Galactic Civilizations III Hex-all

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IMAGE(http://i.imgur.com/56aCBuZ.jpg?1)

GalCiv3 is a thing.

CGI Trailer, no gameplay. But pretty nonetheless.

Alpha gameplay.

A (long) look at the Ship Builder.

I wonder who the lead designer is?

Hooray! The sequel to my personal favorite 4X.

Certis wrote:

I wonder who the lead designer is?

Well, Brad said this:

The team itself is much the same team that was with us for Galactic Civilizations I and II with some notable additions that have allowed us to do some really cool new stuff both visually and technically.

So, maybe he is, but Derek is running the development side of things over there, so it's possible he is.

Here's hoping Island Dog chimes in at some point, but I'm sure he has a ton of work on the official forums now that the announcement went live.

Looks interesting

Please, please please have tactic combat options vs just watching the ships float around the screen.

Oh, SWEET!

Instant flashbacks to OS/2!

Ignore the other thread that I started because my search-fu is weak.

Hopefully they actually employ some QA for a change. Stardock hasn't had a good track record of late on game launches.

I somehow missed Galactic Civilizations 1 & 2, but this looks awesome!

Awesome! I'm in (when it comes out!)

Played so many hours of Gal Civ 2. It was just the right amount of accessible for me to be able to do okayish on the second from easiest setting.

Played several hundred hours of GalCiv II, so I'm excited as well as fearful!

Sorry I missed it earlier. Paul Boyer is the Lead Designer.

After Stardock's recent track record (Elemental, Demigod, etc.), anyone who preorders this is a glutton for punishment. I'm interested, but I'll wait until the reviews are in whereas once I would have forked over the $100 gladly.

(Not to mention that $100 price tag strikes me as a bit odd because buying the base game + 2 expansions would be only about $110 normally - perhaps an indicator that this will have a lot of DLC?)

I think, from conversations with Brad & crew at Quarter to Three, they are going to try to do a Paradox model where you have the core game, and then "mini" expansions; wherein the core game gets patched with core mechanic updates, but the additional content requires purchasing the mini-expansion.

Given how well that has fit with Crusader Kings 2 (and looks to fit with EU4), I can see that being an interesting model for GC3.

I'm very interested to see how this turns out. I don't expect the challenges they faced with Elemental, since this is a sequel building upon an established franchise for the company.

Internally they're calling the ship designer "Mini-Maya" because it's less a LEGO set and more a 3D modeling program. I'm curious to see how flexible it is.

So yeah, I'm in.

This might be a Civ game I finish.

So humans are the bad guys? Interesting.

The ship designer of II was quite cool to play around with but it had it's limits as you had to work with pre-fab shapes. The new one sounds great, but I'm still waiting to see how the combat system works.

The big problem with the GC2 designer was that it was purely cosmetic. It had no game impact whatsoever. So you could make a really cool-looking custom fleet that nobody else had, which was pretty neat, but it didn't translate into any game advantage at all.

It was sort of the equivalent, I suppose, of painting a set of miniatures. They don't get any bonuses for the paint job, they just look cool.

Which I expect to continue to be true. The ship designer was one way people were able to add flavor to their games, something many people around here complain about. I always saw the designer as a toy box, no more, no less.

Can't wait!

I check in on the space game catch-all once in a while. It looks like the same complaints about GalCiv2 that people regurgitate ad nauseum are still in regular rotation. So I'll post here how I'm thrilled that one of my all time favorite games is getting a follow up.

I actually like the fact that so much of the look of the ships (and the techs themselves) were so customizable and detached from the game systems. This gave people the freedom to mod GalCiv2 into a bunch of flavors. The tech names and descriptions themselves were self-evidently placeholders - the game was much more effective once you altered the text files into the universe you wanted, though the base universe was kind of okay-ish.

I'm keeping it on my radar, as always. If it turns out well, I may spend several hundred more hours into a Civ game! Woohoo!

I always saw the designer as a toy box, no more, no less.

Well, I don't have any issue with the changes being only cosmetic, but I'd like to see the cosmetics joined with actual ship design, like what we saw in MOO2.

Added flavor is never a problem, but it would be neat if we could add functionality, as well.

Malor wrote:
I always saw the designer as a toy box, no more, no less.

Well, I don't have any issue with the changes being only cosmetic, but I'd like to see the cosmetics joined with actual ship design, like what we saw in MOO2.

Added flavor is never a problem, but it would be neat if we could add functionality, as well.

Nonsense. The actual ship design in MOO2 was completely cosmetic as well. You could design a ship, save it to a cosmetic model, then reup the same design and save it to a completely different cosmetic model with absolutely no issues. You might be recalling a different game.

Nonsense. The actual ship design in MOO2 was completely cosmetic as well. You could design a ship, save it to a cosmetic model, then reup the same design and save it to a completely different cosmetic model with absolutely no issues. You might be recalling a different game.

No, I meant I'd like to see the cosmetics of Galciv joined with the functionality of MOO2. The sentence could be interpreted either way, but I intended the other meaning than the one you're reading.

To some extent, it already does. For instance, you need to attach a bunch of functional parts modules to a ship design to get what you want. Now, you can opt to shrink those parts and drown them in other parts, but that's an option you're given, not the default. If you want a fast ship, you're gonna have to attach several engine modules in there somewhere.

This is about as far as I want it to go. I don't want to be forced into including a bunch of cosmetic parts into a ship design when I have other things in mind. Having the parts appear on the ships is good enough. Forcing the player to incorporate them is another thing altogether, and something I feel will make for a lesser game.

I put a lot of hours into GalCiv2. The one thing I never liked was the ship design part. Just give me 15 preset designs and let me get on with the game.

jbavon wrote:

I put a lot of hours into GalCiv2. The one thing I never liked was the ship design part. Just give me 15 preset designs and let me get on with the game.

Twilight of the Arnor (or maybe Dark Avatar, forget) starts you off with preset designs for each faction, but you can choose other preset packages instead for the atypical look. Of course, you can always choose to customize the ships further. In addition, user-made packages are available on the official message boards catering to a range of tastes. There's even a Babylon-5 inspired complete reskin of the ships.

Excited to see this as well, but there's no way I'm putting down money up front given Stardock's track record. I also hope there's something more to the game design than "we're getting the band back together."

A couple updates from them talking about the Yor ship design and the Drengin ship design.

Also, if you are a Founder there's been some musical items added to the repository.

http://www.galciv3.com/founders

Granath wrote:

After Stardock's recent track record (Elemental, Demigod, etc.), anyone who preorders this is a glutton for punishment. I'm interested, but I'll wait until the reviews are in whereas once I would have forked over the $100 gladly.

I was once one of those doe-eyed people that would have bought anything they made and did up until the debacle of Elemental. I didn't think Frogboy could do wrong. That game has jaded me so much.

I do want to say: GO HUMANS! No one f*cks with humans except other humans. Got that, alien scum?

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