F.E.A.R. Series Catch-All

Pulling this thread out of containment from the Origin facility...

There's a new F.E.A.R. game coming. F.E.A.R. Online

Apparently it is set in the F.E.A.R. 2 timeframe. Beyond that I don't have much. While I enjoyed the series as a whole and liked some of their background (even with the whiplash between the first game's expansions and F.E.A.R. 2) I thought it pretty much went completely off the rails by the end. Curious to see how they are even going to make this work.

Hmmm, made by Inplay interactive, who previously made something called SNK all stars online. Looks like they gave them the multiplayer side to FEAR2 and just said to go wild with it. Hell, if all they do is remove gamespy they're off to a good start. It's not the first time they've done something like this, they had a free version of FEAR1 multiplayer for free too.

Did FEAR2 keep the crazy melee system from the first? If it did, I'm in.

I was playing the first FEAR and I made it- what I think to be- about 1/3 in or so. Then something happened and I just lost steam. Not sure why, I liked the game. Gotta get the gumption to go back in and keep moving through the game.

I think it's something about how Monolith design their levels in FEAR, specifically FEAR1.

In terms of level design that game is like the nexus between old games where it was quick and easy to make long level of room after room, and modern games where you've got to put in lots of detail so each they've got to drag out the playtime per-room.

Levels in FEAR1 are also bizarre if you stop to think about them. If you stop and look at an individual room or corridor be it lab space, office, industrial or bunker, it works and you can see it as a world space, it looks right, but when you consider the larger level layout it's confusing and illogical, no one would make a level like that in real life and it breaks immersion. FEAR seems to be made on the micro level rather than the macro, like they just "made a bunch of stuff" and glued it all together.

If you're not just playing it for the combat, the story moves along very slowly too.

Yeah, the building layouts in F.E.A.R. were immersion-breaking. "So... this conference room is only accessible from a janitor's closet and a restroom? And the janitor's closet has an open wall to an elevator shaft?"

I've finally decided that as a side effect of Alma something like this was going on.

tanstaafl wrote:

I've finally decided that as a side effect of Alma something like this was going on.

Now that half my day is gone, it's worth warning others that the linked site is almost as dangerous as TV Tropes. (and perhaps deserves a meta-entry concerning itself)

Yeah, I love the SCP Foundation.

Did you know there are at lest two games based on some of their entries? SCP Containment Breach and SCP 087.

psoplayer wrote:
tanstaafl wrote:

I've finally decided that as a side effect of Alma something like this was going on.

Now that half my day is gone, it's worth warning others that the linked site is almost as dangerous as TV Tropes. (and perhaps deserves a meta-entry concerning itself)

Yes, with the difference being that TV Tropes doesn't get me looking over my shoulder nearly as much as the SCP Foundation site. Back to virtual driving of nice, safe Euro trucks for me.

I'm still convinced a TV show based around the SCP Foundation would be the best thing ever. And no, Warehouse 13 doesn't count (it's a good show, it's just more quirky that terrifying).

Arise, thread! I just replayed FEAR and it still rules! Graphics are obviously really long in the tooth, but the combat still feels just about perfect and all the crazy slo-mo lighting and particle effects are still super satisfying. The NPC barks when you fire up slo-mo never get old to me: "Holy sh*t! He's too fast!" That shotgun! The Penetrator! The particle weapon (and the replicas shouting "holy f*ck" when you vaporize their friend)!

I also still dig the very minimal approach to narrative, where almost all of the exposition is delivered via phone messages and brief com-link snippets. The writing feels a little dated and maybe works a little too hard to include f-bombs, but it's really pretty darn solid for a 2005 shooter, and you only get as much of it as you want. If you want to just keep shooting dudes and getting jump scares, you totally have that freedom. And the music! Some of the more orchestral stuff doesn't hold up all that well, but fortunately most of it is made up of ominous, menacing noise beds full of found metallic percussion, spirals of distortion, ominous Ghost in the Shell-esque Bulgarian women's choirs - it's still immensely fresh-sounding and effective.

I installed FEAR 2 after finishing FEAR and playing an hour or so of Extraction Point (it's fine). I remember liking FEAR 2 a fair amount at the time, and was really disappointed at how much of the first game's vibe was lost. Environments are beautiful, but the combat is a pale, weightless shadow of FEAR's, the HUD is disgusting, the dialogue writing/voice acting feels forced and self-consciously gritty. I've always been annoyed by the charges of "consoleization" but it really does feel like they tried to shoehorn the aesthetics of FEAR into a Modern Warfare-shaped box, and the whole thing is just a bummer to me now.

I feel like Control is the real spiritual successor to FEAR's "action horror game featuring a psychic superhero that turns mundane environments into a chaos of sparks and broken glass and flying papers" sub-genre. Has any other developer successfully tried to tap this vein?

I agree Control definitely evoked FEAR, especially in the carnage left in an otherwise mundane office setting after a battle.

Also, my favorite bit of dialogue, at the end of Interval 4, when you come upon a gore-soaked room that is absolutely coated with the what is apparently the remains of a missing recon team. Flawless delivery here:

BETTERS: What do you think, Jin?
JIN: There was a lot of anger in this room.
BETTERS: That's great. Got anything USEFUL to add?

F.E.A.R. is still one of my favorites. I replay it every couple of years and it still holds up well in my opinion. I think the gunplay, the audio, the AI, and the environments were big strengths for it that still help it stand out today. The sequels unfortunately were only mere shadows of the original. I couldn't get more than a couple hours into them.

I haven't picked up Control yet, but drawing comparisons to F.E.A.R. makes me want to move it higher up my list.

Control is a little like FEAR but in 3rd person and if you were somehow both Alma and the Point Man simultaneously. And it's also gorgeous and leans quite a lot more toward spooky cosmic horror than the blood-soaked J-horror of FEAR.

Podunk wrote:

"a chaos of sparks and broken glass and flying papers"

I love this.