TL;DP Reviews: Community Edition (formerly "1 hour in" game reviews)

McIrishJihad wrote:

Game: Spintires
Platform: PC (Steam)
Sponsored By: my own personal weakness

TL;DR; Short Review:

And since this is GWJ, where we compare everything to Dark Souls, this is basically the Dark Souls of driving simulations.

I'd be willing to bet that's never been said before...

imbiginjapan wrote:

Is it the Dark Souls of its genre?
No. [color=red]1 Havel out of 5. [/color]
And I'm only being that generous for the Sen's fortress flashbacks.

Oh God, what have we done? What have our careless hands wrought? The madness... [size=10]the madness...[/size] [size=6]the madness...[/size]

There is so much good stuff in this thread. I enjoy reading them just for the hell of it.

Keep it coming folks.

Game: Orcs Must Die!
Platform: PC (Steam)
Sponsored By: RnRClown

TL;DR; Short Review:
A good choice for people who don't get into traditional tower defense due to addition direct action. A bit easy to breeze through.

Long Review:
I've played about 2 hours of this now, though I do have familiarity with the game from watching some Let's Plays on Youtube so I knew what to expect. The goal is to prevent the hordes of orcs, kobolds and ogres from reaching the magic gate that allows them to invade your realm. Let too many through, and it's level over. To stop them, you purchase and set up an array of crazy traps to blow them up, impale them, toss them into acid, etc. etc. While it's kind of standard fare now, at the time this game was released having direct control over an avatar in tower defense was a pretty new concept and that sets it apart. I usually find tower defense to be dry as dust but the cartoony presentation and fast pace of direct control keep this one from suffering that problem.

Getting through the levels is pretty easy. With direct control you can crossbow/sword/force push/sticky bomb your way out of trouble pretty quickly. If you play a sloppy game you might find yourself taking damage, but you really have to be dogging it to actually lose the level. You can pass the level with just a few basic traps and just have fun moving around the level killing baddies yourself. For those inclined the greater challenge lies in stringing together complex trap combos and kill streaks to increase your score.
To encourage this you can revisit any level with the arsenal of unlocks and upgrades you've earned, which will generally allow you to put together some fearsome combos against the weaker hordes.
As usual, the leaderboards are complete hacked garbage, so make sure you have a bevy of trusted friends to score chase against.

Will I play more?
Yes! [color=green]4 scorched orcs out of 5.[/color]

Is it the Dark Souls of its genre?
No. [color=red]1 Havel out of 5. [/color]
And I'm only being that generous for the Sen's fortress flashbacks.

IMAGE(http://twistedjunk.com/wp-content/uploads/2012/02/Orcs-Must-Die-WallBladesScreenshot10-665x374.jpg)

doubtingthomas,

If this has legs would a google doc or something universally editable be a good idea, so people can add their own links rather than you having to keep it up to date? Just a thought, if you feel like updating might get cumbersome. The downside of course being that people would have to go to an external link to see the list.

imbiginjapan wrote:

doubtingthomas,

If this has legs would a google doc or something universally editable be a good idea, so people can add their own links rather than you having to keep it up to date? Just a thought, if you feel like updating might get cumbersome. The downside of course being that people would have to go to an external link to see the list.

I'm not sure. This kind of ran away on me, which I'm thrilled about because it's fun reading first impressions from fellow GWJers, but like you said it might get a bit hard to keep up with.

The hardest part for me is getting the link. I usually only get to check this site on my phone these days, so pulling the link is trickier than it needs to be. Maybe for the time being if review authors could shoot me a PM with the link it would be easier to keep up with.

The only worry I have about a google doc is the potential to accidentally wipe old reviews with a bad keystroke. Not having used Google Docs before, I don't know how likely that is.

Oh, and I haven't forgotten to write more reviews. I've just been having so much fun with Rogue Warrior I haven't really put much time into my other gifts. I finished it this morning, so I can start playing the epicurean again and maybe crank out some reviews.

I'm short on time, but what the heck, this is the least I can do! I'm going to treat this thread as a "review games you were gifted", even though some weren't necessarily gifted during a Steam Sale (see below).

Game: Super Amazing Wagon Adventure
Platform: PC (Steam)
Sponsored By: CatPhoenix
Gifted on: June 25th, 2014

TL;DR Review:
Not my genre, unfortunately.

Slightly longer Review:
Like Bubs said, it's a cross between Oregon Trail and scrolling shooters. Very twitchy scrolling shooters, and I'm sad to say I've never been very good at the latter. I'm absolutely horrible. As in throw-the-controller-I'm-so-awful. I can definitely see the appeal, and the retro look is definitely right up my alley, but I'm getting too old for this kind of gameplay.

Game: Transistor
Platform: PC (Steam)
Sponsored by: Saint Hilary
Gifted on: June 14th, 2014

TL;DR Review:
Absolutely amazing.

Slightly longer Review:
Forget the "one hour" thing, I fell in love with this game in the first two minutes. There's no title screen, you launch the game and are immediately thrown into the action. The gameplay is more thoughtful than in Supergiant's previous game, Bastion. You have the opportunity to "pause" and plan out your move which then play out in a couple of seconds. The different actions can be tailored to your style, as you can mix and match different actions or functions. Doing so will also allow you to unlock more story. I found this very appealing.
The art style is really gorgeous, and I found myself engrossed in the story from the get-go. Some people have complained that the narrator in Transistor isn't as powerful as the one in Bastion, but I really disagree. I found him moving, and more immediate, close to home than the one in Bastion. The narrator in Bastion felt like the classic omniscient narrator, but the one in Transistor is more involved, and conveyed a lot more emotion.
I won't say any more, for fear of venturing into spoiler territory (and because I've played this a LOT more than one hour), but this one is going my list of GOTY contenders, no question.

Game: Dust: An Elysian Tail
Platform: PC (Steam)
Sponsored by: Chaos Dragon Khan
Gifted on: December 30th, 2013

TL;DR Review:
Action game, 2D side scroller, in a beautiful setting.

Slightly longer Review:
Currently 97 minutes in. There's precious little in the way of story at first. You only know that you play as the titular character Dust, that you're a warrior, but you wake up with amnesia (wow, I've never seen that trope before!), and a fancy, sentient sword in hand (ooh, sentient sword, that one's new too). The sword is named Arah and soon enough, its guardian, a cute flying... something, named Fidget comes along for the ride. That's pretty much it, you're thrown into the world, and told to "go east." There's a lot of button mashing involved on my part. I'm guessing there'll be more to the story as I progress, but for now, it's pretty stale.
The art itself is gorgeous though, and it's pretty impressive when you realize that a single person created the entire game. He drew on Metroid and the Golden Axe games, and it's definitely in that vein.

For the list:
Super Amazing Wagon Adventure (Eleima)
Transistor (Eleima)
Dust: An Elysian Tale (Eleima)

Review of They Bleed Pixels
Sponsored by Ccesarano and the letter B.

Quick synopsis:
Girl in Orphanage for socially unfit girls touches demonic bleeding book, whisking her to alternate dimension and giving her claws for hands. Game is a stripped down 8-bit, 2-button, side scrolling punch-em-up that turns the minimalist approach into a lot of fun.

Full Story:
Man this game is fun. I'm not a fan of brawlers/punch-em-up games, and definitely not a fan of fighting games like Tekken or Soul Calibur. But TBP simplified everything so that I have no problems remembering combos (all both of them) and ways to counter defenses (pretty much "knock them in the air and juggle them into spikes... or a circular saw... or a pit... or oblivion").
As you might have guessed from both the name and that last aside, this is a very bloody game. You slash Lovecraftian monsters, they bleed. You want to slash them to death or, better still, into a hazard around the level. You get combos and "points" for that. Fill the bar and you get a save, which triggers the next time you're standing still. So you want to get a lot of "points" to get a lot of saves.
The levels themselves are actually quite hard to navigate, with the same hazards you're sending monsters into quite happy to kill you as well. And naturally, the collectables in the levels are precariously placed, requiring some finesse to acquire.
But for me, what sells the game is the attention to detail. The backgrounds are just as interesting as the foregrounds. Level design is well thought out. Then there are the little attention to detail things. You don't get "points", you get "pints" (as in pints of blood you spilled from the monsters). When you die, often in gruesome ways, you leave behind a ghost, or after-image of your corpse where you died. There was one part of the level with about 8 corpses in a three foot area, a jump I had problems with. When you run around the level, you'll track the blood with you, slowly spreading it to other surfaces. Come to a dead stop in a blood puddle and the motion flings the blood far and wide.
All in 8-bit goodness.
And the thing is, all that probably sounds gruesome, but it's not. It's hard to take it seriously in 8-bit graphics, so it comes across as a well executed, well delivered indie game.
And it's a lot of fun.
So far, I'm 50 minutes into the game, but I will be spending more and more time with it as I can, and I highly recommend that, for $10, all of you do the same.

What this thread teaches me: I'm terrible at writing reviews.

Super House of Dead Ninjas

This review sponsored by my own impulsiveness (and $2 leftover in my Steam wallet on the last day of the sale).

During the last sale, most of my purchased were little roguelikes like this, Dungeon of the Endless and Pixel Boy and the Ever Expanding Dungeon. I purchased and was gifted several games of the sale, and so far, this game that was basically a throwaway purchase has totally gotten me by the balls. This game is amazing. It may not look like much, but it plays WONDERFULLY. This is like Spelunky, only going ever downward and MUCH faster, as you're always running against a timer. Killing enemies increases the time a tiny bit, while powerups add more time, so you always need to keep moving. While Spelunky rewards planning, this rewards flow.

The levels are randomized, but since you have to move so fast, you never really have time to get a feel for the layout, it's just onto the next enemy to slice, bomb or behead with a throwing star. The game is brutally hard. Even though you have a couple of continues per session, you will go through them VERY quickly. You will also die a lot. I mean, a LOT. However, once you begin to click with the timing, and find your flow with the differing weapons, jumps and so on, you feel like SUCH a badass it's silly.

I am seriously in love with this game. It's amazing for quick sessions or slightly longer bouts, and I've just been having a blast every single time I play. The game doesn't take itself too seriously, has wonderfully bloody graphics and a fantastic sense of violence. Out of all the games I purchased for myself on the Steam sale, this is the one I keep coming back to when I have the time.

So yeah, if this is on sale, and you like stuff like Spelunky, but what something even better (yeah, I said it, I like this a LOT more than Spelunky. If only it were on the Vita...), GET THIS GAME. It's seriously amazing, and it comes not only with its own randomized levels, but Steam workshop support with hundreds of levels already available. It also comes with a comic that gives backstory to the game, so yeah, you get a LOT with this package. Get it.

Once I have a bit more time I promise I'll play all the games I was gifted, but I wanted to start with this one because it is SO f*ckING GOOD.

Thanks for reading!

Ok, I guess I'll finally try my hand at one of these.

One hour into: Bulletstorm
Platform: PC
Sponsored By: hbi2k

- Some NSFW language quoted from the game

TL:DR Short Review:
Surprisingly fun shooter with irreverent story that, on the surface, seems too dude-bro for anyone over the mental age of 15 to enjoy. Combo and upgrade systems are super fun, and the visuals are as pretty as you can get with UE3 in 2011.

Long Review:
When I first saw the trailer for Bulletstorm, I was kind of in a state of shooter fatigue. The games that I was really into in 2011 were mostly indie stuff and platformers with a little bit of Batman thrown in. I hated even the idea of CoD, and I wasn't really looking for another FPS to play. I had heard decent things about it, though, so I downloaded the demo. At the time, I found the combat to be fun and the combo system to be a great hook for a shooter. It made the whole thing seem like a fun, arcady romp through a neat alien world. At the end of the demo, however, a trailer for the game came up... This is where it lost me. Every other sentence was "F**k this" and Motherf**er that". Then when the infamous "dicktits" line came up, I was completely out. The trailer seemed to be sincere in a way that made me think that it was written by a bunch of man-children who use the word "epic" un-ironically.

Fast-forward to the recent Steam sale. Hbi2k graciously gifted me a copy, and I decided to install it and give it another shot. Maybe it was better than the demo made it seem. I've heard the story doesn't take itself too seriously, despite how the trailer made it look, and hbi2k told me that he would kill my dick if I didn't play it. After the first hour, I'm kind of hooked. It took a little while for the game to really ramp up (you don't get your scoring system until about 20-30 minutes in), but once it did, it was amazingly fun. Using the leash to pull enemies in and then decide where you want to kick them for maximum damage and score is fantastic. When you leash them in, once they get close, they enter a state of almost suspended animation, giving you ample time to find the right trajectory for your kick. Or you can just leash them in and shoot them in their ugly heads - but why would you do that when there is a giant cactus you can kick them into, impaling them and giving you about 4x the score?

The weapon system is fun as well. You have your standard weapons - assault rifle, magnum pistol, shotgun... and they each have a set of upgrades that allow you a secondary fire and an upgrade to the magazine capacity. The upgrades are all tied to your score, so the more interesting and varied ways you find to destroy your enemies, the faster you gain points and the faster you can upgrade your weapons - unlocking the ability to earn more points and dish out damage quicker and more efficiently.

Now for the story. On the surface, it seems like a fairly standard sci fi FPS story about a group of foul-mouthed renegades that DONT GIVE NO SH**S ABOUT NOTHN, and it is to an extent. The language is harsh, and the dudes are kind of the bro-y-est, but it's all done with its tongue securely lodged in its cheek. It's not, as the trailer at the end of the demo suggested, sincerely trying to be badass and epic. It pokes fun at itself and has fun with the banter. Some might find the gore and the language to be a turnoff, and that's entirely understandable. The reason it turned me off so much at first is that it sounded to me like a child just learning to curse - throwing random dirty words together just to be able to say them. However, it seems as if the team knew that what they were making was absolutely ridiculous and their goal was to make it even more absurd. It's not a deep story in the least, but what shines here is the combat. The story just has to be enough to drive the shooting, and it does that while keeping a nice perspective about what it actually is.

Sorry... this is really the first review I've taken the time to write. It might be meandering, but I figured I would give it a shot.

Will I keep playing?
Absolutely. Having a ton of fun with it.

Is it the Dark Souls of shooters?
If we're on a scale of 1-Dark Souls, I would say Bulletstorm ranks somewhere around a 2. But only because Serious Sam exists.

IMAGE(http://static.giantbomb.com/uploads/original/0/4340/2276983-2012_07_27_00076.jpg)

Bulletstorm was a pretty great game. Yes it could be argued that self-aware puerility is the easy "have your cake and eat it too" approach, but unabashed confidence in an approach does a lot to endear me to a game. I was really wary when the game was announced but eventually changed my tune.

I fully support continued use of the "Is it Dark Souls?" scale.

Stylez wrote:
MeatMan wrote:
Stylez wrote:

1 hour review of bad rats.

Don't. Just Don't.

You played Bad Rats for a whole hour?!

I needed the cards to sell to buy more cs skins to bet at csgolounge. I sort of regret it.

Not even worth it. That damn game is horrible. NO ONE SHOULD EVER BUY BAD RATS. EVER.

These are so much fun to read I have to try.

One hour into: Brothers: A Tale of Two Sons
Platform: PC
Sponsored by: DanB

TL:DR Short Review:
A mellow, charming 3rd person adventure game with an interesting control scheme:

(not very) Long Review:
Well, I have to start out with a bit of a downer. The game does begin with the immediate fridging of the characters' mother. It's not something i would have noticed a year ago, and it does bring real pathos to the story, but it's something to be aware of.

I don't know if the Brothers speak an actual language, or if it is some kind of Simlish, but they are impressively expressive. The world is simple, but is full of life.

Some people have been critical of the controls, and they have a point. They are a little odd. One stick controls one Brother, the corresponding trigger is the action key. For me it is just part of the charm and just took a little getting used to. I'd like to see a similar scheme used more often. The game consists of very simple puzzles that use the Brother's different sizes as a feature. The puzzles are not hard, they serve to force interaction with the game rather than actually challenge you.

And that's about it really. It's a cute game that is best experienced, rather than explained, so if it's in your pile fire it up.

Will I keep playing:
Yep, apparently it's not very long and I've declared it as one of my pile games for the month. I'm using the Pile thread to make a serious go at playing some of the many games I've been gifted over the years.

Is it the dark Souls of 3rd person adventure games?:
Well, it's pretty unique but very easy so far so I'd give it a 1 out of Dark Souls.

I agree fully with JillS' review of Bulletstorm and MrDeVil's review of Brothers. Both good games for vastly different reasons.

One hour into: Divinity: Original Sin
Platform: PC (Steam)
Sponsored by: Discount price
IMAGE(http://i.imgur.com/NQHPNlG.png?1)
TL:DR Short Review:
Wonderful throwback that combines the deep crunchiness of old-school isometric CRPGs with modern sensibilities in presentation and game systems.

(even shorter) Long Review:
IMAGE(http://i.imgur.com/N85bjo6.jpg)

Will I keep playing:
Abso-freakin'-lutely.

Because this game refuses to hold your hand (see Long Review), it's the first time in ages that I've been thrown against that, "RTFM or figure-it-out-yourself" wall in a modern RPG and it feels glorious. It's like the Europa Universalis of CRPGs. It's so refreshing to be left to your own wits and not led around by the nose. It makes me feel like the developer has confidence in my genre intelligence and skill level, and as such feels uncompromising and self-assured.

Is it the Dark Souls of Role Playing Games?:
Yes. If Dark Souls were Europa Universalis.

Links for Doubting:
Bulletstorm (JillSammich)
Brothers: A Tale of Two Sons (MrDeVil909)
Divinity: Original Sin (Aaron D.)

BroForce

Sponsored by: Boudreaux

I'm a little overdue on this one, having spent almost 2 hours with it at this point, but it's the kind of game that time just melts for.

True story: I have an alarm clock on my desk because I play my games in full screen mode and I need to be done by seven AM to get my kids up for breakfast. On Sunday the battery in the clock ran out while I was playing. I spent an extra half hour playing thinking that it was ten to seven and that I was just making really good time.

Broforce plays like Metal Slug and Super Crate Box had a baby.

A very violent baby that looks like every action movie hero from my childhood and teens, with a few thrown in from my adulthood for seasoning.

The premise: You are in the Broforce, an underfunded, overachieving team of action heroes from the 1980's and 1990's who must liberate Viet Nam from terrorists. And the devil. Or something like that. Look, just blow s*** up, okay?

You start with one random bro, and one life. Scattered through the levels other Bros have been taken hostage and you must free them. Freeing them does two things in the level: it gets you an extra life and it swaps your Bro for whomever was in the bamboo cage you just blew open.

Different Bros have different weapons. RamBro has an M60 and some grenades. He Brominator has a minigun that pushes him backwards as it shoots, and can become invincible for a short time. Mr. AnderBro can only punch, but can bend space around himself to deflect bullets. And so forth.

Swapping out is a tactical decision. Do you need more lives more than you need whatever weapon you're currently wielding? Because let me tell you, a boss helicopter is a bastard to take down if you are playing as BA Broracas who is armed with a short range flame thrower and antipersonnel grenades.

The variety of Bros is staggering. You unlock more by saving more. The more you save, the more it takes to unlock the next one. The model is exactly the same as Super Crate Box, except the rescue counter is cumulative and doesn't reset every time you die. This is good, because having to rescue 17 Bros on one life may not be impossible, but you can see impossible from it.

Another interesting mechanic is the destructible levels. With very few exceptions, everything you see on screen can be destroyed. Too many bad guys on the surface? Tunnel under them and come out the other side. Big tank giving you trouble? Dig a shaft and drop it into it.

You'd think that this would open up the possibility of breaking a level to the point where you couldn't finish it. Maybe you can, but so far I haven't seen that happen.

The graphics are going for that whole pixel art, this kind of looks like a NES game but really couldn't PLAY in that system aesthetic. It's really well done, and the Bros who are scarcely five pixels tall really do manage to look like who they're supposed to be. Someone with a deep, abiding love of action movies made this game, and it really shows.

The sound design really shines here too. Explosions sound good. Gunshots feel right. The little "eek!" sounds that the bad guys make when you set them on fire simply never gets old.

I don't really have a complaint with this game so far. It controls well even with the keyboard (it's basically the same control scheme as Spelunky) and so far dying hasn't gotten annoying because the time to get back into the game when you run out of lives is really quick. This is good, because I cannot stress enough how much you will die in this game. It's like it's trying to be [ GWJ meme ] the Dark Souls of Metal Slug clones. [ / GWJ meme ] which is silly, because Metal Slug is already [ GWJ meme ] the Dark Souls of Metal Slug clones. [ / GWJ meme ]

BroForce is the game version of what everyone wanted The Expendables to be. Nearly every action hero of note from the past 30 years is a playable character, and they all have something useful to offer-- no throwaway characters at all. Even BroGuyver, who eschews guns for homemade explosives (just like in the show!) is great for demolitions and taking out tanks, APCs and Mechs from below. He's not great at helicopters, but that's what Brommando with his missile launchers is for.

Highly recommended.

Taharka wrote:

Links for Doubting:
Bulletstorm (JillSammich)
Brothers: A Tale of Two Sons (MrDeVil909)
Divinity: Original Sin (Aaron D.)

Thanks! That really is a huge help.

Taharka wrote:

Links for Doubting:
Bulletstorm (JillSammich)
Brothers: A Tale of Two Sons (MrDeVil909)
Divinity: Original Sin (Aaron D.)

So I just get...chopped liver?

Here's mine, it got skipped

Orcs Must Die (imbiginjapan)
Super House of Dead Ninjas (Veloxi)

Happy now, Veloxi?

Veloxi wrote:
Taharka wrote:

Links for Doubting:
Bulletstorm (JillSammich)
Brothers: A Tale of Two Sons (MrDeVil909)
Divinity: Original Sin (Aaron D.)

So I just get...chopped liver? ;)

You were already in the list! I only give Doubting those that aren't already there.
Not skipping anyone... at least not intentionally!

One hour into: Spacebase DF-9
Platform: PC
Sponsored by: My co-worker, Evan

TL:DR Short Review:
Half-baked space builder that is more frustrating than fun. Chris Remo's guitar work is the best part of the game, by a long shot.

Slightly Longer Review:
I'm not a big fan of building games, but I was gifted this by someone who always hopes that I will be and so I gave it an honest shot today at lunch. The game is early access, and is a unintuitive mess at this point. The "smart tutorial" system that attempts to guide a player through learning how to build a space base is poorly implemented, and does a terrible job at presenting timely information in a clear enough manner that a player can actually bootstrap a functional colony. Further, the menus are poorly laid-out, and there seems to be no easy way to quickly spot structural flaws in your building plans until it is too late and your astronauts are asphyxiating. Objects can't be placed until rooms are built, which leaves you in a frustrating state of having to guess how large an area should be (while working on a limited materials budget!)... you'll end up either wasting resources by building a room that is way too big, or wasting resources when you need to tear down walls and expand a room that is too small.

There are good ideas in Spacebase DF-9, but unless they vastly overhaul the core systems, the game is simply not going to be much fun for anyone other than people who hate themselves enough to torture themselves on poor design.

Am I going to keep playing?
Hell no - I might try again in a few months, but this mess of a game needs more time in the oven before it's ready for prime time.

Okay cool cool.

Spacebase DF-9 (AndrewA)

imbiginjapan wrote:

Here's mine, it got skipped

Orcs Must Die (imbiginjapan)
Super House of Dead Ninjas (Veloxi)

Happy now, Veloxi?

You were both there already.

Next chance I get, I'm going to alphabetized the reviews by game title. Should make it easier to make sure everyone's review gets represented.

One hour into: Runespell Overture
Platform: Steam (PC, Mac?)
Sponsored by: Antichulius

TL:DR Short Review:
Casual, almost solitaire-like with RPG elements.

Slightly Longer Review: The basic mechanic involves building poker/yahtzee hands with playing cards on a solitaire layout:
IMAGE(http://cdn.akamai.steamstatic.com/steam/apps/102200/ss_7b9f7574deccd140fc3f791ebdeb4294460ea786.600x338.jpg?t=1322692274)
Better hands give you more attack points to face your AI-only opponent, who's doing the same thing in alternating 3-round turns.

There are multiple RPG elements layered on to the top -- spells to cast using rage points earned during combat, limited spell charges that need to be topped up at the vendor, companions, chests that appear during battle that need specific card combinations to unlock, a map to traverse, quests, etc.

I tried installing it on the MacBook, and it fails on launch, so I've no idea how well it works on a laptop. No visual or audio glitches even on the years-old PC, but the sound and graphics are what you'd expect from a game. They aren't bad, but they aren't winning any awards, either.

Am I going to keep playing?
Probably. I'd be more likely to play if it didn't just crash randomly on the MacBook. I need to go hide in the basement office with the Windows machine to play, and I try to avoid overdoing that. There are other Windows-only games I'd rather play with that time.

Link for the header:
Runespell: Overture (Katy)

doubtingthomas396 wrote:

You were both there already.

Next chance I get, I'm going to alphabetized the reviews by game title. Should make it easier to make sure everyone's review gets represented.

Hey man, I don't got time to go to the front page and check that stuff.

Veloxi is a busy man. You can't expect him to be going around clicking on different pages like some peasant.