Minecraft Multiplayer: GWJ World

Well see, I don't think maps get updated while they hang on a wall. Yeah, just checked the wiki and it confirms it. So you can build your pixel art, update the map to take a snapshot, then completely dismantle the blocks!

But yes, 128x128 for the smallest map zoom is a pretty heft chunk of real estate, but then I've built entire mob grinders that big.

DaScorpion wrote:
manta173 wrote:
DaScorpion wrote:

Started mining. Gonna try and start a tree farm as well, to help build up some wood. Tons of stone ready for use. I found a cave at the base of the hill, and if you want, once we're done mining we can seal it up, or you can use it for whatever you'd like. I actually found a big open cave with many routes to explore, I think next time I get on, I will do that.

Soo... just to confirm... the stuff in the basement is for the above building? You have done a lot of work and I don't want to loot it all without confirming.

Yes! Absolutely! It's all for your project. Take whatever you need.

I will get back there tomorrow probably as the expedition has gone well and is almost to a point where I can leave it.

If you want to do something, we need to finish the fence, there is only one corner complete so far... and the ramp out needs to be turned into some sort of road. I'm still working on house design, but I need suggestions. Pick a room and design it if you want. We also need all kinds of livestock (specifically cattle and sheep).

So in short, the lodge still needs a lot of work, even the portal isn't working right and had to be shut down.

Those of you on the north side of the canal, I'm thinking of driving a railway shaft through at about y=26, z=-307. Does that impinge on any of your plans? I can add a dogleg and snake around the north side of town if I need to.

Edit: On its current course it'll just graze the far side of the lots and be mostly under the roadway.

Gremlin wrote:

Those of you on the north side of the canal, I'm thinking of driving a railway shaft through at about y=26, z=-307. Does that impinge on any of your plans? I can add a dogleg and snake around the north side of town if I need to.

I think my basement walls are at -306. Running east-west, yes? If you can move to be underneath the road, then none of us with plots will be down there. Just have to be under the sewers.

QStone, my son and I accidentally revealed a big desert east of my fishing hut on my causeway between spawn and jungle.

You could probably use that area.

I thought it was a desert island, but it is really just a far off desert.
We looted a desert temple and lit a desert village, but we were really only there for cactus.

Gremlin wrote:

Those of you on the north side of the canal, I'm thinking of driving a railway shaft through at about y=26, z=-307. Does that impinge on any of your plans? I can add a dogleg and snake around the north side of town if I need to.

Edit: On its current course it'll just graze the far side of the lots and be mostly under the roadway.

check the overviewer there is a underground tunnel/future rail way running directly north of spawn storage house up to my desert place with few stops along the way. I believe its 54 deep and 227/228 eastwest

Who built the construction around the skeleton spawner deep under the north side of town? Lots of stacked stone and redstone wiring. The stairs seem to connect to CathodeRayTube's place.

It's right around where I was planning on building the railroad station. I can easily build the station further east or west, but I want to be sure I don't impinge on the built-up area first.

Can you post where it is on the map? Either screen, link, or co-ords?

Gremlin wrote:

Who built the construction around the skeleton spawner deep under the north side of town? Lots of stacked stone and redstone wiring. The stairs seem to connect to CathodeRayTube's place.

It's right around where I was planning on building the railroad station. I can easily build the station further east or west, but I want to be sure I don't impinge on the built-up area first.

I did the skeleton spawner which is around y 12. I am not sure where you are talking about. Because it is more east and outside the city. Take a screen cap and maybe someone could identify it.

Me and Nuean have been slowly building the double spawner there. I haven't been working too hard on it though.

Gremlin wrote:

Those of you on the north side of the canal, I'm thinking of driving a railway shaft through at about y=26, z=-307. Does that impinge on any of your plans? I can add a dogleg and snake around the north side of town if I need to.

Edit: On its current course it'll just graze the far side of the lots and be mostly under the roadway.

omnipherous wrote:

Can you post where it is on the map? Either screen, link, or co-ords?

y=26, z=-307 is right under the NW quadrant of the iron farm.
http://mc.liquidmantis.com/overviewe...
so I am thinkin somethin like this?
IMAGE(http://i136.photobucket.com/albums/q163/mjolniir/Railway_zps13a032b8.png)
I have no qualms for a railway under it, I don't think plav has any plans for out there other than leveling it to x=64

this is the tunnel I was talking about in dark red

IMAGE(http://i131.photobucket.com/albums/p286/zooomzoomguy/Untitled_zps8bc9bf0d.png)

Yes; though I can detour it around the iron farm easily enough if I had to. The tunnel under the town is currently centered on z=-310, with the floor at y=26.

The spawner chamber I encountered:
IMAGE(http://i.imgur.com/YVIdsMh.png)
I can detour the tunnel to go under the space without any trouble, I'd just like to know if there's anything else I should watch out for. I don't think I damaged anything aside from the one stone block, but you never know.

Fastmav347 wrote:

this is the tunnel I was talking about in dark red

That's higher than my current tunnel but it looks like they'll cross near the lake. Might be a good place to build the main station.

Gremlin wrote:

Yes; though I can detour it around the iron farm easily enough if I had to. The tunnel under the town is currently centered on z=-310, with the floor at y=26.

Shouldn't need to at that level. I don't think plav has any plans for out there at that level, I know I do not, just... no wooden doors

Here's the overviewer loc on that screenshot you took.
http://mc.liquidmantis.com/overviewe...

Bukkit is (finally) updated and the multiverse suite works fine. I haven't imported the most recent archived GWJ world yet, but the others are back up on mc.hannenfamily.info. Inventory management for per-world inventory isn't quite set up yet, but it'll be there by the time GWJ World 8 and its Nether/End dimensions are online. Probably tomorrow morning.

I crossed the other tunnel at y=54, and will probably drive it back down and dip under the edge of the iron farm.

Just go low under the spawner and potential basements on that row and I think the rail line will be good!

So Xek and I have done a bunch of work on the horse farm, it's not finished yet, but it's up and running. If you are in need of a horse you can head try and head out to the farm. Just be ultra careful on the road up, it is ridiculously dangerous without a horse! You will have to bring your own saddle and food for breeding right now. I would also bring a lead or two as the best option is to select what horses you want and lead them to the breeding pen we have set up.

The one thing we ask is that you please breed a horse before taking. From what I understand breeding gets you stronger and faster horses anyway. I also understand that the color and markings are all random when breeding and it doesn't matter what two horses you breed. If that's true it's a shame, I wish they had made it so that the markings and color of the two horses determined what kinds of outcomes you could get. Oh well.

Hopefully Xek and I will get a portal up and running soon. We have to figure out where we are going to place it first. Once that is up we'll make a safe passage from there to spawn through the nether and it will be much easier to get to the horse farm.

Nuean wrote:

Just go low under the spawner and potential basements on that row and I think the rail line will be good!

I went under, but not that far under. The space is about six or so blocks high and has the basement floor as a ceiling. Since the rail lines aren't in yet it's still pretty easy to dig it even deeper, so let me know if you want more headroom there.

Also be sure to keep it well light up.

Norfair wrote:

Also be sure to keep it well light up.

That's not going to be a problem, though there are a couple of potential leaks at the moment where it intersects side-caves I haven't blocked off yet. They look to be pretty well lit, since they're under spawn, but I need to go in with the glass and make sure.

Gaald wrote:

So Xek and I have done a bunch of work on the horse farm, it's not finished yet, but it's up and running. If you are in need of a horse you can head try and head out to the farm. Just be ultra careful on the road up, it is ridiculously dangerous without a horse! You will have to bring your own saddle and food for breeding right now. I would also bring a lead or two as the best option is to select what horses you want and lead them to the breeding pen we have set up.

The one thing we ask is that you please breed a horse before taking. From what I understand breeding gets you stronger and faster horses anyway. I also understand that the color and markings are all random when breeding and it doesn't matter what two horses you breed. If that's true it's a shame, I wish they had made it so that the markings and color of the two horses determined what kinds of outcomes you could get. Oh well.

Hopefully Xek and I will get a portal up and running soon. We have to figure out where we are going to place it first. Once that is up we'll make a safe passage from there to spawn through the nether and it will be much easier to get to the horse farm.

(EDIT: This was before I had my wheaties and, reading it later, it seems grumpy. Guess going back to work on Monday makes me terse. Sorry! My intent was to inform.)

Neither of those statements are true.

- Breeding horses tends to get you something either worse or between both parents' stats. It usually takes hundreds of tries before you'll get something better. It's much easier to find a better horse than to breed one.
- The offspring of two horses will tend to get the color from one of its parents, and also the markings from one of its parents (not necessarily the same one). However, it is possible for them to get a different color and markings - especially if both parents are different.

GWJ World 8 is up on mc.hannenfamily.info. It's survival, and has a separate shared inventory between its Normal, Nether, and End dimensions. It's not on the map renderer yet, but will be added soon.

Bukkit appears to be running well though it has seen several updates over the past day. Not a single plugin needed to be updated from the previous version. I intend to move back to Spigot, a Bukkit offshoot with performance modifications, when things settle down some.

Greetings, new arrival here. Im an aussie software developer thats currently playing at being a digital nomad around europe. As the nights have gotten longer, i've found myself wandering back into the pixel paradise that is minecraft. A friend recommended this place as a decent server to hang out on.

I havent been into MC much for the last year, but have been getting up to speed on the latest changes in my single player world. I have some large builds in mind and look forward to finding a spot for them somewhere here.

Let me know if you need help digging. I like digging.

IGN spookybird. Just look for the trashy ho running around.

For the person who planted all the acacia trees here: http://mc.liquidmantis.com/overviewe...

That building is mine, and I'd like a little space around it if I could. Could you clear your trees back from the building? There is lots of space to plant acacia trees elsewhere.

Here's the plan that's living in my brain for the Eastern Settlement, tentatively titled Edgemont, since it was founded at the edge of the known world.

IMAGE(http://i.imgur.com/yyObhBa.png)

White is claimed, completed, and semi-completed projects and who done 'em. Cyan is what I envision, though really I'm trying to get a more organic growth out here, so don't feel looped into it. There's room at the base of the cliff for anyone else who wants to happen along. The only real thing I'm trying to get is away from the massive constructions, and more toward reasonably sized houses and buildings.

Oh, and Aendiev called the Chapel in-game yesterday, so that one's for her.

Yeah I could use help on wall planning too... I did the easy part without complicated concerns for mobs coming in off cliffs and whatnot.

I also want a portcullis and perhaps a drawbridge on the side towards the plains... I have done them before, but if someone else wants to try their hands at it please feel free because I won't be back for awhile.

North of there on the overviewer is a small netherack building... it is where the portal came out to last time I went in. Seemingly random portal in an unlit cave. I assumed if nothing was nearby a portal would work without any effort other than making it... apparently I was wrong. Had to hoof it back.

I've successfully placed my portal in the Nether. I had to build out a cobble corridor to get there. It's not yet signposted, I'll do that. But for anyone who stumbles on it (it's not hard to find), just bear in mind that the floor is only one block thick and much of it extends out over the lava lake.

I'll put a door in to allow access to the outside. And probably some windows, and maybe curtains. Chintz, I would think.

I've staked out a new claim here: http://mc.liquidmantis.com/overviewe...

Have some odds and ends to wrap up in town, so real construction won't begin for maybe a couple weeks or so.

LouZiffer wrote:
Gaald wrote:

So Xek and I have done a bunch of work on the horse farm, it's not finished yet, but it's up and running. If you are in need of a horse you can head try and head out to the farm. Just be ultra careful on the road up, it is ridiculously dangerous without a horse! You will have to bring your own saddle and food for breeding right now. I would also bring a lead or two as the best option is to select what horses you want and lead them to the breeding pen we have set up.

The one thing we ask is that you please breed a horse before taking. From what I understand breeding gets you stronger and faster horses anyway. I also understand that the color and markings are all random when breeding and it doesn't matter what two horses you breed. If that's true it's a shame, I wish they had made it so that the markings and color of the two horses determined what kinds of outcomes you could get. Oh well.

Hopefully Xek and I will get a portal up and running soon. We have to figure out where we are going to place it first. Once that is up we'll make a safe passage from there to spawn through the nether and it will be much easier to get to the horse farm.

(EDIT: This was before I had my wheaties and, reading it later, it seems grumpy. Guess going back to work on Monday makes me terse. Sorry! My intent was to inform.)

Neither of those statements are true.

- Breeding horses tends to get you something either worse or between both parents' stats. It usually takes hundreds of tries before you'll get something better. It's much easier to find a better horse than to breed one.
- The offspring of two horses will tend to get the color from one of its parents, and also the markings from one of its parents (not necessarily the same one). However, it is possible for them to get a different color and markings - especially if both parents are different.

Well I be damned it appears you are correct. I like the color and marking stuff, but the fact that breeding makes a worse or in between horse is terrible. What's the point of breeding than?