Paladin Woes

Let me first say that level 22 (which I got last night) is a GREAT level for the Paladin... I got Seal of the Crusader level 3, Holy Light level 4, Seal of Justice (which gives me a chance to stun every hit, or if judged on the enemy, makes them unable to flee for 30 seconds), Seal of Command (which gives me a chance to do holy damage equivalent to my main damage) and Concentration Aura, which gives the entire party a 35% chance to not be interrupted when casting a spell and taking damage.

Also, I hit master Blacksmith last night, which, I think, is quite an accomplishment at level 22.

BUT, and this is a BIG but, the last few days have been REALLY frustrating for me, as a Paladin.

At level 20, we can get a long multi-part quest which culminates in a blue 2-handed mace that you can basically use effectively until level 30. Also, you get Sense Undead for free, as opposed to having to pay 45s for it (which I've already done). The first part involves going to a house behind the Deadmines in Westfall, and protecting this woman from some Defias Raiders.

But, the quest is bugged.

If someone does the quest and lets her die (there's 4 or 5 waves right in a row, so it's not really something you can solo until about 22 or 23) she doesn't respawn until the server resets or crashes. This is, apparently, true on some servers and not on others. Needless to say, on mine, it is VERY true.

I've been checking every day, at least twice a day, for a week, and no sign of her.

So I go about my business, but every level I get seems a bit hollow, because it's another level where I could have been using the mace from this quest. It's stupid and frustrating, and this has been a problem since at LEAST the second stress test. It just seems unacceptable that a crucial class-specific quest is bugged, and has been for over a month now.

Sorry. Just needed to vent.

Thats pretty crappy..

I would suggest submitting a ticket but unless you have several hours to kill your probably not going to get a GM to respond.

Whats the process to get her to spawn in the first place? or is she supposed to be there ahead of time?

I am familiar with that situation Warlock. My brother plays a paladin, and we were unable to get the quest for him for several days. If you look at my WoW blog (linked below), you''ll see the post about the hammer.

It is three waves of pirates, with 3 then 5 then 7 pirates coming in. We did it successfully, because mages deal ridiculous amounts of damage. But while Daphne didn''t die, I sure did.

Point is, I wouldn''t solo it if I could avoid it. When the latter waves come in, it would be tough for a lone paladin to hold enough aggro to keep Daphne (who is fighting alongside you) from dying.

Just my 2 cents.

Yes usually those wave quests are pretty much impossible to solo until your at a high enough level where the quest rewards isnt worth it any longer.

Guru, she''s just hanging out on her farm to the south of the Deadmines exit. The quest is to keep her alive. If the paladin fails, she doesn''t respawn automatically. It is a known glitch, and they have said it will be fixed in the next patch.

I understand your frustration, Warlock - this is a major bummer for Paladins.

I finally found Daphne up on Monday(Medivh server), and I assumed that this had been fixed. I''m sorry to hear that this isn''t the case.

I hope that they get this fixed soon. I completed part one at lvl 31, and then I ended up getting sent to quite a few areas I''d normally have no interest in going to (deadmines, blackfathom depths I think were 2 of them....).

Yeah, I wouldn''t try the mission myself (I actually finished it in OB, surprisingly) but I''ve been checking, and figured I''d grab another paladin or a friend in the area once I actually see her... not gonna make someone run all the way out there for nothing.

They also said it WAS fixed, as of the LAST patch (the one that gave us our clothes back - mini patch, I suppose). Apparently SOME servers aren''t having the problem anymore.

"Warlock" wrote:

But, the quest is bugged.

I thought I read that they fixed this. I looked for it quickly and could not find it, but I have a distinct memory that it was resolved.

The quest has been broken for a very long time. I checked with Jadawin each day to see if she was up and he finally got her after a server reboot. The speed at which Blizzard has worked on this is crap. Sorry you still have not finished it.

Better get used to it. I''m now level 28 and have seen and spoken to Daphne once. I started the quest and have not died. I could swear she did not die either as all the Defias that spawned were annihilated as they spawned. Yet she still disappeared and I could not advance my quest. :/

This better not prevent me from getting my level 30 pally quest!

Karla told me about this too, it really sucks for you Paladins.

Of course, we Hunters don''t HAVE a level 20 quest so nuts to you!

LOL rogues have a level 20 quest, you have to sneak up to and pickPocket a level 24 mob, then sneak up to the top of a tower, and get past a level 27 elite mob, then open a chest and run out of there.
You can stun the guy at the top however, this puts you in combat which means everyone of the level 24-26 guards on the way down will aggro on you. The level 22 distract skill does help quite a bit.

"Certis" wrote:

Of course, we Hunters don''t HAVE a level 20 quest so nuts to you!

Oh poor you. Meaning you can''t get borked with a broken class defining quest?

I''d like to see what would happen if the first Paladin quest was broken. The one you need to complete to get the resurrection skill.

You could start a priest. But then just leveling to 22 would make you cry.

The class quests are MUCH better though. ""Go talk to NPC X"". Done. Now THAT is good game content. /sarcasm

Don''t take what I write the wrong way Warlock.

I did that portion of the quest with Grinfin (Mcfinn) at level 21/22 I think. When I got the hammer reward, I used it for one level before transitioning to shield. I got the mace at level 27/28 by the way... the portions after the lady is a pain in the ass and you will need company for them (going to instanced elite dungeons).

Don''t get me wrong, it is annoying as hell. For me, the carrot on the stick in Warcraft is finishing up quests so that situation would piss me off too. I had the same situation in OB and Mcfinn and I lucked out the day we tried it. But, don''t worry about ''outleveling'' the initial quest because the levels will help in the follow-up quests.

The gist of what I''m writing is just continue w/ other quests and leveling. You will need those levels when you go to Blackfathom Deep and Silverpine instances and don''t/can''t form a full group to help you out.

As I said earlier but to go in with what Fiddler is saying, I try to do gray quests just because there sometimes are followup quests more appropriate for my level. I''m getting better about checking thottbot on these before just accepting any NE quest now but it is something to keep in mind.

Also keep in mind that you can do some parts of chained quests well below the reccommended level. I found the private I need to for the Missing Diplomat quest to finish that leg but I get my ass w00ped when I try to accept the next leg where I have to fight him. I even tried the trick of kiting/training them back to the nearest gaurds but died before reaching help.

Yeah, I know of the other parts... Deadmines is cake, and the chest in the Ogre area in Thelsamar is easy enough too... And I have some RL friends who are level 26, 29, and 32 to come with me into BFD (don''t believe you actually have to go into the instance) and Silverpine... shouldn''t be too big a deal, even though I probably won''t be contributing as much as I would if I was a couple levels higher.

As far as the 2h Mace/Mace + Shield debate, I use both in different situations... when I''m soloing, I always use something 2 handed, for the DPS, but if I''m in a group and need to tank, I''ll throw up the shield and mace... but yes, I do have both trained up as high as possible. As well as 2h Axes and 2h Swords... and I''m thinking about training in Polearms.

Us Paladins and our gear-love...

To pipe in on the 1h vs 2h debate. After thinking about it for quite some time, it depends on what sort of support skills you use with the weapon that makes a difference.

Speading up your weapon by 40% makes a huge difference for an uber slow uber powerful weapon. But adding a little extra constant damage to each hit means jack.

On the other hand, if you have a small but fast weapon, then making it 40% faster pales in comparison to actually adding the same small but constant damage. Suddenly this small but constant damage is applied helluva lot faster and is starting to really make a difference.

I think both are very viable alternatives and it makes a good pally to know how to use each and under which circumstances.

Exactly... plus, I''m focusing on Retribution, so high DPS is the name of the game.

So, my standard solo mob tactic is Blessing of Might (currently maxed out and level 4, so gives me +66 to strength) + my defense Aura (+275 armor). Then, I cast Seal of the Crusader, and Judge it onto the mob, which gives me about 25 extra holy damage each hit. Then, Seal of Command on myself, which gives me a chance to deal equal holy damage to my main damage. Last night, at 22, I was sitting right around 30 dps. But, it''s nice to be able to switch to a mace and a shield, and increase my armor to over 2000, if I need to.

It''s all about WHEN you use it, as you said. Which is why I like the Paladin so much.

Now if only they''d fix our damn quests...

Yeah, I don''t try to argue the 1h vs 2h debate either. It is situation dependent and preference too. I''ve found myself to be the tank of most parties hence the shield and I''m just loving the speed of 1h weapons with the heal seal when I''m soloing. I''m also not going retribution.

"Warlock" wrote:

Exactly... plus, I''m focusing on Retribution, so high DPS is the name of the game.

So, my standard solo mob tactic is Blessing of Might (currently maxed out and level 4, so gives me +66 to strength) + my defense Aura (+275 armor). Then, I cast Seal of the Crusader, and Judge it onto the mob, which gives me about 25 extra holy damage each hit. Then, Seal of Command on myself, which gives me a chance to deal equal holy damage to my main damage. Last night, at 22, I was sitting right around 30 dps.

If you''re all about dps then you''re running an incorrect aura. You should toss an aura of Retribution onto yourself. It may not seem like much, but over the duration of the fight it may inflict an additional hit worth of damage. And speaking of the Seal of Command... holy smokes this thing is a blessing and a curse at the same time. If you roll the dice, you are walking death. If you don''t, you''re a gimp. At level 27, I hit some undead ghoul type character last night for an additional 332 holy damage, on top of my 100+ regular hit.

An update on the Daphne quest... at 1% of a level remaining to 30, this quest has been removed from my quest log and is never going back in. May it burn in hell!

If you''re all about dps then you''re running an incorrect aura. You should toss an aura of Retribution onto yourself. It may not seem like much, but over the duration of the fight it may inflict an additional hit worth of damage. And speaking of the Seal of Command... holy smokes this thing is a blessing and a curse at the same time. If you roll the dice, you are walking death. If you don''t, you''re a gimp. At level 27, I hit some undead ghoul type character last night for an additional 332 holy damage, on top of my 100+ regular hit.

Indeed... I throw Retribution on every once in awhile, but I tend to group quite a bit with my friends, and the extra 275 armor is QUITE nice for a druid or priest...

And I feel your pain on the Seal of Command. There seem to be battles where I can''t NOT hit with Seal of Command, and others where I can''t BUY a bucket... but, I''ve found that my per-fight DPS rating is usually higher if I''m using that instead of Seal of... the one with the Hammer picture, that I can''t remember the name of.

UPDATE:

Wow guys. Just WOW. I had a friend (level 41) help me finish this quest tonight, since they finally fixed the damn Daphne part, and WOW. Verigan''s Fist is exactly as awesome as they say.

It''s probably because I''m just level 24, and because I finished the mission about 2 levels before I was supposed to, but damn. It''s also probably because I''m focusing on Retribution. But DAMN. With Seal of the Crusader on, and my Blessing of Might, I was hitting for an inital swing on 120, and a follow up swing of 150 (when the follow-up connected). I was crit-ing for around 250, and had one swing (in the 20 minutes I''ve used the mace, against some Mo''Grosh Ogres, level 20 elite) that was 128 initial damage, plus a crit Seal of the Crusader follow-up for 296. Yeah. Almost 400 damage, in one swing, at level 24. Not too shabby.

Not to mention the stat boosts: +7 Stamina, +6 Intellect, +12 Spirit.

If you''re a paladin, get this weapon as soon as humanly (or Dwarfely) possible. I''ll be using it for probably 5 levels.