10 Reasons why I like EQ2 better than WoW

"Flux" wrote:

I guess the point I was trying to make is that you do in fact incur a steeper ""penalty"" from 20 to 50 (I confirmed this) so SOE fell right back into a bad habit...hell levels.

I noticed nothing of the sort here.

If you are trying to say that higher levels take more xp to level than the previous level I could not refute that as it may be true but that is not unreasonable and certainly not a penalty.

That has been a norm for RPGs forever.

As for me at level 24.5 if I kill a green^^ solo or in a small group I get about 1% xp and that has seemed stable for some number of levels although that could be post 20 only. Since gaining xp in EQ2 so far has not been any sort of grind and has come as a byproduct of questing and adventuring I hardly pay must attention to things like how many pixels my xp bar moves per kill.

Be curious about how you confirmed there was a ''penalty'' vs the experience points needed for each level increases over the previous.

Be curious about how you confirmed there was a ''penalty'' vs the experience points needed for each level increases over the previous.

From 2 current EQ2 players, one who is just below level 20 and the other who is level 20. I was told that (for example), at level 19 a 19 mob will give 1% exp solo. At level 20, a mob that would normally give 1% exp, now only gives .3% exp solo. Grouping negates this penalty I suppose. Is this not the case?

From 2 current EQ2 players, one who is just below level 20 and the other who is level 20. I was told that (for example), at level 19 a 19 mob will give 1% exp solo. At level 20, a mob that would normally give 1% exp, now only gives .3% exp solo. Grouping negates this penalty I suppose. Is this not the case?

I''m not sure if this is the case, I''ll have to test it out.

At the same time you kinda continue to validate the ''hell'' level theory when a bunch of people who play that high have already said that even if it is more difficult, it is un-noticeable.

Even if it is harder, what is the problem with that? It would be pretty boring to me to continuously try killing solo mobs the whole time. At 21 I can fight 4 greens and usually win. Good xp, exciting. It SHOULD be tougher at higher lvls.

Also, when you fight grouped mobs, you get an extra xp bonus at the end of the fight.

Most of the people that complain are people that don''t want to group up, so have to fight lower mobs. It is EXTREMELY easy to group up. If you don''t want to group up, do quests, etc.

So in summary, even if it is more difficult, there are not ''hell'' levels. PLENTY of places to do and see. A place like SH, gets more difficult as you go lower, and I found a hidden area in the well room yesterday that conned extremelt high to me. When you level it just opens up more places to have fun in!

That''s cool and it sounds like it isn''t much of an issue for most. It is just that the person who told me, plays at early AM hours and solos often. So, he was a little disappointed that all of a sudden a ""switch"" was turned on at 20 and he got less exp for the same effort.

The only problem I have is now that I am 20+, I keep thinking I''m a bad a**. I can knock some mobs around but I love to explore a little too much.

Exploring too deep into Stormhelm at non-appropriate lvl = deaths

Flux as I said I am not an xp watcher as the xp seems to flow fairly easily at 24.5 but I do also group a lot.

What I have noticed though is if I kill a green^^ creature, which means it is an easy kill tuned for a group of 3 or more, that I get basically 1% xp and has been this way for a while. If I kill solo tagged creatures I get significantly less xp, as it should be since less effort, but I can plow through them with little to no down time.

Maybe at 19 I got 3% xp for the green^^ but can not say if this is true or not.

What is interesting about this comment though is that I am not sure it proves anything other than if true the leveling in eq2 is a curve, liek about every other game, and not a line. I mean sure at level 2 I could level by killing about 10 things and by 20 I need more and to be honest I am happy with that. I hate rpg games with easy leveling because I seen what ends up happening in every case so far and it is not good.

I been in a couple MUDs where the xp curve was a line and no a curve were you needed same number of kills to level for each level just what you get credit for changes. Is the approach WoW took also but do not remember in the nearly 20 levels I did in beta.

So is 100 white kills, or what ever the number in WoW, alwas the number you need to level?

So is 100 white kills, or what ever the number in WoW, alwas the number you need to level?

You might need to ask Certis, Gaald, or Hoochie because they have more experience. But I think so.

So is 100 white kills, or what ever the number in WoW, always the number you need to level?

Almost impossible to tell since like 70% of your experience comes from quests. I''d have to say no though, it doesn''t work like that.

"Certis" wrote:
So is 100 white kills, or what ever the number in WoW, always the number you need to level?

Almost impossible to tell since like 70% of your experience comes from quests. I''d have to say no though, it doesn''t work like that.

Ok, I stand corrected.

Why all the gnome hate? Bastards...

As far as customization in WoW, I think you can do it, it just needs a little work. Pick at least one or two ""non-mainstream"" options when you create your character. As the game progresses and you get gear you will begin to standout. Like my guy got a mage robe as a quest reward and I haven''t seen anyone else with the same robe. You can also do things like colored shirts, which have no stats, just for style. A lot of the other things like bracers, pants, etc.. you can dye. Or wear kilts and dresses. It is probably not as varied as EQ2, but at the same time it''s not like there are only 8 identical models running around.

The other thing for me is I cannot play EQ2, the hardware requirements are just too steep.

I loved the gnomes in WoW not sure why the gnome hate either.

Currently I am level 19 in EQ2 and if I kill a solo tagged white or yellow con monster I get nearly 1% per kill. Usually groups of 3 green mobs are hard for me to find, and it ends up being 4-10 when I attack (they like to hide 50 feet away from the rest of the group). About 50% of the time I can take a green ^^ group encounter monster (alot of the times having to use my emergency 1 use every 15 minute abilities to win, and the other 50% of the time I have to run.) From what I have heard from other people at level 20+ killing a solo tagged white con or yellow con mob, they get about .25%-.33% per kill. Meaning it would take about 300-400 solo kills to reach level 21 if they were not working on quests or killing grouped mobs.

I have not killed group tagged monsters at level 20+, but if they only give 1% that means you have to kill 100 group encounters by yourself to reach level 21. I can just as easily kill 3 blue solo tagged mobs in the amount of time it would take to kill a single green ^^ or 3 green grouped mobs and probably come out with the same amount of experience, and have less downtime (it only takes about 1/3 of a bar of power to kill a blue con monster).

In EQ1 experience didn''t get that slow until you were in a hell level or you were level 66+. Someone kept track of grouping in 66 and it took around 250-300 kills to reach level 67. The same group was killing these monsters at 1 per minute, so downtime was not an issue. To me, this is discouraging...nearly enough that I am ready to cancel my account. I put up with forced grouping in EQ1 because I was 60+, but I could still solo and get visible progress quicker at level 62 as a shaman than I can at level 19 as a Shaman in EQ2...and from the sound of things, level 20 is going to be worse.

About the quests...usually if a quest will give you a large chunk of experience at level 19-20, it will at some point require you to group. And that is my problem with EQ2. At level 19 I had to have help to do the first part of my mystic quest... If you can''t solo your subclass progression quest (you are capped at level 19 until you finish the quest), you cannot solo to level 50.

Maybe I am just outgrowing MMORPG''s all together, and perhaps WoW was made for people like me....we shall see

Tobyus the key to most of this is not grinding out kill after kill but to in fact work on quests. Some like you said require groups and some don''t but yeah I would say if yo want to level relatively fast and play solo more WoW would be a better option.

As for the first part of your quest you should be able to solo it but you need to have decent gear and if I remeber correctly you have to kill some faireis or something like that. If that is what I remeber it being there are solo fairies and there are group fairies you have to kill only the solo ones to do it solo and while there are not as many solo ones as group ones it can be done.

I am blessed as I have a group that is always there for me for the most part. When they are not on I do solo, now level 25, and yet to find it an issue but I have to say I am not an xp watcher and can spend hours just harvesting materials or collecting ? for collection quests. I am wierd that way I guess.

It''s interesting. With most games, I remember what level I was and where I was hunting to get xp. With WoW, I place things in time by the quest event that went on. I remember leveling during the raid on the Centaur village - but I don''t remember what level it was. I remember killing tigers, getting caught in a wild melee at Zalazane''s village, hunting Quillboars, dropping in on Thunder Lizards through a canyon roof, hunting crocs along the SouthFury river...But unless it was in the last day or two, I don''t know what level I was, exactly, when this stuff occured. There''s no ""...and then I killed Rabid Dward Bunnies for *three* *hours* to get to 16!"" vibe to this game.

I find that remarkable.

Upcoming Additions to EverQuest II!
The EQ II dev team is working hard to enhance the game. Check out these upcoming additions:

-The team will continue to address any issues people find in the game
-Additional optional audio will be released next week to help enliven the game world even more
-UI enhancements and features will make the artisan path more entertaining and easier to use
-More content for solo players will be added. This is based on feedback from the community
-More quests will be added across the board, giving players even more to do
-More art addressing animation issues will be added next month
-More effects will be added to the Heroic opportunities system, making them even more visually dynamic
-A test server will be added for the benefit of those players who enjoy contributing directly to the game''s development process
-More servers will be added as the population increases

Not being able to solo is one of the main reasons I didn''t pick up EQ2. Ok, you can solo, but not to the extent you can in WoW. I think this is a step in the right direction.