Space Sims/Strategy Games Catch-All

Veloxi wrote:

YESSSSS

That was AWESOME!

I was surprised at how many of those movies I've seen. Fun little video.

Isn't that vid just the bestest?

In other news, my next installment in my StarDrive review is up.

http://www.spacegamejunkie.com/revie...

I hope y'all enjoy it.

Robear wrote:

I was surprised at how many of those movies I've seen. Fun little video.

Same here. There were also a few that I recognized, despite not having watched them (much).

Makes me miss Farscape. Stupid sci-fi channel (I refuse to call it by its new name).

You'll see. SPACE

IMAGE(http://i.imgur.com/l2W2s.gif)

Veloxi wrote:

IMAGE(http://i.imgur.com/l2W2s.gif)

hee hee

Hey guys, I have a new review up, this time of Strike Suit Infinity!

http://www.spacegamejunkie.com/revie...

I hope y'all enjoy it!

SpyNavy wrote:
Veloxi wrote:

YESSSSS

That was AWESOME!

Oh God that was so good. And I think I've seen all of them too.

I know, such a lovely video.

Squeee, in excelsis.

Ohhhhh, I wasn't sure we could talk about this. I need to really dive into it.

I bought StarDrive. I'd like to say that the purchase was a result of thorough research and careful consideration, but I think it's mostly the fact that the marketing featured a sapient warrior Space Bear with a sword.

Best thing in the game, right there.

davet010 wrote:

Squeee, in excelsis.

I'm getting pretty excited about this...

I just finally got around to playing the beta. OMG, I love the game even more. The pirate stuff is an AMAZING idea. Changes the whole nature of the game, in a good way.

Veloxi wrote:

I just finally got around to playing the beta. OMG, I love the game even more. The pirate stuff is an AMAZING idea. Changes the whole nature of the game, in a good way.

[size=20]DAMN YOU! WALLET! WALLET! COME BACK HERE WALLET![/size]

[size=20][color=blue]NO, YOU DON'T UNDERSTAND ME! I GOTTA BE ME![/color][/size]

[size=20]WALLET! IF YOU WALK OUT THAT DOOR...[/size]

Seriously, having to raid colonies and board and steal ships is AWESOME.

I want to love this, Veloxi. I want to love it so badly.

Help me love it?

Love what, Distant Worlds Shadows?

Veloxi wrote:

Love what, Distant Worlds Shadows?

Distant Worlds in general. Shadows highlights many of the core ideas that I think would make for a perfect space game; there are undeniable moments of genius in what the game can do. My issue as always been that the experience of playing it has had much less interaction and "play" than this; I sit and watch basically nothin happen in response to my actions, making it tough to translate the interface to the universe.

By comparison: in something like MOO, I can research some nifty tech, build some neat ships, expand my empire, and engage in economic management and see the results quickly enough that it feels like I am changing the state of the game. I'm sure that the same exists in DW, but it hasn't ever really unfurled itself enough to allow me to point at the screen and say, "I did that!"

Maybe there's a community Hangout/chat idea here? Years and years ago, I was introduced to strategy games by a friend who sat me down and walked me through a WWII title for a half hour or so. I'm not certain what the modern equivalent would be in terms of medium, but a similar idea could be neat to do within our little space-sim Goodjer group.

Google hangouts work with screen sharing. Vent sessions have been done for other games. Streaming on Twitch.

It's certainly possible.

Veloxi is hosting a Distant Worlds webinar?

LiquidMantis wrote:

Veloxi is hosting a Distant Worlds webinar?

I am suggesting something like this. The poor man has not yet agreed to anything.

TheHipGamer wrote:
Veloxi wrote:

Love what, Distant Worlds Shadows?

Distant Worlds in general. Shadows highlights many of the core ideas that I think would make for a perfect space game; there are undeniable moments of genius in what the game can do. My issue as always been that the experience of playing it has had much less interaction and "play" than this; I sit and watch basically nothin happen in response to my actions, making it tough to translate the interface to the universe.

By comparison: in something like MOO, I can research some nifty tech, build some neat ships, expand my empire, and engage in economic management and see the results quickly enough that it feels like I am changing the state of the game. I'm sure that the same exists in DW, but it hasn't ever really unfurled itself enough to allow me to point at the screen and say, "I did that!"

Maybe there's a community Hangout/chat idea here? Years and years ago, I was introduced to strategy games by a friend who sat me down and walked me through a WWII title for a half hour or so. I'm not certain what the modern equivalent would be in terms of medium, but a similar idea could be neat to do within our little space-sim Goodjer group.

Check through Das24680's Youtube Let's Play's, that's how I got a better idea of what's going on. The best way to think of DW is like a Space Opera that you influence, rather than as an empire that you rule.

TheHipGamer wrote:
LiquidMantis wrote:

Veloxi is hosting a Distant Worlds webinar?

I am suggesting something like this. The poor man has not yet agreed to anything. :)

Not to put him on the spot, but this sounds like a great idea!

So hangout does screen sharing? I was gonna play later today, wanna try on Hangout?

Awesome, I just tested it, and yup, I can share my Distant Worlds screens over hangout. Would y'all be up for one later today?

Veloxi wrote:

Awesome, I just tested it, and yup, I can share my Distant Worlds screens over hangout. Would y'all be up for one later today?

Crap - I would absolutely be in, but there are Mother's Day activities to attend to. It's our first!

I'm travelling M-TH for a few weeks, so any Monday, Tuesday or Wednesday nights will work.