Guild Wars 2 Catch All

Summoned creatures and pets can no longer draw aggro from enemies that have not already aggroed on their master.

About time.

garion333 wrote:
Summoned creatures and pets can no longer draw aggro from enemies that have not already aggroed on their master.

About time.

With hilarious and potentially unintended side effects... I wouldnt be surprised to see this tweaked/revereted before next patch.

Any risen I fight on my ranger (using lynx pet, but happens with all) just ignores my pet and runs to me at super speed (faster than any player can move), so it’s impossible to kite them or stop being physically brutalised in melee range.
Pet attacks them in melee range, as soon as I shoot them, they ignore pet and come for me.
Is it a broken mechanic or is there something I am doing wrong?

and

Your pet won’t aggression mobs unless you’re near them.
Which means if you have someone hiding in a Supply Camp standing next to the guards, You can send your pet in and your pet will not be attacked by guards while he beats on that said person.
you can also use this to kill Dolyaks as well next to guards in the Supply Camp.

I thought that sounded weird when I was reading the patch notes. It makes it seem as though no one at ANet has ever played a pet class in an mmo.

Tyops wrote:
garion333 wrote:
Summoned creatures and pets can no longer draw aggro from enemies that have not already aggroed on their master.

About time.

With hilarious and potentially unintended side effects... I wouldnt be surprised to see this tweaked/revereted before next patch.

Any risen I fight on my ranger (using lynx pet, but happens with all) just ignores my pet and runs to me at super speed (faster than any player can move), so it’s impossible to kite them or stop being physically brutalised in melee range.
Pet attacks them in melee range, as soon as I shoot them, they ignore pet and come for me.
Is it a broken mechanic or is there something I am doing wrong?

and

Your pet won’t aggression mobs unless you’re near them.
Which means if you have someone hiding in a Supply Camp standing next to the guards, You can send your pet in and your pet will not be attacked by guards while he beats on that said person.
you can also use this to kill Dolyaks as well next to guards in the Supply Camp.

Eh, its all theory crafting now. We will have to see how it works in pratice.

Small boost for Necros and something decent for Rangers so I'm happy.

On the new content, lets be sure to keep this running. I am up for it any time I am on esp. if it will take 30-45 min for a grizzeled vet like myself.

the intent makes perfect sense

they just have to fix how mobs transfer aggro among themselves(if you aggro the dolyak you should obviously also trigger aggro on it's guards) and have a player-commanded pet attack be treated like a regular player attack.

Do they test anything? Heh.

I did get to try the boon hate trait but only briefly, as my guild was running a group and I normally hop on my guardian there. Seems to work as expected thus far. I only really got to gank some rangers and a boon engineer (he really went boom ... poor dude).

Rox's stuff in the store is really nice. But the bow is a shortbow (didn't realise that - no good for my warrior) and the quiver seems to float off my Charr's back oddly in the preview. I need to see it in world.

The new gauntlets you get for completing the living story arc, they glow slightly and drip fire.
IMAGE(http://i984.photobucket.com/albums/ae321/ruhkfuture/fused_zpsa8c25df3.jpg)

ruhk wrote:

The new gauntlets you get for completing the living story arc, they glow slightly and drip fire.

Oh man, that's awesome looking...Now I have to go and do the story mode on my necro. I got halfway through the last content patch with my guardian, but haven't made it back to do the other half. I've also never found a single refugee possession. I guess I'm looking in the wrong places or maybe I missed a trigger somewhere, I dunno...but I've never found any on any of my characters.

duckideva wrote:
ruhk wrote:

The new gauntlets you get for completing the living story arc, they glow slightly and drip fire.

Oh man, that's awesome looking...Now I have to go and do the story mode on my necro. I got halfway through the last content patch with my guardian, but haven't made it back to do the other half. I've also never found a single refugee possession. I guess I'm looking in the wrong places or maybe I missed a trigger somewhere, I dunno...but I've never found any on any of my characters.

Dulfy has a guide, there are set spawn areas for each possession, if you ask around in map later in the evening someone should be in a position to tell you.

Pet aggro is really a pain in jumping puzzles. It also slows you down when you're running to a location. They need to just make it so stowing your pet keeps it stowed away.

Right now when you put your pet away, it jumps out during fall damage and for anything else.

If you're trying to do a jump puzzle, the pet will stay and fight a mob at the base of the puzzle, leaving you in combat and reducing your jump speed. You can resummon your pet at a higher level in the puzzle, but it still seems to retain combat status.

So if you fall at all during a puzzle, pet pops out and aggros a mob. Then you're forced to clear the base and each level every time you begin.

I've often wished that there was a setting for "Stay in your box!" Maneuvering through jumping puzzles with the horrid Norn camera and a pet getting in your field of view is a major pain.

The combat part of it is easily solved though, just set your pet to passive while you're doing a puzzle and it will never keep you in combat.

Elycion wrote:

I've often wished that there was a setting for "Stay in your box!" Maneuvering through jumping puzzles with the horrid Norn camera and a pet getting in your field of view is a major pain.

The combat part of it is easily solved though, just set your pet to passive while you're doing a puzzle and it will never keep you in combat.

I made myself an endless tonic specifically so I could do JPs with my norn at a regular size.

Elycion wrote:

I've often wished that there was a setting for "Stay in your box!" Maneuvering through jumping puzzles with the horrid Norn camera and a pet getting in your field of view is a major pain.

The combat part of it is easily solved though, just set your pet to passive while you're doing a puzzle and it will never keep you in combat.

Stowing the pet might help, not to be too snarky. I have to do that whyn I do JP type stuff on my char.

Tenebrous wrote:

Stowing the pet might help, not to be too snarky. I have to do that whyn I do JP type stuff on my char.

You overlooked this part of the conversation:

GoldenDog wrote:

Right now when you put your pet away, it jumps out during fall damage and for anything else.

duckideva wrote:
ruhk wrote:

The new gauntlets you get for completing the living story arc, they glow slightly and drip fire.

Oh man, that's awesome looking...Now I have to go and do the story mode on my necro. I got halfway through the last content patch with my guardian, but haven't made it back to do the other half. I've also never found a single refugee possession. I guess I'm looking in the wrong places or maybe I missed a trigger somewhere, I dunno...but I've never found any on any of my characters.

Just curious, how long is the story arc roughly? I think I've completed everything up through when the two heroes arrived, but not sure how much time I'd need to invest.

One thing Ill say is that the early part of the living story was incredibly boring. If I had a better idea of the cool ending, I would have gotten more invested. But running around looking for fallen heirlooms was not a good start.

jdzappa wrote:
duckideva wrote:
ruhk wrote:

The new gauntlets you get for completing the living story arc, they glow slightly and drip fire.

Oh man, that's awesome looking...Now I have to go and do the story mode on my necro. I got halfway through the last content patch with my guardian, but haven't made it back to do the other half. I've also never found a single refugee possession. I guess I'm looking in the wrong places or maybe I missed a trigger somewhere, I dunno...but I've never found any on any of my characters.

Just curious, how long is the story arc roughly? I think I've completed everything up through when the two heroes arrived, but not sure how much time I'd need to invest.

One thing Ill say is that the early part of the living story was incredibly boring. If I had a better idea of the cool ending, I would have gotten more invested. But running around looking for fallen heirlooms was not a good start.

To get the gauntlets (and the title) you have to complete all the achievements except for the final "celebration" one, if you sit down with a guide that outlines all the locations for the hidden items you could probably finish everything in a couple of hours, not including the time it takes to run through the event dungeon. The actual "story" content is somewhat meager, there's just a lot of repetitious tasks to grind through, I stayed pretty current with it as new content was released so it wasn't that big a deal but if you dropped out early it may be a bit of a chore.
The gauntlets are pretty cool, though. I haven't seen many people with them yet but I'm sure everyone and their alt will have them by the time the event closes.

ruhk wrote:

I haven't seen many people with them yet but I'm sure everyone and their alt will have them by the time the event closes. :P

I've heard that you can only get one gauntlet per account. If anyone knows different please post.

I can't access the wiki from here, but does the page on the fused gauntlets have any info on that? Too bad they're account bound, I would've given you mine. (I don't like their style, just personal taste)

TAZ89 wrote:
ruhk wrote:

I haven't seen many people with them yet but I'm sure everyone and their alt will have them by the time the event closes. :P

I've heard that you can only get one gauntlet per account. If anyone knows different please post.

Well, a pair of gauntlets rather than a single gauntlet (;)), but yes they likely are limited, considering the living story achievements are per account rather than per character.

ruhk wrote:
TAZ89 wrote:
ruhk wrote:

I haven't seen many people with them yet but I'm sure everyone and their alt will have them by the time the event closes. :P

I've heard that you can only get one gauntlet per account. If anyone knows different please post.

Well, a pair of gauntlets rather than a single gauntlet (;)), but yes they likely are limited, considering the living story achievements are per account rather than per character.

You get your choice of heavy/med/light gauntlets. They look identical. They are exotic and have Sentinel stats (Vitality, power, toughness). If you like the looks but not the stats you can likely transmute them.

I've been thinking about it a bit and I'm really not sure which class/builds wants V.p.t. gear.

Tyops wrote:

You get your choice of heavy/med/light gauntlets. They look identical. They are exotic and have Sentinel stats (Vitality, power, toughness). If you like the looks but not the stats you can likely transmute them.

I've been thinking about it a bit and I'm really not sure which class/builds wants V.p.t. gear.

Sounds like a good way to push people into buying more fine transmutation stones. Kind of underhanded, but GW2 is awesome so I won't hold it against them.

Stengah wrote:
Tyops wrote:

You get your choice of heavy/med/light gauntlets. They look identical. They are exotic and have Sentinel stats (Vitality, power, toughness). If you like the looks but not the stats you can likely transmute them.

I've been thinking about it a bit and I'm really not sure which class/builds wants V.p.t. gear.

Sounds like a good way to push people into buying more fine transmutation stones. Kind of underhanded, but GW2 is awesome so I won't hold it against them.

After having done a bit of reading, it seems that some Neco bunker builds would benefit from sentinel gear. I dont necro at all so I have no idea.

Tyops wrote:
Stengah wrote:
Tyops wrote:

You get your choice of heavy/med/light gauntlets. They look identical. They are exotic and have Sentinel stats (Vitality, power, toughness). If you like the looks but not the stats you can likely transmute them.

I've been thinking about it a bit and I'm really not sure which class/builds wants V.p.t. gear.

Sounds like a good way to push people into buying more fine transmutation stones. Kind of underhanded, but GW2 is awesome so I won't hold it against them.

After having done a bit of reading, it seems that some Neco bunker builds would benefit from sentinel gear. I dont necro at all so I have no idea.

My Power set of items, which I don't really use now is, PTV.

I'm considering levelling up one more character, mainly for WvW small group or solo roaming and scouting. Since I joined a WvW guild I do mostly small group stuff, rather than zerging. The options I'm considering are Mesmer or Thief, and I'd be interested in hearing views on which to go for as I'm undecided. I have Charr mesmer at lv 15, but that's not much time invested really and I don't feel bound to it.

WvW is pretty much all I do in the game these days, besides dailies and world boss farming. At the moment I have a lv 80 longbow warrior that I tend to use only for defending or fighting in large groups, and a lv 80 guardian that goes everywhere else. The guardian runs a healing power build (very similar to the 'Healway' guardian documented on the gw2 forums) with cleric and soldier gear, 0/0/10/30/30 for maximum support with boon duration runes. This is an awesome support build, but it has the advantage that it can be used for roaming, dueling and 1vX. I really love this build, it's fun to play and versatile, but unfortunately I suspect it's going to gradually become unviable outside of pure support. The recent patch has already reduced retaliation damage, and with boon hate added to both thieves and warriors, and more unblockable attacks in the game I've been finding some fights with uneven odds harder and survivability less.

I really like the acrobatic style of combat, which has me leaning toward thief, but I'm not sure. Mesmers have some great utility in portals and timewarp. I've played both previously but only at low levels in PvE. Does anyone here play both?

Mesmer is fantastic for skirmishes etc., but it's dreadfully slow to get around unless you're willing to spring for a full set of superior air runes (or centaur) and run focus as your offhand.

If you think thief is more acrobatic you may in fact be mistaken. Check out Osicat's gameplay videos and guides for an idea.

http://www.youtube.com/watch?v=a9wISv7079c

I have both thief and mesmer at 80 and I find thief incredibly difficult to play. So much so that all he really does now is camp world bosses. I'm running dagger/dagger and pistol/pistol. I tried a few other combos as well but this works best. But still, of all of my 80s (all characters except warrior and elementalist now), he feels the most fragile.

I find mesmer tremendous fun and it's my goto for WvW. I'm running with greatsword and sword/focus. I don't really find I can leave focus behind because focus #4 is pretty much my only speed buff. I feel very powerful and with a clone-spamming build, I have great survivability. It's my favorite class at the moment.

I couldn't agree more about the Thief being difficult to play. I have one at 80 and I'm still trying to figure out how to enjoyably play her. I simply don't have the twitch skills necessary to execute those backstab combos that the dagger/dagger builds can pull off. My timing is just always off and by the time I get into position I just can't nail the backstab in time.

I've seen videos where people play them incredibly effective, but I'm just not that good. With that said, I'm trying out a Sword/Pistol build on mine that I've been enjoying a little more. She still goes splat if anything looks at her the wrong way, but its a way more static way of playing the thief and the damage is pretty hard to beat. If you can't quite nail the whole backstab thing you might give that a shot.

Tyops wrote:

Mesmer is fantastic for skirmishes etc., but it's dreadfully slow to get around unless you're willing to spring for a full set of superior air runes (or centaur) and run focus as your offhand.

If you think thief is more acrobatic you may in fact be mistaken. Check out Osicat's gameplay videos and guides for an idea.

http://www.youtube.com/watch?v=a9wISv7079c

>This video is not available in your country.
:c

The others are there, at least the few that i peeked into. And man, that organization is incredible.

Thanks for the feedback. I have to admit when I'd tried Thief in the past (I made two, deleted both before level 15 iirc) it didn't really click, but the stealth is really nice. I ran with a small group recently in EB, and at one point we got trapped between two oncoming zergs. The thief in the team popped group invisibility and we escaped ... at one point running almost right through our oblivious pursuers. I don't normally have access to stealth so I was quite taken with that

I did have a change of heart today though. I'm pretty attached to the characters I have, and took the time to gear them, sort out their builds and appearance etc. So I'll keep playing them, but at the point I can't play them in a way that's enjoyable, it'll be time to take a break from the game.