H1Z1: Catch-All

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Just announced by John Smedley on GameTalkLive.TV:

H1Z1 is a post-apocalyptic MMO from Sony Online Entertainment, playable 'soon'

http://www.polygon.com/2014/4/9/5598202/h1z1-zombie-mmo-sony-online-entertainment

The Reddit:
http://www.reddit.com/r/h1z1/comments/22niku/what_is_h1z1/

A preliminary website:
https://www.h1z1.com/

IMAGE(http://cdn1.vox-cdn.com/uploads/chorus_image/image/31381401/screen_shot_2014-04-08_at_11.06.07_pm.0_cinema_960.0.png)

From the launch information so far is it sounds a lot like Rust and DayZ.

He said the world will be "magnitudes" bigger than PS2 and performance from the ForgeLight engine has been greatly improved.

Fire will be a usable form of destruction!

In regards to crafting, he said "it's got one of the deepest crafting systems of any game he's ever seen"

Free to play and people will be playing withing 4 to 6 weeks.

No leveling and no skill trees

Just came to post this.

edit:

Wonder what Rocket's response to this will be.

ranalin wrote:

Just came to post this.

edit:

Wonder what Rocket's response to this will be.

He'll join the team.

Includes the above video but more info from Smedley.

People supposedly in game in 4-6 weeks.

Looks interesting.

Of course it will be out in Early access or something(Sony's version anyways). Didn't we used to play completed games once upon a time?

That being said I am totally in...

I'm interested, but after watching the video with Smed explaining things it sounds to me like it's going to be very PvP oriented to the point where you need to band together with a large group to have any chance of survival. I'm afraid that if heading out to the hills alone and being a crazy post-apocalyptic hermit isn't an option then it may not be the game for me.

I'll be eagerly watching to see if they offer any servers with a more PvE slant towards the end of the world.

Elycion wrote:

I'm afraid that if heading out to the hills alone and being a crazy post-apocalyptic hermit isn't an option then it may not be the game for me.

You just described the game I wanted to play. Actually, that's kind of the way I played SWG. I even had houses out in the middle of the distant desert and swamp for just that reason. It's fun being the guy out in the middle of nowhere exploring the places most people never see or sprint past while only ocassionally heading into town to deal with the teeming masses to buy some supplies from the auction house. I may... MAY have spent 20 minutes or so once just sitting outside my house in the swamp in SWG listening to the ambience soundtrack of frogs and bugs.

Elycion wrote:

I'll be eagerly watching to see if they offer any servers with a more PvE slant towards the end of the world. :)

When that happens they lose their fan base...

Games like this is all about the survival and primary survival being other players.

Cautiously optimistic, is my take on this announcement. I didn't like some of what was displayed vs what he talked about.

I'm still waiting on one of these games to implement a win/lose condition. Where the world is static (no dynamic spawns) except spawning players. But killed players raise as zombies. And zombies are much harder to kill. Win condition is to clear the world of zombies, while lose condition is the world overrun with zombies.

ranalin wrote:
Elycion wrote:

I'll be eagerly watching to see if they offer any servers with a more PvE slant towards the end of the world. :)

When that happens they lose their fan base...

Games like this is all about the survival and primary survival being other players.

Dude, offering one or two alternate ruleset servers isn't going to lose them their entire fanbase. If people don't like a ruleset then that server will go unused.

This particular game may very well end up being all about PvP, but to imply that PvP is the only option for "games like this" is myopic at best.

Elycion wrote:

I'm interested, but after watching the video with Smed explaining things it sounds to me like it's going to be very PvP oriented to the point where you need to band together with a large group to have any chance of survival. I'm afraid that if heading out to the hills alone and being a crazy post-apocalyptic hermit isn't an option then it may not be the game for me.

I'll be eagerly watching to see if they offer any servers with a more PvE slant towards the end of the world. :)

I saw a Reddit post/answer by someone from SOE (can't remember who) that said there would be multiple servers for multiple playstyles & preferences.

Thanks for sharing, I'm cautiously hopeful but waiting to see how they'll monetize it.

krev82 wrote:

Thanks for sharing, I'm cautiously hopeful but waiting to see how they'll monetize it.

Details aren't out yet, except that it'll be F2P. SOE is the only company doing F2P right (with games from the ground up) at the moment in my opinion.

The F2P implementation on SOE's older titles (Everquest, Everquest 2) is an absolute train wreck of awful. On the other hand, Planetside 2 has a very functional F2P model that allows you to do anything in the game without paying a penny. I think it's a pretty good bet that H1Z1 will follow a monetization strategy that is nearly identical to that used in Planetside 2.

The other factor to consider is that sometime in the next month or so SOE is changing subscriptions to a one payment for all games model. Paying $15 a month is a lot more tempting when it will get me subscriber access to every MMO in their portfolio.

Is this the game that Smed was talking about a while ago that was a nod to the SWG folks they screwed over?

cheeba wrote:

Is this the game that Smed was talking about a while ago that was a nod to the SWG folks they screwed over?

yup

Elycion: maybe you and I are waiting for...

http://massively.joystiq.com/2014/04...

They're streaming for a while tonight:
twitch.tv/h1z1

I hopped on for a few minutes today. No lines at the soe booth. I walked away with no change in opinions on the game, not enough time to dabble in crafting. It was neat watching a wolf take down a deer in front of me though.

And those opinions would be.....? I'm interested to hear some feedback of actual hands-on.

Very limited.

I found a 3rd person, gritty, sparsely populated world...as expected. I ran to the nearby trees and chopped one down immediately, the tree had a falling animation, but the wood collected went straight to my inventory. I considered for a second to try my hand at crafting, but decided to seek out a zed to try out some combat. A deer ran in front of me, and a wolf following it took it down. I took a couple swings at the wolf with my ax and killed it. With some buildings nearby I couldn't pass up the chance to find some loot. I imagine the world had been pretty well pilfered and i didn't find anything. With someone standing behind me, obviously waiting to try their hand at the game, I wandered down the road in search of combat. I finally found a zed, and proceeded to beat on it with my ax. The tracking/pathing of the zed was sluggish, and the encounter was very "meh".

My outlook on this game is very open, but I'm concerned about a certain softness to the game. That softness being sluggish mobs, non crisp controls, and an underpopulated world. I look forward to trying it out in the future, especially crafting, teamplay, and basebuilding. The demo at PAX did not turn me off to the game in any way, but it didn't get me amped up and excited about it either.

This goes live for early access tomorrow on Steam. Who's going to pick it up?

Going to give it a pass for now, not a lot of positive feedback on it yet. I will let it develop and maybe it will become something interesting. It has potential but most feeback I read says its not there yet. Too much good stuff out or coming out.

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