Elite Dangerous Catch-All

I've mostly been in Open.

Of course, that also means that I just lost a full hold of rares when a player pirate interdicted me was I was 30 ls from the station where I was going to sell them...but I don't mind that too much; that's the kind of thing I roll with as part of the ongoing story.

(I did, however, note down his name for future revenge.)

Saw this on another forum today:

The Delta Throttle

OMG I want one so very badly.

I think the t6 cockpit is my favorite so far

cabdodger wrote:

I'm curious where everyone is spending there time. Veloxi's? Solo? Open?

I alternate between open and Veloxi's game. I not anywhere near Lave so I don't run into people much in Veloxi's game. I rarely run into anyone in the open game either as I have been concentrating on exploring the "Outer Rim".

cabdodger wrote:

I think the t6 cockpit is my favorite so far

Looooove being able to see through the floorboard.

LiquidMantis wrote:
cabdodger wrote:

I think the t6 cockpit is my favorite so far

Looooove being able to see through the floorboard.

You can see a lot above too. It makes the cobra feel so cramped now.

It's a space herbivore. You have to have eyes on the side of your head to watch out for the front-eyed predators.

So I just blew up for the first time in weeks. I got interdicted by an Imperial Clipper nowhere NEAR Imperial space, humorously enough...and ran into it. Boom.

I'm still laughing.

I'm still in the shallow end of the pool, but I'm taking notes on the ship progression discussion.

All-rounder: Sidewinder --> Adder --> Cobra

Combat specialist: Eagle --> Viper

misplacedbravado wrote:

I'm still in the shallow end of the pool, but I'm taking notes on the ship progression discussion.

All-rounder: Sidewinder --> Adder --> Cobra

Combat specialist: Eagle --> Viper

Up to the big boys, that seems to be the case. You can also add:

Hauling: Sidewinder --> Hauler --> Adder

Since a properly configured Adder can be a great little hauling ship.

What are you flying now Veloxi?

cabdodger wrote:

What are you flying now Veloxi?

A Cobra. I love it so much. She's turning into one of my all-time favorite ships because of her versatility.

Exploration seems to be Hauler -> (optionally, Cobra) -> Asp

Hauling, I think, continues: Adder -> Cobra -> Type-6

You'll note a common theme: The Cobra is the workhorse ship at the top end of the small ships.

I think for most people the game starts out as 'getting my butt into a cobra' and branches out from there. Would be nice if some of the new ships fill out the gap from a T6 to an Asp though. There is a big empty gap there.

I think the Adder is an exploration ship option as well as it can be set up with a pretty big FSD range.

I thought the Adder was a great little ship when I had it, could kit it out to be OK for anything. Thinking of buying one as a mining ship at the moment. Needs a sunroof though!!!

Here's what the wiki says about the ships

DudleySmith wrote:

10 minute report: Still getting used to it. I'm playing on my 55" TV, sat on a footstool and with the keyboard and joystick on a coffee table, so I sat watching my Cobra's ceiling until I worked out how to recentre it (that's what the button on the side does).

I'd say definitely maintain a headlook on/off button. It's wearing having to stay really still at stations, etc.

For my TrackIR, I have one button my my CH Throttle mapped to "TrackIR Center" and "TrackIR Pause" (two modes one button). I always pause it while I'm in a station.

cabdodger wrote:

I'm curious where everyone is spending there time. Veloxi's? Solo? Open?

I am almost always in the Veloxi group. I have seen other group members 2 or 3 times since the game released. I've seen your name show up as online a couple of times.

I was thinking about hopping into the giant PvE group I've heard about on the official forum (Mobius), but have not done so yet.

So auto docking is completely ridiculous!

At least your ship plays Blue Danube to mitigate the frustration.

I managed to fly a mostly-loaded Type-6 into the station's solar panels on my approach. I have learned two things from this: first, that I should probably give the station a much wider berth if I have to go around it, and second that losing two loads of rares in one night probably means it's a good time to sign off for now.

Oh wait, Onionhead is at an all-time record price? I guess one more trip won't hurt...

Goo wrote:

Would be nice if some of the new ships fill out the gap from a T6 to an Asp though. There is a big empty gap there.

There is a gap but if you consign yourself to running a route of rares it's not that bad.

I went from a decently kitted cobra to a really nice T-6 to an ok asp in maybe 20 hours of running rares. That 20 hours also included me bumbling about trying to find suitable stock to fill empty compartments between rare stations and exploring every new system I came across.

If you were to buckle down and run the route posted earlier I'm sure you could do in 10 to 12 hours barring any mishaps.

polypusher wrote:

Any thoughts on a relatively inexpensive ship with ridiculous jumping capacity for turning in bounties in other empires?

- A Cobra with a class A FSD plus D-class equipment (all internals + shield) and everything else stripped out to save weight will have just under a 27LY jump range and cost just over 2 million. Adding a fuel scoop will cost .5-2.5 million depending on which one you get.
- An Adder with the same setup will cost 630k plus 900k for a class 3A fuel scoop. Range = 27LY
- A Hauler with the same setup will cost 230k, again plus 284k for a class 2A fuel scoop. Range = 31 LY

The Cobra is the superior choice because it has a much larger fuel capacity. However if you shell out the extra money for a fuel scoop any of these ships will work fine as a long-haul taxi. The Hauler is basically defenceless but it shouldn't be a big issue.

Maq wrote:
zeroKFE wrote:

So apologies if this has already been posted, but another good find from reddit:

Very similar to my "Silk Road" route but better thought out. I'll give it a go.

That route isn't very well optimized. Why visit Leesti, Orerre, Diso and Lave. But not Uszaa or Zaonce?

I'm working on a much better route based out of Lave that has a max of 74 goods outbound and a maximum of around 250 coming back. My route is optimized for number of rare sites, if one or two stations only have 1 good when you get there you can just keep going because there are so many goods to pick up.

plavonica wrote:

Speaking of upgrading, where would I go to get a Cobra? Lave station only has 3 ships for sale.

Back Enterprises in CD34 beside Lave has every ship except for the Orca, Imperial Clipper and Anaconda. In the neighbourhood Arexe sells Orcas, Zaonce sells Anacondas and the Clipper can only be bought in Imperial space.

Back Enterprises also has every bit of gear you could possibly want with the exception of a couple A-class items you probably won't need like interdictors.

Gremlin wrote:

You'll note a common theme: The Cobra is the workhorse ship at the top end of the small ships.

It's also the first ship that can do basically anything. Mining, Trading, Exploration, and even Combat. I've taken down dozens of Anacondas with my Cobra, some of them in solo fights. You won't find another generalist ship like this until you can get a Python, and all ships after the Cobra become exponentially more expensive.

some other zach wrote:

If you were to buckle down and run the route posted earlier I'm sure you could do in 10 to 12 hours barring any mishaps.

Already got to my Asp - thanks though. Just commenting from a variety point of view - you get a bit of choice until you get your Cobra.. then your t6 maybe if you wanna go that way... Then the Asp seems waaay over there.

As you say it's not too bad with a few Rare runs, but just be nice to see more options IMHO

There's supposed to be several more ships in the pipeline to be added, though few details on when or which.

some other zach wrote:

If you were to buckle down and run the route posted earlier I'm sure you could do in 10 to 12 hours barring any mishaps.

I think I lost about 3 million credits worth of stuff today. Not that it cost me that, but I was on the verge of selling them, so I missed out on cashing in. Rares trading is not without its risks.

Thanks for the breakdown Tamren. I had no idea you could get such a good range out of a Hauler. It will definitely be my bounty collector.

zeroKFE wrote:
Veloxi wrote:
zeroKFE wrote:

(They are, however, very notably missing Chaff Launchers, which are quite useful for combat and smuggling.)

Sorry, I bought one after trying and not needing the point defense. ;)

Yeah, Chaff Launchers are excellent. Aside from screwing with gimbal/turret locks, they also delay scanners -- very helpful for getting into a station safely when a scan might mean death.

Is the scanning part true? I've read differing accounts, and I've never personally gotten it to work.

Hrdina wrote:

Have fun commander, hope to see you out there. If you haven't already done so, join the Veloxi private group, and you'll see a lot of familiar names there.

Thanks for the video, I sent a few invites out and requested to join the group (looks like I'm in, that will be tomorrow's mission). Still just learning what's going on, but yeah, having fun. Feel free to send invites, CMDR CLEVER ID. Thanks everyone for sharing all the great info here.

misplacedbravado wrote:

The scrap probably got flagged as stolen when you canceled the mission to deliver it.

Yeah, that's what happened.

zeroKFE wrote:

Okay, here we go:

https://docs.google.com/spreadsheets...

Nutron's route modified to include three extra potential systems to stop in.

I've color coded the lines to indicate whether a station is part of the shortest, core route, part of Nutron's original longer route (which I'm calling "medium") and the new longer route including the three new stops.

I've also removed all data that isn't pertinent while running the route -- while it was very interesting and useful for understanding the rationale of the route, it made the document harder to use while alt-tabbing in and out of the game to look up your next stop. And by the same token, I've put mid-points for the longer jumps in as separate rows, where they used to be notes over on the right.

Caveat emptor 1: This is obviously untested, since I just edited it together now. Some tweaking, particularly to the midpoints might be needed. Also, I calculated the midpoints using web tools that I gave my current jump distance -- 19ly -- so if you have a different distance, other midpoints might make more sense.

Caveat emptor 2: The suggested sell points are just that -- suggestions. Sell earlier if your cargo hold fills up, or if the price is close to the magic "2x the galactic average" number.

Caveat emptor 3: The original creator of the route built it with a rough cargo hold size of around 100 in mind -- that's a Type 6 or an Asp, generally. In something smaller your hold will get overfull long before many of the ideal sell points, so a trimmed route is definitely advisable. In something larger you are probably better off looking for a good profit common commodity trade route.

Thanks for putting this together Zero!

I started out this afternoon with a Sidewinder. I bought an Adder and had about 20K to my name and embarked on a grand adventure around the galaxy.

By time the rout took me back to Lave, I had learned how to fuel scoop, pimped out my Adder and had more than enough profit to set myself up in a tricked out Cobra with plenty of seed money for another run.

I finally feel like I have my feet under me!

Tamren wrote:

That route isn't very well optimized. Why visit Leesti, Orerre, Diso and Lave. But not Uszaa or Zaonce?

I'm working on a much better route based out of Lave that has a max of 74 goods outbound and a maximum of around 250 coming back. My route is optimized for number of rare sites, if one or two stations only have 1 good when you get there you can just keep going because there are so many goods to pick up.

I would be very interested in learning of this route I'm thinking of taking a 2 or 3 day hiatus from bounty collecting over the weekend and increasing my bank balance considerably more. I just need to work out which hauling ship is a good happy medium between stock with huge upgrade potential, and fully upgraded but less 'maximum' haulage ability.

EDIT: Looks like Zaonce and Uszaa are indeed on the spreadsheet? Anyway, that's my next plan, just have to work out the ship to do it in.

Orphu wrote:
zeroKFE wrote:
Veloxi wrote:
zeroKFE wrote:

(They are, however, very notably missing Chaff Launchers, which are quite useful for combat and smuggling.)

Sorry, I bought one after trying and not needing the point defense. ;)

Yeah, Chaff Launchers are excellent. Aside from screwing with gimbal/turret locks, they also delay scanners -- very helpful for getting into a station safely when a scan might mean death.

Is the scanning part true? I've read differing accounts, and I've never personally gotten it to work.

So, yeah, the part about chaff blocking scans or making them more difficult is not true according to the devs:

https://forums.frontier.co.uk/showth...

Chaff just makes gimballed and turret weapons ineffective for a bit. Doesn't stop scanning. Running silent should be preventing scans though so that's the bug.

My ship route is Sidewinder -> Hauler -> Cobra -> Cobra (upgraded) via the trading route.
After that, I want to start getting into fighting, hunting, etc. with the eye on getting into an Imperial Clipper.