Fire Emblem: Awakening

You can look up a character's potential supports from the Support menu, which is available on the world map, as well as on the Preparations screen (where you choose who to field for a given map).

All of the character's potential supports are listed, along with any support ranks you've already earned.

Squee9 wrote:

I kept my characters paired for 99% of the game. The bonuses your characters get are outrageous, especially at S-rank, and can turn your characters in to death machines that take almost no damage. By the last half dozen chapters I had three or four pairs that I could plop in the middle of an enemy group, and the enemies would all kill themselves attacking my pair.

The speed bonus meant I was always double striking, the high chance of partner blocks and defense bonus meant I was taking little damage, and the partner strikes and damage bonus meant they were laying waste to enemy soldiers with abandon.

My Soldiers were much more effective once I started pairing them.

Yes this has been my experience since I asked the questions before. I have quickly got 3 pairs up to S-rank and married, as well as a couple other pairs up to B/A rank, getting close.

Especially with my Chrom/Sumia pair... they are all the time blocking incoming attacks for no damage and assisting on attacks both times. And sometimes throw in a crit, and the damage they do is insane.

Only at Chapter 12, and things are starting to roll.

chairkicker wrote:

You can look up a character's potential supports from the Support menu, which is available on the world map, as well as on the Preparations screen (where you choose who to field for a given map).

All of the character's potential supports are listed, along with any support ranks you've already earned.

Yes, but there have been times where I'm in the middle of a battle and forget who a character is compatible with. It would be nice if there was a simple heart indicator somewhere that suggested "these characters will improve their relationship".

Well that's kind of why you pair them up on turn 1, when you have just set your team and have checked support status.

ccesarano wrote:
chairkicker wrote:

You can look up a character's potential supports from the Support menu, which is available on the world map, as well as on the Preparations screen (where you choose who to field for a given map).

All of the character's potential supports are listed, along with any support ranks you've already earned.

Yes, but there have been times where I'm in the middle of a battle and forget who a character is compatible with. It would be nice if there was a simple heart indicator somewhere that suggested "these characters will improve their relationship".

Yes, this!

We're given great flexibility to pair and repair the fighters mid-battle, but the information needed to do this intelligently is hard to find.

Oh, in that case, just look for the support letters that appear above a unit's supporting units when you've selected it. I guess that doesn't show up until a pair gets its first support conversation, but you can get to that in a battle or two…

Wow. Just got

Spoiler:

Lucina

after Ch 13. She's awesome.

I mean I just ran over to whatever random skirmish popped up, but I think she could have soloed the whole thing.

And galeforce is as awesome as advertised. Got it on Sumia during Ch 13, and amazingly enough on the turn where you level up and get the skill it pops, and you get to use it. I can see why people want it, and I'll probably spend some time grinding it before I get the paralogues with new characters.

EDIT: About those paralogues... are they generally in order of difficulty by the number? It looks like I have 8, 9, 10, and 12 unlocked. But not sure if I should try to unlock 5-7 before doing 8? Guess I can just start the fight and scout the map and then exit out if it looks too tough.

Bottom line up front: It doesn't matter, do them as they appear.

The paralogues are unlocked whenever you get a couple to an S-rank, which indicates they...

Spoiler:

had a kid who is now available due to time travel

That said, the paralogues open up based entirely on who you are pairing up, and when they hit S rank, and not nessecarily in number order.

I get how they unlock, I was just trying to be vague if people are still avoiding story spoilers.

But yeah, I went into Paralogue 9 and it looks like the whole thing is full of promoted classes, and I lost like 3-4 units, and the boss ran away at the end, so I didn't get a good reward. Going to revert to my previous save and try that again later. Oh well.

I don't think I'm ready for the other paralogues I have unlocked, due to my skill setup.

You're kind of at the difficulty hump, IMO. Those paralogues can be pretty tough to beat as they unlock, but your rewards for doing so are wonderful, and will make the rest of the game progressively easier.

That's just been my experience from playthroughs on multiple difficulty levels - your mileage may vary.

chairkicker wrote:

You're kind of at the difficulty hump, IMO. Those paralogues can be pretty tough to beat as they unlock, but your rewards for doing so are wonderful, and will make the rest of the game progressively easier.

That's just been my experience from playthroughs on multiple difficulty levels - your mileage may vary. :)

Yeah. Both on my Normal and Hard playthroughs I "grinded" a little XP (not much, just a few battles) with either DLC levels or by playing against Streetpass teams at the same level.

DSGamer wrote:
chairkicker wrote:

You're kind of at the difficulty hump, IMO. Those paralogues can be pretty tough to beat as they unlock, but your rewards for doing so are wonderful, and will make the rest of the game progressively easier.

That's just been my experience from playthroughs on multiple difficulty levels - your mileage may vary. :)

Yeah. Both on my Normal and Hard playthroughs I "grinded" a little XP (not much, just a few battles) with either DLC levels or by playing against Streetpass teams at the same level.

My favorite were the maps with a Streetpass team vs. Risen. (Maybe you can construct one of those match-ups by opening a Reeking Box? I don't recall.)

I was lucky enough to accumulate 50 Streetpasses between both of my replays of Fire Emblem Awakening. That meant the world map was lousy with teams pretty much the entire game - sometimes to the extent that it was annoying when all I wanted to do was shop in the store being blockaded by the Streetpass team.

chairkicker wrote:

I was lucky enough to accumulate 50 Streetpasses between both of my replays of Fire Emblem Awakening. That meant the world map was lousy with teams pretty much the entire game - sometimes to the extent that it was annoying when all I wanted to do was shop in the store being blockaded by the Streetpass team.

That's been my situation as well. Although it did help me buy some early Second/Master Seals from those teams, as well as some nice weapons.

Buying the Golden Gaffe DLC really paid off that way. I've been able to shop as much as I want, and just run that thing every so often.

Now I'm getting strong enough that I can beat more than half of those streetpass teams, so I've been grinding in those. Pretty fun.

And a front page article about this great game.

Stele wrote:

And a front page article about this great game.

I liked what you wrote, ccesarano. What a great game.

Thank you kindly, and thanks Stele for sharing it here.

Stele wrote:

And a front page article about this great game.

That article inspired me to start this back up. I'll be playing on hard classic with a promise to let fallen characters stay dead. We'll see how it goes.

Speaking of which, is there any way to prevent StreetPass teams from showing up in your game? I've accumulated 50 StreetPasses on this game since I played it, and I'd rather just have the vanilla experience the first time around.

ClockworkHouse wrote:
Stele wrote:

And a front page article about this great game.

That article inspired me to start this back up. I'll be playing on hard classic with a promise to let fallen characters stay dead. We'll see how it goes.

Speaking of which, is there any way to prevent StreetPass teams from showing up in your game? I've accumulated 50 StreetPasses on this game since I played it, and I'd rather just have the vanilla experience the first time around.

You can delete the Streetpass data for the game. Easiest way I know to do it is to find Fire Emblem Awakening in the Notifications screen (green chat bubble at the top of your home screen). Once there, you can delete Streetpass teams you've already gotten, or turn off Streetpass entirely for the game.

I need to go back and finish this fantastic game. I put it down around the time Dark Souls 2 came out. Now I've been having a bit of a Nintendo love fest partly in anticipation of Mario Kart 8, and partly because those are the only non-Lego games I play with my daughter (who did much better than expected in SM3DWorld 1-1 last night, thanks for asking).

I finished it a few months ago, but I have a lot of DLC to play. I know I will get back to it, but only after DQIX and Strange Journey.

I've actually been digging Lego City: Undercover a lot. It's like a Saints Row game for a 10 year old and has a lot of silly, funny bits throughout. My son likes to watch me drive and crash into things. We say "Kaboom!" together. But Wonder Pets right now is his big favorite.

My son's reaction to the driving in the Lego game makes me think he's going to be enjoying MK8.

chairkicker wrote:
ClockworkHouse wrote:
Stele wrote:

And a front page article about this great game.

That article inspired me to start this back up. I'll be playing on hard classic with a promise to let fallen characters stay dead. We'll see how it goes.

Speaking of which, is there any way to prevent StreetPass teams from showing up in your game? I've accumulated 50 StreetPasses on this game since I played it, and I'd rather just have the vanilla experience the first time around.

You can delete the Streetpass data for the game. Easiest way I know to do it is to find Fire Emblem Awakening in the Notifications screen (green chat bubble at the top of your home screen). Once there, you can delete Streetpass teams you've already gotten, or turn off Streetpass entirely for the game.

There isn't a way to hold on to the StreetPass data and just not have it appear in your game?

ClockworkHouse wrote:
chairkicker wrote:
ClockworkHouse wrote:
Stele wrote:

And a front page article about this great game.

That article inspired me to start this back up. I'll be playing on hard classic with a promise to let fallen characters stay dead. We'll see how it goes.

Speaking of which, is there any way to prevent StreetPass teams from showing up in your game? I've accumulated 50 StreetPasses on this game since I played it, and I'd rather just have the vanilla experience the first time around.

You can delete the Streetpass data for the game. Easiest way I know to do it is to find Fire Emblem Awakening in the Notifications screen (green chat bubble at the top of your home screen). Once there, you can delete Streetpass teams you've already gotten, or turn off Streetpass entirely for the game.

There isn't a way to hold on to the StreetPass data and just not have it appear in your game?

Not that I'm aware of…

Fedaykin98 wrote:

I need to go back and finish this fantastic game. I put it down around the time Dark Souls 2 came out. Now I've been having a bit of a Nintendo love fest partly in anticipation of Mario Kart 8, and partly because those are the only non-Lego games I play with my daughter (who did much better than expected in SM3DWorld 1-1 last night, thanks for asking).

Cute. Nintendo games and stories like this make me slightly (slightly) envious of parents. I wish my nephews had Nintendo systems and I wish the online was better. I would love to coop SM3D World instead of Minecraft for a change.

DSGamer wrote:
Fedaykin98 wrote:

I need to go back and finish this fantastic game. I put it down around the time Dark Souls 2 came out. Now I've been having a bit of a Nintendo love fest partly in anticipation of Mario Kart 8, and partly because those are the only non-Lego games I play with my daughter (who did much better than expected in SM3DWorld 1-1 last night, thanks for asking).

Cute. Nintendo games and stories like this make me slightly (slightly) envious of parents.

And then there are all the times I've been thrown up on.

So far, Vaike died in his first battle after getting his axe back from Miriel.

Ricken died in his first battle while he and Frederick held a choke point on the map to allow Maribelle to escape.

Maribelle died at the very end of that battle when she was left vulnerable to the enemy commander after healing a comrade.

My character, Robin, has fallen for Sully, but they can't marry. They're rarely apart on the battlefield. I'll be crushed if she dies.

ClockworkHouse wrote:

My character, Robin, has fallen for Sully, but they can't marry. They're rarely apart on the battlefield. I'll be crushed if she dies.

This makes me wonder if people wouldn't have even batted an eye at Tomodachi Life if it weren't for "patching a bug". It seemed odd to me that Fire Emblem limited relationships between same genders, but shrugged because it's Nintendo, and as I've said plenty before, they're hardly going to make the first progressive move.

In regards to everything else, I honestly wonder what it would be like to just compare everyone's parallel universes in regards to who lives and who dies and who marries whom.

Part of the difference is that Fire Emblem has you playing as a character while Tomodachi Life, by virtue of using your Mii, is literally supposed to be you. There's an additional layer of abstraction between playing Robin who can't marry Sully and playing me who couldn't marry a woman. Maybe there shouldn't be, but the type of play makes a difference.

ccesarano wrote:

In regards to everything else, I honestly wonder what it would be like to just compare everyone's parallel universes in regards to who lives and who dies and who marries whom.

That's why I plan to keep posting as I play. Inevitably I'll lose someone who one of you guys depended on for the whole game.

Well technically you already have, as Vaike and Miriel are married in my game and make a decent team (though I'd say Miriel is the more valuable of the two). Ricken is getting along swimmingly with a character you haven't reached yet, and Maribelle is a constant on the battlefield as a healer.

Of course, I'm pretty sure each of those characters has died at least once when I was constantly resetting the game, so there's that.

There's still some same-sex attraction going on in Fire Emblem. The relationships are definitely limited but at least there's something?

I finally was able to get really sucked in to this game while traveling for Memorial Day. Something about turn based games makes it hard for me to get in to them if I have other distractions, it's always easy to put them down after a mission. Anyways, I played like 15 hours over the weekend and this game is shockingly good. So rad.

I started out playing classic mode but got sick of resetting the game constantly. I decided if A) I wasn't going to let characters die anyways and B) the game didn't want to support that fiction of permanent character death either than I may as well just play casual. Glad I did, it let me proceed without pulling my hair out.

Anyways, fantastic game.