanked your economy around the same time as buying the incinerator? Policies can be huge money sucks if not applied properly. Who knew smoke detectors could be such a financial burden?

I recommend watching some videos of other people just playing the game. I just learned that you can impose a truck ban in districts (confusingly labeled "Heavy Traffic Ban") in order to control your traffic flow. This is going to solve some traffic issues around my industrial zones.

D-Man777 wrote:

PC Gamer did a fun article about a family in City: Skylines--a city with only one house. Fun little read.

"fun little read" might be the most understated thing ever said.

I would have LOL'd, but I'm in the middle of a cube farm. By holding back I think I broke my diaphragm.

garion333 wrote:

I'm not a fan of this in games. No town with 5,000 people needs that many landfills.

Americans in 2011 generated about 4.4 pounds of waste per capita per day, or 1,606 pounds per person per year. For 5000 people, assuming zero recycling, that's just over 8 million pounds per year. The landfill capacity in-game is 8,000,000 units - coincidence?

My current game is generating 28 and a bit pounds per capita per week, which is pretty much spot on with the statistics. In four years, 5000 people would fill four in-game landfills.

In real life, you'd see one much larger landfill. Our local landfill put 2.3 million *tons* in 70 acres over 14 years (1980 to 1993). That's around 6 billion pounds, if I did the math right, or 500 million per year on a population of maybe 150,000 through the period (maybe 200,000 in later years). That's well before recycling and the landfill is for heavy and large trash, not curbside waste.

And if you consider the footprint of the landfill in the game, they're probably being a little generous with capacity.

Robear wrote:
garion333 wrote:

I'm not a fan of this in games. No town with 5,000 people needs that many landfills.

Americans in 2011 generated about 4.4 pounds of waste per capita per day, or 1,606 pounds per person per year. For 5000 people, assuming zero recycling, that's just over 8 million pounds per year. The landfill capacity in-game is 8,000,000 units - coincidence?

My current game is generating 28 and a bit pounds per capita per week, which is pretty much spot on with the statistics. In four years, 5000 people would fill four in-game landfills.

In real life, you'd see one much larger landfill. Our local landfill put 2.3 million *tons* in 70 acres over 14 years (1980 to 1993). That's around 6 billion pounds, if I did the math right, or 500 million per year on a population of maybe 150,000 through the period (maybe 200,000 in later years). That's well before recycling and the landfill is for heavy and large trash, not curbside waste.

Right, but there wouldn't be four landfills in one town. Stuff gets shipped away. SimCity and Cities XL model this. I don't believe this game models it.

That's my point.

It's just silly to me to have so many landfills for a place that isn't very large. And ugly, obv.

One of the best SC4 mods was the black hole mod. You plopped that thing on your map and your trash just vanished.

Another guy made a garbage dump that showed your trash flying over the edge of the map.

Maybe someone can mod one of these?

I think honestly it's in there not just as a realistic feature, but as something you have to deal with locally. Makes the game more interesting.

Having similar issues with trash dump.
Just over 7,500 souls.
Economy on 150% waste disposal. 10 x landfill sites (half nearly full).
Constant complaints and bubbles regarding trash.
Should half my town be a landfill ?

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For my 'town' of 7500 people, 5 landfills and in incinerator and I still can't keep up with the amount of garbage. Say what you want about statistics, it seems like a bit much.

Regarding districts and truck bans: You can make a tiny district (the length and width of a bridge) and use that to manipulate traffic. I created a district only over Mason's bridge and banned trucks there, and that was enough to reroute the majority of trucks out of my main city. Most trucks heading to the Glade Park and Stone Town industrial areas use main road along the right side and bottom. The other industrial area, Smoky Heights, is already close to two highway ramps.

Looks like you're only short a bit... Try adding funding to the garbage collectors and see what that does?

Funding is already at max. I need to bide my time a bit to collect some cash. But I also need to generate more revenue (probably by zoning north of the highway) because the upkeep for another incinerator is the real problem right now.

Enix wrote:

One of the best SC4 mods was the black hole mod. You plopped that thing on your map and your trash just vanished.

Another guy made a garbage dump that showed your trash flying over the edge of the map.

Maybe someone can mod one of these?

The CheatGarbageDump mod sounds like it may be similar to your SC4 example.

Pollution Free
Cost Free
Infinite Capacity
25 Trucks
1x1 Footprint