The song itself isn't necessarily "ridiculous," but the in-game experience is certainly memorable.
I was thinking of the exact same song, MeatMan! But I hesitated, because the song itself isn't ridiculous, but heck, it's still awesome. And yes, very memorable!
The voice acting is so, so good in the scene. And the mixing is so bad.
I've been playing Blackwell Legacy after getting it on Humble Bundle; it's pretty damn good so far. Simple UI which ports over very nicely to the phone interface. The one thing I feel like it's missing is a way to highlight interactive objects, without the ability to use mouseover.
Some touch-based adventure games let you drag your finger around the screen and will highlight any interactive objects when you get near. I don't know if the Blackwell games have that mechanic.
The voice acting is so, so good in the scene. And the mixing is so bad. :P
I bet whoever made that video went in and tweaked the audio settings to make the dialogue a lot louder than everything else. If not, yeah, that's pretty bad.
At any rate, I'm glad I got to experience that in a video because I doubt I'll ever get around to playing the game all the way through.
ClockworkHouse wrote:The voice acting is so, so good in the scene. And the mixing is so bad. :P
I bet whoever made that video went in and tweaked the audio settings to make the dialogue a lot louder than everything else. If not, yeah, that's pretty bad.
Even if the voices were boosted in audio, I'm not a fan of the mix. The dialogue doesn't sound like it's being spoken in a car; it sounds like it's being spoken in a recording booth. It's entirely too clean.
tuffalobuffalo wrote:ClockworkHouse wrote:The voice acting is so, so good in the scene. And the mixing is so bad. :P
I bet whoever made that video went in and tweaked the audio settings to make the dialogue a lot louder than everything else. If not, yeah, that's pretty bad.
Even if the voices were boosted in audio, I'm not a fan of the mix. The dialogue doesn't sound like it's being spoken in a car; it sounds like it's being spoken in a recording booth. It's entirely too clean.
Spoken like a true clocker.
Tanglebones wrote:I've been playing Blackwell Legacy after getting it on Humble Bundle; it's pretty damn good so far. Simple UI which ports over very nicely to the phone interface. The one thing I feel like it's missing is a way to highlight interactive objects, without the ability to use mouseover.
Some touch-based adventure games let you drag your finger around the screen and will highlight any interactive objects when you get near. I don't know if the Blackwell games have that mechanic.
"We come in peace" is the best and most memorable part of it.
It's what they say, of course, just before they attack!
PaladinTom wrote:Tanglebones wrote:I've been playing Blackwell Legacy after getting it on Humble Bundle; it's pretty damn good so far. Simple UI which ports over very nicely to the phone interface. The one thing I feel like it's missing is a way to highlight interactive objects, without the ability to use mouseover.
Some touch-based adventure games let you drag your finger around the screen and will highlight any interactive objects when you get near. I don't know if the Blackwell games have that mechanic.
Wha...? That was weird. Too many tabs I guess.
I can't believe I missed last week, and nobody mentioned Appa.
Appa is way too noble an animal to be a mere "pet".
Appa is way too noble an animal to be a mere "pet".
Guess I view 'pet' differently. I was more thinking a pet as a animal companion in any capacity. But I can see your point.
I guess this is my choice. I'm picking it because it's ridiculous how many times I listened to this repetitive music over and over and over again at one point playing this specific track with friends.
Edit: It's also ridiculous how that repetitive melody never gets old.
ClockworkHouse wrote:The voice acting is so, so good in the scene. And the mixing is so bad. :P
I bet whoever made that video went in and tweaked the audio settings to make the dialogue a lot louder than everything else. If not, yeah, that's pretty bad.
At any rate, I'm glad I got to experience that in a video because I doubt I'll ever get around to playing the game all the way through.
I have a feeling you didn't play very much if you did play SR3 because this scene is quite early on. I thought it was hilarious in-game because it came completely out of nowhere.
Clocky can clock it all she likes, but I'll take singing Sublime in the car over other inane dialogue in open world games. Saints Row tries to keep things funny and interesting in the mission dialogue and whatnot, but after a few hours I'm just trying to get to the place I need to as fast as I can while ignoring the talking and probably blowing up a few random gangs on the way.
Every single boss laugh from any NES game. Most notable was the laughs from Kung Fu and Mike Tyson's Punch Out:
Can't tell you exactly why they freaked me out, but as a kid they were the worst. Gave me nightmares, actually.
This is always what I think of. Always.
Usually don't answer my own, since I've had more time to think about it, but this is the laugh that made me think of the question:
I'll be in my bunk.
Thriller End Laugh.
This is always what I think of. Always.
Yes! The late great Vincent Price.
When I started watching The Three Stooges as a kid, this laugh kinda creeped me out. You can hear it at 0:12 and again at 0:55.
As much as I like the Hamill Joker laugh, I'd have to go with Ledger's Joker laugh as my favorite. It gives me chills because it's so well done.
Serious answer:
Aaaaand for my real answer:
tuffs, you posted the wrong video. This is the proper one:
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