Portal 2 Catch-All

Welcome Waterhandle! We would love to have you join us as a participant builder in our next challenge. Or, if you'd like, you can join this current challenge as a voter!! No entry required to vote, so go play the test chambers, and choose your top 3!!

To everyone else, same message! Our little group of science mongers have made it to Challenge 8!! This time, all 3 Gels must be used in combination to solve. Check it out and help us vote!

Here's the Collection link:

Challenge #8: Grog: May or May Not Contain Kerosene

I thought I would post my latest co-op map in here for you folks. It isn't really co-op though. It is competitive.

Sometimes I like to create things with the editor that pushes the boundaries of what Portal 2 is supposed to be about. I have now created a working "TableTop" Soccer game, sort of like a giant Foosball game. It even has a working scoring system and automatic ball drop I created. Only the first ball has to be released by the players by simultaneusly pushing a pedestal button. The game is easy to play as both players only have one button they have to operate.

The first player to score three goals wins and a panel will open allowing him to exit. Then he can release his opponant.
I hope you enjoy it!

Portal 2 TableTop Soccer
http://steamcommunity.com/sharedfiles/filedetails/?id=96236136

Another 2 player competitive game I created...

Frogger - 2 Player Co-op
http://steamcommunity.com/sharedfiles/filedetails/?id=91027789

My new map I made for the "Escape" Mapping Challenge going on in the Workshop Discussion Group. Mappers had to make a escape map or Behind the Scenes map using only the PETI with no mods added.

"Nothing Can Go Worrng..."

http://steamcommunity.com/sharedfiles/filedetails/?id=98633670

Stagger Lee wrote:

My new map I made for the "Escape" Mapping Challenge going on in the Workshop Discussion Group. Mappers had to make a escape map or Behind the Scenes map using only the PETI with no mods added.

"Nothing Can Go Worrng..."

http://steamcommunity.com/sharedfiles/filedetails/?id=98633670

It's ingenious this one. I recommend people try it.

New one, not part of any competition, if anyone's interested. Damn, this place looks empty...(sad face)

RODE HARD, PUT AWAY WET

IMAGE(http://cloud.steampowered.com/ugc/542939635133454436/59A2A6693B8ADA1534813505F689E1BEF53546D1/637x358.resizedimage)

One of the maps I worked on to completion recently, though it started out as intended for the Science Challenge.

Cross Product

IMAGE(http://cloud-2.steampowered.com/ugc/920116103930434537/D977253CCC4E05040672CED15565CC59ABC75F3C/637x358.resizedimage)

Here's another one, but this one is different. I decided to toss logic and reason out the window for this one, and instead, it's action-packed! Enjoyed Prince of Persia? Enjoy Darksiders II? Do you like running on walls? Then this one's for you!

WALL GLIDER
IMAGE(http://cloud.steampowered.com/ugc/542940367318004097/B829E51BF7EF90D7226D84E96DED8A2D442002F8/637x358.resizedimage)

Whoah, this looks pretty awesome. Saw it on RPS today. Gonna have to give it a try.

Yeah, I played through that. It´s really well crafted. The puzzles weren´t that hard, but you can see just how much work was poured into this. It´s truly amazing.

First Portal 2 news of 2013!

Beat this set of chambers, get a job.

Weird. Also, awesome. Also weird.

demonbox wrote:

Weird.

If anyone here ordered the Portal 2 Soundtrack and doesn't play Team Fortress 2, I'm looking for the code that came with it that gives you an item in TF2. Me love you long time

ukickmydog wrote:

If anyone here ordered the Portal 2 Soundtrack and doesn't play Team Fortress 2, I'm looking for the code that came with it that gives you an item in TF2. Me love you long time :)

huh, where can you "buy" the soundtrack?

It was free at one point :S But I would love physical items for my collections.

Manach wrote:

It was free at one point :S

Still is.

No TF2 item with the free version, though.

Dammit. Saw new posts and got excited. Instead, it's all you yaks talking about nothin'!

Really thought I was clicking on the Postal 2 thread (first Monday morning after Spring Break) and was surprised by the amount of activity on a Postal thread.

I did not like Portal 2, at all really, but I never got a chance to play the co-op until tonight. It's pretty darn good! Turns out that this is where they hid the actual puzzle game. No pointless walking along catwalks while listening to exposition either! Perfect.

kyrieee wrote:

I did not like Portal 2, at all really, but I never got a chance to play the co-op until tonight. It's pretty darn good! Turns out that this is where they hid the actual puzzle game. No pointless walking along catwalks while listening to exposition either! Perfect.

If you want a really fun challenge, do all of the co-op achievements. They force you to limit the amount portals you create or throw some sort of wrench into your thought process. It definitely ups the challenge. Some of my favorite co-op moments were working on those achievements.

They are achievements that give you the feeling that you achieved something awesome.

Don't play it with RoughneckGeek though... >_<

Man, seeing this thread alive made me feel all warm inside. Good to see the game still has some legs, if only a few.

On topic, if you enjoy challenging puzzles, I think it would be a good idea to give the GWJ-created maps a try. Some of them are REALLY challenging. They all revolved around a central topic, for instance, you can only use gels, or stuff like that. They were incredibly fun to create, and loads of fun to play. I think you would get a kick out of that.

http://www.gamerswithjobs.com/node/112261

Just finished the co-op with my brother last night. We both thought it ceased to be a game and became more of a sociology experiment.

Yes, it really requires good communication, and I think would be a good test-bed for developing in-game communication, particularly the process of learning from experiments and progressing a plan. For example if you could draw out a path for your partner to take, coordinating timelines (when I hit this then you press that button) and so on. The trick would be keeping it in portal gameplay, rather than becoming 'playing the interface' or just following waypoints.

Remember that pre-announcement ARG with the ASCII art and stuff? Turns out Adam "Minerva: Metastasis" Foster was behind it all along.

I dunno, I thoroughly enjoyed the co-op but I don't think you needed that much communication outside of the in-game highlighting tool. Usually one person has more agency in a puzzle than the other, so whoever figures most of it out can perform what needs to be done without vocalizing it.

shoptroll wrote:

Remember that pre-announcement ARG with the ASCII art and stuff? Turns out Adam "Minerva: Metastasis" Foster was behind it all along.

For anyone following the original Minerva releases (go back and read the site/blog) that wasn't a surprise at all. It had his fingerprints all over it. I think he teased the final release by hiding an image that was formatted in an old Atari ST image format.

Also he was/is into urban exploration, which ties into his mapping for The Fall. There's some good stuff to be read about and seen in old environments for inspiration for level design.

kyrieee wrote:

I dunno, I thoroughly enjoyed the co-op but I don't think you needed that much communication outside of the in-game highlighting tool. Usually one person has more agency in a puzzle than the other, so whoever figures most of it out can perform what needs to be done without vocalizing it.

Yeah, it's totally possible to do it that way, but I imagine it would be way less fun. It's fun to just talk out ideas with your partner. I think that the coop in Portal 2 was the most fun in a game I've ever had using VOIP. Also, it's fun to laugh at them when you drop them in the water.

tuffalobuffalo wrote:
kyrieee wrote:

I dunno, I thoroughly enjoyed the co-op but I don't think you needed that much communication outside of the in-game highlighting tool. Usually one person has more agency in a puzzle than the other, so whoever figures most of it out can perform what needs to be done without vocalizing it.

Yeah, it's totally possible to do it that way, but I imagine it would be way less fun. It's fun to just talk out ideas with your partner. I think that the coop in Portal 2 was the most fun in a game I've ever had using VOIP. Also, it's fun to laugh at them when you drop them in the water.

I feel something is lost when the target of my goofs doesn't get to hear my cruel laughter.

tuffalobuffalo wrote:
Dimmerswitch wrote:
tuffalobuffalo wrote:

Okay, I have a question. Both Ragin Redneck and Dimmerswitch have solved Smooth Jazz using 1 portal. I've spent a butt load of time trying to figure it out, but I can't do it yet.

My yes or no question is: Is this a satisfying problem to solve? If so, I'll spend more time trying to figure it out. If not, I'll have you guys tell me or youtube it.

No spoilerz pweaz.

As many OCD solutions as you've come up with on those damn challenges, I can confidently say that yes, it will be a satisfying problem for you to solve.

Nice. There goes some more of my time out the window (portal?!?).

I finally went back to it and did it in 1 portal. It was not exactly satisfying.

Spoiler:

I didn't realize /forgot that when you trap yourself that it opens the exit and lets you do it in one portal.

I must have spent 2-3 hours trying to figure that out.