H1Z1: Catch-All

I may poke my head in. Curious how it compares to you-know-what

KEA_Lightning wrote:

This goes live for early access tomorrow on Steam. Who's going to pick it up?

I'm in. Although I'm a bit leary because of all the PS2 hype and it's subsequent abandonment.

I just don't have a lot of faith in SOE that this will be anything more than another F2P that turns into a money grab.

PS2 was abandoned??

hmm,
Buy H1Z1
Includes Early Access to H1Z1, 3 Event Tickets, 2 Crates, and 1 Key

What are event tickets?

It appears to be a big FlusterCuck. nobody but one french dude can log into the servers LOL
At least on Twitch.
he recieved a Twitch Tip from the H1Z1 team saying they were all watching as he was the only one in the game.

groan wrote:

It appears to be a big FlusterCuck.

This has been the feedback I have heard from H1Z1 from as soon as there were impressions to be had.

Looking at the french stream it looked good. a lot like DayZ, of course, but smooth and the zombies don't walk through walls!

omni wrote:

PS2 was abandoned??

Not at all - Also closed beta for PS4 starts the 20th this january.

As for this game, Smedley just tweeted that the fix is up, and you should be able to login again.

Its to be expected on launch day for a high-profile online beta game that there will be tons of issues. Especially Early Access.

Smedley just tweeted, that they are giving refunds if people are upset about the airdrop issues, no questions asked - so if anyone here bought it, and disliked it, here's your chance! Just email [email protected]

Bear wrote:

I just don't have a lot of faith in SOE that this will be anything more than another F2P that turns into a money grab.

It wouldn't be an SOE game otherwise.

I was wondering why I wasn't seeing anything about H1Z1 on this site, it was on the MMO board! AKA the place I never, ever go.

I actually liked the F2P model for PS2. At least the way it started, not sure what it is now, the game itself I had issues with.

I see a few of you grabbed early access. Give us some thoughts.!

groan wrote:

I see a few of you grabbed early access. Give us some thoughts.!

It's hard to say much at this point. Their login servers are wavering between non-functional and barely functional. Once the server is working I've yet to see a queue of less than 15 minutes to get onto a server and the game has repeatedly crashed before I could make it to the top of the queue.

They seem to have the worst possible character name system. You pick a character name on each individual server, yet once you've selected a name that name goes in the "taken" pool on all servers. I cannot find the words to express how idiotic I find this to be.

Graphics and movement are OK. Nothing impressive, yet also not detracting from the experience. Animations are absolutely horrible, but this should be no surprise to anyone who's played any SOE MMO ever.

NPC AI is obviously not something they've worked on. Wolves will attack you, and by "attack" I mean "run up and stand in front of you while you punch them to death with impunity." Zombies at least chase you actively.

My biggest issue so far is that during the hour or so I've managed to actually play on a server I have found exactly one item as I scavenged: an empty water bottle. I know weapons etc are out there, but the spawn rate on loot must be set incredibly low because I've ran all over the place with no results.

I get in without a problem. Had a 5min queue on the top server the first time I tried to get in. naming issue is annoying, but should be an easy fix soon enough. I like that that they're addressing server hopping, but there's still an issue of people logging out as soon as they see you. The animations are rough, but (elycion what other SOE game has bad animations?) should get improved upon over time.

It probably depends where you spawn, but I had an axe, bow, arrows, food, water, backpack all with 15 minutes. You can craft bow/arrows almost instantly when you spawn. Oh the discovery, crafting pieces are fun so far. I've only played on pvp servers so the biggest issue are mobs of other players hunting others down. Luckily not everyone knows all the nooks and crannies yet so it's possible to run away and survive.

I need to play more to give it a solid comparison against DayZ

oh yea changing keybinds in the game isn't working yet, but you can goto the game's folder and edit the .xml.

How is the community? I watched a stream that reminded me of playing Call of Duty on the 360, which is to say, it was pretty bad. Everyone the streamer ran into was shouting expletives or hateful bile. Was that a fluke?

RooksGambit wrote:

How is the community? I watched a stream that reminded me of playing Call of Duty on the 360, which is to say, it was pretty bad. Everyone the streamer ran into was shouting expletives or hateful bile. Was that a fluke?

That's every online game I've played.

ranalin wrote:
RooksGambit wrote:

How is the community? I watched a stream that reminded me of playing Call of Duty on the 360, which is to say, it was pretty bad. Everyone the streamer ran into was shouting expletives or hateful bile. Was that a fluke?

That's every online game I've played.

Try Chaos Reborn and Take on Mars - much nicer online communities. These kind of games though, seem to find the worst scum of the earth as some of its players unfortunately.

omni wrote:

PS2 was abandoned??

Well not officially abandoned but almost all those people you see working on H1Z1 came from PS2.

SOE's challenge with PS2 was that they didn't listen to the players on what made PS1 great and got sidetracked on idiotic things like Battle Islands.

If they had simply just made a modernized PS1 the game would still be thriving.

As for H1Z1, this game has amazing potential. The crafting system is creative and enjoyable, there just isn't enough loot dropping at this point.

The community is mixed. I'm playing on a PvP server and it's about 60/40 douchebags to helpful people. It's largely a KoS fest right now because gear is so scarce.

Bear wrote:

The community is mixed. I'm playing on a PvP server and it's about 60/40 douchebags to helpful people. It's largely a KoS fest right now because gear is so scarce.

I wouldn't expect that to change even once loot is no longer scarce

omni wrote:

The community is mixed. I'm playing on a PvP server and it's about 60/40 douchebags to helpful people. It's largely a KoS fest right now because gear is so scarce.

I'm not a survival horror/zombie/Day Z fan as a rule - but a buddy of mine IS, so I picked up Early Access to game alongside him.

We are also on a PvP server (Overnight). I've died a few times to people just attacking me.

I managed to talk one person down from bow and arrowing me to oblivion by just open voicing "I have THREE blackberries and a branch! You are spending more in arrows than you will get off my corpse!"

He stared at me a moment, and then moved along.

Then I got eaten by a wolf. C'est la vie.

My favorite is all the twits who go running around yelling "friendly","friendly" and as soon as your back is to them they start shooting at you.

Basically i'm back to my DayZ rule that if they don't turn the other way immediately and start heading toward me I start shooting first regardless of what's said.

Fun is objective. The nature of these games sound awesome! Craft, survive on necessities, build real teams! But really, it's "hey weiner face!" *shoot* *dead* expletive expletive.

I want to play a zombie survival game that encourages the teaming and working together from the get go. Suggestions?

Zoso1701 wrote:

I want to play a zombie survival game that encourages the teaming and working together from the get go. Suggestions?

A few of us are starting to get into 7 Days to Die, which is a bit of a cross between DayZ and Minecraft (or, maybe more accurately, DayZ and Rust), in that you craft to build things in your environment, not just in your inventory. I think it has the best chance of scratching that cooperative survival itch.

Where DayZ and H1Z1 are going "wrong" in this area is the lack of threat from the zombies. DayZ in particular. I remember in the mod days when entering a town was a risky endeavor, not because of other players, but because of zombies. So you didn't want to do this alone, hence players had much more of an incentive to work together (or, at the very least, think long and hard before engaging hostilities, because gunshots = swarm of zombies coming). Ask anyone from the early mod days about firing a Lee Enfield. It was like screaming "BRAINS BUFFET HERE!" into a megaphone.

I really miss this about the DayZ mod. I really, really hope by the time DayZ goes beta, this starts to come back. The latest weekly update talked about work on new AI for the zombies, so I hope that means their role is about to increase again.

I'm actually taking a break from DayZ for this reason, and the release of H1Z1 as well as the nice people here clueing me in about 7 Days gives me plenty to play while waiting for some big changes in DayZ.

Is there a server that everyone is playing on? Should we maybe pick one?

I'm playing on the Aftermath server as Ranakyn

*Legion* wrote:
Zoso1701 wrote:

I want to play a zombie survival game that encourages the teaming and working together from the get go. Suggestions?

A few of us are starting to get into 7 Days to Die, which is a bit of a cross between DayZ and Minecraft (or, maybe more accurately, DayZ and Rust), in that you craft to build things in your environment, not just in your inventory. I think it has the best chance of scratching that cooperative survival itch.

Where DayZ and H1Z1 are going "wrong" in this area is the lack of threat from the zombies. DayZ in particular. I remember in the mod days when entering a town was a risky endeavor, not because of other players, but because of zombies. So you didn't want to do this alone, hence players had much more of an incentive to work together (or, at the very least, think long and hard before engaging hostilities, because gunshots = swarm of zombies coming). Ask anyone from the early mod days about firing a Lee Enfield. It was like screaming "BRAINS BUFFET HERE!" into a megaphone.

I really miss this about the DayZ mod. I really, really hope by the time DayZ goes beta, this starts to come back. The latest weekly update talked about work on new AI for the zombies, so I hope that means their role is about to increase again.

I'm actually taking a break from DayZ for this reason, and the release of H1Z1 as well as the nice people here clueing me in about 7 Days gives me plenty to play while waiting for some big changes in DayZ.

John Smedley and the rest of the dev team have said that zombies in H1Z1 will be plentiful and a threat. He specifically used the word "hardcore". They problem they had is lag when they launched so they culled the numbers but a lot...or so i read.

IIRC the nether (zombie equivalent) in Nether are/were a significant threat, the developers went out of their way to try and encourage team gameplay, and yet it was still full of the types described above. Ultimately I don't think you can have a game with any sort of open pvp and not get those people.

krev82 wrote:

IIRC the nether (zombie equivalent) in Nether are/were a significant threat, the developers went out of their way to try and encourage team gameplay, and yet it was still full of the types described above. Ultimately I don't think you can have a game with any sort of open pvp and not get those people.

There will always be people out to kill people, and there kind of needs to be, because that's really part of the whole point of the genre. Banditry is a big part of what makes the world dangerous.

The trick is finding the balance. A zombie threat helps give people incentives to work together. The more incentive to work together, the more average players will do it. The deranged will always be the deranged, it's how the world gets the people in the middle to behave that pushes the whole thing one way or another.

Bear wrote:

John Smedley and the rest of the dev team have said that zombies in H1Z1 will be plentiful and a threat. He specifically used the word "hardcore". They problem they had is lag when they launched so they culled the numbers but a lot...or so i read.

Much like DayZ itself. Hopefully H1Z1 gets around to it faster though.