Starcraft II HotS Multiplayer Swarm-All

Squee9 wrote:

http://sc2casts.com/cast15490-SKT.Classic-vs-PartinG-Best-of-3-2014-GSL-Season-1-Code-S-Round-of-16

Parting vs Classic in the GSL Code S. Absolutely stunning PvP. Stunning.

That was ridiculous.

[spoiler]Parting's play against those proxy gateways was unreal. How he held off the DTs in game 2 was awesome as well.

I can't get past the part where it's PvP.

PWAlessi wrote:
Squee9 wrote:

http://sc2casts.com/cast15490-SKT.Classic-vs-PartinG-Best-of-3-2014-GSL-Season-1-Code-S-Round-of-16

Parting vs Classic in the GSL Code S. Absolutely stunning PvP. Stunning.

That was ridiculous.

Spoiler:

Parting's play against those proxy gateways was unreal. How he held off the DTs in game 2 was awesome as well.

Truth.

Spoiler:

The incredible thing is he made those decisions within moments as he had not scouted the proxy at all. Then he won both the probe battle and the stalker kiting chase with superior micro simultaneously on both sides of the map.

Then game two he micros perfectly against units he can't see, ho hum.

Squee9 wrote:
Spoiler:

The incredible thing is he made those decisions within moments as he had not scouted the proxy at all. Then he won both the probe battle and the stalker kiting chase with superior micro simultaneously on both sides of the map.

Then game two he micros perfectly against units he can't see, ho hum.

[spoiler]yeah, his multitasking was totally unbelievable. Microing the probes and stalkers at the same time was probably some of the most insane control I've ever seen.

Yep, I agree. His handling of those DTs was practically godlike.

Quit breaking the page formatting with your broken quote tags

NEWS FOR LEGACY OF THE VOID!
From: http://www.reddit.com/r/starcraft/co...

Zerg

Lurkers: "same lurker model as hots campaign. Outranges protoss cannons. Spines easily dogable. Not sure about stop micro"
Swarm Hosts: now manual mode and no longer burrows. Upgrade for flying locust
Ravager: "the ravager has a seige fireball that takes 3 sec to launch and destroys them."
Nydus worm: now invisible while burrowing. Not even detectable by cannons
Infestors: neural removed and now has an aoe buff to give friendly units 5 atk for 30sec
Corruptors: have an ability to channel damage like a void ray. A few of them can kill a nexus in seconds

Terran

Cyclone: "Very mobile and can lock on to deal more damage and move while shooting. Big range. Good early game"
Herc: Herc is melee barracks unit that has a hook to grapple on to units. Can upgrade to splash. Tanky. Can hook to reapers up cliffs
Tanks: Can pick up seige tanks in seige mode with medivacs
Battle cruisers: warp to anywhere you have vision (takes 8 seconds and they take 200% damage while doing it)
Banshees: now range increased. Cloak comes default. Upgrade to make it move faster than any detection possible

Protoss

Disruptor: "moving land mine", "robo Bay unit high gas fat and bulky but goes invulnerable 4 seconds and explodes for mass aoe damage"
Tempest: new long range ability that has a dot (500dmg over 50sec)
Carrier: moves quicker. 90sec build time. Can release interceptors all instantly and keep fighting even if carrier dies.
Nexus: starts with 14 supply now. Basically have to build a pylon straight away by 10 sec in
Photon overcharge: Nexus Cannon shoots ground only
Warping: takes 8 seconds now and warping units take 200% damage. Zerg has unit to break forcefields
Oracle: Oracle also now has one revelation spell for revealing and detecting. Also new stasis ability

General

Bases will now mine at maximum efficiency with 12 workers instead of 16 now
Starting workers: 12 (you basically make a depot/pylon/ovie in the first few seconds as it stands right now)
Archon mode: http://instagram.com/p/vG6dQ6OkCP/ (2 players control 1 base)
Minerals per patch: It was like 1500 before now it's 1000
Livefeed: http://t.co/WzfrA2hjeI
Live Twitter: https://twitter.com/inFeZa
LotV will be a standalone product, meaning that the box will be rectangular enough to stand by itself on a shelf

I was wondering if I was the only one paying attention to that

I'm keeping myself aware of this, but it's too little, too late to get me back on the SC train.

I like how micro oriented everything looks and how each new unit and change seems to address issues players have with the game. The only unit I'm not that crazy about is the Disruptor since it seems a bit one dimensional. And I'm not a fan of the way the the Cyclone looks. These units seem a lot more fleshed out than the ones revealed at Blizzcon for HotS which were all pretty whacky.

Even though automated tournaments should have been in there since WoL, it's still good to see it added and this co-op mode sounds intriguing.

Looking forward to the hour long podcasts dissecting everything.

A bit I found particularly interesting:

Blizzard confirmed that Legacy of the Void will be a standalone game, so experience in—or, more precisely, ownership of—the previous games won't be necessary.

Seems like a good idea.

I haven't missed a Blizzard RTS yet, but man is it going to be hard to ramp back up for this. It's been a long time since I've rage-quit over a flubbed-up 10-pool.

I'm excited by the prospect of getting a few more harassment options in Zerg.

"Huh, the Starcraft thread has a bunch of new posts. Maybe there's news about the expansion. It's been a long time since I've played me some RTS"

BNice wrote:

I like how micro oriented everything looks

IMAGE(http://static.fjcdn.com/gifs/Grandpa_e3efae_976974.gif)

I understand the sentiment... but at the same time, at the level any of us have ever played the game... let's just be honest and admit it doesn't matter one way or another.

I'm old and slow now, so I need to resign myself to playing just the single player campaigns and pretending that's all there is to the game.

II think there are a couple of diamonds among us.

But they're europeans soo beleehhhh.

I lost interest in StarCraft II about a year ago due to standard passive play of getting to three bases and then massing up a giant deathball army. And even the pros did that, so the game was both boring to play and boring to watch.

But with these new units that are more micro intensive and, even more importantly, the changes to the economics of the game (starting with 12 workers and efficiency maxing out at 16 instead of 24) the game's going to get seriously shaken up. The game is going to be way more aggressive and scrappy with bases all over the map and harassing units everywhere. My skills have gotten pretty rusty and I no longer have the free time of a college student to practice, but at the very least I'll be able to enjoy some exciting pro matches. Well done Blizzard!

Lurkers alone are going to make me buy this, but I always enjoy the campaign

The archon mode show matches are hilarious.

cube wrote:

The archon mode show matches are hilarious.

I'll have to watch those. I'm excited about the mode. Used to love the shared control/base team mode in SC

Djinn wrote:

But with these new units that are more micro intensive and, even more importantly, the changes to the economics of the game (starting with 12 workers and efficiency maxing out at 16 instead of 24) the game's going to get seriously shaken up. The game is going to be way more aggressive and scrappy with bases all over the map and harassing units everywhere. My skills have gotten pretty rusty and I no longer have the free time of a college student to practice, but at the very least I'll be able to enjoy some exciting pro matches. Well done Blizzard!

See, this is what I'm excited about too. The removal of that early dead time where you're just churning workers, speeding up the flow of the game without actually speeding up the game itself, that sounds awesome to me.

Ditto on the skills. Whatever I had is at this point pretty much gone. It's been probably 5 or 6 months since I last played a game.

I've played Brood War twice in that time, but no SC2

Yeah, those early game changes look like a pretty huge shake up. I'm mostly looking forward to the SP, but it will be nice to play a little MP again.

DanyBoy wrote:

I'm old and slow now, so I need to resign myself to playing just the single player campaigns and pretending that's all there is to the game.

They are adding a co-op objective based mode and a mode where two players control one base and army together. So if you aren't that into the micro, you could play with a gwjer who mostly controls the units while you mostly control base stuff. I feel like both these modes could be a lot of fun and bring a bigger social aspect to the game.

BNice wrote:

They are adding a co-op objective based mode and a mode where two players control one base and army together. So if you aren't that into the micro, you could play with a gwjer who mostly controls the units while you mostly control base stuff. I feel like both these modes could be a lot of fun and bring a bigger social aspect to the game.

That actually sounds like a lot of fun. Have they said what kind of objectives they were planning on? Capture and hold/king of the hill type stuff or something more unique?

I never dipped my toes into online SC2 (I was horrible at SC1 online) but I'm interested in the campaign although I still need to play the HotS campaign.

DanyBoy wrote:

"Huh, the Starcraft thread has a bunch of new posts. Maybe there's news about the expansion. It's been a long time since I've played me some RTS"

BNice wrote:

I like how micro oriented everything looks

IMAGE(http://static.fjcdn.com/gifs/Grandpa_e3efae_976974.gif)

This made my day. Cheers!

I'm super excited about these changes. This is definitely going to get me back into playing. I'm Not sure if i'll have the dedication necessary to make it out of Silver league, but playing with GWJers is always a good time regardless.

DanyBoy wrote:
BNice wrote:

They are adding a co-op objective based mode and a mode where two players control one base and army together. So if you aren't that into the micro, you could play with a gwjer who mostly controls the units while you mostly control base stuff. I feel like both these modes could be a lot of fun and bring a bigger social aspect to the game.

That actually sounds like a lot of fun. Have they said what kind of objectives they were planning on? Capture and hold/king of the hill type stuff or something more unique?

I don't think they are talking about it at Blizzcon but this is what is on the website:

Join the battle with a friend in an open-ended cooperative experience. Choose a powerful commander from your favorite race and fight in diverse scenarios with dynamic, campaign-style objectives. Level up your commander to gain access to new units, abilities, and customization options for your army. The time is now. The theater of war awaits, commander.
BNice wrote:
Join the battle with a friend in an open-ended cooperative experience. Choose a powerful commander from your favorite race and fight in diverse scenarios with dynamic, campaign-style objectives. Level up your commander to gain access to new units, abilities, and customization options for your army. The time is now. The theater of war awaits, commander.

Sounds more like a co-op campaign than a multiplayer mode. This would probably get me a lot more interested in online play.

BNice wrote:

I don't think they are talking about it at Blizzcon but this is what is on the website:

Join the battle with a friend in an open-ended cooperative experience. Choose a powerful commander from your favorite race and fight in diverse scenarios with dynamic, campaign-style objectives. Level up your commander to gain access to new units, abilities, and customization options for your army. The time is now. The theater of war awaits, commander.

Even though something like this probably already exists in the arcade, I'm excited to see the Blizzard spin on SC2 co-op. Maybe I'll even crawl out of my cave and find a GWJer to play this with.

Seems more radical than HotS, but I wonder if they shouldn't cut a few old units (hello Corruptors). It's getting a little bloated.