What are you playing this weekend?

davet010 wrote:

Assassins Creed 2 (deluxe) , Assassins Creed : Brotherhood (deluxe) and Assassins Creed : Revelations (gold) all for PC and for a grand total of £12.22.

Let's see much of an inroad I can make into them this weekend.

Wow, that's quite a bargain. Those are all great games. I liked Revelations more the 2nd time I tried it.

Yeah, Gamersgate are having an AC sale this weekend. I played AC2 ages ago on the 360, never played the other 2, but got enthused by watching an LP of AC4. I was waiting for Steam to put these on sale again, but then Gamersgate sent an email announcing, among other things, a sale on AC games this weekend. So I filled my boots for the price of a round of beers.

McIrishJihad wrote:
MrAndrewJ wrote:
mrtomaytohead wrote:
MrAndrewJ wrote:

I've been playing and idling without scripts or cheats. I will probably be earning around 170 billion cookies per second by the end of Sunday. Then there is nothing left but a race to get back to 100 antimatter compressors.

After that, idle for heavenly chips and maybe click a few things.

It does satisfy some unhealthy compulsion I have to grind for things in rpgs. Maybe the buzz is just wearing off.

Not sure how you made it to 170 billion / second without 100 antimatter condensers. I'm at 10 billion / second with 72 condensers. Then again, I'm idling most of the time with the tab hidden and wouldn't have a clue about how to write a script to do anything.

Heavenly Chips.

It's kind of like a New Game+ system for Cookie Clicker. I have around 650 of them.

My last reset put me at ~1900 chips...

Ohhhh, I've never done a reset... Maybe once I get kitten overseers.

Assassin Creed 3. I am really enjoying running around and making up my own scenarios.

ClockworkHouse wrote:

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It's amazing the love/hate relationship I'm developing with Spirit Tracks.

On the one hand, it's fantastically charming, which is what I've come to expect from a Zelda game set in the Wind Waker world. Completely divorced from some of the seriousness that hangs over other games in the series, Wind Waker and its handheld offspring have been able to really bring a lot of humor and charm to the table, and I'm completely taken in by it every time.

The game's dungeons are also clever. As with the other DS game, Phantom Hourglass, Spirit Tracks puts a heavier emphasis on puzzles and puzzle-like boss fights than on combat. There are fun variations on established Zelda tropes, as when you guide your boomerang through a torch and then over snowy ground so that the now-flaming boomerang can melt the snow to reveal hidden symbols underneath. There are also entirely new ideas, such as the cooperative play between Link and Phantom Zelda in the game's central dungeon that evokes a smarter, more polished Majin and the Forsaken Kingdom.

And yet on the other hand, Spirit Tracks is bogged down by an overworld that commits the cardinal sin of being both vast and uninteresting. You ride the rails in a tricked-out train, drawing your route out on the map beforehand and keeping a keen eye out for enemies as you go along. Unfortunately, driving the train is hands-off enough that you mentally check out, but not so hands-off that you can set it aside entirely. Worse, there's little to look at while you're driving but heavily pixelated tracks, so you can't even kick back and enjoy the scenery.

Part of what I loved about Wind Waker's vast ocean was the way that you always felt as though there was more to discover just over the horizon. I spent hours just sailing around, finding all the little islands that dotted the sea, climbing and destroying the enemy watchtowers I found, and dredging for treasure. My lasting image of that game is of Link staring out across the sea with a telescope to his eye.

And it helped so much that you flowed so seamlessly from sea to island to dungeon to sea. Wind Waker's world was vast and, yes, mostly empty, but it felt like an integrated whole, like a single huge space filled with secrets. Spirit Tracks, meanwhile, as with Phantom Hourglass strongly segments its overworld play from its dungeon spaces. While this is probably a technical issue more than anything, but it has the effect of making overworld exploration feel like a lengthy and tedious mini-game, especially so since driving the train is so entirely unlike traversing the dungeons.

So I find myself playing, caught up in the thrill of a new dungeon or side-space to explore, getting caught up in the collectibles and secrets and map-making—and then somewhat rudely shoved back outside into train-driving segments I don't enjoy so much as tolerate for the sake of the adventure on the other end of the tracks.

I've got my hands full this weekend.

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And maybe a little

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Star Wars X-Wing miniatures tonight and if I get some time today or tomorrow I'm gonna keep on with Assassin's Creed and Deus Ex: Human Revolution.

ClockworkHouse wrote:

And yet on the other hand, Spirit Tracks is bogged down by an overworld that commits the cardinal sin of being both vast and uninteresting. You ride the rails in a tricked-out train, drawing your route out on the map beforehand and keeping a keen eye out for enemies as you go along. Unfortunately, driving the train is hands-off enough that you mentally check out, but not so hands-off that you can set it aside entirely. Worse, there's little to look at while you're driving but heavily pixelated tracks, so you can't even kick back and enjoy the scenery.

Yes, exactly. It's ultimately what killed the game for me. I honestly never thought I'd find a Zelda game that would have been improved by ditching the overworld map, but Spirit Tracks really would be much better without the train nonsense.

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No regrets.

I'll be playing Dead Island if I can get around to it (I work on Friday and Saturday and might be taking a trip on Sunday).

I'm about 85% of the way through the story and I'm eager to finish it; lots of other games to look forward to. I've enjoyed Dead Island, but 14 hours of it is enough.

Vindictus again for me. Maybe try of the stuff I got from Ps+ on my Vita/PS3.

Oh, and winter is coming, so that's a Christmas breakfast first with my kid.

Minarchist wrote:

I honestly never thought I'd find a Zelda game that would have been improved by ditching the overworld map, but Spirit Tracks really would be much better without the train nonsense.

I honestly think the train segments could have been a charming diversion between dungeons if it had just been minimized a bit. But with trips being long and frequent, they're just not fun enough.

Checking out Risk of Rain while continuing my playtime with State of Decay, Drox Operative, Desktop Dungeons, and the new XCOM expansion. I have gamer ADD.

Oh no!

I...er.....I might have just accidentally re-installed World of Warcraft and renewed my subscription.

Woops!

Continue on with Beyond: Two Souls.

I was double fisting FF: the 4 heroes of light and Zelda: & the phantom hourglass the last couple of weekends....Now I am taking a break from them and trying out Etrian Odyssey IV: Legends of the Titan(demo).

I may end up finishing Assassin's Creed III this weekend. I may even finish off a lot of the optional side stuff!

Tanglebones wrote:

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How's Tammany Hall?

Pretty good; this was the fourth or so time I've busted out my copy; I'm generally awful at the game, and it has a tendency to allow one player to steamroll the last quarter or so, but it moves quickly. It integrates the theme and gameplay extremely well; now that I've made it through a few games, it's pretty easy to teach as well (and I'm clearly doing a good job, as I continue to lose to people I've just taught!)

I got a couple hours of Sleeping Dogs in (great game) and an hour or so of Fire Emblem Awakening. Board game playing is a distant memory to me at this point, maybe someday I'll find the time again.

Welp - cancelled my PS4 reservation for now - it just made zero sense to spend that kind of money this side of Christmas....and a winter Steam sale...

WHICH now frees up some money for Assassin's Creed 4: Mighty Pirate on PC.

But before THAT, i need to continue to plough through Assasin's Creed 3: Grumpypants, which is decidedly more of a struggle.

I might also pick up that Deadfall Adventures which looks like an intriguing romp - although that might be more steam-sale material. I'm also just about done with a first run through XCom Enemy Within, which has been thoroughly entertaining.

Most importantly, without the need to shell out £350+ on a console I now no longer feel guilty about buying the new Super Mario game next week, which is shaping up to be pretty damned good.

I should spend the weekend with my Wii since this'll be the last weekend it'll be my primary console. I might celebrate with a tour through Mario Galaxy, maybe some Metroid on the side.

ClockworkHouse wrote:

I should spend the weekend with my Wii since this'll be the last weekend it'll be my primary console. I might celebrate with a tour through Mario Galaxy, maybe some Metroid on the side.

Next week is PS3 week?

Minarchist wrote:
ClockworkHouse wrote:

I should spend the weekend with my Wii since this'll be the last weekend it'll be my primary console. I might celebrate with a tour through Mario Galaxy, maybe some Metroid on the side.

Next week is PS3 week?

And the week after that is Wii U week. Two weeks from now, the Wii'll be disconnected and boxed up.

Super Mario 3D World, Link Between Worlds, Pathfinder Adventure Card Game, Android: Netrunner, and maybe some digital CCG or TF2/Clash in the Clouds action.

ClockworkHouse wrote:
Minarchist wrote:
ClockworkHouse wrote:

I should spend the weekend with my Wii since this'll be the last weekend it'll be my primary console. I might celebrate with a tour through Mario Galaxy, maybe some Metroid on the side.

Next week is PS3 week?

And the week after that is Wii U week. Two weeks from now, the Wii'll be disconnected and boxed up.

So that's how the surgery goes?

Tanglebones wrote:

So that's how the surgery goes?

Yep. They take your Wii and box it up.

I'll be pretty busy over the weekend, but I hope to spend some time with Avernum: Escape from the Pit, Deadlight, and Resistance: Fall of Man.

ClockworkHouse wrote:
Tanglebones wrote:

So that's how the surgery goes?

Yep. They take your Wii and box it up.

Do you set it on the mantle as a conversation piece?

Minarchist wrote:
ClockworkHouse wrote:
Tanglebones wrote:

So that's how the surgery goes?

Yep. They take your Wii and box it up.

Do you set it on the mantle as a conversation piece?

Dead.. wrapped in plastic!