I'm in the process of creating Balbo Biggins, a Halfling Fighter.
Edit: Not his permanent name.
Stuff
Hey I almost understand that!
Been kicking around four different ideas:
Paladin who is basically Clint Eastwood's character in Unforgiven.
Paladin of Cats.
A noble who thinks he is a great warrior, but due to his many shenanigans has more of the skillset of a thief.
Half-Orc Monk follower of Eldath (or other god of tranquility), who must balance the practice of his worship with the rage of his heritage.
Leaning towards the paladin of cats, though I'm not quite sure how that's going to work.
How many points for the point buy? Thank you!
A noble who thinks he is a great warrior, but due to his many shenanigans has more of the skillset of a thief.
I kind of love that idea. It actually fits with one of the random backstories from the character generator mentioned previously. A from the royal court who has lost several minor appendages
through poor gambling.
I could totally imagine a "noble man of the cloth" who thinks he's a monk or cleric but is actually a gambling thief.
Gepetto Shinebottle is in progress over at the Obsidian Portal. Much work to be done yet, I'm learning the new rule set as I go.
That reminds me, TheHarpoMarxist did you ever send me the invite to that obsidian portal thing? I sent you PM with my email address but never got a response. Did I need to send you something else? Did I send it to the wrong person? Did you just have a busy weekend getting revenge on the capitalist pigs? All are perfectly acceptable answers I just wanted to check.
Wow. The DMG is really fantastic. Finally have had a chance to read through it a bit. I'm literally overflowing with ideas from the way this material is presented. Nice job, Wizards.
Do i need an invite for obsidian portal? I have a feeling I'll be posting a possible adventure pretty soon.
How many points for the point buy? Thank you!
The player's handbook says 27 points.
I do have one additional rule that may help. It may be nice to implement a waitlist. Since people have different working hours and such some people may be able to sign up first to games and some people might constantly get left out.
If for ex, 10 people try to sign up for a game that only has 6 people, the last 4 are on a waitlist. The waitlist get dibs on slots for the next game made available.
BoogtehWoog wrote:How many points for the point buy? Thank you!
The player's handbook says 27 points.
Thanks! I tried to do a search for it in the PHB, but it didn't turn up anything.
I've still got some stats to fill in but here is my character:
Gepetto Gnarlstooth Shinebottle (Wizard 1)
Background: Charlatan
-Trait: I love to tell stories of far away places, whether real or not.
-Bond: Grandpa Gnarlstooth would be angrier than a stuck mule if he saw the mess I made. Best find a way to clean things up and make an actual name for myself.
-Flaw: I tell so many stories I start to believe them myself. I won't back down from a fabrication.
-Ideal: Die with a brandy in your hand, a tale on your lips, and a couple good friends at your side. Do what it takes to make sure you don't die penniless and friendless.
Biography:
Gorje Gnarlstooth Shinebottle’s Maps and Magical Miscellanea stood on a quiet street of the Capitol longer than you and I have lived, the shop doing a comfortable trade in the maps, scrolls, books and enchanted odds & ends that Gorje acquired after a lifetime of travel. It would seem that Gorje’s stock would never run out, though the flow of new items certainly had dwindled in more recent years.
In spite of the air of stability, it turns out old Gnarlstooth retired decades ago to continue his travels and left the shop in the care of his grandson Gepetto, who was expected to use his youth and vigor to acquire new wonders and return the business to full profitability. Now Gepetto was armed with a sharp wit and fine pensmanship, but had little in the way of ambition. Gepetto found it easier simply to copy the existing books and scrolls while sitting with a brandy by the fire. Depending on the amount of brandy imbibed, these copies ranged from reasonable facsimiles to (to put it kindly) “fanciful interpretations”.
Knowing Gnarlstooth’s reputation among the Cartographer’s Guild and the esteem his customers placed in him, Gepetto (who was the spitting image of Gnarlstooth) found it quite useful to take on the persona of his dear old grandad from time to time, as regular customers were far more likely to trust his judgement than the young and inexperienced Gepetto, and the Guild was more than willing to provide him with supplies to map out places he had never actually visited.
Thusly Gepetto was able to lead a fairly comfortable lifestyle, that is until one of his more “fanciful interpretations” of an incantation led to High Mage Arkrash blowing the roof off his tower, and the ensuing magical fallout caused three of the Duke’s prized cattle to turn into gelatinous cubes. At that point Gepetto sadly revealed that old Gnarlstooth had suffered a tragic case of transient dementia, and Gorje Gnarlstooth Shinebottle’s Maps and Magical Miscellanea would be closed “until further notice”. In the meantime, knowing the vindictiveness of both High Mage Arkrash and the Duke, and bolstered with a few spells picked up from the many books he had copied and a bit of coin, Gepetto decided that perhaps this adventuring business might not be so dangerous after all. Better than being turned into a slug by Arkrash, anyway.
A bit late to the party (har, har) but I'm definitely interested. Haven't played properly since 2nd edition (so... 2+ decades? yikes, I'm old), and I fully expect to never be able to actually join a game due to my Euro-ish time zone (EST+7), but hey - what's life without some delusion?
So far these character ideas are great!
You've gotten me excited enough to pick up a PHB and Amazon was successful in enabling me to pick up the DMG and Monster Manual. There goes some of my fun money for the month... worth every penny.
Still room for another?
I think it is open to all since it sounds like a drop-in and play thing to get around all the timing shenanigans of usual table-top games.
And I would definitely like to throw my hat into the arena.
I'm in the process of creating Balbo Biggins, a Halfling Fighter.
Edit: Not his permanent name.
Or maybe it is. Who knows?
I'm thinking of him as a Dex build with high wisdom (perception). High constitution also, but only passable strength. Thought that would be an interesting mix of stats.
The re-roll of a 1 is super useful for Halflings. As is the standing in shadows and moving through enemy spaces. A more precision strike focused fighter than a sword and board.
Sadly his charisma is his weak point instead of intelligence. Weak intelligence just sucks for saving throws. I'm picturing his weak charisma due to him being a stout Halfling, not a fleet foot. He's like a dwarfish hobbit, personality-wise, and I can't help think of Gaffer Gamgee from the LOTR movie (though not as portly).
Wow the halflings in this book sure look odd.
I still need to double-check the math and maybe tweak a couple things, but here's what I've got:
Alberich Steadyhelm (Dwarf Cleric)
Background: Sailor
-Personality Trait: I enjoy sailing into new ports and making new friends over a flagon of ale
-Ideal: Fairness - We all do the work, so we all share in the rewards
-Bond: I'll always remember my first ship
-Flaw: Once I start drinking, it's hard for me to stop
Biography:
Alberich Steadyhelm was born in the town of Whitecliff, a small but prosperous trading port named for the steep marble cliffs that surrounded and sheltered the harbour. Merchant ships came from far and wide to procure white marble quarried from the cliffs, and the sailors that crewed those ships would often spend time in the tavern owned and operated by Alberich’s parents. Alberich’s father taught him the brewer’s trade in hope that he would one day take over the family business, but Alberich grew up surrounded by sailors and their tall tales of adventure on the high seas had filled him with an insatiable wanderlust.
When he came of age, Alberich found a job on a merchant ship sailing out of Whitecliff. This first job was short-lived — on Alberich’s second voyage the ship was caught in a fearsome storm and sustained so much damage it was barely able to limp back to port. Deemed unrepairable by local shipwrights, the vessel was dismantled for scrap and the crew disbanded. Alberich was undeterred, and quickly found work on another ship. Over time he learned the skills needed to be appointed as the ship’s new navigator, and he developed a keen eye for reading the skies and predicting weather patterns.
During his time at sea Alberich became a follower of Aerd, a minor weather deity often worshipped by seafaring folk. Sailors would occasionally mutter prayers to her for calm seas and favourable winds, and offerings would be made at the start of each journey to ward off storms. As his faith grew he became dissatisfied with the seafaring life, and once his contract expired he left the crew and sought out a temple of Aerd. Now an anointed cleric in her service, Alberich seeks to broaden his horizons once more by setting out as an adventurer.
I do have one additional rule that may help. It may be nice to implement a waitlist. Since people have different working hours and such some people may be able to sign up first to games and some people might constantly get left out.
If for ex, 10 people try to sign up for a game that only has 6 people, the last 4 are on a waitlist. The waitlist get dibs on slots for the next game made available.
There probably should be a few rules along those lines. As a PST denizen, I'm not seeing a lot of Pacific locations (though half of you have your locations set to "East of Mordor" or something.) And I could see it being easier for an EST player to potentially drop into a weekday PST 6-10 (EST 9-1 AM) game than it is for a PST player to jump on a weekday EST 6-10 (PST 3-7) game. I'd propose that Pacific games need to give priority to Pacific players.
Working on my character! I might hopefully have it ready by tomorrow.
Trying to hone down my character ideas. Should settle in the next day or two.
Have my character pretty much 'finished' as I'm using an updated version of a character I used to run, just need to...type it all out. So maybe tomorrow?
Spent last night reading through the classes, really loving the class options.
Kind of leaning towards a Tempest or War cleric, but also considering finally playing a full-on magic user as a sorcerer/warlock/wizard.
A monk from an urchin background; Scabrin was plucked from the streets by a benefactor (tbd), and placed into intensive training to be a shadow monk. Scabrin's inherent good nature wars with his street-bred wariness.
Scabrin’s Personality Traits: I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms
Scabrin’s Ideal(s): All People, Rich or Poor, deserve respect (good)
Scabrin’s Bond(s): I owe a debt I can never repay to the person who took pity on me
Scabrin’s Flaw(s): I will never fully trust anyone other than myself
He carries a djembe! lol
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