Dying Light

cartoonin99 wrote:

Parkouring (totally a word) zombies, right in the face, man! What's there to work out?

Though, it does suck with the motion sickness issues. I have friends who have similar problems in vidja games.

Did you really just use the word vidja?

TheGameguru wrote:

Did you really just use the not-actually-a-word vidja?

There, fixed! Although maybe he likes vidja games about nuke-you-ler weapons!

I'm all pre-loaded on this and eagerly awaiting Tuesday. Gotta get my chores done on Monday so I can set aside a lot of zombie parkour time!

I spent some time watching gameplay footage in fullscreen mode and it looks like this game will be a no-go for me. Bummer.

complexmath wrote:

Motion sickness medicine like Dramamine just makes me dizzy and feel a bit ill. I can't take any of it.

Neither can I and it prohibited me from playing may 1st person games (and some 3rd Person games) for years. I have been using Yogi Ginger Tea though and it works great. It may be a placebo effect but ginger is known for settling stomachs. I find that after playing a game while drinking the tea for a while I'm good.

TheGameguru wrote:
cartoonin99 wrote:

Parkouring (totally a word) zombies, right in the face, man! What's there to work out?

Though, it does suck with the motion sickness issues. I have friends who have similar problems in vidja games.

Did you really just use the word vidja?

When in Rome.

There, fixed! Although maybe he likes vidja games about nuke-you-ler weapons!

I'm all pre-loaded on this and eagerly awaiting Tuesday. Gotta get my chores done on Monday so I can set aside a lot of zombie parkour time!

I am ready to jump into this one as well! I installed my new GTX 790 GPU and 1tb HDD over the weekend, so let's get this one started.

Duoae wrote:

No more pre-order lock-out on that zombie mode.

..and crap, just realised that the rest of the world (aka not the americas) won't get it for another month.

The digital version at least comes out tomorrow. You have to wait a month for the physical release, apparently.

That said... There are no reviews up for this game. The publisher didn't have a release day review embargo; however, they apparently didn't send out any review codes to publications until a couple hours ago. So don't expect reviews of more than the first few hours for another few days or a week.

That's not a good sign.

ClockworkHouse wrote:

The publisher didn't have a release day review embargo; however, they apparently didn't send out any review codes to publications until a couple hours ago. So don't expect reviews of more than the first few hours for another few days or a week.

That's not a good sign.

Dammit, I was looking forward to this. I wish publishers would just take their medicine and deal with negative reviews rather than leaving players in the dark.

I played about 90 minutes this morning and so far so good. Running well on PC and the parkour stuff feels intuitive. How the game/story ages we'll see, but so far it feels like Dead Island with more running and climbing. In a good way.

Certis wrote:

I played about 90 minutes this morning and so far so good. Running well on PC and the parkour stuff feels intuitive. How the game/story ages we'll see, but so far it feels like Dead Island with more running and climbing. In a good way.

How's it looking in terms of glitches thus far? I absolutely loved Dead Island, but sometimes the AI glitching out broke the immersion.

Too early to tell, but none that I've seen so far other than the game refusing to stick the "Full Screen" option to On.

no issue with fullscreen here but I experimented with windowed mode and I noticed that if I change the window resolution to something other than 1920x1080 (my monitor @ fullscreen) and then change back to fullscreen mode before adjusting the resolution setting it gets glitchy. No problem when the resolution value is adjusted at the same time or before the full screen is enabled though.

Played about an hour on the PS4 this morning. I really like it so far but struggle a bit with missing jumps and ledges when trying to paramour. I think i need to just get used to jump being on a bumper and the timing of when to hold it in to climb. I haven't finished the prologue yet so it hasn't opened up.

I really like it so far but struggle a bit with missing jumps and ledges when trying to paramour.

Hey man, we've all been there.

hahahahahahahaha. I just laughed out loud in my office and scared a poor lady walking by. I am going to just leave it the way it is. The typo works.

Certis wrote:
I really like it so far but struggle a bit with missing jumps and ledges when trying to paramour.

Hey man, we've all been there.

It's a pretty good description of my life post-divorce, and everyone remembers my DDTs.

ARGH! I want to leave work and fire this up!

Interesting (read: concerning) that there were no review copies available until 12 hours before launch. I'm going to hold off until either you all rave about it or some of my favorite review sites get their thoughts together.

Really like what I'm seeing but Dead Island was such a buggy mess that it eventually stopped working entirely for me. I'll wait around until I have a new gaming PC.

UMOarsman wrote:

Interesting (read: concerning) that there were no review copies available until 12 hours before launch. I'm going to hold off until either you all rave about it or some of my favorite review sites get their thoughts together.

Yeah, that was a big red flag for me too, and I've seen some initial impressions that the difficulty curve when you're lower level is a little harsh, but bugginess and such isn't something that anyone has addressed yet and most of the "initial thoughts" pieces I've seen have overall been favorable thus far. But, definitely going to wait and see until some more trusted reviews and maybe some Goodjers get going on this.

Picked up my PS4 preorder copy this morning from GameStop. Put in at least a couple hours which have been pretty intense and kept me sitting on the edge of my chair. I have only ventured out a few times but have already been stuck outside the "safe" area after the sun went down twice, terrible place to be....

Decided to go ahead and pick this one up today. I was expecting a lighter dead island/left for dead zombie experience but it's actually much more intense (mostly due to the night missions). Been pretty fun from the few hours I've played so far. I put my online settings to public, so I could check out co-op, and ended up having someone join me about an hour in. Definitely have to say it seems to be built for co-op. Had a fun time wandering around, even with someone I didn't know. The night missions kind of have an alien: isolation effect on me where I enjoy the intensity but I wonder why I put myself through it :P.

If anyone has it for PC and wants to do some co-op feel free to add me (Steam ID: RicardoJ124).

Apparently I've played about six hours of this today. Overall it's been smooth (drop shadows to medium, big difference), no major bugs and a pretty enjoyable game play. I think it's a nice evolution of the Dead Island design. The parkour is working really well and feel great!

I'm concerned about mission/experience variety but so far I haven't been bored. Looking forward to trying coop!

ClockworkHouse wrote:
Duoae wrote:

No more pre-order lock-out on that zombie mode.

..and crap, just realised that the rest of the world (aka not the americas) won't get it for another month.

The digital version at least comes out tomorrow. You have to wait a month for the physical release, apparently.

Yeah, as I said.

That said... There are no reviews up for this game. The publisher didn't have a release day review embargo; however, they apparently didn't send out any review codes to publications until a couple hours ago. So don't expect reviews of more than the first few hours for another few days or a week.

That's not a good sign.

Actually, since I really enjoyed both Dead Island and Riptide this was a day 1 purchase for me as I knew I'd probably enjoy a merging of those with Mirror's Edge.

Ive read some of the reviews which really praise this game, but I have a few questions :

How much of the game is cutscenes?, I hate cutscenes in games, they really turn me off.

I see there is crafting of a sort, how indepth is this?

Also, is the game very linear?, or is it the sort of game that can be different every time you play it? (random missions etc).

Jacknine wrote:

Ive read some of the reviews which really praise this game, but I have a few questions :

How much of the game is cutscenes?, I hate cutscenes in games, they really turn me off.

I see there is crafting of a sort, how indepth is this?

Also, is the game very linear?, or is it the sort of game that can be different every time you play it? (random missions etc).

So far for me the cutscenes have not been very long at all, usually just a few seconds. You can break weapons down for parts, you can upgrade weapons. I collect nails, duct tape, saw blades ect. I have just started using the parts to make things besides just a plain pipe or piece of wood. Seems pretty decent so far for crafting. On my last outing I ran into a couple "random encounters" that just appear on the map when you get close.
If you read or watched anything on this game and thought you might like it, you probably will.

Not a spoiler just wanted to know if anyone else playing this game had trouble with the first "night mission". Its the one where its already night and you are basically running for your life back to the tower. That was stressful to say the least. I can't remember the last game where that early on I said to myself "yep, never going to get past this mission"

I had that same thing happen. i died once pretty quick and then somehow made it in a mad scramble. I got back to the tower with a sliver of health and no first aid and my first thought was

Spoiler:

Holy Sh*t that was INTENSE, and also AWESOME!!

I'm liking this a lot, but the performance issues are only one step away from being a deal breaker. After some tweaking I managed to get it running in a playable state, but even then the framerate is so uneven that at times it interferes with proper control of the game. I am absolutely not one of those people who insists that anything under 60FPS is "unplayable" and I'd be quite happy even with a locked 30FPS instead of the 40-50FPS with regular stutters into the 10-15FPS range that I am seeing. Cutscenes absolutely TANK the framerate down into single digits at the start of the scene and for several seconds after it finishes.

Despite all the technical issues, the game is quite a lot of fun. The world is gorgeous, the enemies are appropriately creepy, and the story thus far is decent.

For the people with framerate issues, what videocard? Nvidia released a driver just a few days ago specifically aimed at improving this game. If you're on an Nvidia card and haven't updated that will almost definitely help.

Quote from an Nvidia rep to ensure SLI profile updates, if it should apply to anyone here:

Morning all,

Contrary to reports there is SLI support, and to get it you need to update to driver 347.25, then in GeForce Experience 'Check For Updates' to download the new profile.

If you're using GeForce Experience 2.2.2 you don't have to tick any of the boxes on the Preferences tab. If you're on an older version you need to click the SLI profiles checkbox first.

If you wish to manually verify that the update has occurred, the profile bits will be 0x080000F5 after the update.

In other news, I've published my Dying Light Graphics & Performance Guide. All the usual goodies are included, and in this piece we delve into CPU bottlenecking. An update to the article will happen later today with performance recommendations for a variety of GPUs.

Many thanks, and best regards,

Andy

AMD I dunno. They aren't quite so day and date with their individual game optimizations.

Jacknine wrote:

Ive read some of the reviews which really praise this game, but I have a few questions :
How much of the game is cutscenes?, I hate cutscenes in games, they really turn me off.

From what I have seen so far the cutscenes are pretty short and you can easily skip them. Your character also has a habit of saying a short blurb about what's going on when you start missions so you kind of get an idea of where the story is going. Cut scenes fairly enjoyable so far though.

Nekroman wrote:

Not a spoiler just wanted to know if anyone else playing this game had trouble with the first "night mission". Its the one where its already night and you are basically running for your life back to the tower. That was stressful to say the least. I can't remember the last game where that early on I said to myself "yep, never going to get past this mission"

That first mission was really intense for me. By the time I got finished with it I was surprised to realize my heart was beating pretty fast. Been awhile since a game has had that effect on me. I've since stayed out of the night unless I'm with someone else :P.