WoW BHA: Professions Chatter

TheGameguru wrote:

buwhu?? what a bizarre decision.. Is that across ALL types of crafted items? That significantly reduces the value of LW and BS for my Main Shaman.

As far as I know.

My guess is that Blizzard did this to balance out crafting vs. gameplay.

In theory you can make i630/i640 gear pretty quickly (my main got his engineering hat sooner than in any previous expansion) and skip heroics (and LFR) altogether.

There's probably a Blizzard dev chat somewhere that explains their thinking.

Enix wrote:
TheGameguru wrote:

buwhu?? what a bizarre decision.. Is that across ALL types of crafted items? That significantly reduces the value of LW and BS for my Main Shaman.

As far as I know.

My guess is that Blizzard did this to balance out crafting vs. gameplay.

In theory you can make i630/i640 gear pretty quickly (my main got his engineering hat sooner than in any previous expansion) and skip heroics (and LFR) altogether.

There's probably a Blizzard dev chat somewhere that explains their thinking.

I dunno about how quickly you can really make them with the mats all being soul-bound AND capped per day. With LFR largely being a face roll and dropping 640 the only real incentive is to create the crafted gear to upgrade to 670 which takes hella long since that's even more soulbound mats. The only way is to create alts with the respective garrisons and queue them up that way but even that has some diminishing returns. But I suspect you are correct I just think its sorta lame for those of us who have devoted to professions that used to be advantageous for gearing up.

Enix wrote:
TheGameguru wrote:

buwhu?? what a bizarre decision.. Is that across ALL types of crafted items? That significantly reduces the value of LW and BS for my Main Shaman.

As far as I know.

My guess is that Blizzard did this to balance out crafting vs. gameplay.

In theory you can make i630/i640 gear pretty quickly (my main got his engineering hat sooner than in any previous expansion) and skip heroics (and LFR) altogether.

There's probably a Blizzard dev chat somewhere that explains their thinking.

It does cross crafting types. As for the why of it, it's to limit power creep. Otherwise, with enough alts, you could outfit a character in better than level raid gear without stepping foot in one. While everything starts at 640, you can upgrade them to 665s.

It feels like crafted gear is a way to boost item level juuuuust enough to overcome minor shortfall so you can queue for that next tier up from your current one.

AnimeJ wrote:
Enix wrote:
TheGameguru wrote:

buwhu?? what a bizarre decision.. Is that across ALL types of crafted items? That significantly reduces the value of LW and BS for my Main Shaman.

As far as I know.

My guess is that Blizzard did this to balance out crafting vs. gameplay.

In theory you can make i630/i640 gear pretty quickly (my main got his engineering hat sooner than in any previous expansion) and skip heroics (and LFR) altogether.

There's probably a Blizzard dev chat somewhere that explains their thinking.

It does cross crafting types. As for the why of it, it's to limit power creep. Otherwise, with enough alts, you could outfit a character in better than level raid gear without stepping foot in one. While everything starts at 640, you can upgrade them to 665s.

I guess I just don't understand why they changed what worked before.. limit the epic crafted armor to 2-3 pieces (which is how it worked for some time) and then your crafted weapons and a cloak. If you also have engineering you can get the helmet as well. I never felt they were anything but "almost" BIS but never exceeding the top level gear. From the looks of it it will be obsolete even fully upgraded by the next tier. As well the mats required raid drops for the most part and eliminated some RNG from your gear selections.

I think I - and my wife - are far closer to the target audience for this version of profession gear, and professions in general. We don't really want to LFD, but we love dungeons with guildies only. We got our mains to cap, but can't be assed to min max much of anything. If we get to LFR min ilevel by January, it'll be a wonder. We're likely to cobble something just shy out of garrison follower missions, world treasures, and a crafted item or two - mmmmaybe three... hmm... - along with when we can scrape together enough GWJ normal dungeons to gear us enough for heroics... but realistically, we're almost surely not going to lfr, so the game design looks to be providing juuuuust enough for us to flex into a guild raid without being completely carried, or pretty close.

Aside from a handful of phasing-implementation-related oddities, everything - literally, every thing - about this expansion screams to us 'Hey, we know you don't have time or mental bandwidth to be hardcore any more. It's cool. Hey! Wanna come see some really awesome content? I'm sure you can cobble together the required gear, because we already gave you most of it. Just grab a few friends and come check this awesome stuff out!'

TheGameguru wrote:
AnimeJ wrote:
Enix wrote:
TheGameguru wrote:

buwhu?? what a bizarre decision.. Is that across ALL types of crafted items? That significantly reduces the value of LW and BS for my Main Shaman.

As far as I know.

My guess is that Blizzard did this to balance out crafting vs. gameplay.

In theory you can make i630/i640 gear pretty quickly (my main got his engineering hat sooner than in any previous expansion) and skip heroics (and LFR) altogether.

There's probably a Blizzard dev chat somewhere that explains their thinking.

It does cross crafting types. As for the why of it, it's to limit power creep. Otherwise, with enough alts, you could outfit a character in better than level raid gear without stepping foot in one. While everything starts at 640, you can upgrade them to 665s.

I guess I just don't understand why they changed what worked before.. limit the epic crafted armor to 2-3 pieces (which is how it worked for some time) and then your crafted weapons and a cloak. If you also have engineering you can get the helmet as well. I never felt they were anything but "almost" BIS but never exceeding the top level gear. From the looks of it it will be obsolete even fully upgraded by the next tier. As well the mats required raid drops for the most part and eliminated some RNG from your gear selections.

Well, part of it was to provide better flexibility to what you can equip. Now, instead of being constrained by only having a few slots available, you're constrained by only being able to supplement a limited amount of slots. Overall I personally prefer it, since there's always the option to ignore places that are set associated.

Seems less than an ideal choice IMO. Sure there are gear choices for every slot now but you can only equip 3 including weapons. So you went from 5-6 slots to 3 for crafted gear.

So you gain slot flexibility at the cost of overall quantity. For someone who has always played the same character with LW/BS as the professions it's kinda lame.

It's certainly not specific to those professions either don't think I'm saying that.

I think I'm starting to see the professions thing more clearly now.

Just dinged 100 last night. I already have two great pieces of gear -- the engineering hat (i640) and a 2H DPS axe (i630). I made both pieces myself. I'm about 2-3 days away from having enough bars for a pair of armored pantaloons. That'll be my third and final piece of crafted gear for the time being.

The rest of my gear dropped from garrison missions or is left over from Mists. (I haven't run many instances and haven't quested in higher-level zones.)

In theory, if I had enough alts and a raging case of OCD, I could make enough gear (pants, belt, cloak, two rings) to get me to i630 5 minutes after dinging 100. That means I could skip normals, heroics and LFR and go straight into raiding.

I don't think that's what Blizzard wants. My guess is that Blizzard wants folks to at least spend a little time gearing up by actually playing your character rather than doing garrison missions and looting the AH. I suspect they'll lift this restriction as a catch-up mechanism with the first or second patch. The TI model (i.e., make i496 gear easily available so you can do the final raid) was super.

Whether the restriction on crafted gear is good or not is up to you. (I have a holy set to make and other toons who need gear, so I'll still get to self-craft.) I wish I had a few more crafted slots available on my main. But this will make me get my @ss out of my garrison and play with people. Not a bad thing, IMO.

In theory, if I had enough alts and a raging case of OCD, I could make enough gear (pants, belt, cloak, two rings) to get me to i630 5 minutes after dinging 100. That means I could skip normals, heroics and LFR and go straight into raiding.

How is that even possible with the cooldowns and the extreme slow pace of garrisons (plus the fact that the mats are soulbound) I don't see that many items on the AH and even at the prices they are going for (which is kinda low) you could make a fortune if you somehow can game the system to produce that much gear that fast!

I don't nearly play as often as I used to so I can certainly see if you have 8 max level alts with all the correct buildings and you played round the clock you could certainly crank out gear at a relatively reasonable pace but how many players do that for Blizz to get that worried about it?

I'm certainly playing more than most casuals play and I'm just now nearing the ability to make my first weapon and my first piece of mail. I can't imagine how long it will then take to get those up to the next upgrade levels (which takes the same mats (and more!) as the regular gear which again just shows how slow this is)

I'm pretty casual (relatively speaking) and in a month I made one raid-quality and two heroic-quality pieces (two engineering, one BS). I'd have made more if I had leveled more alts, especially my BS alt, but I've only brought over one (skinner/LW) to Draenor so far.

If you haven't already, find followers with the BS and LW traits, level them to 100 and assign them to your profession huts. (That'll double your output of Burnished Leather and Truesteel Ingots.) Make sure to have your mine and herb garden going; both yield Primal Spirits that you can trade for BS and LW mats.

I've found that gathering ore is a heck of a lot easier than getting leather. Trapping isn't as easy as it should be. At least I can skin the corpses when I screw up.

You're right about the upgrades: Those are indeed brutal. The holdup is the Savage Blood, and I don't have my barn up to level 2 yet. That stuff isn't soulbound. Someone's making a killing on AH sales.

One thing to remember is the Primal Spirits. 50 of them buys one Savage Blood. So, even if you aren't going to make upgrades for gear yourself, you might want to go buy the bloods and sell them on the AH. I have 3 alts with level 2 mines, between mining and the herb garden I ended up with about 1000 primal spirits. I bought the blood for my axe upgrade that way.

TheGameguru wrote:
In theory, if I had enough alts and a raging case of OCD, I could make enough gear (pants, belt, cloak, two rings) to get me to i630 5 minutes after dinging 100. That means I could skip normals, heroics and LFR and go straight into raiding.

How is that even possible with the cooldowns and the extreme slow pace of garrisons (plus the fact that the mats are soulbound) I don't see that many items on the AH and even at the prices they are going for (which is kinda low) you could make a fortune if you somehow can game the system to produce that much gear that fast!

I don't nearly play as often as I used to so I can certainly see if you have 8 max level alts with all the correct buildings and you played round the clock you could certainly crank out gear at a relatively reasonable pace but how many players do that for Blizz to get that worried about it?

I'm certainly playing more than most casuals play and I'm just now nearing the ability to make my first weapon and my first piece of mail. I can't imagine how long it will then take to get those up to the next upgrade levels (which takes the same mats (and more!) as the regular gear which again just shows how slow this is)

It'd take a lot of work, but if someone was dedicated enough, it could absolutely be done.

Found out something annoying. The Leather Refurbishing Kit is used to reroll the secondary stats on items made using the Tannery in your garrison (Leatherworking). I made a cloak, didn't like the secondary stats, made a kit, used it, and it just changed the numbers - I started with crit and haste, ended up with more crit and less haste. Not good, so I did it again, and it did the same thing, ended up with more haste and less crit, basically back to where I started.

So, some research online, and what I found was that the kit does just what I saw if you are wearing the item when you apply the kit. Made a third kit, took off the cloak, applied the kit and while I still don't like the result, at least I now have mastery and haste. Slight improvement. Just wish I knew this bug before I wasted two kits.

I also made a similiar kit for the neck piece, was wearing it when I applied the kit, and it worked just fine. Sooo, not sure which kits are bugged, but I recommend that unequip the item before applying a reroll kit to it.

I find myself considering professions now more for the fun perks they give rather than the primary gear. Time to craft everything aside because that differs for each profession (Tailoring is the worst since it's minimum 100 hexweave cloth per item) there's the 3 item equipped limit. Unless if you need maximum flexibility by having all pieces of gear available, or want them for transmog, there's not a lot of benefit to being trained in the profession for the gear. What's you do need to be trained in the profession for are the toys/mounts. I've now switched my Mage over to Tailor/Engineer so that I can get more fun gizmos and get my Creeping Carpet (eventually). My DK is Miner/Herbalist and I'm considering switching to Miner/Jewelcrafter so that I can perhaps someday craft the panther mounts.