Super Mario 3d World catch all

Minarchist wrote:
Chaz wrote:

After all those hours playing as Peach, it took me quite a while to get used to holding ZR to run and having to hit B twice to glide in Rayman. My thumbs kept really wanting to hold Y to run and hold B to jump and glide. Felt so weird.

This is a change that I personally wish every game used. In platformers like mario, donkey kong, etc. that use a pressed or held down jump button as the input for bouncing higher off of enemies and certain environmental objects, it kills me to have the exact same action float (peach, diddy kong's rocket pack, etc.). I find it incredibly frustrating. In DKCR, on the more difficult levels, I would often purposely not take a diddy kong barrel just to not have to deal with it.

It's worst with Rosalina, where taking a powerup means you can't spin.

I was hoping my copy would have arrived before today. No post on Sunday so here's to hoping for a Monday delivery. I have Donkey Kong: Tropical Freeze to play in the meantime, and it's a lot of fun. Itching for Mario 3D World, though.

Chaz wrote:

Yesterday, I finally got into Rayman Legends. I'd gotten that and Mario World around Christmas, and decided to play through Mario first.

Lemme tell you, there's a transition when you go from one to the other. After all those hours playing as Peach, it took me quite a while to get used to holding ZR to run and having to hit B twice to glide in Rayman. My thumbs kept really wanting to hold Y to run and hold B to jump and glide. Felt so weird.

I had a similar issue coming from New Super Mario Bros. U to Super Mario 3D World. Kept trying to hit ZR to do the little twirly thing in the air from U. So many stupid butt-stomp deaths.

This game is just too fun.

However, I did finally think of something I wish it had. I'm going through finishing all the levels again, using spider_j's totally awesome method, and I'm realizing that if there's one thing I'd love to do with the game now, it's speed-run all the levels. Which I can, and possibly will, but I would really love an SSX-style asynchronous ranking thing, even if it's just with my friends. The ghosts are kinda cool but can get in the way, but I'd like to have something more goal-oriented than just "go fast."

I'll probably speed run them anyway, I just want a leaderboard.

In each level, there should be a ghost with a clock over their head. That's a player who was just slightly faster than your fastest time. Your goal is to beat them until there aren't any of them anymore. Players who hold the world record for a level apparently get a really fancy flag top or somesuch on their map.

I know, and I've raced several of those, but I want more of a ranking system. Top 10%, top 5%, friends list scores, etc.

Also, I want more transparent ghosts. They are far too corporeal and mess with my vision sometimes

Also, I'd like a pony.

Worldwide leaderboards are not near as interesting as friends leaderboards.

MechaSlinky wrote:
Chaz wrote:

Yesterday, I finally got into Rayman Legends. I'd gotten that and Mario World around Christmas, and decided to play through Mario first.

Lemme tell you, there's a transition when you go from one to the other. After all those hours playing as Peach, it took me quite a while to get used to holding ZR to run and having to hit B twice to glide in Rayman. My thumbs kept really wanting to hold Y to run and hold B to jump and glide. Felt so weird.

I had a similar issue coming from New Super Mario Bros. U to Super Mario 3D World. Kept trying to hit ZR to do the little twirly thing in the air from U. So many stupid butt-stomp deaths.

+31 ... deaths! Having just picked up a WiiU and both Mario games, it really messes with your head going between the 2.

SixteenBlue wrote:

Worldwide leaderboards are not near as interesting as friends leaderboards.

I agree with this. I'm not usually a score or time chaser of any kind, but friends list leaderboards can sometimes really grab me. I would like that feature in just about any game that has a relevant measurable.

mrtomaytohead wrote:
MechaSlinky wrote:
Chaz wrote:

Yesterday, I finally got into Rayman Legends. I'd gotten that and Mario World around Christmas, and decided to play through Mario first.

Lemme tell you, there's a transition when you go from one to the other. After all those hours playing as Peach, it took me quite a while to get used to holding ZR to run and having to hit B twice to glide in Rayman. My thumbs kept really wanting to hold Y to run and hold B to jump and glide. Felt so weird.

I had a similar issue coming from New Super Mario Bros. U to Super Mario 3D World. Kept trying to hit ZR to do the little twirly thing in the air from U. So many stupid butt-stomp deaths.

+31 ... deaths! Having just picked up a WiiU and both Mario games, it really messes with your head going between the 2.

Yeah. Even had a few deaths due to trying to long-jump in U before I completed the game.

SixteenBlue wrote:

Worldwide leaderboards are not near as interesting as friends leaderboards.

Oh yes. I've been shamed pretty well on Steam in things like Shatter because of you lot. Jerks.

I have cat paw'd all worlds up through and including star world now. This probably proves something. Most likely, that I need a more productive hobby.

So I only have a single level left to conquer with all characters before I get back to world Crown, but I seem to have hit a pretty serious wall. I guess I got lucky in the Boss Blitz my first pass, because I got it in a single try. Now I'm throwing myself at it in several attempts and just not quite getting there. The damn hisstocrat duo is really tanking my time. With my last attempt, I got the final hit on the final boss (motley bossblob) right as time expired. Not sure how I did it so easily on my first attempt…beginner's luck?

I had the worst time trying to beat that level the first time, but I figured out a few things that helped with the snake jerks. First, cat suit! Sometimes the snakes that pop out of the ground as platforms are holding a bell, which is incredibly helpful. Second, with the cat suit, you can climb up the platform snakes. No need to wait for the platforms to be arranged in the right way. Third, even standing on top of the shortest platform snake at any angle, you can often hit the nearest snake jerk with a jump and a well-timed cat-suit B-dive with most characters. Finally, you can often bounce off one snake jerk and hit the other right after.

You probably knew all of that already, but you don't have to be such a jerk about it! I'm just trying to be helpful! Gawww!

So it's funny how I had so many lives while playing 3D Land, but as a result of playing this with my roommate who hasn't played a Mario game since... Mario 64? He doesn't like to take his time, basically, and as a result it's no surprise to see him dying quite a bit. It's fun, but sometimes frustrating. Fortunately there are some levels where he simply bubbles up and let's me handle things. He also insists on Toad, who just doesn't have the jump height or distance.

But it's still a lot of fun.

Been playing a little of this with my 2 1/2 yr old son watching sometimes. That also means sometimes he will fling himself in front of or on me at the most inopportune times.

I had to go 'cheat' and do a 1-up trick on world 1-2. Got to triple crown lives. So yeah, now the whole # of lives thing doesn't matter.

I need to go do that. The lives mechanic really drives me bonkers when you get to the harder levels.

It's super easy to do. I posted a screenshot on Miiverse when I did it so I could have lives for the last level.

Basically, you want to go to this point in 1-2 with a turtle shell:

IMAGE(http://i.imgur.com/9tGiFe6.jpg)

Kill the Goomba that's there and then stand next to these purple blocks. Tap up on the d-pad to face the back wall, let go of the shell, and then jump. Mario will bounce off the shell on his own and farm up a bunch of lives for you. You can put the gamepad down and have a snack or something.

ClockworkHouse wrote:

It's super easy to do. I posted a screenshot on Miiverse when I did it so I could have lives for the last level.

Basically, you want to go to this point in 1-2 with a turtle shell:

IMAGE(http://i.imgur.com/9tGiFe6.jpg)

Kill the Goomba that's there and then stand next to these purple blocks. Tap up on the d-pad to face the back wall, let go of the shell, and then jump. Mario will bounce off the shell on his own and farm up a bunch of lives for you. You can put the gamepad down and have a snack or something.

The place I did was different. It's below the main path and you take the shell to an alcove / cave. See video:

Best part about it, I used the web browser on the gamepad to search and watch the video while the game was paused.

Either way, last night I went from 22 lives to 640-something, and my roommates and I all enjoyed getting through World 6.

One more level to complete with Mario and I am done! With Mario. Then I have to go through again with Luigi, Toad, Peach and Rosalina. I am not looking forward to Crown-Crown with Toad...

mrtomaytohead wrote:
ClockworkHouse wrote:

It's super easy to do. I posted a screenshot on Miiverse when I did it so I could have lives for the last level.

Basically, you want to go to this point in 1-2 with a turtle shell:

IMAGE(http://i.imgur.com/9tGiFe6.jpg)

Kill the Goomba that's there and then stand next to these purple blocks. Tap up on the d-pad to face the back wall, let go of the shell, and then jump. Mario will bounce off the shell on his own and farm up a bunch of lives for you. You can put the gamepad down and have a snack or something.

The place I did was different. It's below the main path and you take the shell to an alcove / cave. See video:

Best part about it, I used the web browser on the gamepad to search and watch the video while the game was paused.

That's pretty much the same trick that was in the original SMB. Neat that it works here.

Score and/or time chase would definitely be a nice addition to Mario games, but what I really think they all need to have the coin collection meta game that NSMB2 had. No, you don't need the insane amounts of coin collecting in each level, but I really think it should be a default setting going forward.

Also, a bell comes out for the cat suit? Weird choice. Can someone hack the game and have a litter box be the powerup instead? I'd like that.

In my experience, no one ever wants to pick up the litter box.

Do they have collars on the cat outfits? That would make more sense I think.

I believe I'm on the last level of World 7, I just rage quit after losing boomerang powers or something on the boss level. The game actually got easier for me on World 7 because I started playing solo rather than having my roommate around to "help".

Okay, so the first shadow level was pretty cool.

But using the cherry the first time, priceless.

garion333 wrote:

Okay, so the first shadow level was pretty cool.

But using the cherry the first time, priceless.

A big yes to both from me as well.

It looks like my first playthrough will be as Toad, since my son has become very attached to that character.

I'm closing in on the latter stages of World 2 and I am still struggling to find my groove with 3D World. The first shadow level was interesting, and fun, but no other stands out as either memorable or challenging. How long until it ramps up the difficulty, and the level design?

If I owned NSMBU or Rayman Legends I would have swapped disc for my platforming fix.

Those early levels are entirely too easy for me too.

I actually think I like 3D Land better than 3D World (so far).

RnRClown wrote:

I'm closing in on the latter stages of World 2 and I am still struggling to find my groove with 3D World. The first shadow level was interesting, and fun, but no other stands out as either memorable or challenging. How long until it ramps up the difficulty, and the level design?

Not long, especially if you're pursuing all the stars and stamps. It's a nice curve up to the final boss battle, and then four entire worlds post-game of wickedly nasty stuff.