Hi DF player here.
What's the current situation with this game?
Looking for something lite to play not sure which one to choose.
Please educate me
I'd say this is the closest to df-lite of the three the games you're looking at.
It's really, really good!
Which is to say, it feels like DF-lite done right, and I'm loving the game. Anyone else still poking at this?
Ugh, I wish I could get this on Steam already. Tic.. toc..
Ugh, I wish I could get this on Steam already. Tic.. toc..
It's only $8 on Desura, or directly from the dev. Steam's great, but that's no reason to not get this if you're interested now. Especially since there will be a 20% price increase once it's out of alpha!
So, now this is on Steam, any thoughts of how worthy of a "successor" it is to DF at this point? How deep is the gameplay?
Bueller?
Bueller?
I picked it up since it's on Steam. It's definitely easier to figure out than DF but it's still not easy...
Bueller?
I skipped the "Anyone? Anyone?"
I live life in the fast lane.
Bumping because, according to Steam, I've put 50 hours into this in the past 2 weeks.
Edit: As long as I can stay safely behind my walls, I do ok but those poor gnomads...
Yeah, I'm back into it myself. Getting started up is a whole different animal than it was six months ago. The nicest addition was the "create ingredients automatically" option when you build something, but jeebus you need a lot of workshops early. My work-in-progress "tech tree" looks like this so far (I'd love some feedback, as I'm still having trouble working through the basic survival part of e first three seasons.)
- Rough Workbench
- Stonecutter
- Stonemason
- Woodcutter
- Carpenter
- Kitchen
- Distillery
- Loom
- Bonecarver
- Tailor
...followed by the workshops around forging metal into tools, weapons, and Armour, though I haven't survived long enough t hit that point yet.
My sticking point is usually bone - does anyone have strategies for getting bone quickly without sacrificing one of the yaks? I find a tailor really important for getting bandages, because I usually need them by that point.
A graphical dwarf fortress you say? hmmmmm.
Its $4 for today on Steam. I suppose that's entirely too cheap not to do
At that price it's impossible not to buy it.
About an hour into it. Just a huge freaking smile on my face. Of course nothing bad has happened yet.
EDIT: Never mind, posted from the first page of the thread not seeing the last couple of posts.
Was just curious if it was worth it.
EDIT2: Bought. Is key remapping broken? #$@()*$ I can unmap, but can't remap a key. I can only go back to default.
EDIT3: Found the settings.ini in My Docs.
"Ha, stupid goblin! You thought that you were attacking me defenseless in my sleep, but you fell right into my trap! I was actually hiding my weapon in plain sight. Your copper hammer is no match for this birch bed!"
Gotta love some furniture-based violence
I picked this up in the sale too, and I actually feel guilty about how little I paid for it for what it has brought me, clocking in 11 hours over the weekend there... The whole dwarf/mining/crafting/fortress-ing genre has kinda passed me by, though it has always just-about grabbed my attention enough, but I'm glad I picked this up. Due to lack of experience, and the complete lack of a tutorial, I was a bit confused to begin with.
I changed the difficulty to Peaceful to begin with, so I could learn what the heck is going on, and what I'm supposed to be doing, and it's all slowly falling into place. I want to get through the building economy for making weapons and armour before I go back and start a new game on normal. I can't, however, seem to find anything apart from clay and that blue stone... Sometimes it has a little coal or copper in it, but I can't seem to find anything else to mine. Maybe I'm not digging a wide enough area, or not deep enough (Think I got to level -8, but not over a large area - only blue stone!) Any tips for how/where to find other resources?
So, some newbie questions:
Do you guys build a fort-type base, or dig yourself one? I seem to prefer going down the route of having a small-ish outdoor area for farms and pastures, walled, of course, and the rest of the base is underground.
Are there any dangers I should be aware of with this idea once I man up and push the difficulty back up?
Do things only spawn in certain locations, or anywhere that's 'dark'?
How do you combat the fact that every gnome seems to think that hauling dirt/stone is MUCH higher importance than their own trade, or gathering food?
Once you've picked (foraged?) all the apples and they sit on the ground, do they ever disappear or are they perma-apples?
My Storage area(s) are getting to be pretty HUGE, with all manner of stuff in them (At one time I collected around 800 apples, and they were all on the floor). I'm building crates and barrels as often as I can, but usually there's something else that requires the planks more than me tidying the place. what am I doing wrong?
I'm seemingly having difficulty attracting new gnomes, usually getting only 1 new one at a time. How often do you get new gnomes? why don't they want to come live with me?
That's all for now (although I have about a million other questions stored up, some of which I'll hopefully answer myself by trial and error).
Due to lack of experience, and the complete lack of a tutorial, I was a bit confused to begin with.
I use a hybrid base.
The problem with a completely walled base is the fact that gnomads can't get in. On the flip side, if your gnomes can get out, the sometimes make questionable decisions. I long for a lockable door that I can use the control comings and goings. On my current base, my "door" is actually a bridge from the wall to a nearby hill. There are multiple ramps to the top of the wall around the perimeter but the closest one to the door drops down into the yak pasture. Inevitably, this is the one the goblins take. They then start attacking the yaks (I've got way too many and can spare a couple as fodder) and the yaks soften them up while I rally the troops. It's sub-optimal but it's working out well.
Also, pro-tip: Create one squad for each gnome. Give the unit perk "way of the gnome" (since you don't have any weapons) and the squad perk that gives them a speed bonus for every vacant slot. Since every squad has 4 vacant slots, you've got a herd of ninjas swarm the gobbos when they come knocking. More here.
Animals and Invaders spawn at the map's edge on the surface. Monsters spawn underground (level 8 and below) in dark places. "They can be prevented from spawning in an area by placing torches, though this will not prevent them from spawning at any exposed map edges."
Lower the priority on your stockpiles. Make sure that your gnomes have the appropriate professions assigned.
I've seen them hang around for a very long time. They might be permanent. I'd guess that they probably are.
Spending too much time foraging?
Thanks for the responses and links, I'll have a browse through them after work.
Can you pick up the weapons of baddies you defeat? I'm sure I've already read about using an enemies corpse for bone/hide in crafting, and the game doesn't seem to make thing's disappear, so presume you could start collecting weapons that way? especially as I can't seem to find metal ore in the ground. Unless the mining materials that appear are linked to kingdom worth?
I tried creating a stockpile next to a large area that I was about to excavate, in the hope they would drop all the dirt there and make short work of it, sadly they didn't, they carried it all the way back to my general-purpose stockpile at a much farther distance. Maybe I just need to get used to the tuning of each item/area in this game to get it to act exactly how I'm expecting/wanting it to.
I seem to have some extreme difficulty in making walls that span multiple levels of hillside.. although it's completely a failing on my part, it takes me a loooong time to get right, especially if slopes are involved. Am I right that to make a 'neat fit' you should really remove the slope tile before building a wall? If I don't, then it usually ends up as a little triangle that I can't fill no matter waht, and placing a floortile over the top doesn't actually fix the problem, either.. mostly cosmetic, of course... It also took me a while to realise how grass grows..
I did get a message that one of my Gnomes, Cyr, had created a LEGENDARY YAK SAUSAGE! Good going!
You can either sell "worn" equipment or smelt it down so you can forge your own.
Am I right that to make a 'neat fit' you should really remove the slope tile before building a wall?
Yes. Remove Ramp.
Edit: Something to keep in mind: "It's more efficient to sell the worn items to merchants for ore and smelt 2 ore (with 1 coal) into a bar, then smelt 10 worn items to get 10 slivers (using up 10 coal), then smelt those 10 slivers into 1 metal bar (another coal)."
Edit2: From later in the same thread: "As I posted in the bug forum already, metal bars made from slivers are currently bugged. Bars made from slivers have a value 10 times what they should be. Equipment and other items made from these bars shares the inflated value as well. I am rather proud of my legendary steel hand axe with a value over 65000." Score!
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