Far Cry 2 Catch-All

Podunk wrote:

Did we already talk about the new realism mod?

http://www.moddb.com/mods/dylans-far...

This mod fixes what Ubisoft left unfixed. Dylan's Realism Mod changes Far Cry 2 from an Africa-based sedan and pickup truck simulator into a true African conflict simulator. Realistic weapon damage, recoil, realistic ammo loads and weapon reliability have been added, along with a more effective stealth suit, and revamped AI weapons. (No more SPAS12s and AR15s for tinpot African militiamen). Checkpoint AI has been tweaked as well. Checkpoint guards now have a 60% chance to chase you after passing through, as opposed to 90%-100% in vanilla. Militiamen also communicate more frequently in combat, and use suppressing fire more often. However, you are now as vulnerable as the AI. A single burst of rifle fire can kill you, so you are probably going to need that extra ammo and stealth suit.

This scares and entices me.

Thanks for the post, Podunk.

Oh nice! The enemy soldiers that were wearing bullet-proof vests cunningly disguised as t-shirts, or in some cases, bare chests, were one of the low points in Far Cry 2 for me. I'll definitely have to check that mod out.

Holy mother, man. I decided to step into the game to test out that mod, and it was *intense*. Every bullet counted, and clearing out a camp of six guys was actually exhilarating.

Hyetal wrote:

Holy mother, man. I decided to step into the game to test out that mod, and it was *intense*. Every bullet counted, and clearing out a camp of six guys was actually exhilarating.

I'd really like to try the mod, but my game crashes on start up with it installed. I've got the Direct2Drive version -- I wonder if that's the problem?

It seems to require the Fortunes Pack. Does the D2D version include it? And since the archive contains two versions of the mod (non-Steam/Steam), are you sure you extracted the correct one? You replaced 'patch.dat' and 'patch.fat' under 'far cry 2\Data_Win32\'?

Is anything sticking? I'm throwing as hard as I can.

Edit: You might also want to delete 'GamerProfile.xml' in 'C:\Users\*USER*\Documents\My Games\Far Cry 2'. Because that will totally do something tangible, unlike what I've already suggested.

Thread arise!

Tonight I finally tried out the Dylan's Realism Mod version whatever is latest. Far Cry 2 Steam version with Fortune's Pack - but he now has support for other versions, too.

It's so good that if you ever were into FC2, you need to try it.

It really changes the game for the better. I loved vanilla Far Cry 2, but this feels like the way it was meant to be. Fewer malaria attacks, fewer jams (both still occur), more severe recoil. A single good shot takes down an enemy, so it's now entirely possible to plan your attack and take out a group of enemies with just smallarms before they can get to cover. Pistols aren't useless anymore! Good weapons are much more rare. Player isn't quite as vulnerable as in something like the original Rainbow Six games, but one good spray and you're out.

I'm not sure about all the changes to enemy AI, but they just seem less like single-minded robots. I believe they're not quite as perceptive, making stealth a more viable option, and they don't seem as likely to give chase in vehicles.

You do die a lot, but I don't mind it because the game becomes just so tense. You try out different approaches until you make it out alive.

It now plays like the game I always imagine when I recall my time with FC2.

Awesome. I still need to try that out.

I still love the vanilla game so much that I have been a little hesitant to poke at it.

Console lack of mods make Sad Dave.

Maybe I should try FC2 on PC. That mod sounds perfect. The thing that turned me off of the game, even more than the respawning enemies (which was a bit tedious, but not game breaking), was the durability of enemies. I would have gotten lost in this game if it wasn't for that. So many times I got stuck because it would take almost a whole magazine's worth of ammo for me to fell one man, get overrun reloading, and have to go back to a save from 45 minutes ago. Gahhh! It made the combat mechanics resemble playing as a pure archer in an Elder Scrolls game, where you'd spend much of the time backpedaling and kiting while you load another arrow.

Here's a dopey question -- for anyone using Dylan's Realism Mod, what's the magazine size on the G3KA4 rifle? I played about a quarter of the way through the game before deciding to go back and start over with the mod, and it's fantastic. However, the one thing that continues to nag me is the discussion on the moddb page, which suggests that the mod reduces the G3 magazine size from 30 to 20 rounds (in accordance with reality). It's still 30 for me, which leaves me with the vague worry that somehow I'm not getting the full effect of the patch.

I've restarted again, I've unpacked the patch file for the mod using the included tools and dug through the XML files, and I can't find any sign that the magazine size is changed by the patch. I can't even find a place where that could be changed.

I've more or less given up and I'm just playing the game (and loving it even more), but still I wonder. I know I should just chalk this up to "never read the comments", but has anyone actually seen that 20-round G3?

(Ironically, I'm not even using the G3. My current M.O. is to sleep until nightfall and then head out into the jungle with silenced Makarov pistol, silenced shotgun, and crossbow to bring terror to the enemy.)

Dixie_Flatline wrote:

I know I should just chalk this up to "never read the comments", but has anyone actually seen that 20-round G3?

In case you're still wondering, I'll check tonight.

I just popped in to say that I started playing with Dylan's Realism Mod (DRM) on Infamous, and it's insanely good. I haven't even finished the first proper mission! "You think you know how to play Far Cry 2," this mod asks. *crack* LOAD LAST SAVE

Also, jlaakso's idea that weapons jam and malaria attacks less frequently is a filthy lie (based on my experience of most of one mission). The grenade launcher (I don't know why I took the grenade launcher with a mod emphasizing realism) jammed on its second shot, the shotgun I picked up also jammed after two kills, then my malaria flared up in the middle of a pistol shoot-out. LOAD LAST SAVE

I don't know how I'm going to survive long enough to get the stealth suit or bolt-action rifle. At least on PC I can spam quicksave, never something I needed on console.

Also, I fell pretty quickly into FC2-makes-you-a-monster. Shot a guy (Only one bullet! Thanks, DRM!) in the grass and he fell in the way that suggested he was still alive. Well, just in case, don't need him hanging around to bother me: fired again into the tall grass where I thought he might have landed—a gout of blood spurts up into view. You're a stone cold killer, Josip.

Gravey wrote:
Dixie_Flatline wrote:

I know I should just chalk this up to "never read the comments", but has anyone actually seen that 20-round G3?

In case you're still wondering, I'll check tonight.

Still 30 rounds.

Gravey wrote:
Gravey wrote:
Dixie_Flatline wrote:

I know I should just chalk this up to "never read the comments", but has anyone actually seen that 20-round G3?

In case you're still wondering, I'll check tonight.

Still 30 rounds.

Thanks! I finished my playthrough a while ago, but the scars still linger. DRM + Infamous difficulty really is the only way to go.

What I would give for a "HD" remake of this game. Too soon?

Just finished the game last night. wow. it took me two to three false starts to get going ... tried it once in '12, again in '13... and finally invested some time in it this past week. fantastic.

too bad I just opened up this thread now, otherwise I would have surely downloaded Dylan's mod...but alas, I already deleted it off my computer.

and im not that excited about the mod to reinstall FC2.

on to FC3!

This is my first Far Cry experience. Just now starting to get into a playthrough thanks to a Steam gift. Hoping for a snow day tomorrow so I can spend an hour or two in the morning in this game. It's good.

Zoso1701 wrote:

This is my first Far Cry experience. Just now starting to get into a playthrough thanks to a Steam gift. Hoping for a snow day tomorrow so I can spend an hour or two in the morning in this game. It's good.

I expect someone soon will come along and complain about the respawning checkpoints. Don't listen to them.

This game is all about being in a certain place in a certain time where almost everyone always wants to kill you. You (your character) are a terrible person in a horrid place doing awful things to monstrous people. You should never feel comfortable, you should always be on edge, for around every corner lurks danger and death.

The wonder of the game is in the playing of it. This game, more than just about any other game, is not about progressing through it but instead is about being in it, experiencing it. Getting across the map to the next mission is not the primary goal.

I firmly believe that playing for more than two hours at a stretch diminishes the experience. You start to lose sight of being and existing (this is a video game after all) and start worrying about such unimportant concepts as "progress" and "mission goals". When you start to get to that point, take a break, go do something else, hug one of your kids.

All that said, remember to take boats and buses when you really do just want to get across the map.

First, tboon, marry me.

Second, the initial hour of the game is tutorial, but once that's done, the whole game opens up. So for your first sit-down I'd suggest earmarking a couple hours, so you also get a proper mission in and see FC2 in full.

Also, welcome to the club. Your membership card and antimalarials are in the mail.

I'm about 4 hours in, with the rate of one main mission completion an hour. The game has definitely opened up to me. Tboon, once I realized I was starting to think about "Collect all the diamonds!" I took your advice and paused.

tboon wrote:

This game is all about being in a certain place in a certain time where almost everyone always wants to kill you. You (your character) are a terrible person in a horrid place doing awful things to monstrous people. You should never feel comfortable, you should always be on edge, for around every corner lurks danger and death.

This is why Far Cry 2 has sucked me in. I feel like I'm in this world, even if it's 2008 graphics. I prefer that, actually. Though, I guess that begs the question - why am I okay with psychological realism, but wary of physical realism?

I love how the map is in your hand while driving and walking. Did GTA V adopt this method? I know IV was still a pause menu. Looking forward to sharing thoughts with those that experienced FC2 long ago, but now, I must clean up the spit up of the kid I was just hugging.

Gravey wrote:

First, tboon, marry me.

Gravey, I'm never sure, on a scale of 1-10, just how serious you are when you post.

Great advice tboon. Gravey has been spotted scouting out wedding venues if that is any help.

Zoso1701 wrote:

I love how the map is in your hand while driving and walking.

There is an art to reading the map while driving in that game. It's gloriously irresponsible.

Zoso1701 wrote:

Looking forward to sharing thoughts with those that experienced FC2 long ago, but now, I must clean up the spit up of the kid I was just hugging.

Definitely share your experiences. I loved FC2. FC3 felt too much of a departure for me but FC4 has more of the spirit of 2 with added elephants so it's ok in my book.

tboon wrote:
Gravey wrote:

First, tboon, marry me.

Gravey, I'm never sure, on a scale of 1-10, just how serious you are when you post.

Don't phunk with my heart, tboon.

Higgledy wrote:

Definitely share your experiences. I loved FC2. FC3 felt too much of a departure for me but FC4 has more of the spirit of 2 with added elephants so it's ok in my book.

Color me sold on FC4, then!

I've been replaying Far Cry 2 during my lunch breaks, and also sporadically playing Far Cry 4 in the evenings. I'm mostly enjoying the FC4 experience, but it's so damn needy--you spawn in a room where some woman is wailing about the injustice that has been done to her and offering you a mission, you step outside and the Golden Path is in the middle of a pitched battle with some of Min's douchebags (Karma event!), you try to drive to an outpost or a tower or a mission and oh sh*t it's a courier, and then a cargo truck, and then some animals that you need to murder to make a wallet, and then some prisoners that must be freed. You can't go for 30 f*cking seconds without the game throwing something in your face. Here, Gamer! It's Fun! Wait, here's more Fun! Take some more! Open wide, f*cker, you know you like it! And then you get out of the vehicle because it would probably just be faster to walk overland, and the landscape is crawling with animals, almost all of which all super aggressive and very interested in immediately eating you.

Meanwhile, Far Cry 2 lets you drive alone on a desert road at night, and although you are constantly expecting an attack, you don't see another living soul. You finally roll up to the bus stop on the edge of the savanna just as dawn breaks, and a flock of birds rises gracefully up from the river as the golden light of morning fills the valley.

Far Cry 3 and 4 don't trust you enough to give you those moments. They think you are some kind of a goddamned moron.

Podunk wrote:

I've been replaying Far Cry 2 during my lunch breaks, and also sporadically playing Far Cry 4 in the evenings. I'm mostly enjoying the FC4 experience, but it's so damn needy--you spawn in a room where some woman is wailing about the injustice that has been done to her and offering you a mission, you step outside and the Golden Path is in the middle of a pitched battle with some of Min's douchebags (Karma event!), you try to drive to an outpost or a tower or a mission and oh sh*t it's a courier, and then a cargo truck, and then some animals that you need to murder to make a wallet, and then some prisoners that must be freed. You can't go for 30 f*cking seconds without the game throwing something in your face. Here, Gamer! It's Fun! Wait, here's more Fun! Take some more! Open wide, f*cker, you know you like it! And then you get out of the vehicle because it would probably just be faster to walk overland, and the landscape is crawling with animals, almost all of which all super aggressive and very interested in immediately eating you.

Meanwhile, Far Cry 2 lets you drive alone on a desert road at night, and although you are constantly expecting an attack, you don't see another living soul. You finally roll up to the bus stop on the edge of the savanna just as dawn breaks, and a flock of birds rises gracefully up from the river as the golden light of morning fills the valley.

Far Cry 3 and 4 don't trust you enough to give you those moments. They think you are some kind of a goddamned moron.

I agree so very much with this. I loved FC2. I enjoyed 3, and am nibbling at the edges of 4, but they are completely different games to me.

Podunk wrote:

Meanwhile, Far Cry 2 lets you drive alone on a desert road at night, and although you are constantly expecting an attack, you don't see another living soul. You finally roll up to the bus stop on the edge of the savanna just as dawn breaks, and a flock of birds rises gracefully up from the river as the golden light of morning fills the valley.

Far Cry 3 and 4 don't trust you enough to give you those moments. They think you are some kind of a goddamned moron.

Yes Yes Yes! You said it better than I ever could.

I was just about to write a post of the sense of BEING I get in Far Cry 2, and ask if that continued with the later entries.

Sorry to hear it doesn't, at least not to this degree. I do think I'll check out 4 - in a few years, when we have a PC capable of running it!

I remember chugging along the river systems of Far Cry 2 with shadows of trees and water lilies skimming by. Very atmospheric.

I do agree that FC4 is a bit too keen to keep the player entertained but I do enjoy the chaotic game play and random fights out in the environment which are there in abundance. They brought back the self propagating fire (I feel it was massively toned down in FC3) which is a plus for me.

About 1/4 of the way complete (according to in-game stats). If I have any complaints, it's that I'm getting a little tired of the repetitive attacks. On the road - Pew pew! Do these guys ever sleep? I guess not. Walking off the path has led to more diamond discoveries, though!