Tabletop RPG Catch All

We've got 1 spot left in our PbP (google Docs) Apocalypse World game if any of you fine folks are interested.

I'd be interested. I haven't actually played Apocalypse World though. (I have played tremulus which is based on the AW system)

tanstaafl wrote:

I'd be interested. I haven't actually played Apocalypse World though. (I have played tremulus which is based on the AW system)

Sweet! Just shoot me your Google+ info and I'll get you an invite.

Oops. Thought I had that in my sig. Here I am

No prob. I just shared the thread with you.

OK, I applied to join the group. I'll let you know when I'm in.

My weekly game is almost over. The next and final story arc is the boss battle. This is the big bad of the game and his main minion. You know that plucky kid sidekick? The minion killed him in front of the PCs when a fight went south and they lost spectacularly. The big bad is worse. Lots of dramatic tension.

Now I've always wondered something. When you've got the final battle of good vs evil, or not-hell vs hell to be more specific, why do the other powers that be just sit around watching? Why aren't they helpful? Not my powers that be. These guys gave the PCs dragons the size of Manhattan to ride into battle. Plural dragons, that is. One for each of them and each primary NPC. Why? Because why not? Exalted, baby. I even waive training time requirements for the 'ride' ability, because no one has it and you can't ride a dragon in glorious combat if you're falling off the bloody thing.

So naturally they're whining about having to spend points on ride takes away from spending points on Charms and powers. Because your +1 to soak is going to be more helpful than a dragon the size of Manhattan. This is spearheaded by the dragon obsessed PC, who built a dragon as his shapeshifter's alternate form. Also, just an FYI, the only reason they got the dragons is because the dragon obsessed PC did some RPing to get them. None of this was instigated by me.

I'm dropping rocks on people. Rocks on fire.

I'm up for running more Fiasco games. I've done it primarily via Google + Hangouts, so you'd need to give me the heads up that you want to play so I can add you over there (if I haven't already). I've got tons of free time at the moment.

Miashara, that sounds like an awesome final battle to finish up a long running game!

Rubb Ed wrote:

I'm up for running more Fiasco games. I've done it primarily via Google + Hangouts, so you'd need to give me the heads up that you want to play so I can add you over there (if I haven't already). I've got tons of free time at the moment.

Feel free to add me to that list. You might give me a heads up that you're a goojer. Google+ info in my sig.

It worked.

Man, I would pay good money to be able to get even one or two good group sessions together for some RPGs... I put a bunch of money into Pathfinder and D&D last year hoping I could get my friends together to play, and to this day it still hasn't happened. You guys are lucky.

Warriorpoet897 wrote:

Man, I would pay good money to be able to get even one or two good group sessions together for some RPGs... I put a bunch of money into Pathfinder and D&D last year hoping I could get my friends together to play, and to this day it still hasn't happened. You guys are lucky.

Are you not wanting to do the online thing?

Warriorpoet897 wrote:

Man, I would pay good money to be able to get even one or two good group sessions together for some RPGs... I put a bunch of money into Pathfinder and D&D last year hoping I could get my friends together to play, and to this day it still hasn't happened. You guys are lucky.

Have you considered a lighter game? Pathfinder and D&D4e both have an intimidating amount of rules to learn for a newcomer. A game like Fiasco or Dungeon World might be an easier sell.

Of course, if it is just the difficulty of synchronising schedules... I know of no magic bullet for that.

MikeSands wrote:
Warriorpoet897 wrote:

Man, I would pay good money to be able to get even one or two good group sessions together for some RPGs... I put a bunch of money into Pathfinder and D&D last year hoping I could get my friends together to play, and to this day it still hasn't happened. You guys are lucky.

Have you considered a lighter game? Pathfinder and D&D4e both have an intimidating amount of rules to learn for a newcomer. A game like Fiasco or Dungeon World might be an easier sell.

Of course, if it is just the difficulty of synchronising schedules... I know of no magic bullet for that.

The game nights I have successfully put together are sort of house-ruled Hero Quest with rules lifted from AHQ, which my friends have had a blast with. Was just looking to do something more than dungeon crawls.

fogrob wrote:

Are you not wanting to do the online thing?

I'd give it a try. I guess I just play so many games multiplayer on a computer part of the draw is having a no-tech in person experience. I'll give it a try though.

Warriorpoet897 wrote:

I'd give it a try. I guess I just play so many games multiplayer on a computer part of the draw is having a no-tech in person experience. I'll give it a try though.

I agree live over a tabletop would be superior, but in my case, beggars can't be choosers. It's also nice playing with people that are as enthusiastic with a game as you are. Oh, the joys of not being the only one at the table who's read the rules.

Warriorpoet897 wrote:
fogrob wrote:

Are you not wanting to do the online thing?

I'd give it a try. I guess I just play so many games multiplayer on a computer part of the draw is having a no-tech in person experience. I'll give it a try though.

What about Google Hangouts combined with some client for the maps and rolling? Voice or video chat does a decent job of making the experience feel more like a tabletop session.

Warriorpoet897 wrote:
MikeSands wrote:
Warriorpoet897 wrote:

Man, I would pay good money to be able to get even one or two good group sessions together for some RPGs... I put a bunch of money into Pathfinder and D&D last year hoping I could get my friends together to play, and to this day it still hasn't happened. You guys are lucky.

Have you considered a lighter game? Pathfinder and D&D4e both have an intimidating amount of rules to learn for a newcomer. A game like Fiasco or Dungeon World might be an easier sell.

Of course, if it is just the difficulty of synchronising schedules... I know of no magic bullet for that.

The game nights I have successfully put together are sort of house-ruled Hero Quest with rules lifted from AHQ, which my friends have had a blast with. Was just looking to do something more than dungeon crawls.

fogrob wrote:

Are you not wanting to do the online thing?

I'd give it a try. I guess I just play so many games multiplayer on a computer part of the draw is having a no-tech in person experience. I'll give it a try though.

I think there are a number of us who are looking for a game in the same boat as you. I have investigated a number of electronic tools and played a few games using Fantasy Grounds 2 and roll20. Still settling in on a tool, but I think we could find 4-5 folks for a game night a couple of times a month.

Warriorpoet897 wrote:

The game nights I have successfully put together are sort of house-ruled Hero Quest with rules lifted from AHQ, which my friends have had a blast with. Was just looking to do something more than dungeon crawls.

Oh, cool. That should be on par with Dungeon World, complexity-wise.

SpyNavy wrote:

I think there are a number of us who are looking for a game in the same boat as you. I have investigated a number of electronic tools and played a few games using Fantasy Grounds 2 and roll20. Still settling in on a tool, but I think we could find 4-5 folks for a game night a couple of times a month.

My wife might be pushed to the end of her understanding, but I'd be willing to give it a go.

(Can't remember if I mentioned this here or not...)

Just to throw another VTT out there, I'm a big fan of Taebl. Free, powered by Silverlight (for Mac and PC), lots of neat features like easy to assemble custom decks, object rotation, dice rolling, etc. I used it for simple things like dominos on up to a full blown game of Battle Star Galactica. It's also my online prototyping tool for pen and paper game design as well.

http://www.taebl.com
--
TAZ

So the game World of Darkness game I've been playing came to an end tonight, hopefully just for a bit of a break before we go back to it because it has been really fun.

The basic premise is that we are policemen (humans) in grim dark Sheffield, we have all been busted down to section for detectives that are not wanted in general police working proper crimes but the force doesn't have reason to fire us. So for example my character was taking money from drugs busts but they had know proof so got sent to this department.

Anyway after working some drugs case, where homeless fork were been drained of blood to put into cocaine, we tracked down the big bad (or more like he tracked us down by kidnapping our superior officer) to a park, we had a little discussion. Thinking that we had back up coming, we stalled for time, when the subject of us going on the take came up. This is where it got interesting because at this point I was very willing to negotiate and something, and the other characters seemed to be going along with it, but I couldn't know that for sure. Leading to some tense roleplaying, where we were all looking at each other and suspecting who was on board and who wasn't.

Anyway the big bad decided that he didn't need us anyway, the back up wasn't coming because they had intercepted the phone call, leaving us to a fight, which we lost but were saved by someone as we were been knocked unconscious but the section before was some of the best roleplaying at a table we have had for a while.

After almost a year of near misses, we are finally starting up an Iron Kingdoms RPG campaign. So excited I've made five characters already.

Fed Ex just delivered my copy of Dungeon Crawl Classics today. Currently working on my second reading of the rules. I have to admit, I had no idea what a hefty book this was...Damn thing is about 2 inches thick and weighs about as much as a gallon of milk. Guess I like my nerdom heavy.

fogrob wrote:

Fed Ex just delivered my copy of Dungeon Crawl Classics today. Currently working on my second reading of the rules. I have to admit, I had no idea what a hefty book this was...Damn thing is about 2 inches thick and weighs about as much as a gallon of milk. Guess I like my nerdom heavy.

So, about as heavy as the Dresden Files RPG books?

Exalted Kickstater is funded with two days to go. I want to get in, but the physical book level is $110. No. PDFs start at $30. No.

My Exalted game is over. We probably won't run another. Good game, buy way, way too crunchy and broken. We'll see about 3rd Ed if the prices come down.

Miashara wrote:

Exalted Kickstater is funded with two days to go. I want to get in, but the physical book level is $110. No. PDFs start at $30. No.

That's what turned me off on backing it as well.

Call of Cthulhu has a 7th edition Kickstarter running.

I'm in at a ridiculous $100 level, because I want hardcover copies of the core books and because I've loved this game since the late 80s; I'm starting to dabble in Trail of Cthulhu as well, and am interested to see if they weave in some of the ideas from that system.

I'm in at the $70 level; I don't need hardcover $30 worth.

The main thing Trail does is make it so that the scenario never stalls because the players fail to spot the one clue they need to proceed. They have said that there are specific rules to cover that in 7th edition.

I'm wondering if the new Orient Express (which I Kickstarted last year) which is supposed to be out by Gencon will be on the 7th edition rules or not.

mudbunny wrote:

So, about as heavy as the Dresden Files RPG books?

It's been a while since I've seen that book, but I think this one is even bigger. I know I wouldn't want to argue rules with a DM who was threateningly holding it.