Fire Emblem: Awakening

gamerparent wrote:

Please, help!

Spoiler:

I'm at Chapter 21, 5 Stones, and I can't figure out why my units are attacking each other, and what I can do about it?

That's weird! I know that's the first time in the story you'll see enemies with Mire (long-range dark magic), but I don't understand what could cause your units to attack one another.

chairkicker wrote:
gamerparent wrote:

Please, help!

Spoiler:

I'm at Chapter 21, 5 Stones, and I can't figure out why my units are attacking each other, and what I can do about it?

That's weird! I know that's the first time in the story you'll see enemies with Mire (long-range dark magic), but I don't understand what could cause your units to attack one another.

Thanks. I figured it out. I think I was confusing the Mire long range attack and neighboring units moving to help defend as them attacking each other, as I couldn't see who was attacking. (I have the battle animations off for enemy attacks).

gamerparent wrote:
chairkicker wrote:
gamerparent wrote:

Please, help!

Spoiler:

I'm at Chapter 21, 5 Stones, and I can't figure out why my units are attacking each other, and what I can do about it?

That's weird! I know that's the first time in the story you'll see enemies with Mire (long-range dark magic), but I don't understand what could cause your units to attack one another.

Thanks. I figured it out. I think I was confusing the Mire long range attack and neighboring units moving to help defend as them attacking each other, as I couldn't see who was attacking. (I have the battle animations off for enemy attacks).

I'm glad that sort of helped. I didn't remember the sequencing of what it shows or hides if you have animations off, and I didn't want to tell you to check your settings.

I feel like a missing option for Fire Emblem animations is "show me the animation the first time a new weapon gets used". Pretty specific, but it'd fit in well with all the other configurations!

Yes, it helped. Thanks! I may go and turn on those animations again, so I'm not so confused! I turned all animations off when I was restarting, and I only turned on my own attack animations, not the enemy attacks.

Speaking of settings, is there a way to get them to say their 'expressions' in Japanese? Right now they talk in English, but I have the cutscenes set to Japanese. It would be nice if it was all the same.

gamerparent wrote:

Yes, it helped. Thanks! I may go and turn on those animations again, so I'm not so confused! I turned all animations off when I was restarting, and I only turned on my own attack animations, not the enemy attacks.

Speaking of settings, is there a way to get them to say their 'expressions' in Japanese? Right now they talk in English, but I have the cutscenes set to Japanese. It would be nice if it was all the same.

There's some weird bug with that setting, I think.

My recollection is that you can set the language options to Japanese when you turn on the game, and it'll be the way you like for that session -- and on a subsequent session the cutscenes are in Japanese and the incidentals are back in English. Don't hold me to that though.

Can weapons be repaired, or do they mostly inevitably break?

Any tips on who I should use my one-time permanent resident status boost items on?

Thanks!

Fedaykin98 wrote:

Can weapons be repaired, or do they mostly inevitably break?

Any tips on who I should use my one-time permanent resident status boost items on?

Thanks!

I can't remember if weapons can be repaired. I think they can in the forge. Something to look at. I personally used most of my permanent status boosts on characters like Cordelia or Sumia or Ricken. The idea being to get them strong enough to stay in combat and gain XP instead of characters like Frederick.

You can repair weapons with a Hammerne staff. These are pretty expensive, and nominally rare. Although like all the other goodies in Awakening, you can get them from the SpotPass folks pretty early on - at that point you're just looking at the fact that all but the very best weapons aren't worth repairing since Hammernes are spendy.

I always used the boost items to bolster the weaknesses of the characters I liked to rely on. Since, if you keep playing the game enough, they'll hit their stat caps for the areas the strongest in...

I just finished.

Ending stuff:

Spoiler:

The "Where are they now" write ups for each of the characters are hilarious!

So I chose to have my character kill Grima, and so I guess she's gone now? I've not finished the credits yet, so I don't know what happens after, do I get to play the other stuff I haven't completed yet, just without my character?

What a good game. I only wish that there were more of the anime style cut scenes, but what they did with the mixture of game rendered scenes and layered speech bubbles over static backgrounds is pretty cool too.

OK, on to the DLC and other fun stuff!

Ah I see what happens after the credits now.

Spoiler:

The last little video, with Lissa and Chrom finding you again, that was awesome. Nice way to bookend it.

gamerparent wrote:

Ah I see what happens after the credits now.

Spoiler:

The last little video, with Lissa and Chrom finding you again, that was awesome. Nice way to bookend it.

Totally. A small touch, but

Spoiler:

your avatar doesn't have his/his creepy grima tattoo in that last video, either.

chairkicker wrote:
gamerparent wrote:

Ah I see what happens after the credits now.

Spoiler:

The last little video, with Lissa and Chrom finding you again, that was awesome. Nice way to bookend it.

Totally. A small touch, but

Spoiler:

your avatar doesn't have his/his creepy grima tattoo in that last video, either.

Yeah I noticed that too!

Should I research things like the Seals, and who to try and pair up? I don't usually use wikis in games, but for TRPGs I don't mind researching class progression.

I got my first level S relationship -

Spoiler:

the samurai type who hates women and the stoic female mage - their interactions were hilarious!

Fedaykin98 wrote:

Should I research things like the Seals, and who to try and pair up? I don't usually use wikis in games, but for TRPGs I don't mind researching class progression.

I got my first level S relationship -

Spoiler:

the samurai type who hates women and the stoic female mage - their interactions were hilarious!

If you like! Although there's really only one mechanic you need to know about in order to make the most of the pairings:

Spoiler:

the parents' fifth active skills (the ones in the final slot) are always inherited by their children. This allows them to pass down super OP skills to children who might not otherwise be able to access them.

Sorry for mega-skimming, but what's the general consensus on Normal vs. Hard and Casual vs. Classic?

I'm not looking to replay every battle to find the perfect strategy, but I don't want the game to be a cakewalk either.

The campaign gets easier as you go along. Difficulty is totally front-loaded, because you don't start with many options in terms of party skills, equipment, etc.

Hard/Classic is a good place to start IMO. Little room for error, but not punitive. Normal difficulty will remove all challenge from the game, especially after about the halfway point.

chairkicker wrote:

Normal difficulty will remove all challenge from the game, especially after about the halfway point.

Thank you! That's exactly what I needed to know. Hard/Classic it is.

Dyni wrote:
chairkicker wrote:

Normal difficulty will remove all challenge from the game, especially after about the halfway point.

Thank you! That's exactly what I needed to know. Hard/Classic it is.

You are in for such a treat. Probably my favorite game of the last few years.

Dyni wrote:

Sorry for mega-skimming, but what's the general consensus on Normal vs. Hard and Casual vs. Classic?

I'm not looking to replay every battle to find the perfect strategy, but I don't want the game to be a cakewalk either.

If this is your first FE game, I think hard/classic is asking for trouble. And contrary to chairkicker's sentiment, I think the last four missions on hard will be incredibly trying.

I'd have suggested hard/casual, given your situation. The challenge is there, without the restarts that classic can often compel.

Blind_Evil wrote:
Dyni wrote:

Sorry for mega-skimming, but what's the general consensus on Normal vs. Hard and Casual vs. Classic?

I'm not looking to replay every battle to find the perfect strategy, but I don't want the game to be a cakewalk either.

If this is your first FE game, I think hard/classic is asking for trouble. And contrary to chairkicker's sentiment, I think the last four missions on hard will be incredibly trying.

I'd have suggested hard/casual, given your situation. The challenge is there, without the restarts that classic can often compel.

Listen to Blind Evil. Definitely anything other than Hard/Classic.

I tried Hard/Classic and had to step down to Normal/Classic. I've still lost a few units, and replay battles all the time in order to not lose others.

I can't say whether you should go Normal/Classic or Hard/Casual, as I haven't tried the latter. Maybe it provides the greatest challenge without the need to replay a mission every time a unit you like dies, and I can see where that would be good. But everyone said perma-death was a key feature of the series, so I went with Normal/Classic.

Good luck!

chairkicker wrote:

[
I feel like a missing option for Fire Emblem animations is "show me the animation the first time a new weapon gets used". Pretty specific, but it'd fit in well with all the other configurations!

The new disgaea d2 has that by default when you turn off animations. I love it.

Fedaykin98 wrote:
Blind_Evil wrote:
Dyni wrote:

Sorry for mega-skimming, but what's the general consensus on Normal vs. Hard and Casual vs. Classic?

I'm not looking to replay every battle to find the perfect strategy, but I don't want the game to be a cakewalk either.

If this is your first FE game, I think hard/classic is asking for trouble. And contrary to chairkicker's sentiment, I think the last four missions on hard will be incredibly trying.

I'd have suggested hard/casual, given your situation. The challenge is there, without the restarts that classic can often compel.

Listen to Blind Evil. Definitely anything other than Hard/Classic.

I tried Hard/Classic and had to step down to Normal/Classic. I've still lost a few units, and replay battles all the time in order to not lose others.

I can't say whether you should go Normal/Classic or Hard/Casual, as I haven't tried the latter. Maybe it provides the greatest challenge without the need to replay a mission every time a unit you like dies, and I can see where that would be good. But everyone said perma-death was a key feature of the series, so I went with Normal/Classic.

Good luck!

Normal/Casual does get REALLY easy by where I am in the game, but I also spent lots of time with DLC and playing Challenges because I like building up the relationships. So everyone is overleveled. Still, getting everyone married off and friends with one another has been very enjoyable. So I'd step it up next time around. I think there's no shame whatever choice you make. The different options are all there for good reasons.

I say Normal/Classic. I'm a Fire Emblem veteran and I started there.

Hmm, ok then. Well, this would be my first Fire Emblem game, but I'm pretty familiar with other strategy games like FFT, Tactics Ogre, and XCOM.

I should probably decide between Normal/Classic or Hard/Casual. I don't mind replaying some battles, I just don't want to have to do it for every fight.

It's got a lot more in common with XCOM than FFT/TO, other than the setting and stuff.

I still recommend hard/casual. I think normal might feel a little tame for you, so unless you have a second spare 35 hours or so you might as well get the full experience on the first go. If you do hard/classic you will most likely have to replay every fight, or get comfortable with losing units. I've always meant to play through one of these games and just let people go, but it's easier said than done.

Even on normal/Classic I am constantly replaying battles where someone dies and I just can't let them go. And I've played a bunch of tactical RPGs.

Fedaykin98 wrote:

Even on normal/Classic I am constantly replaying battles where someone dies and I just can't let them go. And I've played a bunch of tactical RPGs.

Maybe you suck?

Yeah I went with Normal/Classic, and had to replay the first mission after I got a Pegasus... twice... because I lost her on the first few turns.

Otherwise it's been pretty smooth mostly, but I'm not that many chapters in. Kind of abandoned the game for a bit while I was playing other stuff. Need to get back to it.

This conversation makes me realize that it's kind of BS that you can't change the difficulty on the fly.

Your Streetpass/multiplayer card shows your difficulty for bragging rights, which I like. That said, there's no reason it couldn't just show the lowest difficulty you ever used on that campaign, or something more clever than that.

But the "Normal" and "Casual" modes are new additions to an old series, so I suppose we give them some time to sort that all out.

Alright, thanks for all the suggestions. I think I'll start on Hard/Casual and see how that goes.

Dyni wrote:

Alright, thanks for all the suggestions. I think I'll start on Hard/Casual and see how that goes.

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