Tennessee Game Days 2014: More Done than a Discount Pork Chop

Other things from Day 1:

Taught Archipelago twice, back to back (didn't play). People seemed to enjoy it.

Ate some fairly spicy Thai food, to prepare my body for hot chicken. Cartoonin, Cathadan, karmajay and I had a good rap session about GWJ and various/sundry people therein. Cartoonin would not shut up about how dreamy he thought Q Stone was. I can't emphasize this enough.

Minarchist taught Nations to Cpt, boogs, and myself. We were all quite impressed! Minarchist edged me out by 1 point in true Andy fashion (never mind he was playing on a higher difficulty). We had fairly contrasting styles between the four if us and it really gives you that Civ, progress type feeling.

Later, we made mistakes with Labatt and Krystal burgers. We picked up earbuds and they did an okay job.

A Distant Plain lies on the horizon...

Hot chicken can cause bodily harm to you. Just FYI, everyone

Recap, Director's Cut! (Carrotpanic is doing an amazing job with his recaps, which are being put together on the phone at the con. But with as many Goodjers as we have haunting the halls of this con, we all split into groups, so I'm going to try to cover some of the games that were played without the carrot's august presence.)

The day started with more Galaxy Trucker, with Minarchist, Boogle, CptDomano and I hurling our battered, broken spaceships through the hazardous depths of space to meet their (most likely) doom. This has been one of the highlights of the con for me. What it lacks in strategic depth it makes up for with sheer hilarity, as boogle's ship got pounded to pieces, an epidemic wiped out my crew, and CptDomano just kind of idled along trying desperately to look casual. In the end, experience won the day as Minarchist raked in all the fat space bucks.

Next, I broke off and joined Cathadan, KarmaJay, and Manta for a game of Space Cadets, a space exploration game simulating the bridge of a starship. Each station frantically tries to complete various minigames during a far-too-short time limit. Primarily due to some excellent weapons work by the ruggedly handsome tactical officer (who might have finally figured out how to keep his torpedoes from whizzing off the table), the day was won by the intrepid crew of the USS WaitIHaveToLookSomethingUp. The game wasn't my favorite, but it might have been due to the fact that none of us really knew what the hell we were doing. Might be worth a second look.

We all donned our Armani suits and thick billfolds for the next, as nearly all of us came together for a chaotic and noisy game of Panic On Wall Street. By the end of the first round, this was a bonafide hit for most of the people at the table, as the combination of desperately screaming at each other and wheedling a few more thousand dollars out of your friends for a stock that will most likely ruin them and leave them turning tricks on a street corner for dice bag money had the entire convention watching us and laughing. In the end, Boogle won as the top investor, and I brought home the prize for top broker, as he and I worked together to bring home, in his words, "stacks on stacks".

During the lunch break, I sat down with the creator of a card game called Allegiance, an odd fusion of the deception of Resistance and the interplay of Love Letter. It was quite good, and due to come up for a Kickstarter soon. Planning to back this as soon as the campaign launches.

After a lunch of nose-bleedingly hot chicken, I sat down with some friends and my much more significant other to play Steam Park, a game of constructing suspiciously racist theme parks for visiting robots. (As an example, you have to keep the different color robots strictly segregated, and there's a card granting a bonus for having the fewest black robots in your park... so, yeah.) It was a bit bland. There wasn't anything specifically wrong with it, but there wasn't anything to recommend it either.

Next, Minarchist took the three minutes he needed to teach us Takaido, a lovely game about taking a quiet stroll across Japan. It's one of the most beautiful games I've ever played, and one that I'd heard mixed reviews about. It was a big hit with us, and one that I'm excited to add to my collection.

After that, Jen and I sat down with some friends to play Compounded, a worker placement game about running a chemistry lab. While I was a bit dubious at first, this game quickly won me over with some really intriguing gameplay and dynamics that keep it from being the solo experience that a lot of worker placement games end up becoming. I really do recommend this quite a bit.
Finally, the day wound down with me teaching KarmaJay, Manta, and Obirano Love Letter. A perfect game to wrap the day up with, this little gem always seems to be a big hit with everyone.

A day filled with Galaxy Trucker, Panic on Wall Street, Tokaido, HOT CHICKEN, tasty milkshakes, A Distant Plain, and Kemet is a pretty damn good day, in my opinion.

EDIT: oh! and El Grande. How could I forget El Grande?

Cartoonin would not shut up about how dreamy he thought Q Stone was. I can't emphasize this enough.

He is just jealous of our love! Don't hate the player, baby!

All in all, I had a good time over the weekend, and as always, it's a treat to put faces to avatars from GWJ.

FYI, stay the hell away from the extra hot chicken, unless you truly enjoy capillary damage.

Hey, the USS WaitIHaveToLookSomethingUp was a fine vessel, only suffering major structural damage twice and ultimately being led to victory through the clever machinations of a dashing and charismatic captain.

Was a great weekend... still trying to remember all the things... played a lot of games and got some time on two prototypes included the above mentioned and one that needed more balancing.

Short of a major life event I will be there next year... although I might go for a normal lunch... hot chicken is hot... and I got the mild.

Lots of Alabama people were there. I feel like we could get one going down here as well. Then we would have double the fun. Now we just need someone to organize and pay for the space and advertisements... easy right?

Phew, back and home and now I can catch up with a keyboard...

Saturday

El Grande - Played this with Cpt, boogle, Minarchist, and Minarchist's friend, fake Iron Maiden. It was really interesting hearing him teach the game that I've taught a few times now. He had a lot more flair and wit maybe, but I don't think he did a great job overviewing what the game was about prior to getting to really detailed specifics. Anyway, this grand-daddy of them all area control game once again provided a ton of thrills, surprises, confusion, elation, and comebacks. Someone won by one point. I was in third or something. The cards on the last round dicked me over; that's my story.

Panic on Wall St. - Trichy covered this really well above but I'd like to footnote that I foolishly risked a bunch of money on a hot stock acquisition for the last round, which was a departure to my steady/managable strategy that had gotten me into first place among brokers to that point. It bit me in the butt and I lost by like $20k, losing $55k on that single stock. Regrets. So many regrets. Trichy doesn't deserve to even look at my yacht.

Hot Chicken was up next after executing the no ship math trade (got Shogun for my Manhattan Project, yesss!) and I went for medium this year up from mild last year. Mild last year was one of the hottest things I've ever eaten and maybe it was because I was more mentally prepared this year or because I got tenders which came with a small packet of ranch that I carefully doled out throughout the course of the meal...but I thought medium was pretty much the same as the mild last year and it didn't really give me any issues afterward (unless it's some kind of sleeper cell in my gut right now...distinctly possible). Again, the fried chicken itself is some of the best I have ever had and I'd be happy as a pig in mud to go back to Bolton's every time I visited Nashville from here until the end of time. Fat Mo's malt is the cherry on top that helps soothe. I did also accidentally get some cayenne pepper in my eye which hurt like hell to say the least. I wasn't far from a bathroom to rinse my eye, luckily.

A Distant Plain - The further we got into the 90 minutes it took to run the tutorial rounds (think about that for a second) the more I wondered what I had gotten myself into. I was the Coalition (of the willing, Japan's sending PS2s), Cpt was the Government (COIN buddies for life, yo), Minarchist was the Taliban (boo this man!), and boogle was the Warlords (he said something about rollin' on the streets of Trashganistan...just saying). The GMT games COIN system is the heart of the system and I was really impressed. Mainly it boils down to considering what you want to let the other players have the option to do vs. being greedy and doing the best thing you can do when your turn is available. Cpt and I worked really well together to beat back an early Taliban lead (that the game set up) and boogle helped by backstabbing/being opportunistic (depending on who you ask). Since boogle's Warlords bubbled up to the top of the heap we tried to get him under control and just barely did so prior to the first win check. I was also fairly close to my win condition, mainly by judicious use of events that were in my favor (and various jockeying to make that work out by getting Cpt on my turns so that he was the one who got the added benefit of going second when I took my "greedy action" since we were working well as a team to start the game). We quit at the second propaganda round (so maybe 40-60% through the game) after about...4.5 hours? We declared all four parties joint winners of the Afghanistan war and rolled through the streets in sweet Beemers.

Kemet took place after a quick bite, and saw Minarchist, Cpt, Stilgar, boogs, and myself going at it in ancient/crazy Egypt. This are control game really advocates fast/nutso/repeated fighting from the very start and was really engaging. Plus, it's cool to fight a giant Scarab against a Sphinx dude. Minarchist and I focused on early income/tech investments while the others went to war to try to score points that way. I made a move too early to use my income to buy victory points outright instead of improving my defense and got quickly ganged up on. It came down to the final round, and after a comedy of errors we had a four way tie for first that nominally was won by Minarchist. I literally would have won if I understood how to use a tech that I just purchased that I might not have if Minarchist hadn't said anything about that he wouldn't have said anything if I didn't move boogle to last in the turn order...). Definitely looking to play this again sometime and it wasn't nearly as intimidating as I thought it might be---or maybe that was just in comparison to A Distant Plain

Sunday

Allegiance - As Trichy mentioned above, Allegiance is a variable player power, backstabbing, secret information, deception card game that plays in about 20 minutes. Trichy, Boogle, KarmaJay and I played and I was the sole winner for the Thieves after getting some lucky draws and despite the fact that I was trying to make the Temple side win the entire game until the last couple cards. WHOOPS.

Quantum - Going in, this was one of two games I wanted to play and I came away having enjoyed it but not quite hooked. I definitely want to play again to form a more well informed opinion. It's a simplified space-combat game where your ships are dice. Everything is extremely abstracted and stripped down, but as such there seems to be a lot of room for smart plays depending on when you use your powers vs. when you use your limited actions. In a game between Minarchist, Trichy, Cathadan and myself I made combinations early by hiding behind Trichy which allowed me to acquire permanent traits to boost my military and from there there wasn't much anyone could do to stop me. Run away lead problem maybe.

Clue: The Great Museum Caper - Cathadan, his lovely sister Mary and super nice boyfriend Chase were really excited to play this childhood favorite of Cath/Mary's. I think Cath might be the world's biggest fan of this proto-Letters from Whitechapel/simplified version of Scotland Yard. One player is the invisible thief that attempts to disarm the security, steal paintings, and escape without being caught and the other players try to take actions to infer and deduce where the thief is. I was thief first and took about 5 turns to grab a painting and jump out the first window I saw. I was hoping everyone else would be foiled, but the experience paid off for Cath and Mary who had a tie at 3. Chase was being the most meticulous and careful, running us every which way around the board, but we stumbled upon him before he ever touched a painting, stopping him in his tracks.

After a nice pizza buffet lunch with Cath and his friend David (go Tech!), it was back to the con for the second annual Tennessee Game Days Pitch Car 500. This year's track featured a raised track figure eight and a jump right before the finish line. These were our two major problem areas, with many people getting stuck just on the up-slope of the upper track, for some reason. Pitch Car is funny...you feel inept on 3 of 4 shots but your 4th shot will sweep around a corner perfectly or nail a jump, flip your piece over a couple times and land just right and you feel great again. It definitely provided a lot of laughs as always, and got Trichy's friend Rachel to play, too! Minarchist lapped the field (some literally twice, on a three lap race) due to his golden fingernail and I believe I was the only player who wasn't lapped when he crossed the finish line. I cruised to a second place after I managed to free myself from the quagmire and take more conservative shots. Boogle got 3rd, cause if you ain't 3rd you're 4th or 5th or 6th or 7th. That's what my daddy always told me.

Loopin' Louie - We wrapped up with a couple quick games of Loopin' Louie, an erstwhile kids dexterity game that is way too much fun. A motorized crane moves a plane around in a circle around which four players have levers that precede their target areas. When the plane is over your lever you flip it up to bounce the plane over your targets and hopefully landing right onto someone else's (or giving it a one-bouncer). I won the first game despite having a non functioning lever the first round (think I knocked Minarchist's targets out three shots in a row at one point) and Cath dominated the second game with a new crew. I of course, had already retired from Loopin' Louie competition undefeated for life.

TNGD was bigger and badder, although not necessarily better than last year. Both years were great in their own ways. Last year it was easier to talk to everyone and get to know people, especially Trichy's lovely family. This year we had the added benefit of Boogle time (4 pound, that's all I'm going to say). I got to spend time with new folks like Klax, cartoonin, Manta, and KarmaJay which was one of my favorite parts of these things. Some of my favorite times were just riding in the car bullsh*tting with people like Minarchist, Trichy, Cpt, and Boogle. We laughed hard, we got a flat tire, we got stopped by the cops, we set our mouths on fire and it wasn't that bad at all. I really wish we could see each other more often but it's best just to cherish the times we have. Until next time!

Bonus game of the show info: Nations, although it's just not fair. It pushes all my buttons. Civ builder. Abstracted confrontation. Worker placement. Variable player powers. I can't wait until I play this game again. Honorable mention: Kemet.

My game of the con is probably Archie P. Luego, of the Boston Luegos. (Archipelago if you're nasty.) It's pretty rare that I play a game where I spend half of the time figuring out what's going on, but spend the next few hours thinking over what happened and wanting to play again as soon as possible. So good, so deep, and I'm really wanting to add this to my collection. Honorable mentions go to Galaxy Trucker and Compounded.

To back up carrotpanic, I can't stress enough how much fun I have with this con. For the price, I don't know of a better event out there, and it's way too much fun to see old friends, meet new ones, and spend a few days inhaling board games like an addict. The guests of Casa del Trichy all chipped in to fuel Jen and my Agricola addiction by surprising us with two expansions and a two-player variant, all of which have Jen chomping at the bit to start planting corn and putting babies to work in the fields.

Finally, the weekend ended in similar fashion to the first year, with Boogle, Cath and Klax coming back to my house for homemade pulled pork and chocolate pudding cake, followed by JS Joust. This time saw Boogle in a slow motion duel with a 12 year old girl, all of us playing in pitch black rooms with the eerie Blackout mode, and tactics from hiding in the bathroom, inadvertent nut punches, and sofa cushions to the face. It was an absolute blast, and I can't wait to see everyone again.

All the recaps made me truly jealous, glad you all enjoyed yourselves. It's definitely went to the top of my list for things to try and check out next year.

It is with some sadness that I return to work today, instead of the Marriot convention center.

Thanks again to everyone for heading from whichever respective directions you headed to spend a weekend in our fair city. I had an absolute blast this year, again enjoying the company as much as more than the gaming. I didn't play as many new games as I usually do at a con, instead focusing on teaching others the games I already know, which is sometimes just as much fun. It does tire the ol' voicebox out a bit more, though, I must say.

Sunday will henceforth be referred to as "Dexterity Sunday." I played a lot of Crokinole (always great) as well as the aforementioned PitchCar and Loopin' Louie. Also Archipelago, which I won despite boogle controlling the tempo of the entire game by secretly using my superior knowledge of the necessity of spreading yourself across many disciplines instead of specializing in one. Also my sooper seekrit stealth Town Hall attack (sorry Evan!).

Here's what I personally got to the table this weekend. New games are bolded.

Sekigahara
Eclipse (9-player w/ expansions)
Galaxy Trucker
Coup
Nations
El Grande
Panic on Wall Street
A Distant Plain
Kemet
Crokinole
Quantum
Archipelago
PitchCar
Loopin' Louie

Overall I would have a hard time imagining a stronger lineup of games. Boogle taught me Sekigahara, which is a brilliant hidden-information wargame based in feudal Japan that plays in under two hours with all the tension of some of the bigger GMT titles (can't recommend this enough). 9p Eclipse was as epic as billed, and thanks to the simul-turn variant didn't take anywhere near as long as expected, despite having three new players at the table. (What a trial by fire!) I'm always happy to teach and play the completely manic and frenetic Galaxy Trucker, and continue to believe that people who don't enjoy the game are fundamentally broken human beings. Or just perfectionists. Whichever.

I continue to love Nations; it's probably my favorite game that I've picked up in the last year. I was very happy to see that the people I thought would enjoy it most actually did enjoy it quite a bit. From a price-to-stuff perspective you feel like you're getting a bit gypped, but when you actually play and you realize how much thought and playtested balance is in the game, you forget all that.

Panic on Wall Street is amazing. Anyone who games with 8-11 happy people should pick this up post-haste. El Grande continues to be my favorite area control game; Rio Grande really needs to reprint that sucker. And it was me who won by one point, carrot. ME. Tattoo it on your forehead so that you don't forget again.

A Distant Plain remains perhaps the most interesting and engaging game I think I've played to date. I apologize to my fellow players if I seemed a bit put-out or weary, but after hot chicken and a two-hour teaching session before we actually played I was tired and irritable, and the game was frustrating me. Upon further organization of my thoughts, I cannot wait to get the game back to the table. It's very interesting: the first time we played, I was completely bewildered. The second time, frustrated. The third time, I think I will "get" it. I already "saw" much more of the game in our 2nd game than I did in the first, and its systems started to make more sense. I hope that my local group will see some use for this in the near future. However, for those who are thinking about it, I might note that it may be one of those games where it's better to break up the teaching and the playing into two separate days. Everyone's pretty damn weary by the end of the teaching session. I felt bad for both carrot and CptDomano; I know those feels, man.

Kemet is awesome and I still love it for being such an aggressive and short dudes-on-a-map game. I can't really rejoice in my winner-by-3rd-tiebreaker victory, as there were many mitigating circumstances on all levels but am very pleased that everyone enjoyed the game. It was a great counter-point to ADP, I think.

Crokinole, I still love. Archipelago, I still love. Like ADP, I'm really starting to see the systems in that game after three plays. I think the game is smarter and smarter every time I play. PitchCar, I mean, how could you not love? Ditto Loopin' Louie.

Quantum, I'm not sure about. I enjoyed the mechanics and conceit of the game; they were fun and easy to grasp. However, I do feel that it does suffer from a runaway leader problem. Rewarding the person in 1st place with ever more power in the form of quantum cards doesn't make that person any easier to catch up to. But hey, maybe I'll learn to love it in time.

One of the fun things about this year was that we had enough people to get a lot of different things to the table simultaneously. It almost felt like we had our own con-within-a-con. I love that things like Allegiance, Ladies and Gentlemen, and lots of other games got to the table that I didn't get to participate in. I love that I could teach the Stogners Galaxy Trucker whilst Carrot taught Archipelago to someone else whilst Cathadan taught RoboRally to someone else. That was really cool to see.

Overall, another great year. I got a chance to talk to Rick and Russ on my way out (the guys who put on the con) to congratulate them for another great year and another flawlessly-executed con. These guys know how to put on an event, I can say that much. For those who were curious, attendance was up 80 from last year, putting it over 400 people for the weekend. Boy howdy, did that extra space make all the difference! It was quieter and less crowded than last year despite being better-attended.

(As an aside, apparently the reason it was so crowded last year was that they were completely stunned by 180 walk-ups. That's a crazy number of people who didn't pre-reg.)

Thanks again, everyone, for a great con! See you bright and early on Friday, March 13th 2015!

Minarchist wrote:

A Distant Plain remains perhaps the most interesting and engaging game I think I've played to date. I apologize to my fellow players if I seemed a bit put-out or weary, but after hot chicken and a two-hour teaching session before we actually played I was tired and irritable, and the game was frustrating me. Upon further organization of my thoughts, I cannot wait to get the game back to the table. It's very interesting: the first time we played, I was completely bewildered. The second time, frustrated. The third time, I think I will "get" it. I already "saw" much more of the game in our 2nd game than I did in the first, and its systems started to make more sense. I hope that my local group will see some use for this in the near future. However, for those who are thinking about it, I might note that it may be one of those games where it's better to break up the teaching and the playing into two separate days. Everyone's pretty damn weary by the end of the teaching session. I felt bad for both carrot and CptDomano; I know those feels, man.

I'll admit that I was a bit tired by the time we got back to the table for this one--I'm pretty sure I was even nodding off during the teaching portion, so I apologize for asking the same questions over and over. Once we got into the game itself I woke up a bit and was super interested in what was going on even though I was completely overwhelmed by everything going on.

That being said, A Distant Plain is the one of the few board games I've personally been engaged by both the theme and the mechanics. Most of the time whenever a person declares a game as being good because it is strong thematically my eyes just sort of glaze over. I have a tendency to just boil most games down to looking at the end goal, then trying to understand the mechanics while ignoring most of the "flash". A Distant Plain was definitely one of those games that (in my opinion) does a good job of conveying the difficult task of being in a war where different factions need to work together while opposing each other at the same time. I feel like I'm explaining it properly, but I'll just say that the game feels more than just trading resource/victory points on a board and I'm really interested in trying it again.

As for me, I don't really have a specific game of the con as I loved the hell out of everything I played. Aside from El Grande, Eclipse, and Galaxy Trucker, everything I played was new for me. I wish I would have had time to get in a game of Sekigahara, but that's the problem with leaving super early on the last day (thanks again to obirano for making the early morning trip to the airport so I could make my flight!).

I think if I had to pick a game I'd go with Nations as my game of the con. I'm a big fan of the Civilization games, and this one reminded me a lot of that game but in board game format. Really easy to learn and a ton of fun to play, even though I had no idea what I was doing (which is how I was for most of the con).

The only downside that I saw was that because there were so many GWJ'ers there that I didn't get a chance to really meet/talk with all of you as much as I would have wanted since we were all in various stages of play/hanging out throughout the day. However, it was still nice meeting everyone and looking forward to running into each other real soon *COUGH*

I'll definitely be in Nashville again next year for the three-peat!

CptDomano wrote:

I'll definitely be in Nashville again next year for the three-peat! :)

Sweet.

Minarchist wrote:
CptDomano wrote:

I'll definitely be in Nashville again next year for the three-peat! :)

Sweet.

I will definitely plan on attending next year as well.

A couple of extra games I was introduced to away from the rest of the group included Dixit and The Great Dalmuti. The first of which is a excellent intersection of Apples to Apples and Balderdash, trying to describe art instead of words. The second is Richard Garfield's variant of the traditional card game Asshole (aka President, Revolution, etc) that is played with a custom deck and balanced in just the right way as to make it my favorite version of the game I've played. At some point I also was able to introduce several people (Klax, KarmaJay, Cartoonin, David, Obirano?) to RoboRally. In spite of the added difficulty of having to figure out the old early 90s printing we had on hand, it still produced the appropriate amount of robo-chaos, and my experience with it from PenCon was what I needed to pull ahead and finish the race properly before everyone gave up on it.

I must say I was thoroughly grossed out, shocked, and amused by several of Domano's Tales of TNGD. Sounds like you guys had a great time!

Next year you're coming out and making him stay with the babby, yes?

Had a fun time this weekend, particularly meeting other Goodjers. Game-wise the ones that stood out to me were of course the 9 player Eclipse (even though we had people come by and looks at our table and say "Good lord" at the scale of the game), Galaxy Truckers, Lords of Waterdeep (personal favorite of the weekend), Panic at Wall Street (a close frantic second place nod), and the game I picked up for me and the boys, Poo!

All in all, a successful weekend, and hopefully I will be there for next year's festivities and since I will have my own place, possibly a place where at least a couple of people can crash on couches.

DiscoDriveby wrote:

I must say I was thoroughly grossed out, shocked, and amused by several of Domano's Tales of TNGD. Sounds like you guys had a great time!

FOUR POUNDS

Well, all that Krystal and Labatt has to go somewhere…

Minarchist wrote:

Well, all that Krystal and Labatt has to go somewhere…

Yeah, in my tummy! Krystal + Labaht = so good.

trichy wrote:
DiscoDriveby wrote:

I must say I was thoroughly grossed out, shocked, and amused by several of Domano's Tales of TNGD. Sounds like you guys had a great time!

FOUR POUNDS

If Jen was there for that conversation, I give her my deepest, most heartfelt condolences! Haha! I was laughing pretty hard though. And seriously, that is half a baby. It's a whole preemie.

I have to build up a lot of inappropriate conversation pieces if I'm going to come out next year. I'd better start now.

DiscoDriveby wrote:
trichy wrote:
DiscoDriveby wrote:

I must say I was thoroughly grossed out, shocked, and amused by several of Domano's Tales of TNGD. Sounds like you guys had a great time!

FOUR POUNDS

If Jen was there for that conversation, I give her my deepest, most heartfelt condolences! Haha! I was laughing pretty hard though. And seriously, that is half a baby. It's a whole preemie.

I have to build up a lot of inappropriate conversation pieces if I'm going to come out next year. I'd better start now.

Jen was not, fortunately.

Also, boogle loved to say "la-bots." HWATTABURGER/WATERBURGER.

Btw, Trichy, where is Beef Hero? I don't see her in this thread yet.

DiscoDriveby wrote:

I have to build up a lot of inappropriate conversation pieces if I'm going to come out next year. I'd better start now.

Yessss. Build them up so that you can come visit so that I can scheme ways to convince you and hubby to move here permanently for no particular reason.

carrotpanic wrote:

Also, boogle loved to say "la-bots." HWATTABURGER/WATERBURGER.

THEY ARE BURGERS FULL OF WATER!

*waits for laughter, gets confused*

....wait....

Safe home and looking to make my own version of the geekchic Spartan table for war gaming. Oh boy.

Jeez. I was actually in Franklin on Saturday and forgot all about this.

Minarchist wrote:
DiscoDriveby wrote:

I have to build up a lot of inappropriate conversation pieces if I'm going to come out next year. I'd better start now.

Yessss. Build them up so that you can come visit so that I can scheme ways to convince you and hubby to move here permanently for no particular reason.

I heard Domano was chided for rushing...I'm not sure The South could handle me!

DiscoDriveby wrote:
Minarchist wrote:
DiscoDriveby wrote:

I have to build up a lot of inappropriate conversation pieces if I'm going to come out next year. I'd better start now.

Yessss. Build them up so that you can come visit so that I can scheme ways to convince you and hubby to move here permanently for no particular reason.

I heard Domano was chided for rushing...I'm not sure The South could handle me!

Yes, but we like you so much more than we like him. Granted, I've never met you, but I feel it's a safe bet.