Minecraft Multiplayer: GWJ World

15 minutes to the Ender Dragon fight.

Grilling steak went slow, can I buy five or ten minutes?

Edit - not to eat, to clean up. It was delicious.

Victory is life!

The world is free from the Ender Dragon's tyranny!

IMAGE(http://img825.imageshack.us/img825/2826/20130413183144.png)

Xeknos wrote:

The world is free from the Ender Dragon's tyranny!

IMAGE(http://img825.imageshack.us/img825/2826/20130413183144.png)

I have no face! The horror!

IMAGE(http://farm9.staticflickr.com/8254/8647226366_2b83037e13_o.png)

So who has the egg this time?

I am currently in possession of the egg. Plan on trying to make a shrine or something for it in the spawn area.

Does beacon light shoot through it? It could be on top of a pyramid with the current beacon inside.

What texture pack do you guys like?

Infernarl wrote:

What texture pack do you guys like?

I think this is the official; unofficial GWJ Minecraft texture pack

http://bdcraft.net/

Just to show a little preview
IMAGE(http://i.imgur.com/Fg5JJY7.png)

Demonicmaster wrote:
Infernarl wrote:

What texture pack do you guys like?

I think this is the official; unofficial GWJ Minecraft texture pack

http://bdcraft.net/

I use sphax as well. Though I had swap a few the textures around.

How do you "use sphax as well"?

Infernarl wrote:

How do you "use sphax as well"?

I don't understand your question. Sphax is the person that did the texture pack.

Infernarl wrote:

How do you "use sphax as well"?

If you use magic launcher then place the texture pack inside of your textures folder in the .minecraft folder. Once in game menus go to texture pack and select sphax pure bdcraft.. give it a few minutes to load up, you'll notice when it's gtg.

You actually don't need magic launcher anymore. The base game supports HD textures now. Although running Magic launcher and using optifine along with it, is totally the way to go! It makes the game run so much better.

Oh I thought philosopher was saying that they use the one from that link as well as the " sphax" one. I now realize those are the same.

Infernarl wrote:

Oh I thought philosopher was saying that they use the one from that link as well as the " sphax" one. I now realize those are the same.

Don't feel bad so did I.

Sorry I get his name and the texture pack mixed up. In my defense the title screen says sphax purebdcraft.

Xeknos wrote:

Sorry, Aries. I didn't mean to kick you out of the Blaze Farm.

No worries, I had to get going anyway.

Hey Quintin Stone I figured out the issue I was having with the Skeleton Spawner. I had to add 2 more repeaters, which is really weird since I didn't have to on my last build. But it works now so that is all that matters I guess.

I like Faithful 32x, but I'll give sphax a try.

I was a huge John Smith fan, but in light of it's slow decline I'm back to Sphax.

The only troubling new thing with Spanx is the moving wall texture in the nether. But I suppose the nether is supposed to be an unsettling place.

I've been playing with hoppers and am really liking them. Me an nuean put together an automatic rail line that fills and empties a cart and returns empty to pick up more. Pretty fun

I know there is an impending enderman farm coming in The End....but if anyone is interested in a dual Blaze spawner for a farm, I found this:

IMAGE(http://i.imgur.com/3sHfkQm.png)' alt='IMAGE(IMAGE(http://i.imgur.com/3sHfkQm.png))' />

I don't have the coord yet, because I forgot to write them down. I found this with a minute left on my last fire resistance potion. I will be back with those after some brewing.

casamuel wrote:

I know there is an impending enderman farm coming in The End....but if anyone is interested in a dual Blaze spawner for a farm, I found this:

I don't have the coord yet, because I forgot to write them down. I found this with a minute left on my last fire resistance potion. I will be back with those after some brewing.

450x, 60y, 220z

Norfair wrote:

The only troubling new thing with Spanx is the moving wall texture in the nether. But I suppose the nether is supposed to be an unsettling place.

You can change that. Inside the zip look for textures/blocks/hellrock.png and hellrock.txt Rename them to something else and there is a hellrock_static.png rename it hellrock.png and you will have non-moving textures, there are also a couple of alternate animated textures if you prefer.

Demonicmaster wrote:

Hey Quintin Stone I figured out the issue I was having with the Skeleton Spawner. I had to add 2 more repeaters, which is really weird since I didn't have to on my last build. But it works now so that is all that matters I guess.

How strange.

sphax seems to be making minecraft fail to boot.

Update: Updating Forge seems to have fixed that.

The enderman xp farm is open now. I still have a bit of side stuff to finish up out there. But Gaald brought a couple of anvils and some bookshelves to get enchanting with.